..
Crypto
ABI.cpp
fix for stack corruption caused by certain DSP LLE JIT ABI calls.
2012-01-07 20:46:41 -08:00
ABI.h
Atomic_GCC.h
Atomic_Win32.h
Atomic.h
BreakPoints.cpp
Linux build fix
2012-03-18 23:37:38 +11:00
BreakPoints.h
Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
2012-03-15 21:48:19 +11:00
CDUtils.cpp
Badaboom. Add in Memory include to CDUtils.cpp
2012-10-30 02:45:42 +00:00
CDUtils.h
ChunkFile.h
Fix compilation errors with g++4.7
2012-05-26 08:09:50 +02:00
ColorUtil.cpp
- Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
2012-10-29 21:02:59 -07:00
ColorUtil.h
Common.h
Remove scons-related files
2012-03-25 12:55:02 -07:00
CommonFuncs.h
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
CommonPaths.h
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
CommonTypes.h
ConsoleListener.cpp
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
ConsoleListener.h
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
CPUDetect.cpp
Fix a crash at startup with Dolphin on Linux compiled in debug mode
2012-01-02 00:59:37 +01:00
CPUDetect.h
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
FileUtil.h
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
FixedSizeQueue.h
Hash.cpp
Improvement to revision b8bef29bcc .. :P
2012-02-25 10:59:00 +01:00
Hash.h
IniFile.cpp
Add comment here so people know what's up.
2012-02-28 00:27:16 -06:00
IniFile.h
LinearDiskCache.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Log.h
Use do { ... } while (0) for the *_LOG macros
2012-08-20 13:12:49 +02:00
LogManager.cpp
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
LogManager.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
MathUtil.cpp
MathUtil.h
force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
2012-04-23 00:50:44 -07:00
MemArena.cpp
This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625.
2012-09-23 10:08:13 -05:00
MemArena.h
fixes issue 5507
2012-07-11 20:54:50 -07:00
MemoryUtil.cpp
fix Common lib re-linking all the time
2012-03-18 05:47:55 -07:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
NandPaths.cpp
NandPaths.h
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdConditionVariable.h
StdMutex.h
StdThread.h
Merge branch 'misc-speedups'
2012-05-26 12:35:08 +10:00
StringUtil.cpp
Reset errno to zero before testing it after the strtoul call. Fixes issue 5078.
2011-12-29 12:05:36 +11:00
StringUtil.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
SysConf.h
sysconf SetArayData use the minimum of the buffersize or the dataLength
2012-02-01 00:04:18 -08:00
Thread.cpp
Thread.h
fixed an issue where the CPU sometimes single-steps an extra time after pausing
2012-01-04 01:33:38 -08:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp
If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing.
2012-09-25 00:47:37 +00:00
VideoBackendBase.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
2012-06-02 10:06:47 +10:00
x64Emitter.h
Added SHRD/SHLD x86 emitters, further optimized srawx
2012-01-09 00:10:13 -05:00