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Decreases total Wii state save time (not counting compression) from ~570ms to ~18ms. The compiler can't remove this check because of potential aliasing; this might be fixable (e.g. by making mode const), but there is no reason to have the code work in such a braindead way in the first place. - DoVoid now uses memcpy. - DoArray now uses DoVoid on the whole rather than Doing each element (would fail for an array of STL structures, but we don't have any of those). - Do also now uses DoVoid. (In the previous version, it replicated DoVoid's code in order to ensure each type gets its own implementation, which for small types then becomes a simple load/store in any modern compiler. Now DoVoid is __forceinline, which addresses that issue and shouldn't make a big difference otherwise - perhaps a few extra copies of the code inlined into DoArray or whatever.) |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||