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OpenCL
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Make titlebar and about dialog fancy for cmake build.
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2011-08-21 17:43:05 -05:00 |
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AVIDump.cpp
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Update linux libav frame dump code for recent api changes.
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2011-11-22 19:24:05 -06:00 |
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AVIDump.h
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BPFunctions.cpp
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
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BPFunctions.h
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
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BPMemory.cpp
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BPMemory.h
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add definitions of some bp mem bits relating to interlacing (no behavior change)
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2011-07-18 08:27:30 +00:00 |
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BPStructs.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
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BPStructs.h
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CommandProcessor.cpp
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Debugger.h
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DLCache.cpp
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DLCache.h
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EmuWindow.cpp
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buildfix ON MASTER!! :<
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2011-08-26 21:19:40 -07:00 |
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EmuWindow.h
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Fifo.cpp
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Fifo.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Now CG plays nice with this new stuff.
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2011-12-01 00:33:12 -06:00 |
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LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
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LookUpTables.h
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MainBase.cpp
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
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PixelEngine.h
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PixelShaderGen.cpp
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Had a few vec4 and float4(0) calls floating around.
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2011-12-27 12:35:35 -06:00 |
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PixelShaderGen.h
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More coding style fixes because I suck at sed
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2011-12-11 11:14:02 +01:00 |
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PixelShaderManager.cpp
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Add in UBOs, doesn't work yet. Still debugging here.
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2011-12-09 17:30:05 -06:00 |
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PixelShaderManager.h
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RenderBase.cpp
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Compile fix.
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2011-09-29 23:32:38 +02:00 |
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RenderBase.h
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Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
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2011-09-29 23:32:38 +02:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCacheBase.h
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TextureConversionShader.cpp
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fix formatting uglies introduced in glsl-master branch
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2011-12-26 00:15:54 -05:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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VertexShaderGen.cpp
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fix formatting uglies introduced in glsl-master branch
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2011-12-26 00:15:54 -05:00 |
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VertexShaderGen.h
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More coding style fixes because I suck at sed
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2011-12-11 11:14:02 +01:00 |
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VertexShaderManager.cpp
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yay, UBOs work 100% now.
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2011-12-10 08:07:13 -06:00 |
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VertexShaderManager.h
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VideoCommon.h
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8 spaces indentation -> tabs
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2011-12-11 11:08:18 +01:00 |
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VideoConfig.cpp
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default to GLSL instead of Cg
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2011-12-25 22:00:24 -05:00 |
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VideoConfig.h
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Give OSX users more of a chance of supporting Single pass DSB in the future.
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2011-12-21 01:29:29 -06:00 |
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VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Add a call to VertexManager::Flush() when changing TC gen settings
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2011-10-01 02:36:03 +02:00 |
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XFStructs.h
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