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Also removed minimum number of frames needed when decoding DPL2, and use std::numeric_limits to clamp the samples when needed. Clamping is still needed, but those samples are much rarer now and depend on the game. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| Updater | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||