dolphin/Source/Core/VideoCommon/Src
2011-12-27 12:35:35 -06:00
..
OpenCL Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
AVIDump.cpp Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
AVIDump.h
BPFunctions.cpp Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPFunctions.h Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPMemory.cpp
BPMemory.h add definitions of some bp mem bits relating to interlacing (no behavior change) 2011-07-18 08:27:30 +00:00
BPStructs.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp buildfix ON MASTER!! :< 2011-08-26 21:19:40 -07:00
EmuWindow.h
Fifo.cpp
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Now CG plays nice with this new stuff. 2011-12-01 00:33:12 -06:00
LightingShaderGen.h Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
PixelEngine.h
PixelShaderGen.cpp Had a few vec4 and float4(0) calls floating around. 2011-12-27 12:35:35 -06:00
PixelShaderGen.h More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
PixelShaderManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
PixelShaderManager.h
RenderBase.cpp Compile fix. 2011-09-29 23:32:38 +02:00
RenderBase.h Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames. 2011-09-29 23:32:38 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase.h
TextureConversionShader.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
VertexShaderGen.h More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
VertexShaderManager.cpp yay, UBOs work 100% now. 2011-12-10 08:07:13 -06:00
VertexShaderManager.h
VideoCommon.h 8 spaces indentation -> tabs 2011-12-11 11:08:18 +01:00
VideoConfig.cpp default to GLSL instead of Cg 2011-12-25 22:00:24 -05:00
VideoConfig.h Give OSX users more of a chance of supporting Single pass DSB in the future. 2011-12-21 01:29:29 -06:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp Add a call to VertexManager::Flush() when changing TC gen settings 2011-10-01 02:36:03 +02:00
XFStructs.h