dolphin/Source/Core/AudioCommon/Src
2013-01-29 23:24:51 -06:00
..
aldlist.cpp Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. 2013-01-18 23:42:37 -05:00
aldlist.h
AlsaSoundStream.cpp
AlsaSoundStream.h
AOSoundStream.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
AOSoundStream.h
AudioCommon.cpp Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
AudioCommon.h Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
CoreAudioSoundStream.cpp (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
CoreAudioSoundStream.h (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
DPL2Decoder.cpp Fix the majority of the compiler warnings unearthed by the addition of 2013-01-29 23:24:51 -06:00
DPL2Decoder.h Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. 2013-01-11 14:03:09 +11:00
DSoundStream.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
DSoundStream.h
Mixer.cpp
Mixer.h Fix the majority of the compiler warnings unearthed by the addition of 2013-01-29 23:24:51 -06:00
NullSoundStream.cpp Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
NullSoundStream.h
OpenALStream.cpp Fix the majority of the compiler warnings unearthed by the addition of 2013-01-29 23:24:51 -06:00
OpenALStream.h Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
PulseAudioStream.cpp re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
PulseAudioStream.h use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
SoundStream.h
WaveFile.cpp 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
WaveFile.h 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
XAudio2Stream.cpp
XAudio2Stream.h