dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus e9d00bfeeb revert RasterFont optimization
isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
..
FramebufferManager.cpp move glBindBuffer and glBindVertexArray out of VertexManager 2012-12-13 15:28:52 -06:00
FramebufferManager.h
Globals.h
GLUtil.cpp Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated. 2012-12-26 13:15:19 -06:00
GLUtil.h Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated. 2012-12-26 13:15:19 -06:00
main.cpp Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
main.h
NativeVertexFormat.cpp move glBindBuffer and glBindVertexArray out of VertexManager 2012-12-13 15:28:52 -06:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp revert RasterFont optimization 2012-12-29 00:37:50 +01:00
RasterFont.h custom shader for RasterFont, fix color support 2012-12-13 15:28:36 -06:00
Render.cpp Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp move glBindBuffer and glBindVertexArray out of VertexManager 2012-12-13 15:28:52 -06:00
TextureCache.h Check texture params before updateing them 2012-12-13 15:28:48 -06:00
TextureConverter.cpp move glBindBuffer and glBindVertexArray out of VertexManager 2012-12-13 15:28:52 -06:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp reset glEnableClientState befor every draw 2012-12-13 15:27:46 -06:00
VertexManager.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h