| .. |
|
CMakeLists.txt
|
VideoBackends:Vulkan: Allow loading custom drivers on Android
|
2023-06-11 13:52:34 +02:00 |
|
CommandBufferManager.cpp
|
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
|
2023-06-28 17:15:31 -05:00 |
|
CommandBufferManager.h
|
|
|
|
Constants.h
|
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
|
2023-10-06 02:17:42 -05:00 |
|
ObjectCache.cpp
|
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
|
2023-12-10 18:14:02 -06:00 |
|
ObjectCache.h
|
VideoBackends: add support to allow rendering to multiple output textures
|
2023-06-03 14:52:31 -05:00 |
|
ShaderCompiler.cpp
|
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
|
2023-06-28 17:15:31 -05:00 |
|
ShaderCompiler.h
|
|
|
|
StagingBuffer.cpp
|
|
|
|
StagingBuffer.h
|
|
|
|
StateTracker.cpp
|
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
|
2023-12-15 11:06:02 -06:00 |
|
StateTracker.h
|
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
|
2023-06-28 17:15:31 -05:00 |
|
VideoBackend.h
|
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
|
2023-06-08 22:07:39 -07:00 |
|
VKBoundingBox.cpp
|
VideoCommon: Use std::span for BoundingBox::Write()
|
2023-12-09 16:33:21 -05:00 |
|
VKBoundingBox.h
|
VideoCommon: Use std::span for BoundingBox::Write()
|
2023-12-09 16:33:21 -05:00 |
|
VKGfx.cpp
|
Merge pull request #11923 from iwubcode/multi-texture-compute-support
|
2023-07-01 17:47:55 +02:00 |
|
VKGfx.h
|
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
|
2023-06-28 17:15:31 -05:00 |
|
VKMain.cpp
|
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
|
2023-06-08 22:07:39 -07:00 |
|
VKPerfQuery.cpp
|
|
|
|
VKPerfQuery.h
|
|
|
|
VKPipeline.cpp
|
Vulkan: use EnumMap for blend factor luts (NFC)
|
2023-11-26 00:36:53 +00:00 |
|
VKPipeline.h
|
|
|
|
VKShader.cpp
|
|
|
|
VKShader.h
|
|
|
|
VKStreamBuffer.cpp
|
|
|
|
VKStreamBuffer.h
|
|
|
|
VKSwapChain.cpp
|
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
|
2023-12-15 11:06:02 -06:00 |
|
VKSwapChain.h
|
|
|
|
VKTexture.cpp
|
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
|
2023-12-15 11:06:02 -06:00 |
|
VKTexture.h
|
VideoBackends: add support to allow rendering to multiple output textures
|
2023-06-03 14:52:31 -05:00 |
|
VKVertexFormat.cpp
|
|
|
|
VKVertexFormat.h
|
|
|
|
VKVertexManager.cpp
|
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
|
2023-10-06 02:17:42 -05:00 |
|
VKVertexManager.h
|
|
|
|
VulkanContext.cpp
|
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
|
2023-06-19 01:34:42 +03:00 |
|
VulkanContext.h
|
|
|
|
VulkanEntryPoints.inl
|
|
|
|
VulkanLoader.cpp
|
VideoBackends:Vulkan: Allow loading custom drivers on Android
|
2023-06-11 13:52:34 +02:00 |
|
VulkanLoader.h
|
VideoBackends:Vulkan: Allow loading custom drivers on Android
|
2023-06-11 13:52:34 +02:00 |