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OpenCL
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Use .cpp suffix when detecting libraries. On some systems, g++
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2010-07-29 13:29:15 +00:00 |
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AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
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AVIDump.h
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BPFunctions.h
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
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BPMemory.cpp
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BPMemory.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
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BPStructs.cpp
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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CommandProcessor.h
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
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2010-07-18 05:31:51 +00:00 |
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Fifo.cpp
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
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Fifo.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
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HiresTextures.cpp
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Automatically detect and use shared library packages for
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2010-06-16 12:42:49 +00:00 |
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HiresTextures.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
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2010-07-16 12:36:55 +00:00 |
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IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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fast commit :
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2010-05-04 14:43:30 +00:00 |
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OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
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OpcodeDecoding.cpp
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Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
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2010-06-22 13:17:01 +00:00 |
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OpcodeDecoding.h
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I hope you all like this. Changes:
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2009-10-02 14:03:07 +00:00 |
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PixelEngine.cpp
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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PixelEngine.h
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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PixelShaderGen.cpp
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Further *BSD portability.
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2010-07-23 23:51:34 +00:00 |
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PixelShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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PixelShaderManager.cpp
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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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2010-05-17 22:17:46 +00:00 |
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PixelShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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Profiler.h
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Render.h
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
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SConscript
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Get rid of a number of unnecessary env.Clones.
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2010-07-19 03:42:37 +00:00 |
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Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
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Statistics.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
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TextureConversionShader.cpp
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureDecoder.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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TextureDecoder.h
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add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
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2010-06-19 13:31:40 +00:00 |
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VertexLoader_Color.cpp
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I missed some cases in r5901:
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2010-07-18 08:30:40 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Normal.h
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_TextCoord.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader.cpp
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VideoCommon: A minor speed up.
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2010-06-23 03:02:15 +00:00 |
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VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
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VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
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VertexLoaderManager.h
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make DLCache compile on linux, required some weird casting so tell me
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2009-08-10 06:18:10 +00:00 |
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VertexShaderGen.cpp
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Opengl and D3D are doing the perspective division differently
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2010-08-05 23:04:34 +00:00 |
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VertexShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderManager.cpp
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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VideoCommon.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
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VideoConfig.cpp
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Fixes NeobrainX's new method for toggling the ZTP Hack. The game properties is a much more appropriate place for the hack (I didn't even know about that menu:) ) Thanks to NeobrainX for the code cleanup, and to Mandrix999 for the fix. Also noticed a minor typo.
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2010-08-06 02:53:09 +00:00 |
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VideoConfig.h
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
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VideoState.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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VideoState.h
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XFBConvert.cpp
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Woops, that is why getting work group size failed
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2009-10-07 07:44:35 +00:00 |
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.h
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