This website requires JavaScript.
Explore
Help
Sign In
dahjah
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2026-02-03 13:06:33 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
ed3f9ce288
dolphin
/
Source
/
Core
/
DiscIO
/
Src
History
LPFaint99
8e332948bf
less log noise from CNandContentLoader
2012-02-01 00:04:06 -08:00
..
BannerLoader.cpp
BannerLoader.h
add the function to read the game name and description from the banner as unicode
2011-12-18 21:56:13 -08:00
BannerLoaderGC.cpp
BannerLoaderGC.h
BannerLoaderWii.cpp
Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
2012-01-17 23:59:48 -08:00
BannerLoaderWii.h
Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
2012-01-17 23:59:48 -08:00
Blob.cpp
Blob.h
CISOBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CISOBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CompressedBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CompressedBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
DiscScrubber.cpp
DiscScrubber.h
DriveBlob.cpp
Hack up hack number 7328, just to get things to compile.
2011-03-11 12:56:26 +00:00
DriveBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileHandlerARC.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileHandlerARC.h
FileMonitor.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
FileMonitor.h
Filesystem.cpp
Filesystem.h
FileSystemGCWii.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileSystemGCWii.h
NANDContentLoader.cpp
less log noise from CNandContentLoader
2012-02-01 00:04:06 -08:00
NANDContentLoader.h
split adding the ticket to its own function (installing a wad)
2012-02-01 00:03:16 -08:00
stdafx.cpp
stdafx.h
Volume.h
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeCommon.cpp
VolumeCreator.cpp
VolumeCreator.h
VolumeDirectory.cpp
VolumeDirectory.h
VolumeGC.cpp
VolumeGC.h
VolumeWad.cpp
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeWad.h
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeWiiCrypted.cpp
VolumeWiiCrypted.h
WiiWad.cpp
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
WiiWad.h