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Boot
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Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
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2010-07-20 03:23:25 +00:00 |
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Debugger
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Debugger enhancements:
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2010-08-08 06:00:22 +00:00 |
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HLE
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Further *BSD portability.
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2010-07-23 23:51:34 +00:00 |
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HW
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Added support for multiboot dols. This allows demo discs, bonus discs etc to be played.
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2010-08-11 10:45:27 +00:00 |
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IPC_HLE
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IPC HLE: don't automatically make all addresses the cached one, leave them as however they have been written.
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2010-08-16 00:14:08 +00:00 |
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PowerPC
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JitIL: Added code which deal with psq_st/psq_l in the case of inst.W == 1.
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2010-08-12 12:31:15 +00:00 |
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ActionReplay.cpp
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Some pathnames are used both by SCons and cpp which can be a bit tricky.
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2010-07-20 02:45:31 +00:00 |
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ActionReplay.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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ARDecrypt.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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ARDecrypt.h
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Code cleanups, warning fixes
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2010-04-11 11:16:57 +00:00 |
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ConfigManager.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
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ConfigManager.h
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
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Console.cpp
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Implemented MMU Demand Paging
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2010-07-29 12:17:47 +00:00 |
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Console.h
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Core.cpp
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MMU Speed Optimisations:
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2010-08-02 04:22:04 +00:00 |
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Core.h
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |
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CoreParameter.cpp
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Make the SSE3.1 VideoCommon code available in GCC builds.
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2010-07-31 14:40:01 +00:00 |
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CoreParameter.h
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Several little things:
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2010-08-08 00:13:05 +00:00 |
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CoreRerecording.cpp
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Reapply r5586 and r5587:
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2010-06-03 18:49:35 +00:00 |
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CoreTiming.cpp
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Used a less hacked way of making the multiboot games work. Instructions are now executed at their proper number of cycles. The timeslice has instead been increased to compensate. Increases VPS in some games.
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2010-08-11 12:49:38 +00:00 |
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CoreTiming.h
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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DolLoader.h
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Code cleanups, warning fixes
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2010-04-11 11:16:57 +00:00 |
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GeckoCode.cpp
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New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable)
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2010-07-29 10:21:48 +00:00 |
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GeckoCode.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
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GeckoCodeConfig.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
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GeckoCodeConfig.h
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Port to *BSD. It runs but isn't terribly useful without Cg.
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2010-07-22 03:29:35 +00:00 |
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Host.h
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Re-add the show FPS/VPS speed information in the window title when not rendering to main.
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2010-04-15 20:58:34 +00:00 |
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LuaInterface.cpp
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Implemented MMU Demand Paging
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2010-07-29 12:17:47 +00:00 |
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LuaInterface.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
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MemTools.cpp
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Make Cg conditional on those platforms for which it is available.
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2010-07-24 10:24:16 +00:00 |
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MemTools.h
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OnFrame.cpp
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Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
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2010-06-13 09:14:40 +00:00 |
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OnFrame.h
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I *think* this is how XK envisioned the DTM structs...let us know if it is or isn't...
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2010-07-22 04:16:51 +00:00 |
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PatchEngine.cpp
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Build fix on linux.
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2010-07-22 02:46:15 +00:00 |
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PatchEngine.h
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PluginManager.cpp
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Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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2010-07-30 03:51:49 +00:00 |
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PluginManager.h
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
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SConscript
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WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
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2010-07-22 01:48:48 +00:00 |
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State.cpp
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Use the portable SLEEP() macro in place of Sleep().
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2010-07-30 11:58:18 +00:00 |
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State.h
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possible savestate memory leak fix in DoBuffer
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2010-04-17 21:02:03 +00:00 |
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stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
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stdafx.h
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Tracer.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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Tracer.h
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VolumeHandler.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
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VolumeHandler.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |