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Otherwise, valid control names like "Cursor X+" would be incorrectly tokenized as "`Cursor` `X` +", causing the parser to first abort trying to find a control named `Cursor` rather than aborting with invalid syntax on the bad binop. We could also do this by resolving devices lazily, but since simple control name bindings are going to be 90% of usecases, just look for these first. |
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| .. | ||
| ControllerInterface | ||
| ControllerEmu.cpp | ||
| ControllerEmu.h | ||
| GCPadStatus.h | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| UDPWiimote.cpp | ||
| UDPWiimote.h | ||
| UDPWrapper.cpp | ||
| UDPWrapper.h | ||
| X11InputBase.cpp | ||
| X11InputBase.h | ||