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The loop was allocating one-too-many levels, as well as incorrect sizes for each level. Probably not an issue as mipmapped render targets aren't used, but the logic should be correct anyway. |
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|---|---|---|
| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||