dolphin/Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

381 lines
12 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/NetPlay/NetPlayBrowser.h"
#include <QCheckBox>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHeaderView>
#include <QInputDialog>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QSpacerItem>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QVBoxLayout>
#include "Common/Version.h"
#include "Core/Config/NetplaySettings.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/Settings.h"
NetPlayBrowser::NetPlayBrowser(QWidget* parent) : QDialog(parent)
{
setWindowTitle(tr("NetPlay Session Browser"));
CreateWidgets();
RestoreSettings();
ConnectWidgets();
resize(750, 500);
m_table_widget->verticalHeader()->setHidden(true);
m_table_widget->setAlternatingRowColors(true);
m_refresh_run.Set(true);
m_refresh_thread = std::thread([this] { RefreshLoop(); });
UpdateList();
Refresh();
}
NetPlayBrowser::~NetPlayBrowser()
{
m_refresh_run.Set(false);
m_refresh_event.Set();
if (m_refresh_thread.joinable())
m_refresh_thread.join();
SaveSettings();
}
void NetPlayBrowser::CreateWidgets()
{
auto* layout = new QVBoxLayout;
m_table_widget = new QTableWidget;
m_table_widget->setTabKeyNavigation(false);
m_table_widget->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_widget->setSelectionMode(QAbstractItemView::SingleSelection);
m_table_widget->setWordWrap(false);
m_region_combo = new QComboBox;
m_region_combo->addItem(tr("Any Region"));
for (const auto& region : NetPlayIndex::GetRegions())
{
m_region_combo->addItem(
tr("%1 (%2)").arg(tr(region.second.c_str())).arg(QString::fromStdString(region.first)),
QString::fromStdString(region.first));
}
m_region_combo->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Preferred);
m_status_label = new QLabel;
m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
m_button_refresh = new NonDefaultQPushButton(tr("Refresh"));
m_edit_name = new QLineEdit;
m_edit_game_id = new QLineEdit;
m_check_hide_incompatible = new QCheckBox(tr("Hide Incompatible Sessions"));
m_check_hide_ingame = new QCheckBox(tr("Hide In-Game Sessions"));
m_check_hide_incompatible->setChecked(true);
m_radio_all = new QRadioButton(tr("Private and Public"));
m_radio_private = new QRadioButton(tr("Private"));
m_radio_public = new QRadioButton(tr("Public"));
m_radio_all->setChecked(true);
auto* filter_box = new QGroupBox(tr("Filters"));
auto* filter_layout = new QGridLayout;
filter_box->setLayout(filter_layout);
filter_layout->addWidget(new QLabel(tr("Region:")), 0, 0);
filter_layout->addWidget(m_region_combo, 0, 1, 1, -1);
filter_layout->addWidget(new QLabel(tr("Name:")), 1, 0);
filter_layout->addWidget(m_edit_name, 1, 1, 1, -1);
filter_layout->addWidget(new QLabel(tr("Game ID:")), 2, 0);
filter_layout->addWidget(m_edit_game_id, 2, 1, 1, -1);
filter_layout->addWidget(m_radio_all, 3, 1);
filter_layout->addWidget(m_radio_public, 3, 2);
filter_layout->addWidget(m_radio_private, 3, 3);
filter_layout->addItem(new QSpacerItem(4, 1, QSizePolicy::Expanding), 3, 4);
filter_layout->addWidget(m_check_hide_incompatible, 4, 1, 1, -1);
filter_layout->addWidget(m_check_hide_ingame, 5, 1, 1, -1);
layout->addWidget(m_table_widget);
layout->addWidget(filter_box);
layout->addWidget(m_status_label);
layout->addWidget(m_button_box);
m_button_box->addButton(m_button_refresh, QDialogButtonBox::ResetRole);
m_button_box->button(QDialogButtonBox::Ok)->setEnabled(false);
setLayout(layout);
}
void NetPlayBrowser::ConnectWidgets()
{
connect(m_region_combo, &QComboBox::currentIndexChanged, this, &NetPlayBrowser::Refresh);
connect(m_button_box, &QDialogButtonBox::accepted, this, &NetPlayBrowser::accept);
connect(m_button_box, &QDialogButtonBox::rejected, this, &NetPlayBrowser::reject);
connect(m_button_refresh, &QPushButton::clicked, this, &NetPlayBrowser::Refresh);
connect(m_radio_all, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_radio_private, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_check_hide_incompatible, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_check_hide_ingame, &QRadioButton::toggled, this, &NetPlayBrowser::Refresh);
connect(m_edit_name, &QLineEdit::textChanged, this, &NetPlayBrowser::Refresh);
connect(m_edit_game_id, &QLineEdit::textChanged, this, &NetPlayBrowser::Refresh);
connect(m_table_widget, &QTableWidget::itemSelectionChanged, this,
&NetPlayBrowser::OnSelectionChanged);
connect(m_table_widget, &QTableWidget::itemDoubleClicked, this, &NetPlayBrowser::accept);
connect(this, &NetPlayBrowser::UpdateStatusRequested, this,
&NetPlayBrowser::OnUpdateStatusRequested, Qt::QueuedConnection);
connect(this, &NetPlayBrowser::UpdateListRequested, this, &NetPlayBrowser::OnUpdateListRequested,
Qt::QueuedConnection);
}
void NetPlayBrowser::Refresh()
{
std::map<std::string, std::string> filters;
if (m_check_hide_incompatible->isChecked())
filters["version"] = Common::GetScmDescStr();
if (!m_edit_name->text().isEmpty())
filters["name"] = m_edit_name->text().toStdString();
if (!m_edit_game_id->text().isEmpty())
filters["game"] = m_edit_game_id->text().toStdString();
if (!m_radio_all->isChecked())
filters["password"] = std::to_string(m_radio_private->isChecked());
if (m_region_combo->currentIndex() != 0)
filters["region"] = m_region_combo->currentData().toString().toStdString();
if (m_check_hide_ingame->isChecked())
filters["in_game"] = "0";
std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
m_refresh_filters = std::move(filters);
m_refresh_event.Set();
}
void NetPlayBrowser::RefreshLoop()
{
while (m_refresh_run.IsSet())
{
m_refresh_event.Wait();
std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
if (m_refresh_filters)
{
auto filters = std::move(*m_refresh_filters);
m_refresh_filters.reset();
lock.unlock();
emit UpdateStatusRequested(tr("Refreshing..."));
NetPlayIndex client;
auto entries = client.List(filters);
if (entries)
{
emit UpdateListRequested(std::move(*entries));
}
else
{
emit UpdateStatusRequested(tr("Error obtaining session list: %1")
.arg(QString::fromStdString(client.GetLastError())));
}
}
}
}
void NetPlayBrowser::UpdateList()
{
const int session_count = static_cast<int>(m_sessions.size());
m_table_widget->clear();
m_table_widget->setColumnCount(7);
m_table_widget->setHorizontalHeaderLabels({tr("Region"), tr("Name"), tr("Password?"),
tr("In-Game?"), tr("Game"), tr("Players"),
tr("Version")});
auto* hor_header = m_table_widget->horizontalHeader();
hor_header->setSectionResizeMode(0, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(1, QHeaderView::Stretch);
hor_header->setSectionResizeMode(2, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(3, QHeaderView::ResizeToContents);
hor_header->setSectionResizeMode(4, QHeaderView::Stretch);
hor_header->setHighlightSections(false);
m_table_widget->setRowCount(session_count);
for (int i = 0; i < session_count; i++)
{
const auto& entry = m_sessions[i];
auto* region = new QTableWidgetItem(QString::fromStdString(entry.region));
auto* name = new QTableWidgetItem(QString::fromStdString(entry.name));
auto* password = new QTableWidgetItem(entry.has_password ? tr("Yes") : tr("No"));
auto* in_game = new QTableWidgetItem(entry.in_game ? tr("Yes") : tr("No"));
auto* game_id = new QTableWidgetItem(QString::fromStdString(entry.game_id));
auto* player_count = new QTableWidgetItem(QStringLiteral("%1").arg(entry.player_count));
auto* version = new QTableWidgetItem(QString::fromStdString(entry.version));
const bool enabled = Common::GetScmDescStr() == entry.version;
for (const auto& item : {region, name, password, in_game, game_id, player_count, version})
item->setFlags(enabled ? Qt::ItemIsEnabled | Qt::ItemIsSelectable : Qt::NoItemFlags);
m_table_widget->setItem(i, 0, region);
m_table_widget->setItem(i, 1, name);
m_table_widget->setItem(i, 2, password);
m_table_widget->setItem(i, 3, in_game);
m_table_widget->setItem(i, 4, game_id);
m_table_widget->setItem(i, 5, player_count);
m_table_widget->setItem(i, 6, version);
}
m_status_label->setText(
(session_count == 1 ? tr("%1 session found") : tr("%1 sessions found")).arg(session_count));
}
void NetPlayBrowser::OnSelectionChanged()
{
m_button_box->button(QDialogButtonBox::Ok)
->setEnabled(!m_table_widget->selectedItems().isEmpty());
}
void NetPlayBrowser::OnUpdateStatusRequested(const QString& status)
{
m_status_label->setText(status);
}
void NetPlayBrowser::OnUpdateListRequested(std::vector<NetPlaySession> sessions)
{
m_sessions = std::move(sessions);
UpdateList();
}
void NetPlayBrowser::accept()
{
if (m_table_widget->selectedItems().isEmpty())
return;
const int index = m_table_widget->selectedItems()[0]->row();
const NetPlaySession& session = m_sessions[index];
std::string server_id = session.server_id;
if (m_sessions[index].has_password)
{
QInputDialog dialog(this);
dialog.setWindowTitle(tr("Enter password"));
dialog.setLabelText(tr("This session requires a password:"));
dialog.setWindowModality(Qt::WindowModal);
dialog.setTextEchoMode(QLineEdit::Password);
if (dialog.exec() != QDialog::Accepted)
return;
const std::string password = dialog.textValue().toStdString();
const auto decrypted_id = session.DecryptID(password);
if (!decrypted_id)
{
ModalMessageBox::warning(this, tr("Error"), tr("Invalid password provided."));
return;
}
server_id = decrypted_id.value();
}
QDialog::accept();
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, session.method);
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, session.port);
if (session.method == "traversal")
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, server_id);
else
Config::SetBaseOrCurrent(Config::NETPLAY_ADDRESS, server_id);
emit Join();
}
void NetPlayBrowser::SaveSettings() const
{
auto& settings = Settings::Instance().GetQSettings();
settings.setValue(QStringLiteral("netplaybrowser/geometry"), saveGeometry());
settings.setValue(QStringLiteral("netplaybrowser/region"), m_region_combo->currentText());
settings.setValue(QStringLiteral("netplaybrowser/name"), m_edit_name->text());
settings.setValue(QStringLiteral("netplaybrowser/game_id"), m_edit_game_id->text());
QString visibility(QStringLiteral("all"));
if (m_radio_public->isChecked())
visibility = QStringLiteral("public");
else if (m_radio_private->isChecked())
visibility = QStringLiteral("private");
settings.setValue(QStringLiteral("netplaybrowser/visibility"), visibility);
settings.setValue(QStringLiteral("netplaybrowser/hide_incompatible"),
m_check_hide_incompatible->isChecked());
settings.setValue(QStringLiteral("netplaybrowser/hide_ingame"), m_check_hide_ingame->isChecked());
}
void NetPlayBrowser::RestoreSettings()
{
const auto& settings = Settings::Instance().GetQSettings();
const QByteArray geometry =
settings.value(QStringLiteral("netplaybrowser/geometry")).toByteArray();
if (!geometry.isEmpty())
restoreGeometry(geometry);
const QString region = settings.value(QStringLiteral("netplaybrowser/region")).toString();
const bool valid_region = m_region_combo->findText(region) != -1;
if (valid_region)
m_region_combo->setCurrentText(region);
m_edit_name->setText(settings.value(QStringLiteral("netplaybrowser/name")).toString());
m_edit_game_id->setText(settings.value(QStringLiteral("netplaybrowser/game_id")).toString());
const QString visibility = settings.value(QStringLiteral("netplaybrowser/visibility")).toString();
if (visibility == QStringLiteral("public"))
m_radio_public->setChecked(true);
else if (visibility == QStringLiteral("private"))
m_radio_private->setChecked(true);
m_check_hide_incompatible->setChecked(
settings.value(QStringLiteral("netplaybrowser/hide_incompatible"), true).toBool());
m_check_hide_ingame->setChecked(
settings.value(QStringLiteral("netplaybrowser/hide_ingame")).toBool());
}