dolphin/Source/Core/VideoBackends/Software
Tony Wasserka 1d23c2ca8b GPU: Only load the relevant color components upon writes to the tev color registers.
The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
2014-09-21 10:38:22 +02:00
..
BPMemLoader.cpp
BPMemLoader.h
Clipper.cpp
Clipper.h
CMakeLists.txt
CPMemLoader.cpp
CPMemLoader.h
DebugUtil.cpp
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp
EfbInterface.h
HwRasterizer.cpp
HwRasterizer.h
NativeVertexFormat.h
OpcodeDecoder.cpp
OpcodeDecoder.h
RasterFont.cpp
RasterFont.h
Rasterizer.cpp
Rasterizer.h
SetupUnit.cpp
SetupUnit.h
Software.vcxproj
SWCommandProcessor.cpp
SWCommandProcessor.h
SWmain.cpp
SWRenderer.cpp
SWRenderer.h
SWStatistics.cpp
SWStatistics.h
SWVertexLoader.cpp
SWVertexLoader.h
SWVideoConfig.cpp
SWVideoConfig.h
Tev.cpp
Tev.h
TextureEncoder.cpp
TextureEncoder.h
TextureSampler.cpp
TextureSampler.h
TransformUnit.cpp
TransformUnit.h
Vec3.h
VideoBackend.h
VideoConfigDialog.cpp
VideoConfigDialog.h
XFMemLoader.cpp
XFMemLoader.h