dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-11-22 16:46:12 +00:00
..
Debugger compile fixes linux 2008-11-21 08:14:39 +00:00
GUI Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
Logging Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
OS Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
BPStructs.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
Config.cpp Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
Config.h Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
Globals.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
Globals.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
ImageWrite.cpp
ImageWrite.h
main.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
OpcodeDecoding.cpp More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now. 2008-11-22 15:25:04 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
PixelShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp a small fix when not using stretch and a small code move 2008-11-09 00:28:12 +00:00
Render.h
SConscript No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
TextureMngr.h
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp replace m_VtxDesc.Tex7Coord that I missed 2008-11-11 04:50:39 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h fix 2 more warnings 2008-11-18 09:47:59 +00:00
VertexManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexManager.h
VertexShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
XFB.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00