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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
190 lines
4.8 KiB
C++
190 lines
4.8 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/PatchesWidget.h"
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#include <QGridLayout>
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#include <QListWidget>
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#include <QPushButton>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/PatchEngine.h"
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#include "DolphinQt/Config/HardcoreWarningWidget.h"
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#include "DolphinQt/Config/NewPatchDialog.h"
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#include "UICommon/GameFile.h"
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PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
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: m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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{
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Common::IniFile game_ini_local;
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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Common::IniFile game_ini_default =
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SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
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PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local);
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CreateWidgets();
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ConnectWidgets();
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Update();
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UpdateActions();
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}
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void PatchesWidget::CreateWidgets()
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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m_hc_warning = new HardcoreWarningWidget(this);
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#endif // USE_RETRO_ACHIEVEMENTS
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m_list = new QListWidget;
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m_add_button = new QPushButton(tr("&Add..."));
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m_edit_button = new QPushButton();
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m_remove_button = new QPushButton(tr("&Remove"));
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auto* grid_layout = new QGridLayout;
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grid_layout->addWidget(m_list, 0, 0, 1, -1);
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grid_layout->addWidget(m_add_button, 1, 0);
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grid_layout->addWidget(m_edit_button, 1, 2);
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grid_layout->addWidget(m_remove_button, 1, 1);
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auto* layout = new QVBoxLayout;
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#ifdef USE_RETRO_ACHIEVEMENTS
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layout->addWidget(m_hc_warning);
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#endif // USE_RETRO_ACHIEVEMENTS
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layout->addLayout(grid_layout);
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setLayout(layout);
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}
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void PatchesWidget::ConnectWidgets()
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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connect(m_hc_warning, &HardcoreWarningWidget::OpenAchievementSettings, this,
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&PatchesWidget::OpenAchievementSettings);
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#endif // USE_RETRO_ACHIEVEMENTS
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connect(m_list, &QListWidget::itemSelectionChanged, this, &PatchesWidget::UpdateActions);
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connect(m_list, &QListWidget::itemChanged, this, &PatchesWidget::OnItemChanged);
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connect(m_remove_button, &QPushButton::clicked, this, &PatchesWidget::OnRemove);
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connect(m_add_button, &QPushButton::clicked, this, &PatchesWidget::OnAdd);
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connect(m_edit_button, &QPushButton::clicked, this, &PatchesWidget::OnEdit);
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}
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void PatchesWidget::OnItemChanged(QListWidgetItem* item)
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{
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m_patches[m_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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SavePatches();
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}
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void PatchesWidget::OnAdd()
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{
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PatchEngine::Patch patch;
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patch.user_defined = true;
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bool new_patch_confirmed = false;
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{
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NewPatchDialog dialog(this, patch);
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new_patch_confirmed = dialog.exec();
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}
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if (new_patch_confirmed)
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{
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m_patches.push_back(patch);
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SavePatches();
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Update();
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}
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}
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void PatchesWidget::OnEdit()
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{
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if (m_list->selectedItems().isEmpty())
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return;
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auto* item = m_list->selectedItems()[0];
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auto patch = m_patches[m_list->row(item)];
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if (!patch.user_defined)
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{
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// i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
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// a copy of it gets created with this name
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patch.name = tr("%1 (Copy)").arg(QString::fromStdString(patch.name)).toStdString();
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}
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bool new_patch_confirmed = false;
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{
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NewPatchDialog dialog(this, patch);
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new_patch_confirmed = dialog.exec();
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}
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if (new_patch_confirmed)
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{
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if (patch.user_defined)
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{
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m_patches[m_list->row(item)] = patch;
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}
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else
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{
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patch.user_defined = true;
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m_patches.push_back(patch);
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}
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SavePatches();
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Update();
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}
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}
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void PatchesWidget::OnRemove()
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{
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if (m_list->selectedItems().isEmpty())
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return;
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m_patches.erase(m_patches.begin() + m_list->row(m_list->selectedItems()[0]));
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SavePatches();
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Update();
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}
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void PatchesWidget::SavePatches()
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{
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const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
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Common::IniFile game_ini_local;
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game_ini_local.Load(ini_path);
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PatchEngine::SavePatchSection(&game_ini_local, m_patches);
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game_ini_local.Save(ini_path);
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}
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void PatchesWidget::Update()
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{
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m_list->clear();
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for (const auto& patch : m_patches)
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{
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auto* item = new QListWidgetItem(QString::fromStdString(patch.name));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(patch.enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, patch.user_defined);
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m_list->addItem(item);
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}
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}
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void PatchesWidget::UpdateActions()
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{
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bool selected = !m_list->selectedItems().isEmpty();
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auto* item = selected ? m_list->selectedItems()[0] : nullptr;
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bool user_defined = selected ? item->data(Qt::UserRole).toBool() : true;
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m_edit_button->setEnabled(selected);
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m_edit_button->setText(user_defined ? tr("&Edit...") : tr("&Clone..."));
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m_remove_button->setEnabled(selected && user_defined);
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}
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