dolphin/Source/Core/VideoBackends/OGL
2017-06-18 23:29:22 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
FramebufferManager.cpp
FramebufferManager.h
GPUTimer.h
main.cpp
NativeVertexFormat.cpp
OGL.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGLTexture.cpp Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
OGLTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
PostProcessing.h
ProgramShaderCache.cpp Merge pull request #5305 from iwubcode/abstract_texture 2017-06-18 12:57:05 -07:00
ProgramShaderCache.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
RasterFont.cpp
RasterFont.h
Render.cpp Merge pull request #5305 from iwubcode/abstract_texture 2017-06-18 12:57:05 -07:00
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureCache.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureConverter.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureConverter.h
VertexManager.cpp Add a namespace to OpenFStream 2017-06-15 21:34:04 +02:00
VertexManager.h
VideoBackend.h