dolphin/Source/Plugins/Plugin_VideoDX9/Src
2009-12-02 04:17:18 +00:00
..
Debugger big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp Wiimote: reapply the Upright wiimote option 2009-11-28 05:59:46 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
D3DBase.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
D3DUtil.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
DlgSettings.h
EmuWindow.cpp reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660 2009-11-15 07:46:43 +00:00
EmuWindow.h
FramebufferManager.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h
main.cpp
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp corrected viewport and scissor test behavior in both plugins. 2009-11-23 14:08:08 +00:00
PixelShaderCache.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Render.cpp Wiimote: reapply the Upright wiimote option 2009-11-28 05:59:46 +00:00
resource.h Wiimote: reapply the Upright wiimote option 2009-11-28 05:59:46 +00:00
resource.rc 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games. 2009-12-01 15:39:37 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered. 2009-12-02 04:17:18 +00:00
TextureCache.h reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :| 2009-11-14 17:50:51 +00:00
TextureConverter.cpp Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered. 2009-12-02 04:17:18 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp
Utils.h
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
VertexShaderCache.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
XFStructs.cpp
XFStructs.h