dolphin/Source/Core
XTra.KrazzY fd47eb7b44 Save States: 1. Added "Undo Load State" which... undoes load state :)
2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 21:11:51 +00:00
..
AudioCommon
Common Misc warning fixes. 2009-06-28 20:53:26 +00:00
Core Save States: 1. Added "Undo Load State" which... undoes load state :) 2009-06-28 21:11:51 +00:00
DebuggerUICommon
DebuggerWX cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
DiscIO
DolphinWX Save States: 1. Added "Undo Load State" which... undoes load state :) 2009-06-28 21:11:51 +00:00
DSPCore DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
InputCommon Misc warning fixes. 2009-06-28 20:53:26 +00:00
VideoCommon Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00