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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
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#include <cmath>
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#include <fmt/format.h>
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#include <QDialogButtonBox>
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#include <QGroupBox>
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#include <QLabel>
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#include <QProgressBar>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "Common/Contains.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayServer.h"
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#include "DolphinQt/Settings.h"
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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for (const auto* player : client->GetPlayers())
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{
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if (player->pid == pid)
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{
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player_name = QString::fromStdString(player->name);
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break;
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}
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}
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return player_name;
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}
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ChunkedProgressDialog::ChunkedProgressDialog(QWidget* parent) : QDialog(parent)
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{
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CreateWidgets();
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ConnectWidgets();
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setWindowTitle(tr("Data Transfer"));
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}
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void ChunkedProgressDialog::CreateWidgets()
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{
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m_main_layout = new QVBoxLayout;
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m_progress_box = new QGroupBox;
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m_progress_layout = new QVBoxLayout;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::NoButton);
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m_progress_box->setLayout(m_progress_layout);
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m_main_layout->addWidget(m_progress_box);
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m_main_layout->addWidget(m_button_box);
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setLayout(m_main_layout);
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}
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void ChunkedProgressDialog::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &ChunkedProgressDialog::reject);
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}
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void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
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const std::vector<int>& players)
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{
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m_progress_box->setTitle(title);
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m_data_size = data_size;
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for (const auto& pair : m_progress_bars)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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for (const auto& pair : m_status_labels)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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m_progress_bars.clear();
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m_status_labels.clear();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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if (Settings::Instance().GetNetPlayServer())
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Cancel);
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QPushButton* cancel_button = m_button_box->button(QDialogButtonBox::Cancel);
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cancel_button->setAutoDefault(false);
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cancel_button->setDefault(false);
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}
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else
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Close);
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QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close);
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close_button->setAutoDefault(false);
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close_button->setDefault(false);
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}
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for (const auto* player : client->GetPlayers())
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{
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if (!Common::Contains(players, player->pid))
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continue;
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m_progress_bars[player->pid] = new QProgressBar;
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m_status_labels[player->pid] = new QLabel;
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m_progress_layout->addWidget(m_progress_bars[player->pid]);
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m_progress_layout->addWidget(m_status_labels[player->pid]);
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}
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QDialog::show();
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}
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void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
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{
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QString player_name = GetPlayerNameFromPID(pid);
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if (!m_status_labels.contains(pid))
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return;
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const float acquired = progress / 1024.0f / 1024.0f;
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const float total = m_data_size / 1024.0f / 1024.0f;
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const int prog = std::lround((static_cast<float>(progress) / m_data_size) * 100.0f);
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m_status_labels[pid]->setText(tr("%1[%2]: %3/%4 MiB")
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.arg(player_name, QString::number(pid),
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QString::fromStdString(fmt::format("{:.2f}", acquired)),
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QString::fromStdString(fmt::format("{:.2f}", total))));
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m_progress_bars[pid]->setValue(prog);
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}
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void ChunkedProgressDialog::reject()
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{
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const auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameStart();
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QDialog::reject();
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}
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