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dolphin
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Core
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VideoBackends
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Vulkan
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Martino Fontana
58f5bf5496
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-05 11:20:35 +01:00
..
CMakeLists.txt
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00
CommandBufferManager.cpp
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
CommandBufferManager.h
Constants.h
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
ObjectCache.cpp
Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
2024-01-03 18:43:44 -06:00
ObjectCache.h
ShaderCompiler.cpp
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
StateTracker.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
VideoBackend.h
VKBoundingBox.cpp
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-09 16:33:21 -05:00
VKBoundingBox.h
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-09 16:33:21 -05:00
VKGfx.cpp
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-05 11:20:35 +01:00
VKGfx.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
VKMain.cpp
VKPerfQuery.cpp
VKPerfQuery.h
VKPipeline.cpp
Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 00:36:53 +00:00
VKPipeline.h
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
VKSwapChain.h
VKTexture.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
VKTexture.h
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
VKVertexManager.h
VulkanContext.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00
VulkanLoader.h
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00