dolphin/Source/Core/VideoCommon/Src
2011-07-18 08:27:30 +00:00
..
OpenCL Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
AVIDump.cpp When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
AVIDump.h When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
BPFunctions.cpp add definitions of some bp mem bits relating to interlacing (no behavior change) 2011-07-18 08:27:30 +00:00
BPFunctions.h
BPMemory.cpp
BPMemory.h add definitions of some bp mem bits relating to interlacing (no behavior change) 2011-07-18 08:27:30 +00:00
BPStructs.cpp VideoCommon: Always update pixel shader constants when tevregs change 2011-07-04 13:49:40 +00:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
DataReader.h
Debugger.cpp Various UI and documentation improvements to the GFX debugger. 2011-07-01 20:59:57 +00:00
Debugger.h
DLCache.cpp A long time since my last commit but i have a lot of work. hope to find some time to fix more things. 2011-05-25 02:05:48 +00:00
DLCache.h
EmuWindow.cpp Quick fix for Dolphin crashing when using 3D and clicking anywhere on screen. Basically just re-adding something that I removed a while ago... it wasn't needed anymore, apparently it is again. 2011-04-29 23:02:06 +00:00
EmuWindow.h
Fifo.cpp Fix the video software backend. (closes issue 4269) 2011-03-16 22:48:17 +00:00
Fifo.h
FramebufferManagerBase.cpp Make sure to not do any XFB emulation at all if it's not enabled. 2011-03-19 00:21:59 +00:00
FramebufferManagerBase.h
HiresTextures.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
HiresTextures.h
ImageWrite.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp Fix the video software backend. (closes issue 4269) 2011-03-16 22:48:17 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
OpcodeDecoding.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
PixelShaderGen.h just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
PixelShaderManager.cpp VideoCommon: Always update pixel shader constants when tevregs change 2011-07-04 13:49:40 +00:00
PixelShaderManager.h VideoCommon: Always update pixel shader constants when tevregs change 2011-07-04 13:49:40 +00:00
RenderBase.cpp added 1.5x, 2.5x, 4x internal resolution 2011-07-05 01:11:03 +00:00
RenderBase.h Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix. 2011-05-12 02:14:45 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
TextureCacheBase.h
TextureConversionShader.cpp just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
TextureConversionShader.h
TextureDecoder.cpp fix a memleak and quiet some warnings 2011-03-22 15:23:39 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
VertexLoader.h
VertexLoaderManager.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp Fix "Disable Lighting" in D3D9 and D3D11. 2011-04-30 17:34:08 +00:00
VertexManagerBase.h
VertexShaderGen.cpp just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
VertexShaderGen.h DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time! 2011-03-14 09:38:29 +00:00
VertexShaderManager.cpp Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix. 2011-05-12 02:14:45 +00:00
VertexShaderManager.h
VideoCommon.h just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
VideoConfig.cpp Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;) 2011-05-31 20:16:59 +00:00
VideoConfig.h Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;) 2011-05-31 20:16:59 +00:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060. 2011-04-11 01:49:32 +00:00
XFStructs.cpp some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
XFStructs.h