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Storing the log type names in a map results in them getting re-sorted by their keys, which doesn't quite give us the sorting we want. In particular, the Achievements category ended up being sorted at R (for RetroAchivements) instead of at A. Every use of the map is just iterating through it, so there's no real reason why it has to be a map anyway. |
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| .. | ||
| AndroidCommon | ||
| Cheats | ||
| Config | ||
| GameList | ||
| Input | ||
| CMakeLists.txt | ||
| GpuDriver.cpp | ||
| Host.cpp | ||
| Host.h | ||
| InfinityConfig.cpp | ||
| MainAndroid.cpp | ||
| RiivolutionPatches.cpp | ||
| SkylanderConfig.cpp | ||
| WiiUtils.cpp | ||