dolphin/Source/Core/VideoCommon/Src
ayuanx 4464c11457 Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5709 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 14:24:01 +00:00
..
OpenCL Hg: 2010-06-09 01:37:08 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h HUGE commit :) 2010-06-05 00:01:18 +00:00
BPStructs.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
BPStructs.h
CommandProcessor.cpp Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working. 2010-06-15 14:24:01 +00:00
CommandProcessor.h Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog. 2010-06-14 21:55:40 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working. 2010-06-15 14:24:01 +00:00
Fifo.h
HiresTextures.cpp Remove unused variables. 2010-05-26 20:43:16 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp let's keep experimenting: 2010-05-22 21:58:43 +00:00
IndexGenerator.h let's keep experimenting: 2010-05-22 21:58:43 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h fast commit : 2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog. 2010-06-14 21:55:40 +00:00
OpcodeDecoding.h
PixelEngine.cpp Hg: 2010-06-09 01:37:08 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
PixelShaderGen.cpp some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
PixelShaderGen.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
PixelShaderManager.cpp a little optimization in shaders constants setting , based on the same idea of nodchip changes. 2010-05-17 22:17:46 +00:00
PixelShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Profiler.cpp
Profiler.h
Render.h after a good commit lets make some experiments: 2010-05-19 03:15:36 +00:00
SConscript Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Statistics.cpp
Statistics.h
TextureConversionShader.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
TextureConversionShader.h
TextureDecoder.cpp #if 0 work-in-progress code. 2010-05-26 20:52:44 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Position.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp apply James333 patch to make dx9 plugin use wxwidgets. 2010-06-13 19:41:07 +00:00
VertexShaderGen.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VertexShaderManager.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
VideoCommon.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VideoConfig.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
VideoConfig.h added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h