<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="uk_UA" sourcelanguage="en_US">
  <context>
    <name>AboutDialog</name>
    <message>
      <location filename="../AboutDialog.ui" line="14"/>
      <source>About PCSX2</source>
      <translation>Про PCSX2</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="66"/>
      <source>SCM Version</source>
      <extracomment>SCM= Source Code Management</extracomment>
      <translation>Версія SCM</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="76"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 це безкоштовний емулятор PlayStation 2 (PS2) з відкритим вихідним кодом. Його мета — емулювати апаратне забезпечення ігрової приставки PS2, використовуючи комбінацію інтерпретаторів процесорів MIPS, рекомпіляторів та віртуальної машини, яка керує апаратними станами та пам'яттю системи PS2. Це дозволяє вам грати в PS2 ігри на вашому персональному комп'ютері, з багатьма додатковими можливостями та перевагами.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="110"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 та PS2 являють собою зареєстрованими торговельними марками Sony Interactive Entertainment. Ця програма ніяк не афілійована з Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="51"/>
      <source>Website</source>
      <translation>Вебсайт</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="53"/>
      <source>Support Forums</source>
      <translation>Форуми підтримки</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="55"/>
      <source>GitHub Repository</source>
      <translation>Репозиторій на GitHub</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="57"/>
      <source>License</source>
      <translation>Ліцензія</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="59"/>
      <source>Third-Party Licenses</source>
      <translation>Ліцензії третіх осіб</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="119"/>
      <source>View Document</source>
      <translation>Перегляд документа</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="141"/>
      <source>File not found: %1</source>
      <translation>Файл не знайдений: %1</translation>
    </message>
  </context>
  <context>
    <name>AchievementLoginDialog</name>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
      <source>RetroAchievements Login</source>
      <comment>Window title</comment>
      <translation>Вхід в RetroAchievements</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
      <source>RetroAchievements Login</source>
      <comment>Header text</comment>
      <translation>Вхід в RetroAchievements</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
      <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>Будь ласка, введіть ім'я користувача і пароль від свого облікового запису на retroachievements.org нижче. Ваш пароль не буде збереженим в PCSX2, замість цього буде створений і використаний токен доступу.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
      <source>User Name:</source>
      <translation>Ім'я користувача:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
      <source>Password:</source>
      <translation>Пароль:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
      <source>Ready...</source>
      <translation>Чекаємо...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="26"/>
      <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>&lt;strong&gt;Ваш токен входу RetroAchievements більше не дійсний.&lt;/strong&gt; Ви повинні повторно ввести свої облікові дані для відстежування ваших досягнень. Ваш пароль не буде збережено в PCSX2, замість нього буде згенеровано та використано токен доступу.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="31"/>
      <source>&amp;Login</source>
      <translation>&amp;Увійти</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="44"/>
      <source>Logging in...</source>
      <translation>Здійснюється вхід...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
      <source>Login Error</source>
      <translation>Вхід невдалий</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="75"/>
      <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
      <translation>Вхід невдалий.
Помилка: %1

Будь ласка, перевірте ім'я користувача та пароль і спробуйте знову.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="76"/>
      <source>Login failed.</source>
      <translation>Вхід невдалий.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
      <source>Enable Achievements</source>
      <translation>Увімкнути досягнення</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="85"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>Відстежування досягнень не увімкнуто на цей час. Ваш вхід не матиме впливу, доки відстежування не буде увімкненим.

Чи хочете увімкнути відстежування зараз?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
      <source>Enable Hardcore Mode</source>
      <translation>Увімкнути хардкорний режим</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="97"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>Хардкорний режим в цей момент не увімкнуто. Увімкнення хардкорного режиму дозволить вам встановлювати рекорди, отримувати бали, та брати участь в таблицях лідерів.

Проте, хардкорний режим також запобігає використанню станів збереження, чітів і функцій із сповільненям.

Чи хочете увімкнути хардкорний режим?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="113"/>
      <source>Reset System</source>
      <translation>Перезавантажити систему</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="114"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз?</translation>
    </message>
  </context>
  <context>
    <name>AchievementSettingsWidget</name>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="64"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="48"/>
      <source>Enable Achievements</source>
      <translation>Увімкнути досягнення</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="57"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="49"/>
      <source>Enable Hardcore Mode</source>
      <translation>Увімкнути хардкорний режим</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="50"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Test Unofficial Achievements</source>
      <translation>Тестувати неофіційні досягнення</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="186"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>Enable Sound Effects</source>
      <translation>Увімкнути звукові ефекти</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="88"/>
      <source>Notifications</source>
      <translation>Сповіщення</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="124"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="170"/>
      <source>5 seconds</source>
      <translation>5 секунд</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="305"/>
      <source>Account</source>
      <translation>Обліковий запис</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="331"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="205"/>
      <source>Login...</source>
      <translation>Увійти...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="324"/>
      <source>View Profile...</source>
      <translation>Переглянути профіль...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="44"/>
      <source>Settings</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="71"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Enable Spectator Mode</source>
      <translation>Ввімкнути режим спостерігача</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="78"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Enable Encore Mode</source>
      <translation>Увімкнути режим "Encore"</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="133"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="50"/>
      <source>Show Achievement Notifications</source>
      <translation>Показувати сповіщення про досягнення</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="179"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>Show Leaderboard Notifications</source>
      <translation>Показувати сповіщення про таблиці лідерів</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="193"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Enable In-Game Overlays</source>
      <translation>Увімкнути внутрішньоігрові оверлеї</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="203"/>
      <source>Sound Effects</source>
      <translation>Звукові ефекти</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="215"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="236"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="246"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="222"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="281"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="288"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="229"/>
      <source>Achievement Unlock Sound</source>
      <translation>Звук розблокування досягнень</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="253"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="260"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="274"/>
      <source>Preview</source>
      <translation>Попередній перегляд</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="267"/>
      <source>Notification Sound</source>
      <translation>Звук сповіщення</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="295"/>
      <source>Leaderboard Submit Sound</source>
      <translation>Звук надсилання рейтингу</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="311"/>
      <source>Username:
Login token generated at:</source>
      <translation>Ім'я користувача: 
Токен входу згенеровано:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="349"/>
      <source>Game Info</source>
      <translation>Інформація про гру</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="365"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 використовує RetroAchievements як базу даних для досягнень та відстежування прогресу. Щоб користуватися досягненнями, будь ласка, зареєструйте обліковий запис на &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Для перегляду списку досягнень під час гри, натисніть гарячу клавішу &lt;span style=&quot; font-weight:600;&quot;&gt;Відкрити меню паузи&lt;/span&gt; і оберіть &lt;span style=&quot; font-weight:600;&quot;&gt;Досягнення&lt;/span&gt; з переліку меню.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Unchecked</source>
      <translation>Без позначки</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
      <translation>Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Зверніть увагу, що ці досягнення не відстежуються серверами RetroAchievements, тому вони будуть розблоковуватися щоразу.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="49"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>Режим &quot;виклику&quot; для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції з пришвидшенням та сповільненням емуляції.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Вмикає відтворення звукових ефектів для таких подій, як розблокування досягнень та подання результатів до таблиці лідерів.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
      <translation>Показує іконки в нижньому правому куті екрана, коли активується челендж/"primed" досягнення з декількома умовами для виконання.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="48"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="50"/>
      <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
      <translation>Вмикає зображення спливних повідомлень про події, такі як розблокування досягнень та подання результатів до таблиці лідерів.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Вмикає зображення спливних повідомлень про початок, надсилання або провалу виклику з таблицею лідерів.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Custom Sound Effect</source>
      <translation>Користувацький звуковий ефект</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Any</source>
      <translation type="unfinished">Any</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</source>
      <translation type="unfinished">Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="163"/>
      <source>Reset System</source>
      <translation>Перезавантажити систему</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="164"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз?</translation>
    </message>
    <message numerus="yes">
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="177"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="184"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n секунда</numerusform>
        <numerusform>%n секунди</numerusform>
        <numerusform>%n секунди</numerusform>
        <numerusform>%n секунди</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="197"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation>Ім'я користувача: %1
Токен входу згенеровано %2.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="200"/>
      <source>Logout</source>
      <translation>Вихід</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="204"/>
      <source>Not Logged In.</source>
      <translation>Вхід не здійснено.</translation>
    </message>
  </context>
  <context>
    <name>Achievements</name>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1058"/>
      <source>Hardcore mode will be enabled on system reset.</source>
      <translation>Хардкорний режим буде увімкнено при перезавантаженні системи.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1837"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1878"/>
      <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
      <translation>{0} не може бути виконаний поки хардкорний режим увімкнений. Чи хочете ви вимкнути хардкорний режим? {0} буде скасований якщо ви оберете Ні.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1449"/>
      <source>Hardcore mode is now enabled.</source>
      <translation>Хардкорний режим тепер увімкнено.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1017"/>
      <source>{} (Hardcore Mode)</source>
      <translation>{} (Хардкорний режим)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1025"/>
      <source>{0}, {1}.</source>
      <translation>{0}, {1}.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1026"/>
      <source>You have unlocked {} of %n achievements</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>Ви розблокували {} з %n досягнень</numerusform>
        <numerusform>Ви розблокували {} з %n досягнень</numerusform>
        <numerusform>Ви розблокували {} з %n досягнень</numerusform>
        <numerusform>Ви розблокували {} з %n досягнень</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1029"/>
      <source>and earned {} of %n points</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>й заробили {} з %n очок</numerusform>
        <numerusform>й заробили {} з %n очок</numerusform>
        <numerusform>й заробили {} з %n очок</numerusform>
        <numerusform>й заробили {} з %n очок</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1086"/>
      <source>{} (Unofficial)</source>
      <translation>{} (Неофіційне)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1110"/>
      <source>Mastered {}</source>
      <translation>Опановано майстерність над {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1112"/>
      <source>{0}, {1}</source>
      <translation>{0}, {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1113"/>
      <source>%n achievements</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n досягнення</numerusform>
        <numerusform>%n досягнень</numerusform>
        <numerusform>%n досягнень</numerusform>
        <numerusform>%n досягнень</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1115"/>
      <source>%n points</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n бал</numerusform>
        <numerusform>%n бали</numerusform>
        <numerusform>%n бали</numerusform>
        <numerusform>%n бали</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1134"/>
      <source>Leaderboard attempt started.</source>
      <translation>Спроба отримати рекорд почато.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1153"/>
      <source>Leaderboard attempt failed.</source>
      <translation>Спроба отримати рекорд була невдалою.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1172"/>
      <source>Your Time: {}{}</source>
      <translation>Ваш час: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1173"/>
      <source>Your Score: {}{}</source>
      <translation>Ваш рахунок: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1174"/>
      <source>Your Value: {}{}</source>
      <translation>Ваше значення: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1182"/>
      <source> (Submitting)</source>
      <translation> (Надсилається)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1347"/>
      <source>Achievements Disconnected</source>
      <translation>Досягнення від'єднано</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1348"/>
      <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
      <translation>Запит на розблокування не вдалося виконати. Ми будемо повторювати спробу надіслати цей запит.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1360"/>
      <source>Achievements Reconnected</source>
      <translation>Досягнення перепід'єднано</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1361"/>
      <source>All pending unlock requests have completed.</source>
      <translation>Усі запити на розблокування були завершені.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1450"/>
      <source>Hardcore mode is now disabled.</source>
      <translation>Хардкорний режим тепер вимкнено.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1753"/>
      <source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
      <translation>Рахунок: {0} pts (softcore: {1} pts)
Непрочитані повідомлення: {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1836"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1877"/>
      <source>Confirm Hardcore Mode</source>
      <translation>Підтвердити хардкорний режим</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2096"/>
      <source>Active Challenge Achievements</source>
      <translation>Досягнення активних викликів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2221"/>
      <source> (Hardcore Mode)</source>
      <translation> (Хардкорний режим)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2234"/>
      <source>You have unlocked all achievements and earned {} points!</source>
      <translation>Ви розблокували всі досягнення та отримали {} балів!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2939"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2959"/>
      <source>Leaderboard Download Failed</source>
      <translation>Не вдалося завантажити таблицю лідерів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1205"/>
      <source>Your Time: {0} (Best: {1})</source>
      <translation>Ваш час: {0} (Найкращий: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1206"/>
      <source>Your Score: {0} (Best: {1})</source>
      <translation>Ваш рахунок: {0} (Найкращий: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1207"/>
      <source>Your Value: {0} (Best: {1})</source>
      <translation>Ваше значення: {0} (Найкраще: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1211"/>
      <source>{0}
Leaderboard Position: {1} of {2}</source>
      <translation>{0}
Позиція на таблиці лідерів: {1} з {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1333"/>
      <source>Server error in {0}:
{1}</source>
      <translation>Помилка сервера в {0}:
{1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1881"/>
      <source>Yes</source>
      <translation>Так</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1882"/>
      <source>No</source>
      <translation>Ні</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2239"/>
      <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
      <translation>Ви розблокували {0} з {1} досягнень, заробивши {2} з {3} можливих балів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2289"/>
      <source>Unknown</source>
      <translation>Невідомо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2290"/>
      <source>Locked</source>
      <translation>Заблоковано</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2291"/>
      <source>Unlocked</source>
      <translation>Розблоковано</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2292"/>
      <source>Unsupported</source>
      <translation>Не підтримується</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2293"/>
      <source>Unofficial</source>
      <translation>Неофіційне</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2294"/>
      <source>Recently Unlocked</source>
      <translation>Нещодавно розблоковано</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2295"/>
      <source>Active Challenges</source>
      <translation>Активні виклики</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2296"/>
      <source>Almost There</source>
      <translation>Ще трохи...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2398"/>
      <source>{} points</source>
      <translation>{} балів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2398"/>
      <source>{} point</source>
      <translation>{} бал</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2350"/>
      <source>XXX points</source>
      <translation>XXX балів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2449"/>
      <source>Unlocked: {}</source>
      <translation>Розблоковано: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2616"/>
      <source>This game has {} leaderboards.</source>
      <translation>Ця гра має {} таблиць лідерів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2632"/>
      <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
      <translation>Надсилання балів вимкнено, оскільки хардкорний режим вимкнений. Таблиці рекордів доступні лише для перегляду.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2648"/>
      <source>Show Best</source>
      <translation>Показати Найкращі</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2648"/>
      <source>Show Nearby</source>
      <translation>Показати поруч</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2673"/>
      <source>Rank</source>
      <translation>Ранг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2678"/>
      <source>Name</source>
      <translation>Ім'я</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2682"/>
      <source>Time</source>
      <translation>Час</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2683"/>
      <source>Score</source>
      <translation>Рахунок</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2684"/>
      <source>Value</source>
      <translation>Значення</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2696"/>
      <source>Date Submitted</source>
      <translation>Дата Подачі</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2757"/>
      <source>Downloading leaderboard data, please wait...</source>
      <translation>Завантажування таблиці лідерів, будь ласка зачекайте...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2776"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2785"/>
      <source>Loading...</source>
      <translation>Завантаження...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1035"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2246"/>
      <source>This game has no achievements.</source>
      <translation>Ця гра не має досягнень.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="887"/>
      <source>Failed to read executable from disc. Achievements disabled.</source>
      <translation>Не вдалося прочитати виконавчий файл з диска. Досягнення вимкнені.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="42"/>
      <source>Use Global Setting [%1]</source>
      <translation>Застосувати глобальне значення [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Rounding Mode</source>
      <translation>Режим округлення</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>Chop/Zero (Default)</source>
      <translation>Chop/Zero (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Змінює, як PCSX2 обробляє округлення під час емуляції математичного співпроцесора в Emotion Engine (EE FPU). Оскільки різні FPU в PS2 не відповідають міжнародним стандартам, деяким іграм можуть знадобитися різні режими для правильного математичного обчислення. Значення за замовчуванням впорається з переважною більшістю ігор; &lt;b&gt;зміна цього налаштування, коли гра не має видимих проблем, може спричинити нестабільність.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
      <source>Division Rounding Mode</source>
      <translation>Режим округлення ділень</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
      <source>Nearest (Default)</source>
      <translation>Ніяка (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
      <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Визначає, як результати ділення чисел з що плаває комою округлюються. Деякі ігри можуть вимагати конкретних налаштувань; зміна цього параметра, коли у гри немає видимих проблем, може спричинити нестабільність</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Clamping Mode</source>
      <translation>Режим клемпінгу</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
      <source>Normal (Default)</source>
      <translation>Звичайний (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86. Значення за замовчуванням впорається з переважною більшістю ігор; &lt;b&gt;зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <source>Enable Recompiler</source>
      <translation>Увімкнути рекомпілятор</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="59"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="89"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="153"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="59"/>
      <source>Use Save State Selector</source>
      <translation>Використовувати метод збереження стану</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="60"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>Показати перемикач збереження при змінених слотів замість показу повідомлень.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
      <translation>Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в x86.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="89"/>
      <source>Wait Loop Detection</source>
      <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
      <translation>Детектор холостого циклу</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Помірне прискорення для деяких ігор, без відомих побічних ефектів.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Enable Cache (Slow)</source>
      <translation>Увімкнути кешування (повільно)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="107"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Unchecked</source>
      <translation>Без позначки</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Interpreter only, provided for diagnostic.</source>
      <translation>Лише для інтерпретатора, надається для діагностики.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
      <source>INTC Spin Detection</source>
      <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
      <translation>Детектор затримки INTC</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Велике прискорення для деяких ігор, майже без побічних ефектів сумісності.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <source>Enable Fast Memory Access</source>
      <translation>Увімкнути швидкий доступ до пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
      <translation>Використовує «бекпетчинг», щоб уникати промивку реєстру на кожному зверненні до пам'яті.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <source>Pause On TLB Miss</source>
      <translation>Пауза на TLB Miss</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
      <translation>Ставить віртуальну машину на паузу, коли виникає TLB Miss, замість того щоб ігнорувати його і продовжувати. Зверніть увагу, що віртуальна машина буде зупинятися після кінця блоку, а не на інструкції, де виявився виняток. Зверніться до консолі, щоб бачити адрес, в якому стався неприпустимий доступ.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="107"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>Увімкнути 128МБ оперативної пам'яті (консоль для розробника)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="108"/>
      <source>Exposes an additional 96MB of memory to the virtual machine.</source>
      <translation>Виставляє додаткові 96МБ пам'яті для віртуальної машини.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
      <source>VU0 Rounding Mode</source>
      <translation>Режим округлення VU0</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 0 процесора Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; &lt;b&gt;зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>VU1 Rounding Mode</source>
      <translation>Режим округлення VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; &lt;b&gt;зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>VU0 Clamping Mode</source>
      <translation>Режим затискання VU0</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 0 в Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; &lt;b&gt;зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
      <source>VU1 Clamping Mode</source>
      <translation>Режим затискання VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; &lt;b&gt;зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <source>Enable Instant VU1</source>
      <translation>Увімкнути миттєвий VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>Запускає VU1 миттєво. Надає невелике поліпшення швидкості у більшості ігор. Безпечно для більшості ігор, але кілька ігор можуть проявляти графічні помилки.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
      <translation>Увімкнути рекомпілятор VU0 (мікрорежим)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
      <source>Enables VU0 Recompiler.</source>
      <translation>Вмикає рекомпілятор VU0.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <source>Enable VU1 Recompiler</source>
      <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
      <translation>Увімкнути рекомпілятор VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <source>Enables VU1 Recompiler.</source>
      <translation>Вмикає рекомпілятор VU1.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <source>mVU Flag Hack</source>
      <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
      <translation>mVU Flag хак</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>Хороше прискорення і висока сумісність, може призвести до графічних помилок.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="135"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
      <translation>Виконує вчасний бінарний переклад 32-бітного машинного коду MIPS-I в x86.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <source>Enable Game Fixes</source>
      <translation>Увімкнути ігрові виправлення</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="138"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation>Автоматично завантажує і застосовує виправлення до відомих проблемних ігор під час їхнього запуску.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <source>Enable Compatibility Patches</source>
      <translation>Увімкнути патчі сумісності</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="141"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation>Автоматично завантажує і застосовує патчі сумісності до відомих проблемних ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Savestate Compression Method</source>
      <translation>Метод стиснення збережень</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Zstandard</source>
      <translation>Зстандарт</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="144"/>
      <source>Determines the algorithm to be used when compressing savestates.</source>
      <translation>Визначає алгоритм, який слід використовувати при стисненні збережень.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Savestate Compression Level</source>
      <translation>Рівень стиснення збережень</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Medium</source>
      <translation>Середній</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="147"/>
      <source>Determines the level to be used when compressing savestates.</source>
      <translation>Визначає рівень, який слід використовувати при стисненні збережень.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Save State On Shutdown</source>
      <translation>Зберегти стан при відключенні</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="150"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="153"/>
      <source>Create Save State Backups</source>
      <translation>Створювати резервні копії збереження стану</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="155"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
      <extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
      <translation>Створює резервну копію стану збереження, якщо він вже існує, коли створюється нове збереження. Копія резервної копії має суфікс .backup.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSystemSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігураціями зі зміненими опціями звідси.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
      <source>EmotionEngine (MIPS-IV)</source>
      <extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
      <translation>EmotionEngine (MIPS-IV)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
      <source>Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Режим округлення:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="232"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
      <source>Nearest</source>
      <translation>Найближчий</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="237"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
      <source>Negative</source>
      <translation>Негативний</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="242"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="343"/>
      <source>Positive</source>
      <translation>Позитивний</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="131"/>
      <source>Clamping Mode:</source>
      <extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value.  In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
      <translation>Режим клемпінгу:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
      <source>None</source>
      <translation>Ніякий</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="362"/>
      <source>Normal (Default)</source>
      <translation>Звичайний (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="348"/>
      <source>Chop/Zero (Default)</source>
      <translation>Округлювання до нуля (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
      <source>Division Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Режим округлення ділень:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
      <source>Nearest (Default)</source>
      <translation>Ближчий (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
      <source>Chop/Zero</source>
      <translation>Округлювання до нуля</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="139"/>
      <source>None</source>
      <comment>ClampMode</comment>
      <translation>Ніякий</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="149"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="372"/>
      <source>Extra + Preserve Sign</source>
      <extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
      <translation>Додатковий зі збереженням знаку</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
      <source>Full</source>
      <translation>Повний</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
      <source>Wait Loop Detection</source>
      <translation>Детектор холостого циклу</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="389"/>
      <source>Enable Recompiler</source>
      <translation>Увімкнути рекомпілятор</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="178"/>
      <source>Enable Fast Memory Access</source>
      <translation>Включити швидкий доступ до пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="185"/>
      <source>Enable Cache (Slow)</source>
      <translation>Увімкнути кешування (повільно)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="192"/>
      <source>INTC Spin Detection</source>
      <translation>Детектор затримки INTC</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
      <source>Pause On TLB Miss</source>
      <translation>Пауза на TLB Miss</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="206"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>Увімкнути 128МБ оперативної пам'яті (консоль для розробника)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
      <source>Vector Units (VU)</source>
      <extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
      <translation>Векторні процесори (VU)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="224"/>
      <source>VU1 Rounding Mode:</source>
      <translation>Режим округлення VU1:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="257"/>
      <source>mVU Flag Hack</source>
      <translation>mVU Flag хак</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
      <source>Enable VU1 Recompiler</source>
      <translation>Увімкнути рекомпілятор VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="271"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>Увімкнути рекомпілятор VU0 (мікрорежим)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="278"/>
      <source>Enable Instant VU1</source>
      <translation>Увімкнути миттєвий VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
      <source>Extra</source>
      <translation>Додатково</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="311"/>
      <source>VU0 Clamping Mode:</source>
      <translation>Режим клемпінгу VU0:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
      <source>VU0 Rounding Mode:</source>
      <translation>Режим округлення VU0:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
      <source>VU1 Clamping Mode:</source>
      <translation>Режим клемпінгу VU1:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
      <source>I/O Processor (IOP, MIPS-I)</source>
      <translation>Процесор вводу/виводу (IOP, MIPS-I)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="399"/>
      <source>Game Settings</source>
      <translation>Налаштування гри</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="405"/>
      <source>Enable Game Fixes</source>
      <translation>Увімкнути ігрові виправлення</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="412"/>
      <source>Enable Compatibility Patches</source>
      <translation>Увімкнути патчі сумісності</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="490"/>
      <source>Create Save State Backups</source>
      <translation>Створювати резервні копії збереження стану</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="428"/>
      <source>Save State On Shutdown</source>
      <translation>Зберегти стан при відключенні</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="514"/>
      <source>Frame Rate Control</source>
      <translation>Керування частотою кадрів</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="520"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="536"/>
      <source> hz</source>
      <extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
      <translation> гц</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="552"/>
      <source>PAL Frame Rate:</source>
      <translation>Частота кадрів PAL:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="559"/>
      <source>NTSC Frame Rate:</source>
      <translation>Частота кадрів NTSC:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="422"/>
      <source>Savestate Settings</source>
      <translation>Налаштування збереження</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="483"/>
      <source>Compression Level:</source>
      <translation>Рівень стиснення:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="497"/>
      <source>Compression Method:</source>
      <translation>Метод стиснення:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="460"/>
      <source>Uncompressed</source>
      <translation>Нестисненого</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="465"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="470"/>
      <source>Zstandard</source>
      <translation>"Z" Стандарт</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="475"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="436"/>
      <source>Low (Fast)</source>
      <translation>Низький (Швидко дія)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="441"/>
      <source>Medium (Recommended)</source>
      <translation>Середній (Рекомендовано)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="446"/>
      <source>High</source>
      <translation>Високо</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="451"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Дуже високий (повільно, не рекомендовано)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="504"/>
      <source>Use Save State Selector</source>
      <translation>Використовувати Вибір стану</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="569"/>
      <source>PINE Settings</source>
      <translation>Налаштування PINE</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="591"/>
      <source>Slot:</source>
      <translation>Слот:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="598"/>
      <source>Enable</source>
      <translation>Увімкнути</translation>
    </message>
  </context>
  <context>
    <name>AnalysisOptionsDialog</name>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
      <source>Analysis Options</source>
      <translation>Налаштування Аналізу</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
      <source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
      <translation type="unfinished">Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="73"/>
      <source>Close dialog after analysis has started</source>
      <translation type="unfinished">Close dialog after analysis has started</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="96"/>
      <source>Analyze</source>
      <translation type="unfinished">Analyze</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="103"/>
      <source>Close</source>
      <translation>Закрити</translation>
    </message>
  </context>
  <context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
      <source>Audio Expansion Settings</source>
      <translation>Налаштування Аудіо Розширення</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
      <source>Circular Wrap:</source>
      <translation type="unfinished">Circular Wrap:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="51"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="466"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="60"/>
      <source>Shift:</source>
      <translation>Зміщення:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="91"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="171"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="211"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="251"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="291"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="331"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="371"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="100"/>
      <source>Depth:</source>
      <translation>Глибина:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="131"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
      <source>Focus:</source>
      <translation>Фокус:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="180"/>
      <source>Center Image:</source>
      <translation>Центр зображення:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="220"/>
      <source>Front Separation:</source>
      <translation type="unfinished">Front Separation:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="260"/>
      <source>Rear Separation:</source>
      <translation type="unfinished">Rear Separation:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="300"/>
      <source>Low Cutoff:</source>
      <translation type="unfinished">Low Cutoff:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="340"/>
      <source>High Cutoff:</source>
      <translation type="unfinished">High Cutoff:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="411"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="429"/>
      <source>Block Size:</source>
      <translation>Розмір блоку:</translation>
    </message>
  </context>
  <context>
    <name>AudioSettingsWidget</name>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
      <source>Configuration</source>
      <translation>Конфігурація</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
      <source>Driver:</source>
      <translation>Драйвер:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="50"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <source>Expansion Settings</source>
      <translation type="unfinished">Expansion Settings</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="106"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <source>Stretch Settings</source>
      <translation type="unfinished">Stretch Settings</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
      <source>Buffer Size:</source>
      <translation>Розмір буфера:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="125"/>
      <source>Maximum latency: 0 frames (0.00ms)</source>
      <translation>Максимальна затримка: 0 кадрів (0.00мс)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="135"/>
      <source>Backend:</source>
      <translation>Бекенд:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="92"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="163"/>
      <source>0 ms</source>
      <translation>0 мс</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="216"/>
      <source>Controls</source>
      <translation>Керування</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="222"/>
      <source>Output Volume:</source>
      <translation>Вихідна гучність:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="256"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="305"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
      <source>Fast Forward Volume:</source>
      <translation>Гучність перемотування вперед:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="334"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Mute All Sound</source>
      <translation>Заглушити всі звуки</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="206"/>
      <source>Synchronization:</source>
      <translation>Синхронізація:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>TimeStretch (Recommended)</source>
      <translation>TimeStretch (Рекомендовано)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="199"/>
      <source>Expansion:</source>
      <translation>Розширення:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
      <source>Output Latency:</source>
      <translation>Затримка виведення:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="170"/>
      <source>Minimal</source>
      <translation>Мінімальне</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="192"/>
      <source>Output Device:</source>
      <translation>Пристрій виводу:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>Synchronization</source>
      <translation>Синхронізація</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
      <translation>Підлаштовує темп аудіо замість пропуску звуку, коли швидкість емуляції не дорівнює 100%. Створює набагато приємніший звук при прискоренні/сповільненні.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="188"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="218"/>
      <source>Default</source>
      <translation>За замовчуванням</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="101"/>
      <source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
      <translation>Визначає розмір буфера, який розтягувач часу (TimeStretch) буде намагатися тримати заповненим. Вона практично вибирає середню затримку, оскільки звук буде розтягнуто/скорочено, щоб втримати розмір буферу в рамках обмежень.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <source>Output Latency</source>
      <translation>Затримка виводу</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
      <source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
      <translation>Визначає затримку від буфера до звукового виводу комп'ютера. Її можна виставити нижчою за цільову затримку для зменшення затримки звуку.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
      <source>Resets output volume back to the global/inherited setting.</source>
      <translation type="unfinished">Resets output volume back to the global/inherited setting.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <source>Resets output volume back to the default.</source>
      <translation type="unfinished">Resets output volume back to the default.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
      <source>Resets fast forward volume back to the global/inherited setting.</source>
      <translation type="unfinished">Resets fast forward volume back to the global/inherited setting.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
      <source>Resets fast forward volume back to the default.</source>
      <translation type="unfinished">Resets fast forward volume back to the default.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="297"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <source>N/A</source>
      <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
      <translation>Н/Д</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="495"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
      <source>Audio Backend</source>
      <translation type="unfinished">Audio Backend</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="96"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
      <translation type="unfinished">The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="258"/>
      <source>%1 ms</source>
      <translation>%1 мс</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <source>Buffer Size</source>
      <translation type="unfinished">Buffer Size</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
      <source>Output Volume</source>
      <translation type="unfinished">Output Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
      <source>Controls the volume of the audio played on the host.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
      <source>Fast Forward Volume</source>
      <translation type="unfinished">Fast Forward Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation type="unfinished">Prevents the emulator from producing any audible sound.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Expansion Mode</source>
      <translation type="unfinished">Expansion Mode</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Disabled (Stereo)</source>
      <translation type="unfinished">Disabled (Stereo)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
      <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
      <translation type="unfinished">Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
      <translation type="unfinished">These settings fine-tune the behavior of the FreeSurround-based channel expander.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
      <translation type="unfinished">These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="266"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <source>Reset Volume</source>
      <translation type="unfinished">Reset Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="315"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <source>Reset Fast Forward Volume</source>
      <translation type="unfinished">Reset Fast Forward Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="238"/>
      <source>Unknown Device &quot;%1&quot;</source>
      <translation type="unfinished">Unknown Device &quot;%1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="265"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
      <translation type="unfinished">Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="273"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
      <translation type="unfinished">Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
      <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
      <translation type="unfinished">Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="289"/>
      <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
      <translation type="unfinished">Maximum Latency: %1 ms (minimum output latency unknown)</translation>
    </message>
  </context>
  <context>
    <name>AudioStream</name>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
      <source>Null (No Output)</source>
      <translation type="unfinished">Null (No Output)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
      <source>Cubeb</source>
      <translation type="unfinished">Cubeb</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
      <source>SDL</source>
      <translation>SDL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
      <source>Disabled (Stereo)</source>
      <translation type="unfinished">Disabled (Stereo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
      <source>Stereo with LFE</source>
      <translation type="unfinished">Stereo with LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
      <source>Quadraphonic</source>
      <translation type="unfinished">Quadraphonic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
      <source>Quadraphonic with LFE</source>
      <translation type="unfinished">Quadraphonic with LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
      <source>5.1 Surround</source>
      <translation type="unfinished">5.1 Surround</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
      <source>7.1 Surround</source>
      <translation type="unfinished">7.1 Surround</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="289"/>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="301"/>
      <source>Default</source>
      <translation type="unfinished">Default</translation>
    </message>
  </context>
  <context>
    <name>AudioStretchSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
      <source>Audio Stretch Settings</source>
      <translation type="unfinished">Audio Stretch Settings</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
      <source>Sequence Length:</source>
      <translation type="unfinished">Sequence Length:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="51"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="60"/>
      <source>Seekwindow Size:</source>
      <translation type="unfinished">Seekwindow Size:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="91"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="100"/>
      <source>Overlap:</source>
      <translation type="unfinished">Overlap:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="131"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="171"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="189"/>
      <source>Use Quickseek</source>
      <translation type="unfinished">Use Quickseek</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="196"/>
      <source>Use Anti-Aliasing Filter</source>
      <translation type="unfinished">Use Anti-Aliasing Filter</translation>
    </message>
  </context>
  <context>
    <name>AutoUpdaterDialog</name>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="17"/>
      <location filename="../AutoUpdaterDialog.cpp" line="483"/>
      <location filename="../AutoUpdaterDialog.cpp" line="548"/>
      <source>Automatic Updater</source>
      <translation>Автоматичне оновлення</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="59"/>
      <source>Update Available</source>
      <translation>Доступне оновлення</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="68"/>
      <source>Current Version: </source>
      <translation>Поточна версія: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="75"/>
      <source>New Version: </source>
      <translation>Нова версія: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="82"/>
      <source>Download Size: </source>
      <translation>Розмір завантаження: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="110"/>
      <source>Download and Install...</source>
      <translation>Завантажити та встановити...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="117"/>
      <source>Skip This Update</source>
      <translation>Пропустити це оновлення</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="124"/>
      <source>Remind Me Later</source>
      <translation>Нагадайте мені пізніше</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="166"/>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Updater Error</source>
      <translation>Помилка системи оновлення</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="396"/>
      <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
      <translation>&lt;h2&gt;Зміни:&lt;/h2&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="430"/>
      <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Попередження щодо збережених станів&lt;/h2&gt;&lt;p&gt;Інсталяція цього оновлення зроблять ваші збережені стани &lt;b&gt;несумісними&lt;/b&gt;. Переконайтеся, що ви збереглися у своїх іграх на карті пам'яті перед цим оновленням, або ви втратите прогрес.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="440"/>
      <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Попередження щодо налаштувань&lt;/h2&gt;&lt;p&gt;Інсталяція цього оновлення призведе до скидання конфігурації вашої програми. Будь ласка, зверніть увагу, що вам доведеться переналаштовувати ваші параметри після цього оновлення.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="466"/>
      <source>Savestate Warning</source>
      <translation>Попередження про стани збереження</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="467"/>
      <source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
      <translation>&lt;h1&gt;УВАГА&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Встановлення цього оновлення зроблять ваші &lt;b&gt;стани збереження несумісними&lt;/b&gt;, &lt;i&gt;переконайтеся, що ваш прогрес був збережений на ваших картах пам'яті перед тим, як продовжити.&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Чи бажаєте ви продовжити?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="484"/>
      <source>Downloading %1...</source>
      <translation>Завантаження %1...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="549"/>
      <source>No updates are currently available. Please try again later.</source>
      <translation>Оновлень наразі немає. Будь ласка, спробуйте знову пізніше.</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="567"/>
      <source>Current Version: %1 (%2)</source>
      <translation>Поточна версія: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="568"/>
      <source>New Version: %1 (%2)</source>
      <translation>Нова версія: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="569"/>
      <source>Download Size: %1 MB</source>
      <translation>Розмір завантаження: %1 МБ</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="570"/>
      <source>Loading...</source>
      <translation>Завантажується...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Failed to remove updater exe after update.</source>
      <translation>Не вдалося видалити виконуваний файл оновлювача після оновлення.</translation>
    </message>
  </context>
  <context>
    <name>BIOSSettingsWidget</name>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
      <source>BIOS Directory</source>
      <translation>Директорія BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
      <source>PCSX2 will search for BIOS images in this directory.</source>
      <translation>PCSX2 буде шукати образи BIOS в цій директорії.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
      <source>BIOS Selection</source>
      <translation>Вибір BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
      <source>Open BIOS Folder...</source>
      <translation>Відкрити папку BIOS...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
      <source>Refresh List</source>
      <translation>Оновити список</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
      <source>Filename</source>
      <translation>Назва файлу</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
      <source>Version</source>
      <translation>Версія</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
      <source>Options and Patches</source>
      <translation>Опції та патчі</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
      <source>Fast Boot</source>
      <translation>Швидкий запуск</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
      <source>Fast Forward Boot</source>
      <translation>Запуск з перемоткою вперед</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Patches the BIOS to skip the console&apos;s boot animation.</source>
      <translation>Патчить BIOS для пропуску анімації запуску гральної консолі.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
      <source>Unchecked</source>
      <translation>Без позначки</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="36"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation>Знімає ліміт швидкості емуляції до моменту запуску самої гри, щоб зменшити час запуску.</translation>
    </message>
  </context>
  <context>
    <name>BreakpointDialog</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="41"/>
      <source>Create / Modify Breakpoint</source>
      <translation>Створити / Редагувати точку зупину</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="78"/>
      <source>Type</source>
      <translation>Тип</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="84"/>
      <source>Execute</source>
      <translation>Виконати</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="183"/>
      <source>Memory</source>
      <translation>Пам’ять</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="119"/>
      <source>Address</source>
      <translation>Адреса</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="141"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="148"/>
      <source>Description</source>
      <translation type="unfinished">Description</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="191"/>
      <source>Read</source>
      <translation>Читати</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="201"/>
      <source>Write</source>
      <translation>Запис</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="211"/>
      <source>Change</source>
      <translation>Зміна</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="222"/>
      <source>Size</source>
      <translation>Розмір</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="241"/>
      <source>1</source>
      <translation type="unfinished">1</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="265"/>
      <source>Condition</source>
      <translation>Умова</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="293"/>
      <source>Log</source>
      <translation>Журнал</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="303"/>
      <source>Enable</source>
      <translation>Увімкнути</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="103"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="132"/>
      <source>Invalid Address</source>
      <translation type="unfinished">Invalid Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="119"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="155"/>
      <source>Invalid Condition</source>
      <translation type="unfinished">Invalid Condition</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="139"/>
      <source>Invalid Size</source>
      <translation type="unfinished">Invalid Size</translation>
    </message>
  </context>
  <context>
    <name>BreakpointModel</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="77"/>
      <source>Execute</source>
      <translation>Виконати</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="90"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="115"/>
      <source>--</source>
      <translation>--</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="75"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="98"/>
      <source>Enabled</source>
      <translation>Увімкнено</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="75"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="98"/>
      <source>Disabled</source>
      <translation>Вимкнено</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="102"/>
      <source>Read</source>
      <translation>Читати</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="105"/>
      <source>Write(C)</source>
      <extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
      <translation>Запис(змінити)</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="105"/>
      <source>Write</source>
      <translation>Записати</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="267"/>
      <source>TYPE</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ТИП</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="270"/>
      <source>OFFSET</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ЗМІЩЕННЯ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="275"/>
      <source>SIZE / LABEL</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>РОЗМІР / ЛЕЙБЛ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="278"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ІНСТРУКЦІЯ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="281"/>
      <source>CONDITION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>УМОВА</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="284"/>
      <source>HITS</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ВИКОНАННЯ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="287"/>
      <source>X</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>X</translation>
    </message>
  </context>
  <context>
    <name>BreakpointView</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.ui" line="14"/>
      <source>Form</source>
      <translation type="unfinished">Form</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="40"/>
      <source>New</source>
      <translation type="unfinished">New</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="47"/>
      <source>Edit</source>
      <translation type="unfinished">Edit</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="52"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="56"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="64"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="74"/>
      <source>Paste from CSV</source>
      <translation type="unfinished">Paste from CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="79"/>
      <source>Load from Settings</source>
      <translation type="unfinished">Load from Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="85"/>
      <source>Save to Settings</source>
      <translation type="unfinished">Save to Settings</translation>
    </message>
  </context>
  <context>
    <name>CDVD</name>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="287"/>
      <source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
      <translation>Диск гри розташований на змінному диску, можливі проблеми зі швидкодією, такі як відхилення частоти та зависання.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="382"/>
      <source>Saving CDVD block dump to &apos;{}&apos;.</source>
      <translation>Збереження дампу блоку CDVD на &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="412"/>
      <source>Precaching CDVD</source>
      <translation type="unfinished">Precaching CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="28"/>
      <source>Audio</source>
      <translation>Аудіо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="30"/>
      <source>Mode 1</source>
      <translation>Режим 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="32"/>
      <source>Mode 2</source>
      <translation>Режим 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="34"/>
      <source>Unknown</source>
      <translation>Невідомий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
      <source>Precaching is not supported for discs.</source>
      <translation type="unfinished">Precaching is not supported for discs.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
      <source>Precaching {}...</source>
      <translation type="unfinished">Precaching {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
      <source>Precaching is not supported for this file format.</source>
      <translation type="unfinished">Precaching is not supported for this file format.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
      <source>Not enough memory available for precaching ({:.2f} GB required).</source>
      <translation type="unfinished">Not enough memory available for precaching ({:.2f} GB required).</translation>
    </message>
  </context>
  <context>
    <name>ColorPickerButton</name>
    <message>
      <location filename="../ColorPickerButton.cpp" line="42"/>
      <source>Select LED Color</source>
      <translation>Вибрати колір LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
      <source>Virtual Controller Type</source>
      <translation>Тип віртуального контролера</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
      <source>Bindings</source>
      <translation>Прив'язки</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
      <source>Settings</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
      <source>Macros</source>
      <translation>Макроси</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
      <source>Automatic Mapping</source>
      <translation>Автоматичне прив'язування</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
      <source>Clear Mapping</source>
      <translation>Скинути прив'язки</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
      <source>Controller Port %1</source>
      <translation>Порт контролера %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
      <source>No devices available</source>
      <translation>Немає доступних пристроїв</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
      <source>Clear Bindings</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Очистити прив'язки</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
      <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Ви впевнені, що хочете очистити всі прив'язки кнопок для цього контролера? Цю дію не можна скасувати.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
      <source>Automatic Binding</source>
      <translation>Автоматична прив'язка</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Типових прив'язок не було згенеровано для пристрою &apos;%1&apos;. Контролер/джерело може не підтримувати автоматичне прив'язування.</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
      <source>D-Pad</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Хрестовина</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
      <source>Down</source>
      <translation>Вниз</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
      <source>Left</source>
      <translation>Вліво</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
      <source>Up</source>
      <translation>Вгору</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
      <source>Right</source>
      <translation>Вправо</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
      <source>Left Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Лівий стік</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
      <source>Large Motor</source>
      <translation>Великий вібраційний двигун</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
      <source>L2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
      <source>R2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
      <source>L1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
      <source>R1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
      <source>Face Buttons</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Лицьові кнопки</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
      <source>Cross</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Хрест</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
      <source>Square</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Квадрат</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
      <source>Triangle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Трикутник</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
      <source>Circle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Коло</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
      <source>Right Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Правий стік</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
      <source>Small Motor</source>
      <translation>Маленький вібраційний двигун</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
      <source>L3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
      <source>R3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
      <source>Pressure Modifier</source>
      <translation>Модифікатор сили натискання</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
      <source>Analog</source>
      <translation>Аналог</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
      <source>Yellow</source>
      <translation>Жовтий</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
      <source>PushButton</source>
      <translation>Наживна Кнопка</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
      <source>Red</source>
      <translation>Червоний</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
      <source>Green</source>
      <translation>Зелений</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
      <source>Orange</source>
      <translation>Помаранчевий</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
      <source>Strum Up</source>
      <translation>Струнити вгору</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
      <source>Strum Down</source>
      <translation>Струнити вниз</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
      <source>Blue</source>
      <translation>Синій</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
      <source>Whammy Bar</source>
      <translation>Тремоло</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
      <source>Tilt</source>
      <translation>Нахил вгору</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation type="unfinished">Large Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
      <source>Cross</source>
      <translation type="unfinished">Cross</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
      <source>Square</source>
      <translation type="unfinished">Square</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
      <source>Triangle</source>
      <translation type="unfinished">Triangle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
      <source>Circle</source>
      <translation type="unfinished">Circle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
      <source>Small Motor</source>
      <translation type="unfinished">Small Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
      <source>Dial Left</source>
      <translation type="unfinished">Dial Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
      <source>Dial Right</source>
      <translation type="unfinished">Dial Right</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Negcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation type="unfinished">Large Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
      <source>I</source>
      <translation>I</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
      <source>II</source>
      <translation>II</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
      <source>Small Motor</source>
      <translation type="unfinished">Small Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
      <source>Twist Left</source>
      <translation type="unfinished">Twist Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
      <source>Twist Right</source>
      <translation type="unfinished">Twist Right</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
      <source>Yellow (Left)</source>
      <translation type="unfinished">Yellow (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
      <source>Yellow (Right)</source>
      <translation type="unfinished">Yellow (Right)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
      <source>Blue (Right)</source>
      <translation type="unfinished">Blue (Right)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
      <source>Blue (Left)</source>
      <translation type="unfinished">Blue (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
      <source>Green (Right)</source>
      <translation type="unfinished">Green (Right)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
      <source>White (Left)</source>
      <translation type="unfinished">White (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
      <source>Green (Left)</source>
      <translation type="unfinished">Green (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
      <source>White (Right)</source>
      <translation type="unfinished">White (Right)</translation>
    </message>
  </context>
  <context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
      <source>Restore Default Settings</source>
      <translation>Відновити налаштування до початкових</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
      <source>Select File</source>
      <translation>Вибрати файл</translation>
    </message>
  </context>
  <context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
      <source>SDL Input Source</source>
      <translation>Джерело введення SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="140"/>
      <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
      <translation>SDL підтримує більшість контролерів, та надає розширену функціональність для DualShock 4 / DualSense контролерів в режимі Bluetooth (вібрація / LED).</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="133"/>
      <source>Enable SDL Input Source</source>
      <translation>Увімкнути джерело введення SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
      <source>DualShock 4 / DualSense Enhanced Mode</source>
      <translation>Покращений режим DualShock 4 / DualSense</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
      <source>XInput Source</source>
      <translation>Джерело введення XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="252"/>
      <source>Enable XInput Input Source</source>
      <translation>Увімкнути джерело введення XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
      <source>DInput Source</source>
      <translation>Джерело введення DInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
      <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
      <translation>Джерело введення DInput забезпечує підтримку застарілих контролерів які не підтримують XInput. Рекомендується використовувати джерело SDL для таких контролерів, але DirectInput можна використовувати якщо вони не сумісні з SDL.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
      <source>Enable DInput Input Source</source>
      <translation>Увімкнути джерело введення DInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="101"/>
      <source>Profile Settings</source>
      <translation>Налаштування профілю</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
      <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
      <translation>Коли ця опція увімкнена, гарячі клавіші можуть бути встановлені в цьому профілі вводу, і вони будуть використовуватися замість глобальних гарячих клавіш. За замовчуванням гарячі клавіші завжди є спільними для всіх профілів.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
      <source>Use Per-Profile Hotkeys</source>
      <translation>Використовувати гарячі клавіші для окремих профілів</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="159"/>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="221"/>
      <source>Controller LED Settings</source>
      <translation>Налаштування LED контролера</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="172"/>
      <source>Enable SDL Raw Input</source>
      <translation>Увімкнути SDL Raw Input</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="179"/>
      <source>Enable IOKit Driver</source>
      <translation type="unfinished">Enable IOKit Driver</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="186"/>
      <source>Enable MFI Driver</source>
      <translation type="unfinished">Enable MFI Driver</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
      <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
      <translation>Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series, а також контролери сторонніх виробників які впроваджують протокол XInput.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
      <source>Controller Multitap</source>
      <translation>Контролер Multitap</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
      <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
      <translation>Multitap дозволяє підключати до 8 контролерів до консолі. Кожен Multitap має 4 порти. Multitap не підтримується всіма іграми.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
      <source>Multitap on Console Port 1</source>
      <translation>Multitap в першому порті консолі</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
      <source>Multitap on Console Port 2</source>
      <translation>Multitap в другому порті консолі</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="196"/>
      <source>Mouse/Pointer Source</source>
      <translation>Джерело миші/вказівника</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="202"/>
      <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
      <translation>PCSX2 дозволяє використовувати мишу для симуляції руху аналогового стіку.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="224"/>
      <source>Settings...</source>
      <translation>Налаштування...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="214"/>
      <source>Enable Mouse Mapping</source>
      <translation>Увімкнути використання миші</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="262"/>
      <source>Detected Devices</source>
      <translation>Знайдені пристрої</translation>
    </message>
  </context>
  <context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
      <source>Controller LED Settings</source>
      <translation>Налаштування LED контролера</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
      <source>SDL-0 LED</source>
      <translation>SDL-0 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
      <source>SDL-1 LED</source>
      <translation>SDL-1 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
      <source>Enable DualSense Player LED</source>
      <translation type="unfinished">Enable DualSense Player LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
      <source>SDL-2 LED</source>
      <translation>SDL-2 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
      <source>SDL-3 LED</source>
      <translation>SDL-3 LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroEditWidget</name>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
      <source>Binds/Buttons</source>
      <translation>Прив'язки/Кнопки</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
      <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
      <translation>Оберіть кнопки які ви хочете активувати за допомогою цього макросу. Всі обрані кнопки будуть активуватися одночасно.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
      <source>Pressure</source>
      <translation>Тиск</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
      <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
      <translation>Для кнопок, чутливих до сили натискання, цей слайдер визначає, скільки сили буде симульовано, коли макрос активний.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="171"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
      <source>Trigger</source>
      <translation>Тригер</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="111"/>
      <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
      <translation>Оберіть тригер для активації цього макросу. Це може бути окрема кнопка, або комбінація кнопок (акорд). Клацніть утримуючи Shift, щоб додати більше тригерів.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="124"/>
      <source>Press To Toggle</source>
      <translation type="unfinished">Press To Toggle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="142"/>
      <source>Deadzone:</source>
      <translation>Мертва зона:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
      <source>Frequency</source>
      <translation>Частота</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="191"/>
      <source>Macro will toggle every N frames.</source>
      <translation>Макрос буде перемикатися кожні N кадрів.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="198"/>
      <source>Set...</source>
      <translation>Встановити...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
      <source>Not Configured</source>
      <translation>Не налаштовано</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Set Frequency</source>
      <translation>Встановити частоту</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Frequency: </source>
      <translation>Частота: </translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
      <source>Macro will not repeat.</source>
      <translation>Макрос не буде повторювати активацію.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
      <source>Macro will toggle buttons every %1 frames.</source>
      <translation>Макрос буде перемикати кнопки кожні %1 кадрів.</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
      <source>Controller Port %1 Macros</source>
      <translation>Макрос контролера в порті %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
      <source>Macro %1
%2</source>
      <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
      <translation>Макрос %1
%2</translation>
    </message>
  </context>
  <context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
      <source>Controller Mapping Settings</source>
      <translation type="unfinished">Controller Mapping Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
      <source>Ignore Inversion</source>
      <translation type="unfinished">Ignore Inversion</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
      <source>Mouse Mapping Settings</source>
      <translation>Налаштування використання миші</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
      <source>Y Speed</source>
      <translation>Швидкість Y</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
      <source>X Speed</source>
      <translation>Швидкість X</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Налаштування використання миші&lt;/span&gt;&lt;br/&gt;Ці налаштування дозволяють точно налаштувати поведінку руху миші для зіставлення введень на емульований контролер.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
      <source>Inertia</source>
      <translation>Інерція</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
      <source>X Dead Zone</source>
      <translation>Мертва зона X</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
      <source>Y Dead Zone</source>
      <translation>Мертва зона Y</translation>
    </message>
  </context>
  <context>
    <name>ControllerSettingsWindow</name>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
      <source>PCSX2 Controller Settings</source>
      <translation>Налаштування контролера PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
      <source>Editing Profile:</source>
      <translation>Редагування профілю:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
      <source>New Profile</source>
      <translation>Новий профіль</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
      <source>Apply Profile</source>
      <translation>Застосувати профіль</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
      <source>Rename Profile</source>
      <translation type="unfinished">Rename Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
      <source>Delete Profile</source>
      <translation>Видалити профіль</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
      <source>Mapping Settings</source>
      <translation>Параметри прив'язок</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="149"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="252"/>
      <source>Restore Defaults</source>
      <translation>Скинути до початкових</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
      <source>Create Input Profile</source>
      <translation>Створити профіль вводу</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="93"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation>Спеціальні профілі введення використовуються для заміни спільного профілю введення для певних ігор.
Щоб застосувати спеціальний профіль введення до гри, перейдіть до "Властивості гри" тієї гри, а потім змініть &apos;Профіль введення&apos; на вкладці Підсумок.

Введіть назву для нового профілю введення:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <source>A profile with the name &apos;%1&apos; already exists.</source>
      <translation>Профіль з іменем &apos;%1&apos; вже існує.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="107"/>
      <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
      <translation>Чи хочете скопіювати всі прив'язки з поточного профілю у новий профіль? Якщо вибрати "Ні", буде створено повністю порожній профіль.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="120"/>
      <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
      <translation>Чи хочете скопіювати поточні прив'язки з глобальних налаштувань у новий профіль?</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <source>Failed to save the new profile to &apos;%1&apos;.</source>
      <translation>Не вдалося зберегти новий профіль у &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
      <source>Load Input Profile</source>
      <translation>Завантажити профіль вводу</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="158"/>
      <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
      <translation>Ви впевнені, що хочете завантажити профіль вводу з назвою &apos;%1&apos;?

Всі поточні глобальні прив'язки будуть видалені, і прив'язки з профілю завантажені.

Ви не зможете скасувати цю дію.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
      <source>Rename Input Profile</source>
      <translation type="unfinished">Rename Input Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
      <source>Enter the new name for the input profile:</source>
      <translation type="unfinished">Enter the new name for the input profile:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <source>Failed to rename &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to rename &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="224"/>
      <source>Delete Input Profile</source>
      <translation>Видалити профіль вводу</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="225"/>
      <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
      <translation>Ви впевнені, що хочете видалити профіль вводу з назвою &apos;%1&apos;?

Ви не зможете скасувати цю дію.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <source>Failed to delete &apos;%1&apos;.</source>
      <translation>Не вдалося видалити &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="253"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>Ви впевнені, що хочете скинути налаштування контролера до початкових?

Всі прив'язки та налаштування в спільному профілі будуть втрачені, але ваші інші профілі вводу залишаться.

Ви не зможете скасувати цю дію.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="428"/>
      <source>Global Settings</source>
      <translation>Загальні опції</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="461"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="517"/>
      <source>Controller Port %1%2
%3</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Порт контролера %1%2
%3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="463"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="519"/>
      <source>Controller Port %1
%2</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Порт контролера %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="479"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="537"/>
      <source>USB Port %1
%2</source>
      <translation>USB-порт %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="489"/>
      <source>Hotkeys</source>
      <translation>Гарячі клавіші</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="551"/>
      <source>Shared</source>
      <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
      <translation>Спільний</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>The input profile named &apos;%1&apos; cannot be found.</source>
      <translation>Профіль вводу з назвою &apos;%1&apos; знайти неможливо.</translation>
    </message>
  </context>
  <context>
    <name>CoverDownloadDialog</name>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="14"/>
      <source>Download Covers</source>
      <translation>Завантажити обкладинки</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="38"/>
      <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
      <translation>PCSX2 може автоматично завантажити обкладинки для ігор без обкладинок в списку. Ми не розміщуємо зображень обкладинок, користувач повинен надавати власне джерело для зображень.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="50"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;У полі нижче, вкажіть URL-адреси з яких буде завантажуватися обкладинки, з одним шаблоном URL-адреси на лінію. Доступними є наступні змінні:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Назва гри.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Іменний компонент імені файлу гри.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Серійний номер гри.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Приклад:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="63"/>
      <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
      <translation>За замовчуванням, завантажені обкладинки будуть збережені з серійним кодом гри, щоб забезпечити, що зміни в GameDB їх не зламають, і назви ігри з декількома регіонами не будуть конфліктувати. Якщо цього не потрібно, ви можете поставити позначку у квадратику біля "Використовувати назви ігор як назви обкладинок".</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="73"/>
      <source>Use Title File Names</source>
      <translation>Використовувати назви ігор як назви обкладинок</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="80"/>
      <source>Waiting to start...</source>
      <translation>Очікування запуску...</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="95"/>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Start</source>
      <translation>Запуск</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="105"/>
      <source>Close</source>
      <translation>Закрити</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="65"/>
      <source>Download complete.</source>
      <translation>Завантаження завершено.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Stop</source>
      <translation>Зупинити</translation>
    </message>
  </context>
  <context>
    <name>DEV9DnsHostDialog</name>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
      <source>Network DNS Hosts Import/Export</source>
      <translation>Експорт/імпорт мережевих хостів DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
      <source>Select Hosts</source>
      <translation>Оберіть хости</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
      <source>OK</source>
      <translation>ОК</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
      <source>Cancel</source>
      <translation>Скасувати</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
      <source>Selected</source>
      <translation>Обрано</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
      <source>Name</source>
      <translation>Ім'я</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
      <source>Url</source>
      <translation>Url</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
      <source>Address</source>
      <translation>Адреса</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
      <source>Enabled</source>
      <translation>Увімкнено</translation>
    </message>
  </context>
  <context>
    <name>DEV9SettingsWidget</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
      <source>Ethernet</source>
      <translation>Ethernet</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
      <source>Ethernet Device:</source>
      <translation>Пристрій Ethernet:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="45"/>
      <source>Ethernet Device Type:</source>
      <translation>Тип пристрою Ethernet:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="59"/>
      <source>Intercept DHCP</source>
      <translation>Перехоплення DHCP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="145"/>
      <source>Enabled</source>
      <translation>Увімкнено</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="68"/>
      <source>Enabled</source>
      <comment>InterceptDHCP</comment>
      <translation>Увімкнено</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="85"/>
      <source>Subnet Mask:</source>
      <translation>Маска підмережі:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="92"/>
      <source>Gateway Address:</source>
      <translation>Адреса шлюзу:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="99"/>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
      <source>Auto</source>
      <translation>Авто</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="106"/>
      <source>Intercept DHCP:</source>
      <translation>Перехоплення DHCP:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="127"/>
      <source>PS2 Address:</source>
      <translation>Адреса PS2:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="141"/>
      <source>DNS1 Address:</source>
      <translation>Адреса DNS1:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="155"/>
      <source>DNS2 Address:</source>
      <translation>Адреса DNS2:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="173"/>
      <source>Internal DNS</source>
      <translation>Внутрішній DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="181"/>
      <source>Add</source>
      <translation>Додати</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="188"/>
      <source>Delete</source>
      <translation>Видалити</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="195"/>
      <source>Export</source>
      <translation>Експорт</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="202"/>
      <source>Import</source>
      <translation>Імпорт</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="209"/>
      <source>Per game</source>
      <translation>За грою</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="231"/>
      <source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
      <translation>Внутрішній DNS можна обрати за допомогою розкривного меню DNS1/2. або встановивши їх на 192.0.2.1</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="261"/>
      <source>Enabled</source>
      <comment>InternalDNSTable</comment>
      <translation>Увімкнено</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="274"/>
      <source>Hard Disk Drive</source>
      <translation>Жорсткий диск</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="302"/>
      <source>Enable 48-Bit LBA</source>
      <translation type="unfinished">Enable 48-Bit LBA</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="361"/>
      <source>HDD File:</source>
      <translation>Файл жорсткого диска:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="313"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
      <source>40</source>
      <translation>40</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="342"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
      <source>120</source>
      <translation>120</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="368"/>
      <source>HDD Size (GiB):</source>
      <translation>Розмір жорсткого диска (ГіБ):</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
      <source>Enabled</source>
      <comment>HDD</comment>
      <translation>Увімкнено</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="280"/>
      <source>Browse</source>
      <translation>Огляд</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="375"/>
      <source>Create Image</source>
      <translation>Створити образ</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
      <source>PCAP Bridged</source>
      <translation>PCAP Bridged</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
      <source>PCAP Switched</source>
      <translation>PCAP Switched</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
      <source>TAP</source>
      <translation>TAP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
      <source>Sockets</source>
      <translation>Сокети</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
      <source>Manual</source>
      <translation>Ручний</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
      <source>Internal</source>
      <translation>Внутрішній</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="240"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="896"/>
      <source>Use Global Setting [%1]</source>
      <translation>Застосувати глобальне значення [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
      <source>Name</source>
      <translation>Ім'я</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
      <source>Url</source>
      <translation>Url</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
      <source>Address</source>
      <translation>Адреса</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
      <source>Hosts File</source>
      <translation>Файл hosts</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="425"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="459"/>
      <source>ini (*.ini)</source>
      <translation>ini (*.ini)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
      <source>DNS Hosts</source>
      <translation>DNS хости</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="449"/>
      <source>Exported Successfully</source>
      <translation>Експортовано успішно</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="469"/>
      <source>Failed to open file</source>
      <translation>Не вдалося відкрити файл</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="498"/>
      <source>No Hosts in file</source>
      <translation>Нема хостів у файлі</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="519"/>
      <source>Imported Successfully</source>
      <translation>Імпортовано успішно</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
      <source>Per Game Host list</source>
      <translation>Список хостів для гри</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="529"/>
      <source>Copy global settings?</source>
      <translation>Копіювати глобальні налаштування?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="557"/>
      <source>Delete per game host list?</source>
      <translation>Видалити список хостів для гри?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="610"/>
      <source>HDD Image File</source>
      <translation>Образ жорсткого диска</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="612"/>
      <source>HDD (*.raw)</source>
      <translation>Жорсткий диск (*.raw)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
      <source>2000</source>
      <translation>2000</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
      <source>100</source>
      <translation>100</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
      <source>Overwrite File?</source>
      <translation>Перезаписати файл?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="691"/>
      <source>HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</source>
      <translation type="unfinished">HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
      <source>HDD Creator</source>
      <translation>Створювач образу</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="709"/>
      <source>HDD image created</source>
      <translation>Образ жорсткого диска створено</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="934"/>
      <source>Use Global</source>
      <translation>Використовувати глобальний</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="940"/>
      <source>Override</source>
      <translation>Перезапис</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="38"/>
      <source>Clear Existing Symbols</source>
      <translation type="unfinished">Clear Existing Symbols</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <source>Automatically Select Symbols To Clear</source>
      <translation type="unfinished">Automatically Select Symbols To Clear</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="86"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
      <source>Import Symbols</source>
      <translation type="unfinished">Import Symbols</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <source>Import From ELF</source>
      <translation type="unfinished">Import From ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <source>Demangle Symbols</source>
      <translation type="unfinished">Demangle Symbols</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <source>Demangle Parameters</source>
      <translation type="unfinished">Demangle Parameters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <source>Import Default .sym File</source>
      <translation type="unfinished">Import Default .sym File</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
      <source>Import from file (.elf, .sym, etc):</source>
      <translation type="unfinished">Import from file (.elf, .sym, etc):</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="247"/>
      <source>Add</source>
      <translation type="unfinished">Add</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="254"/>
      <source>Remove</source>
      <translation type="unfinished">Remove</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="273"/>
      <source>Scan For Functions</source>
      <translation type="unfinished">Scan For Functions</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="281"/>
      <source>Scan Mode:</source>
      <translation type="unfinished">Scan Mode:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="289"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan ELF</source>
      <translation type="unfinished">Scan ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="294"/>
      <source>Scan Memory</source>
      <translation type="unfinished">Scan Memory</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="299"/>
      <source>Skip</source>
      <translation type="unfinished">Skip</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="309"/>
      <source>Custom Address Range:</source>
      <translation type="unfinished">Custom Address Range:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="347"/>
      <source>Start:</source>
      <translation type="unfinished">Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="357"/>
      <source>End:</source>
      <translation type="unfinished">End:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="395"/>
      <source>Hash Functions</source>
      <translation type="unfinished">Hash Functions</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="401"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Gray Out Symbols For Overwritten Functions</source>
      <translation type="unfinished">Gray Out Symbols For Overwritten Functions</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="81"/>
      <source>Automatically delete symbols that were generated by any previous analysis runs.</source>
      <translation type="unfinished">Automatically delete symbols that were generated by any previous analysis runs.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="100"/>
      <source>Import symbol tables stored in the game&apos;s boot ELF.</source>
      <translation type="unfinished">Import symbol tables stored in the game&apos;s boot ELF.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="102"/>
      <source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
      <translation type="unfinished">Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="104"/>
      <source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
      <translation type="unfinished">Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="107"/>
      <source>Include parameter lists in demangled function names.</source>
      <translation type="unfinished">Include parameter lists in demangled function names.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan Mode</source>
      <translation type="unfinished">Scan Mode</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="127"/>
      <source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
      <translation type="unfinished">Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Custom Address Range</source>
      <translation type="unfinished">Custom Address Range</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="148"/>
      <source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
      <translation type="unfinished">Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="161"/>
      <source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
      <translation type="unfinished">Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="239"/>
      <source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
      <translation type="unfinished">&lt;i&gt;No symbol sources in database.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="259"/>
      <source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
      <translation type="unfinished">&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="334"/>
      <source>Path</source>
      <translation type="unfinished">Path</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="335"/>
      <source>Base Address</source>
      <translation type="unfinished">Base Address</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="336"/>
      <source>Condition</source>
      <translation type="unfinished">Condition</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="383"/>
      <source>Add Symbol File</source>
      <translation type="unfinished">Add Symbol File</translation>
    </message>
  </context>
  <context>
    <name>DebugInteface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="202"/>
      <source>Input Output Processor</source>
      <translation type="unfinished">Input Output Processor</translation>
    </message>
  </context>
  <context>
    <name>DebugInterface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="200"/>
      <source>Emotion Engine</source>
      <translation type="unfinished">Emotion Engine</translation>
    </message>
  </context>
  <context>
    <name>DebugSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
      <source>User Interface</source>
      <translation type="unfinished">User Interface</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="41"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="96"/>
      <source>Analysis</source>
      <translation type="unfinished">Analysis</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="80"/>
      <source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
      <translation type="unfinished">These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="104"/>
      <source>Automatically Analyze Program:</source>
      <translation type="unfinished">Automatically Analyze Program:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="112"/>
      <source>Always</source>
      <translation>Завжди</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="117"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="47"/>
      <source>If Debugger Is Open</source>
      <translation type="unfinished">If Debugger Is Open</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="122"/>
      <source>Never</source>
      <translation>Ніколи</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="132"/>
      <source>Generate Symbols For IRX Exports</source>
      <translation type="unfinished">Generate Symbols For IRX Exports</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="157"/>
      <source>GS</source>
      <translation>GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="163"/>
      <source>Draw Dumping</source>
      <translation>Дамп промальовки</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="171"/>
      <source>Dump GS Draws</source>
      <translation>Дамп GS промальовок</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="178"/>
      <source>Save RT</source>
      <translation>Зберегти RT</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="185"/>
      <source>Save Frame</source>
      <translation>Зберегти кадр</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="192"/>
      <source>Save Texture</source>
      <translation>Зберегти текстуру</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="199"/>
      <source>Save Depth</source>
      <translation>Зберегти глибину</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="206"/>
      <source>Save Alpha</source>
      <translation type="unfinished">Save Alpha</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="213"/>
      <source>Save Info</source>
      <translation type="unfinished">Save Info</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="222"/>
      <source>Save Draw Start:</source>
      <translation type="unfinished">Save Draw Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="236"/>
      <source>Save Draw Count:</source>
      <translation type="unfinished">Save Draw Count:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="253"/>
      <source>Save Frame Start:</source>
      <translation type="unfinished">Save Frame Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="267"/>
      <source>Save Frame Count:</source>
      <translation type="unfinished">Save Frame Count:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="284"/>
      <source>Hardware Dump Directory:</source>
      <translation>Директорія для апаратного дампу:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="291"/>
      <source>Software Dump Directory:</source>
      <translation>Директорія для програмного дампу:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="303"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="324"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="310"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="331"/>
      <source>Open...</source>
      <translation>Відкрити...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="344"/>
      <source>Trace Logging</source>
      <translation type="unfinished">Trace Logging</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="350"/>
      <source>Enable</source>
      <translation type="unfinished">Enable</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="359"/>
      <source>EE</source>
      <translation>EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="367"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="603"/>
      <source>DMA Control</source>
      <translation type="unfinished">DMA Control</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="374"/>
      <source>SPR / MFIFO</source>
      <translation>SPR / MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="381"/>
      <source>VIF</source>
      <translation>VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="388"/>
      <source>COP1 (FPU)</source>
      <translation>COP1 (FPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="395"/>
      <source>MSKPATH3</source>
      <translation>MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="402"/>
      <source>Cache</source>
      <translation>Кеш</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="409"/>
      <source>GIF</source>
      <translation>GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="416"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="423"/>
      <source>COP0</source>
      <translation>COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="430"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="547"/>
      <source>HW Regs (MMIO)</source>
      <translation type="unfinished">HW Regs (MMIO)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="437"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="533"/>
      <source>Counters</source>
      <translation type="unfinished">Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="444"/>
      <source>SIF</source>
      <translation>SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="451"/>
      <source>COP2 (VU0 Macro)</source>
      <translation type="unfinished">COP2 (VU0 Macro)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="458"/>
      <source>VIFCodes</source>
      <translation type="unfinished">VIFCodes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="465"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="472"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="540"/>
      <source>Unknown MMIO</source>
      <translation type="unfinished">Unknown MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="479"/>
      <source>IPU</source>
      <translation type="unfinished">IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="486"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="589"/>
      <source>BIOS</source>
      <translation type="unfinished">BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="493"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="575"/>
      <source>DMA Registers</source>
      <translation type="unfinished">DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="500"/>
      <source>GIFTags</source>
      <translation type="unfinished">GIFTags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="525"/>
      <source>IOP</source>
      <translation type="unfinished">IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="554"/>
      <source>CDVD</source>
      <translation type="unfinished">CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="561"/>
      <source>R3000A</source>
      <translation type="unfinished">R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="568"/>
      <source>Memcards</source>
      <translation type="unfinished">Memcards</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="582"/>
      <source>Pad</source>
      <translation type="unfinished">Pad</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="596"/>
      <source>MDEC</source>
      <translation type="unfinished">MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="610"/>
      <source>COP2 (GPU)</source>
      <translation type="unfinished">COP2 (GPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="47"/>
      <source>Analyze Program</source>
      <translation type="unfinished">Analyze Program</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="48"/>
      <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
      <translation type="unfinished">Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="50"/>
      <source>Generate Symbols for IRX Export Tables</source>
      <translation type="unfinished">Generate Symbols for IRX Export Tables</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="50"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="51"/>
      <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
      <translation type="unfinished">Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <source>Enable Trace Logging</source>
      <translation type="unfinished">Enable Trace Logging</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="92"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="96"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="100"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="102"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="108"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="129"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <source>Globally enable / disable trace logging.</source>
      <translation type="unfinished">Globally enable / disable trace logging.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>EE BIOS</source>
      <translation>EE BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>Log SYSCALL and DECI2 activity.</source>
      <translation type="unfinished">Log SYSCALL and DECI2 activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="92"/>
      <source>EE Memory</source>
      <translation type="unfinished">EE Memory</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="92"/>
      <source>Log memory access to unknown or unmapped EE memory.</source>
      <translation type="unfinished">Log memory access to unknown or unmapped EE memory.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>EE R5900</source>
      <translation>EE R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
      <translation type="unfinished">Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="96"/>
      <source>EE COP0</source>
      <translation>EE COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="96"/>
      <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
      <translation type="unfinished">Log COP0 (MMU, CPU status, etc) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="98"/>
      <source>EE COP1</source>
      <translation>EE COP1</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="98"/>
      <source>Log COP1 (FPU) instructions.</source>
      <translation type="unfinished">Log COP1 (FPU) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="100"/>
      <source>EE COP2</source>
      <translation>EE COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="100"/>
      <source>Log COP2 (VU0 Macro mode) instructions.</source>
      <translation type="unfinished">Log COP2 (VU0 Macro mode) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="102"/>
      <source>EE Cache</source>
      <translation type="unfinished">EE Cache</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="102"/>
      <source>Log EE cache activity.</source>
      <translation type="unfinished">Log EE cache activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="104"/>
      <source>EE Known MMIO</source>
      <translation type="unfinished">EE Known MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>Log known MMIO accesses.</source>
      <translation type="unfinished">Log known MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="106"/>
      <source>EE Unknown MMIO</source>
      <translation type="unfinished">EE Unknown MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>Log unknown or unimplemented MMIO accesses.</source>
      <translation type="unfinished">Log unknown or unimplemented MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="108"/>
      <source>EE DMA Registers</source>
      <translation type="unfinished">EE DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="108"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>Log DMA-related MMIO accesses.</source>
      <translation type="unfinished">Log DMA-related MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <source>EE IPU</source>
      <translation>EE IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
      <translation type="unfinished">Log IPU activity; MMIO, decoding operations, DMA status, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <source>EE GIF Tags</source>
      <translation type="unfinished">EE GIF Tags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <source>Log GIFtag parsing activity.</source>
      <translation type="unfinished">Log GIFtag parsing activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <source>EE VIF Codes</source>
      <translation type="unfinished">EE VIF Codes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <source>Log VIFcode processing; command, tag style, interrupts.</source>
      <translation type="unfinished">Log VIFcode processing; command, tag style, interrupts.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <source>EE MSKPATH3</source>
      <translation>EE MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <source>Log Path3 Masking processing.</source>
      <translation type="unfinished">Log Path3 Masking processing.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <source>EE MFIFO</source>
      <translation>EE MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <source>Log Scratchpad MFIFO activity.</source>
      <translation type="unfinished">Log Scratchpad MFIFO activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <source>EE DMA Controller</source>
      <translation type="unfinished">EE DMA Controller</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
      <translation type="unfinished">Log DMA transfer activity. Stalls, bus right arbitration, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <source>EE Counters</source>
      <translation type="unfinished">EE Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <source>Log all EE counters events and some counter register activity.</source>
      <translation type="unfinished">Log all EE counters events and some counter register activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <source>EE VIF</source>
      <translation>EE VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <source>Log various VIF and VIFcode processing data.</source>
      <translation type="unfinished">Log various VIF and VIFcode processing data.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <source>EE GIF</source>
      <translation>EE GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <source>Log various GIF and GIFtag parsing data.</source>
      <translation type="unfinished">Log various GIF and GIFtag parsing data.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="129"/>
      <source>IOP BIOS</source>
      <translation>IOP BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="129"/>
      <source>Log SYSCALL and IRX activity.</source>
      <translation type="unfinished">Log SYSCALL and IRX activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="131"/>
      <source>IOP Memcards</source>
      <translation type="unfinished">IOP Memcards</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="131"/>
      <source>Log memory card activity. Reads, Writes, erases, etc.</source>
      <translation type="unfinished">Log memory card activity. Reads, Writes, erases, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <source>IOP R3000A</source>
      <translation>IOP R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <source>Log R3000A core instructions (excluding COPs).</source>
      <translation type="unfinished">Log R3000A core instructions (excluding COPs).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>IOP COP2</source>
      <translation>IOP COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>Log IOP GPU co-processor instructions.</source>
      <translation type="unfinished">Log IOP GPU co-processor instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>IOP Known MMIO</source>
      <translation type="unfinished">IOP Known MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>IOP Unknown MMIO</source>
      <translation type="unfinished">IOP Unknown MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>IOP DMA Registers</source>
      <translation type="unfinished">IOP DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>IOP PAD</source>
      <translation type="unfinished">IOP PAD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>Log PAD activity.</source>
      <translation type="unfinished">Log PAD activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>IOP DMA Controller</source>
      <translation type="unfinished">IOP DMA Controller</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>IOP Counters</source>
      <translation type="unfinished">IOP Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>Log all IOP counters events and some counter register activity.</source>
      <translation type="unfinished">Log all IOP counters events and some counter register activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <source>IOP CDVD</source>
      <translation>IOP CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <source>Log CDVD hardware activity.</source>
      <translation type="unfinished">Log CDVD hardware activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <source>IOP MDEC</source>
      <translation>IOP MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <source>Log Motion (FMV) Decoder hardware unit activity.</source>
      <translation type="unfinished">Log Motion (FMV) Decoder hardware unit activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>EE SIF</source>
      <translation>EE SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
      <translation type="unfinished">Log SIF (EE &lt;-&gt; IOP) activity.</translation>
    </message>
  </context>
  <context>
    <name>DebugUserInterfaceSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="38"/>
      <source>Debugger Window</source>
      <translation type="unfinished">Debugger Window</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="57"/>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="43"/>
      <source>Save Window Geometry</source>
      <translation type="unfinished">Save Window Geometry</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="50"/>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="37"/>
      <source>Show On Startup</source>
      <translation type="unfinished">Show On Startup</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="64"/>
      <source>Refresh Interval:</source>
      <translation type="unfinished">Refresh Interval:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="71"/>
      <source>ms</source>
      <translation type="unfinished">ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="96"/>
      <source>Docking</source>
      <translation type="unfinished">Docking</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="102"/>
      <source>Drop Indicator Style:</source>
      <translation type="unfinished">Drop Indicator Style:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="56"/>
      <source>Drop Indicator Style</source>
      <translation type="unfinished">Drop Indicator Style</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="10"/>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="56"/>
      <source>Classic</source>
      <translation type="unfinished">Classic</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="11"/>
      <source>Segmented</source>
      <translation type="unfinished">Segmented</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="12"/>
      <source>Minimalistic</source>
      <translation type="unfinished">Minimalistic</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="30"/>
      <source>Refresh Interval</source>
      <translation type="unfinished">Refresh Interval</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="30"/>
      <source>1000ms</source>
      <translation type="unfinished">1000ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="31"/>
      <source>The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</source>
      <translation type="unfinished">The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="37"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="38"/>
      <source>Open the debugger window automatically when PCSX2 starts.</source>
      <translation type="unfinished">Open the debugger window automatically when PCSX2 starts.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="43"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="44"/>
      <source>Save the position and size of the debugger window when it is closed so that it can be restored later.</source>
      <translation type="unfinished">Save the position and size of the debugger window when it is closed so that it can be restored later.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="57"/>
      <source>Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</source>
      <translation type="unfinished">Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</translation>
    </message>
  </context>
  <context>
    <name>DebuggerEvent</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="281"/>
      <source>%1...</source>
      <translation type="unfinished">%1...</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="293"/>
      <source>%1 %2</source>
      <translation type="unfinished">%1 %2</translation>
    </message>
  </context>
  <context>
    <name>DebuggerEvents</name>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="41"/>
      <source>Go to in</source>
      <translation type="unfinished">Go to in</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="56"/>
      <source>Add to</source>
      <translation type="unfinished">Add to</translation>
    </message>
  </context>
  <context>
    <name>DebuggerLayout</name>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="58"/>
      <source>R5900</source>
      <translation type="unfinished">R5900</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="88"/>
      <source>R3000</source>
      <translation type="unfinished">R3000</translation>
    </message>
  </context>
  <context>
    <name>DebuggerView</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="52"/>
      <source>%1 #%2</source>
      <translation type="unfinished">%1 #%2</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="55"/>
      <source>%1 (%2)</source>
      <translation type="unfinished">%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="40"/>
      <source>Breakpoints</source>
      <translation type="unfinished">Breakpoints</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="41"/>
      <source>Disassembly</source>
      <translation type="unfinished">Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="42"/>
      <source>Functions</source>
      <translation type="unfinished">Functions</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="43"/>
      <source>Globals</source>
      <translation type="unfinished">Globals</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="44"/>
      <source>Locals</source>
      <translation type="unfinished">Locals</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="45"/>
      <source>Memory Search</source>
      <translation type="unfinished">Memory Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="46"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="47"/>
      <source>Parameters</source>
      <translation type="unfinished">Parameters</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="48"/>
      <source>Registers</source>
      <translation type="unfinished">Registers</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="49"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="50"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="51"/>
      <source>Threads</source>
      <translation type="unfinished">Threads</translation>
    </message>
  </context>
  <context>
    <name>DebuggerWindow</name>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="14"/>
      <source>PCSX2 Debugger</source>
      <translation>Налагоджувач PCSX2</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="32"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="105"/>
      <source>File</source>
      <translation type="unfinished">File</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="42"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="87"/>
      <source>Debug</source>
      <translation type="unfinished">Debug</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="51"/>
      <source>Windows</source>
      <translation type="unfinished">Windows</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="57"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="138"/>
      <source>View</source>
      <translation type="unfinished">View</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="67"/>
      <source>Layouts</source>
      <translation type="unfinished">Layouts</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="74"/>
      <source>Tools</source>
      <translation type="unfinished">Tools</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="122"/>
      <source>System</source>
      <translation type="unfinished">System</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="159"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="319"/>
      <source>Run</source>
      <translation>Запуск</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="167"/>
      <source>Step Into</source>
      <translation>Вступити</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="170"/>
      <source>F11</source>
      <translation>F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="178"/>
      <source>Step Over</source>
      <translation>Переступити</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="181"/>
      <source>F10</source>
      <translation>F10</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="189"/>
      <source>Step Out</source>
      <translation>Відступити</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="192"/>
      <source>Shift+F11</source>
      <translation>Shift+F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="203"/>
      <source>Always On Top</source>
      <translation type="unfinished">Always On Top</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="206"/>
      <source>Show this window on top</source>
      <translation type="unfinished">Show this window on top</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="214"/>
      <source>Analyze</source>
      <translation type="unfinished">Analyze</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="219"/>
      <source>Reset All Layouts</source>
      <translation type="unfinished">Reset All Layouts</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="224"/>
      <source>Reset Default Layouts</source>
      <translation type="unfinished">Reset Default Layouts</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="229"/>
      <source>Reset Splitter Positions</source>
      <translation type="unfinished">Reset Splitter Positions</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="237"/>
      <source>Shut Down</source>
      <translation type="unfinished">Shut Down</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="248"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="259"/>
      <source>Close</source>
      <translation type="unfinished">Close</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="270"/>
      <source>Increase Font Size</source>
      <translation type="unfinished">Increase Font Size</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="281"/>
      <source>Decrease Font Size</source>
      <translation type="unfinished">Decrease Font Size</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="284"/>
      <source>Ctrl+-</source>
      <translation type="unfinished">Ctrl+-</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="295"/>
      <source>Reset Font Size</source>
      <translation type="unfinished">Reset Font Size</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="306"/>
      <source>Settings</source>
      <translation type="unfinished">Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="317"/>
      <source>Game Settings</source>
      <translation type="unfinished">Game Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
      <source>Are you sure you want to reset all layouts?</source>
      <translation type="unfinished">Are you sure you want to reset all layouts?</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="74"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="82"/>
      <source>Confirmation</source>
      <translation type="unfinished">Confirmation</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="81"/>
      <source>Are you sure you want to reset the default layouts?</source>
      <translation type="unfinished">Are you sure you want to reset the default layouts?</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="359"/>
      <source>Pause</source>
      <translation>Пауза</translation>
    </message>
  </context>
  <context>
    <name>DisassemblyView</name>
    <message>
      <location filename="../Debugger/DisassemblyView.ui" line="14"/>
      <source>Disassembly</source>
      <translation type="unfinished">Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="113"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="132"/>
      <source>Assemble Error</source>
      <translation type="unfinished">Assemble Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="113"/>
      <source>Unable to change assembly while core is running</source>
      <translation type="unfinished">Unable to change assembly while core is running</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="120"/>
      <source>Assemble Instruction</source>
      <translation type="unfinished">Assemble Instruction</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="213"/>
      <source>Go To In Disassembly</source>
      <translation type="unfinished">Go To In Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="223"/>
      <source>Cannot Go To</source>
      <translation type="unfinished">Cannot Go To</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="270"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="283"/>
      <source>Rename Function Error</source>
      <translation type="unfinished">Rename Function Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="270"/>
      <source>No function / symbol is currently selected.</source>
      <translation type="unfinished">No function / symbol is currently selected.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="277"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="750"/>
      <source>Rename Function</source>
      <translation type="unfinished">Rename Function</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="277"/>
      <source>Function name</source>
      <translation type="unfinished">Function name</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="283"/>
      <source>Function name cannot be nothing.</source>
      <translation type="unfinished">Function name cannot be nothing.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="327"/>
      <source>Restore Function Error</source>
      <translation type="unfinished">Restore Function Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="327"/>
      <source>Unable to stub selected address.</source>
      <translation type="unfinished">Unable to stub selected address.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="680"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="683"/>
      <source>Copy Instruction Hex</source>
      <translation type="unfinished">Copy Instruction Hex</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="686"/>
      <source>&amp;Copy Instruction Text</source>
      <translation type="unfinished">&amp;Copy Instruction Text</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="692"/>
      <source>Copy Function Name</source>
      <translation type="unfinished">Copy Function Name</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="700"/>
      <source>Restore Instruction(s)</source>
      <translation type="unfinished">Restore Instruction(s)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="704"/>
      <source>Asse&amp;mble new Instruction(s)</source>
      <translation type="unfinished">Asse&amp;mble new Instruction(s)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="708"/>
      <source>NOP Instruction(s)</source>
      <translation type="unfinished">NOP Instruction(s)</translation>
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    <message>
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      <source>Add Another...</source>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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      <source>Scan For New Games</source>
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      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</source>
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    <message>
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      <location filename="../QtHost.cpp" line="1585"/>
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    <message>
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    <message>
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      <source>Speed Control</source>
      <translation>Налаштування швидкості</translation>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
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    <message>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
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    <message>
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      <source> frames</source>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
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      <translation>Встановлює цільову швидкість емуляції. Не гарантовано, що ця швидкість буде досягнута, а якщо ні, емулятор буде працювати настільки швидко, наскільки це можливо.</translation>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
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      <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
      <translation>Вищі значення можуть збільшити внутрішню частоту кадрів в іграх, але це значно збільшить вимоги процесора. Менші значення можуть зменшити навантаження процесора, що дозволяє запускати легкі ігри на повній швидкості на слабких процесорах.</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="155"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
      <source>Unchecked</source>
      <translation>Без позначки</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
      <translation>Швидкий доступ до диска — менше часу на завантаження. Перевірте списки сумісності HDLoader на відомі ігри, у яких є проблеми з цією опцією.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <source>Automatically loads and applies cheats on game start.</source>
      <translation>Автоматично завантажує і застосовує чіти під час запуску гри.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
      <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
      <translation>Дозволяє іграм та homebrew отримувати доступ до файлів / тек безпосередньо на комп'ютері хоста.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <source>Fast-Forward Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Швидкість перемотки вперед</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
      <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
      <translation>Встановлює швидкість перемотки вперед. Ця швидкість буде використана, коли гаряча клавіша для перемотки вперед є натиснутою/переключеною.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
      <source>Slow-Motion Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Швидкість сповільнення</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
      <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
      <translation>Встановлює швидкість сповільнення. Ця швидкість буде використана, коли гаряча клавіша для сповільнення є натиснутою/переключеною.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
      <source>EE Cycle Rate</source>
      <translation>Частота циклів EE</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
      <source>EE Cycle Skip</source>
      <translation>Пропуск циклів EE</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
      <source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
      <extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
      <translation>Встановлює пріоритет для певних потоків у певному порядку, ігноруючи системний планувальник. Може допомогти процесорам з великими (P) та маленькими (E) ядрами (наприклад, Intel дванадцятого або пізніх поколінь, або від інших виробників, таких як AMD).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <source>Enable Multithreaded VU1 (MTVU1)</source>
      <translation>Увімкнути багатопотоковий VU1 (MTVU1)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Загалом є пришвидшенням на процесорах, що мають 4 або більше ядер. Безпечно для більшості ігор, але деякі несумісні та можуть зависати.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="134"/>
      <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
      <translation>Завантажує дисковий образ в оперативну пам'ять перед запуском віртуальної машини. Може зменшити зависання на системах з жорсткими дисками, які мають довгий час пробудження, але значно збільшує час завантаження.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
      <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
      <translation>Встановлює розмір черги вертикальної синхронізації на 0, що робить кожний кадр завершеним та представленим GS до того коли сигнал вводу опитується і наступний кадр починається. Використовуючи цей параметр, можна зменшити затримку введення ціною більших вимог до процесора та відеокарти.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>Maximum Frame Latency</source>
      <translation>Максимальна затримка у кадрах</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>2 Frames</source>
      <translation>2 Кадри</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
      <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
      <translation>Встановлює максимальну кількість кадрів, які будуть ставати у чергу до GS, перед тим як потік процесора буде чекати на завершення одного з них перед продовженням. Вищі значення можуть допомогти зі згладжуванням нерівномірних тривалостей кадрів, але додає додаткову затримку вводу.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
      <translation>Прискорює швидкість емуляції так, щоб частота оновлення консолі збігалася з частотою оновлення монітору. Це сприяє отриманню найплавнішої анімації, ціною потенційного збільшення швидкості емуляції менше ніж на 1%. Синхронізація з частотою оновлення хоста не спрацює, якщо частота оновлення консолі занадто сильно відрізняється від частоти оновлення хоста. Користувачам з моніторами з змінною частотою оновлення слід вимкнути цю опцію.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="153"/>
      <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
      <translation>Увімкніть цю опцію, щоб частота оновлення PCSX2 збігалась з вашим поточним екраном. Вертикальна синхронізація автоматично вимкнена коли це неможливо зробити (наприклад, коли емуляція не працює на 100% швидкості).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="156"/>
      <source>When synchronizing with the host refresh rate, this option disable&apos;s PCSX2&apos;s internal frame timing, and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
      <translation>Під час синхронізації з частотою оновлення хоста, ця опція вимикає внутрішній таймінг кадрів PCSX2, та використовує як налаштовання хоста. Може сприяти до більш плавного темпу кадрів &lt;strong&gt;ціною збільшеної затримки вводу&lt;/strong&gt;.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="159"/>
      <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</source>
      <translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
      <source>Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</source>
      <translation type="unfinished">Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
      <source>Current date and time</source>
      <translation type="unfinished">Current date and time</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="166"/>
      <source>Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date.</source>
      <translation type="unfinished">Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="182"/>
      <source>Use Global Setting [%1%]</source>
      <translation>Застосувати глобальне значення [%1%]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="194"/>
      <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="202"/>
      <source>Unlimited</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Необмежена</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="206"/>
      <source>Custom</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Користувацька</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="250"/>
      <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>Користувацька [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Custom Speed</source>
      <translation>Користувацька швидкість</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Enter Custom Speed</source>
      <translation>Введіть власну швидкість</translation>
    </message>
  </context>
  <context>
    <name>ExpressionParser</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1353"/>
      <source>Invalid memory access size %d.</source>
      <translation type="unfinished">Invalid memory access size %d.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1359"/>
      <source>Invalid memory access (unaligned).</source>
      <translation type="unfinished">Invalid memory access (unaligned).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="240"/>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="267"/>
      <source>Token too long.</source>
      <translation type="unfinished">Token too long.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="251"/>
      <source>Invalid number &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid number &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="294"/>
      <source>Invalid symbol &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid symbol &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="302"/>
      <source>Invalid operator at &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid operator at &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="317"/>
      <source>Closing parenthesis without opening one.</source>
      <translation type="unfinished">Closing parenthesis without opening one.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="331"/>
      <source>Closing bracket without opening one.</source>
      <translation type="unfinished">Closing bracket without opening one.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="384"/>
      <source>Parenthesis not closed.</source>
      <translation type="unfinished">Parenthesis not closed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="443"/>
      <source>Not enough arguments.</source>
      <translation type="unfinished">Not enough arguments.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="458"/>
      <source>Invalid memsize operator.</source>
      <translation type="unfinished">Invalid memsize operator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="502"/>
      <source>Division by zero.</source>
      <translation type="unfinished">Division by zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="513"/>
      <source>Modulo by zero.</source>
      <translation type="unfinished">Modulo by zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="592"/>
      <source>Invalid tertiary operator.</source>
      <translation type="unfinished">Invalid tertiary operator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="604"/>
      <source>Invalid expression (Too many constants?)</source>
      <translation type="unfinished">Invalid expression (Too many constants?)</translation>
    </message>
  </context>
  <context>
    <name>FileOperations</name>
    <message>
      <location filename="../QtUtils.cpp" line="159"/>
      <source>Failed to show file</source>
      <translation>Не вдалося показати файл</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="160"/>
      <source>Failed to show file in file explorer.

The file was: %1</source>
      <translation>Не вдалося показати файл у файловому менеджері.

Файлом був: %1</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="168"/>
      <source>Show in Folder</source>
      <extracomment>Windows action to show a file in Windows Explorer</extracomment>
      <translation>Показати у папці</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="171"/>
      <source>Show in Finder</source>
      <extracomment>macOS action to show a file in Finder</extracomment>
      <translation>Показати в пошуку</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="174"/>
      <source>Open Containing Directory</source>
      <extracomment>Opens the system file manager to the directory containing a selected file</extracomment>
      <translation>Відкрити розташування файлу</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="182"/>
      <source>Failed to open URL</source>
      <translation>Не вдалося відкрити URL</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="183"/>
      <source>Failed to open URL.

The URL was: %1</source>
      <translation>Не вдалося відкрити URL-адресу.

URL-адреса: %1</translation>
    </message>
  </context>
  <context>
    <name>FolderSettingsWidget</name>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
      <source>Cache Directory</source>
      <translation>Директорія для кешу</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
      <source>Open...</source>
      <translation>Відкрити...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
      <source>Used for storing shaders, game list, and achievement data.</source>
      <translation>Використовується для зберігання шейдерів, списку ігор, та даних про досягнення.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
      <source>Cheats Directory</source>
      <translation>Директорія для чітів</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
      <source>Used for storing .pnach files containing game cheats.</source>
      <translation>Використовується для зберігання файлів у форматі .pnach, що містять чіти для ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
      <source>Covers Directory</source>
      <translation>Директорія для обкладинок</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
      <source>Used for storing covers in the game grid/Big Picture UIs.</source>
      <translation>Використовується для зберігання обкладинок, які зображені на сітці ігор/інтерфейсі Big Picture.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
      <source>Snapshots Directory</source>
      <translation>Директорія для знімків</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
      <source>Used for screenshots and saving GS dumps.</source>
      <translation>Використовується для скриншотів та збереження дампів GS.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
      <source>Save States Directory</source>
      <translation>Директорія для збережених станів</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
      <source>Used for storing save states.</source>
      <translation>Використовується для зберігання збережених станів.</translation>
    </message>
  </context>
  <context>
    <name>FullscreenUI</name>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7464"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7466"/>
      <source>Use Global Setting</source>
      <translation>Застосувати глобальне значення</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7467"/>
      <source>Automatic binding failed, no devices are available.</source>
      <translation>Помилка автоматичної прив'язки, ніяких пристроїв не доступно.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7468"/>
      <source>Game title copied to clipboard.</source>
      <translation>Назву гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7469"/>
      <source>Game serial copied to clipboard.</source>
      <translation>Серійний номер гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7470"/>
      <source>Game CRC copied to clipboard.</source>
      <translation>CRC гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7471"/>
      <source>Game type copied to clipboard.</source>
      <translation>Тип гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7472"/>
      <source>Game region copied to clipboard.</source>
      <translation>Регіон гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7473"/>
      <source>Game compatibility copied to clipboard.</source>
      <translation>Сумісність гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7474"/>
      <source>Game path copied to clipboard.</source>
      <translation>Шлях до гри скопійовано в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7476"/>
      <source>Controller settings reset to default.</source>
      <translation>Налаштування контролера були скинуті до початкових значень.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7477"/>
      <source>No input profiles available.</source>
      <translation>Немає доступних профілів вводу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7478"/>
      <source>Create New...</source>
      <translation>Створити новий...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7479"/>
      <source>Enter the name of the input profile you wish to create.</source>
      <translation>Введіть ім'я профілю вводу, який ви хочете створити.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7480"/>
      <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
      <translation>Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7481"/>
      <source>Settings reset to defaults.</source>
      <translation>Налаштування було скинуто до початкових значень.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7482"/>
      <source>No save present in this slot.</source>
      <translation>В цьому слоті немає збереження.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7483"/>
      <source>No save states found.</source>
      <translation>Станів збереження не знайдено.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7484"/>
      <source>Failed to delete save state.</source>
      <translation>Не вдалося видалити збережений стан.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7485"/>
      <source>Failed to copy text to clipboard.</source>
      <translation>Не вдалося скопіювати текст в буфер обміну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7486"/>
      <source>This game has no achievements.</source>
      <translation>Ця гра не має досягнень.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7487"/>
      <source>This game has no leaderboards.</source>
      <translation>Ця гра не має таблиць лідерів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7488"/>
      <source>Reset System</source>
      <translation>Перезавантажити систему</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7489"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7491"/>
      <source>Launch a game from images scanned from your game directories.</source>
      <translation>Запуск гри з образів дисків, сканованих з ваших директорій з іграми.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7499"/>
      <source>Launch a game by selecting a file/disc image.</source>
      <translation>Запуск гри, обравши файл/образ диска.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7503"/>
      <source>Start the console without any disc inserted.</source>
      <translation>Запустити консоль без вставленого диска.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7501"/>
      <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
      <translation>Запуск гри з диска, вставленого в DVD дисковод вашого ПК.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7511"/>
      <source>No Binding</source>
      <translation>Нема прив'язки</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7512"/>
      <source>Setting %s binding %s.</source>
      <translation>Встановлення %s для прив'язки %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7513"/>
      <source>Push a controller button or axis now.</source>
      <translation>Натисніть кнопку або вісь контролера.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7514"/>
      <source>Timing out in %.0f seconds...</source>
      <translation>В очікуванні %.0f секунд...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7515"/>
      <source>Unknown</source>
      <translation>Невідомо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7516"/>
      <source>OK</source>
      <translation>ОК</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7517"/>
      <source>Select Device</source>
      <translation>Оберіть пристрій</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7518"/>
      <source>Details</source>
      <translation>Подробиці</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7522"/>
      <source>Options</source>
      <translation>Опції</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7523"/>
      <source>Copies the current global settings to this game.</source>
      <translation>Копіює поточні глобальні налаштування до цієї гри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7524"/>
      <source>Clears all settings set for this game.</source>
      <translation>Скидає всі налаштування, встановлені для цієї гри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7528"/>
      <source>Behaviour</source>
      <translation>Поведінка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7529"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7538"/>
      <source>Shows the game you are currently playing as part of your profile on Discord.</source>
      <translation>Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7530"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Призупиняє емулятор, коли гра запущена.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7531"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7533"/>
      <source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
      <translation>Призупиняє емулятор, коли ви відкриваєте швидке меню, і відновлює роботу при його закритті.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7534"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
      <translation>Визначає, чи буде запит про завершення роботи емулятора/гри, коли натиснута гаряча клавіша.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7535"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7539"/>
      <source>Game Display</source>
      <translation>Зображення гри</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7541"/>
      <source>Switches between full screen and windowed when the window is double-clicked.</source>
      <translation>Перемикає між повноекранним режимом і віконним, коли вікно натискається подвійним натисканням.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7542"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7544"/>
      <source>Determines how large the on-screen messages and monitor are.</source>
      <translation>Визначає розмір повідомлень та моніторингу на екрані.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7546"/>
      <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation>Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7548"/>
      <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
      <translation>Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7549"/>
      <source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
      <translation>Показує кількість відеокадрів (або вертикальної синхронізації) зображених в секунду системою в правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7550"/>
      <source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
      <translation>Показує навантаження ЦП на основі потоків в правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7551"/>
      <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
      <translation>Показує навантаження ГП комп'ютера хоста в правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7553"/>
      <source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
      <translation>Показує статистику про GS (примітиви, виклики малювання) в правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7554"/>
      <source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
      <translation>Показує показники коли перемотка вперед, пауза та інші незвичні стани активні.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7557"/>
      <source>Shows the current configuration in the bottom-right corner of the display.</source>
      <translation>Показує поточну конфігурацію в правому нижньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7558"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>Показує поточний стан контролера системи в нижньому лівому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7561"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Показує попередження, коли увімкнені налаштування, які можуть ламати ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7563"/>
      <source>Resets configuration to defaults (excluding controller settings).</source>
      <translation>Скидає налаштування до початкових (за винятком налаштувань контролера).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7565"/>
      <source>Changes the BIOS image used to start future sessions.</source>
      <translation>Змінює образ BIOS, який буде використовуватися для наступних сесій.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7475"/>
      <source>Automatic</source>
      <translation>Авто</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7943"/>
      <source>{0}/{1}/{2}/{3}</source>
      <translation>{0}/{1}/{2}/{3}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8186"/>
      <source>Default</source>
      <translation>За замовчуванням</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7465"/>
      <source>WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</source>
      <translation>УВАГА: Ваша карта пам'яті все ще записує дані. Завершення роботи зараз ПРИЗВЕДЕ ДО НЕЗВОРОТНЬОГО ЗНИЩЕННЯ ВАШОЇ КАРТИ ПАМ'ЯТІ. Настійно рекомендуємо відновити роботу гри для того, щоб вона закінчила записувати дані на вашу карту пам'яті.

Чи бажаєте все одно завершити роботу і ЗНИЩИТИ ВАШУ КАРТУ ПАМ'ЯТІ БЕЗ МОЖЛИВОСТІ ЇЇ ВІДНОВИТИ?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7540"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Автоматично перемикає на повноекранний режим, коли починається гра.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7543"/>
      <source>On-Screen Display</source>
      <translation>Інформація на екрані (OSD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7545"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7552"/>
      <source>Shows the resolution of the game in the top-right corner of the display.</source>
      <translation>Показує роздільну здатність гри у правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7564"/>
      <source>BIOS Configuration</source>
      <translation>Конфігурація BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7566"/>
      <source>BIOS Selection</source>
      <translation>Вибір BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7567"/>
      <source>Options and Patches</source>
      <translation>Опції та патчі</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7568"/>
      <source>Skips the intro screen, and bypasses region checks.</source>
      <translation>Пропускає вступний екран і обходить перевірку регіону.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7569"/>
      <source>Speed Control</source>
      <translation>Налаштування швидкості</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8243"/>
      <source>Normal Speed</source>
      <translation>Звичайна швидкість</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7570"/>
      <source>Sets the speed when running without fast forwarding.</source>
      <translation>Встановлює швидкість під час роботи без перемотки вперед.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8244"/>
      <source>Fast Forward Speed</source>
      <translation>Швидкість перемотки вперед</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7571"/>
      <source>Sets the speed when using the fast forward hotkey.</source>
      <translation>Встановлює швидкість роботи, коли натиснута гаряча клавіша перемотки вперед.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8245"/>
      <source>Slow Motion Speed</source>
      <translation>Швидкість сповільнення</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7572"/>
      <source>Sets the speed when using the slow motion hotkey.</source>
      <translation>Встановлює швидкість роботи, коли натиснута гаряча клавіша сповільнення.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7573"/>
      <source>System Settings</source>
      <translation>Налаштування системи</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7574"/>
      <source>EE Cycle Rate</source>
      <translation>Частота циклів EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7575"/>
      <source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
      <translation>Андерклокає або розганяє емульований ЦП Emotion Engine.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7576"/>
      <source>EE Cycle Skipping</source>
      <translation>Пропуск циклів EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7578"/>
      <source>Enable MTVU (Multi-Threaded VU1)</source>
      <translation>Увімкнути MTVU (Багатопотоковий VU1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7843"/>
      <source>Enable Instant VU1</source>
      <translation>Увімкнути миттєвий VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
      <source>Enable Cheats</source>
      <translation>Увімкнути чіти</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7583"/>
      <source>Enables loading cheats from pnach files.</source>
      <translation>Вмикає завантаження чітів з файлів pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7584"/>
      <source>Enable Host Filesystem</source>
      <translation>Увімкнути файлову систему хоста</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7585"/>
      <source>Enables access to files from the host: namespace in the virtual machine.</source>
      <translation>Вмикає доступ до файлів комп'ютера хоста: простір назв у віртуальній машині.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7586"/>
      <source>Enable Fast CDVD</source>
      <translation>Увімкнути швидкий CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7587"/>
      <source>Fast disc access, less loading times. Not recommended.</source>
      <translation>Швидше доступ до диска, менше часу завантаження. Не рекомендується.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7590"/>
      <source>Frame Pacing/Latency Control</source>
      <translation>Налаштування темпу кадрів/затримки</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7591"/>
      <source>Maximum Frame Latency</source>
      <translation>Максимальна затримка у кадрах</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7592"/>
      <source>Sets the number of frames which can be queued.</source>
      <translation>Встановлює кількість кадрів, які можуть бути поставлені в чергу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7593"/>
      <source>Optimal Frame Pacing</source>
      <translation>Оптимальний темп кадрів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7594"/>
      <source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
      <translation>Синхронізує потоки EE та GS після кожного кадру. Найнижча затримка вводу, але збільшує системні вимоги.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7598"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host.</source>
      <translation>Прискорює емуляцію, щоб частота оновлення емуляції відповідало монітору.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7601"/>
      <source>Renderer</source>
      <translation>Рендерер</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7602"/>
      <source>Selects the API used to render the emulated GS.</source>
      <translation>Обирає API, який використовується для візуалізації емульованого GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7596"/>
      <source>Synchronizes frame presentation with host refresh.</source>
      <translation>Синхронізує показ кадрів з частотою оновлення екрану хоста.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7603"/>
      <source>Display</source>
      <translation>Зображення</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7604"/>
      <source>Aspect Ratio</source>
      <translation>Співвідношення сторін</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7605"/>
      <source>Selects the aspect ratio to display the game content at.</source>
      <translation>Обирає співвідношення сторін для зображення ігрового вмісту.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7606"/>
      <source>FMV Aspect Ratio Override</source>
      <translation type="unfinished">FMV Aspect Ratio Override</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7607"/>
      <source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
      <translation>Обирає співвідношення сторін для зображення при виявленні відтворення FMV.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7608"/>
      <source>Deinterlacing</source>
      <translation>Деінтерлейсинг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7609"/>
      <source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
      <translation>Обирає алгоритм, який використовується для перетворення черезрядковий вихід PS2 у прогресивний.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7610"/>
      <source>Screenshot Size</source>
      <translation>Розмір скриншоту</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7611"/>
      <source>Determines the resolution at which screenshots will be saved.</source>
      <translation>Визначає роздільну здатність, за якої буде збережено скриншот.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7612"/>
      <source>Screenshot Format</source>
      <translation>Формат скриншоту</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7613"/>
      <source>Selects the format which will be used to save screenshots.</source>
      <translation>Обирає формат, який буде використовуватися для збереження скриншотів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7614"/>
      <source>Screenshot Quality</source>
      <translation>Якість скриншоту</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7615"/>
      <source>Selects the quality at which screenshots will be compressed.</source>
      <translation>Обирає якість, за якої скриншоти будуть стискатися.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7616"/>
      <source>Vertical Stretch</source>
      <translation>Вертикальне розтягування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7617"/>
      <source>Increases or decreases the virtual picture size vertically.</source>
      <translation>Збільшує або зменшує розмір віртуальної картинки вертикально.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7618"/>
      <source>Crop</source>
      <translation>Обрізка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7619"/>
      <source>Crops the image, while respecting aspect ratio.</source>
      <translation>Обрізає зображення, зберігаючи співвідношення сторін.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7620"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7625"/>
      <source>Bilinear Upscaling</source>
      <translation>Білінійний апскейлінг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7626"/>
      <source>Smooths out the image when upscaling the console to the screen.</source>
      <translation>Згладжує зображення при масштабуванні с консолі на екран.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7627"/>
      <source>Integer Upscaling</source>
      <translation>Цілочисельний скейлінг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7628"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7629"/>
      <source>Screen Offsets</source>
      <translation>Зміщення екрана</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7630"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
      <translation>Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7631"/>
      <source>Show Overscan</source>
      <translation>Показати оверскан</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7632"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7633"/>
      <source>Anti-Blur</source>
      <translation>Антирозмивання</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7634"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7635"/>
      <source>Rendering</source>
      <translation>Рендеринг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7636"/>
      <source>Internal Resolution</source>
      <translation>Внутрішня роздільна здатність</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7637"/>
      <source>Multiplies the render resolution by the specified factor (upscaling).</source>
      <translation>Множить роздільну здатність рендера на вказаний коефіцієнт (апскейлінг).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7648"/>
      <source>Mipmapping</source>
      <translation>Міпмаппінг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7638"/>
      <source>Bilinear Filtering</source>
      <translation>Білінійна фільтрація</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7639"/>
      <source>Selects where bilinear filtering is utilized when rendering textures.</source>
      <translation>Обирає де білінійна фільтрація буде використовуватися при малюванні текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7640"/>
      <source>Trilinear Filtering</source>
      <translation>Трилінійна фільтрація</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7641"/>
      <source>Selects where trilinear filtering is utilized when rendering textures.</source>
      <translation>Обирає де трилінійна фільтрація буде використовуватися при малюванні текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7642"/>
      <source>Anisotropic Filtering</source>
      <translation>Анізотропна фільтрація</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7644"/>
      <source>Dithering</source>
      <translation>Дитеринг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7645"/>
      <source>Selects the type of dithering applies when the game requests it.</source>
      <translation>Обирає, який тип дитерингу буде застосовуватися, коли гра запитує його.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7646"/>
      <source>Blending Accuracy</source>
      <translation>Точність блендінгу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7647"/>
      <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
      <translation>Визначає рівень точності під час емуляції режимів накладання, які не підтримуються графічним API хоста.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7766"/>
      <source>Texture Preloading</source>
      <translation>Передзавантаження текстур</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7767"/>
      <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
      <translation>Завантажує повні текстури на ГП при використанні, а не тільки використані частини. Може підвищити продуктивність в деяких іграх.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7650"/>
      <source>Software Rendering Threads</source>
      <translation>Потоки для програмного рендереру</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7651"/>
      <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
      <translation>Кількість потоків для використання в додаток до основного потоку GS для растерізації.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7652"/>
      <source>Auto Flush (Software)</source>
      <translation>Автозмив (програмний)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7653"/>
      <source>Force a primitive flush when a framebuffer is also an input texture.</source>
      <translation>Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7654"/>
      <source>Edge AA (AA1)</source>
      <translation>Згладжування Edge (AA1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7655"/>
      <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
      <translation>Вмикає емуляцію згладжування країв GS (AA1).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7649"/>
      <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
      <translation>Вмикає емуляцію міпмаппінга текстур GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7519"/>
      <source>The selected input profile will be used for this game.</source>
      <translation type="unfinished">The selected input profile will be used for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7520"/>
      <source>Shared</source>
      <translation type="unfinished">Shared</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7521"/>
      <source>Input Profile</source>
      <translation type="unfinished">Input Profile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7525"/>
      <source>Appearance</source>
      <translation type="unfinished">Appearance</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7526"/>
      <source>Selects the color style to be used for Big Picture Mode.</source>
      <translation type="unfinished">Selects the color style to be used for Big Picture Mode.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7527"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation type="unfinished">Show a save state selector UI when switching slots instead of showing a notification bubble.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7537"/>
      <source>Integration</source>
      <translation type="unfinished">Integration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7547"/>
      <source>Shows the current PCSX2 version on the top-right corner of the display.</source>
      <translation type="unfinished">Shows the current PCSX2 version on the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7555"/>
      <source>Shows the currently active input recording status.</source>
      <translation type="unfinished">Shows the currently active input recording status.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7556"/>
      <source>Shows the currently active video capture status.</source>
      <translation type="unfinished">Shows the currently active video capture status.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7559"/>
      <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
      <translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7560"/>
      <source>Shows the current system hardware information on the OSD.</source>
      <translation type="unfinished">Shows the current system hardware information on the OSD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
      <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
      <translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7621"/>
      <source>Enable Widescreen Patches</source>
      <translation type="unfinished">Enable Widescreen Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7622"/>
      <source>Enables loading widescreen patches from pnach files.</source>
      <translation type="unfinished">Enables loading widescreen patches from pnach files.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7623"/>
      <source>Enable No-Interlacing Patches</source>
      <translation type="unfinished">Enable No-Interlacing Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7624"/>
      <source>Enables loading no-interlacing patches from pnach files.</source>
      <translation type="unfinished">Enables loading no-interlacing patches from pnach files.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7656"/>
      <source>Hardware Fixes</source>
      <translation>Апаратні фікси</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7657"/>
      <source>Manual Hardware Fixes</source>
      <translation>Ручні фікси апаратного рендереру</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7658"/>
      <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
      <translation>Вимикає автоматичні фікси апаратного рендереру, дозволяючи вам обирати фікси вручну.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7659"/>
      <source>CPU Sprite Render Size</source>
      <translation>Розмір рендеру спрайтів на ЦП</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7660"/>
      <source>Uses software renderer to draw texture decompression-like sprites.</source>
      <translation>Використовує програмний рендерер для зображення спрайтів, які виглядають ніби вони призначенні для декомпресії текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7661"/>
      <source>CPU Sprite Render Level</source>
      <translation>Рівень рендеру спрайтів на ЦП</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7662"/>
      <source>Determines filter level for CPU sprite render.</source>
      <translation>Визначає рівень фільтру для рендеру спрайтів на ЦП.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7663"/>
      <source>Software CLUT Render</source>
      <translation>Програмний рендеринг CLUT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7664"/>
      <source>Uses software renderer to draw texture CLUT points/sprites.</source>
      <translation>Використовує програмний рендерер для малювання точок і спрайтів, які використовують CLUT текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7665"/>
      <source>GPU Target CLUT</source>
      <translation type="unfinished">GPU Target CLUT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7666"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation type="unfinished">Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7667"/>
      <source>Skip Draw Start</source>
      <translation>Початок Skipdraw</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7668"/>
      <source>Object range to skip drawing.</source>
      <translation>Діапазон для пропуску малювання об'єктів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7669"/>
      <source>Skip Draw End</source>
      <translation>Кінець Skipdraw</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7670"/>
      <source>Auto Flush (Hardware)</source>
      <translation>Автозмив (апаратний)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7671"/>
      <source>CPU Framebuffer Conversion</source>
      <translation>Конвертація буфера кадрів на ЦП</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7673"/>
      <source>Disable Depth Conversion</source>
      <translation>Вимкнути конвертацію глибини</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7675"/>
      <source>Disable Safe Features</source>
      <translation>Вимкнути безпечні функції</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7676"/>
      <source>This option disables multiple safe features.</source>
      <translation>Ця опція вимикає кілька безпечних функцій.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7678"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Ця опція вимикає специфічні фікси рендеру для певної гри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7680"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>Завантажує дані GS під час рендеру нового кадру, щоб точно відтворити деякі ефекти.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7681"/>
      <source>Disable Partial Invalidation</source>
      <translation>Вимкнути перевірку часткових недійсностей</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7682"/>
      <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
      <translation>Видаляє записи кешу текстур коли присутній будь-який перетин, а не тільки області з перетинами.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7684"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7685"/>
      <source>Read Targets When Closing</source>
      <translation>Зчитувати таргети при закритті</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7686"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
      <translation>Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7687"/>
      <source>Estimate Texture Region</source>
      <translation>Відрахувати область текстур</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7688"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7689"/>
      <source>GPU Palette Conversion</source>
      <translation>Конвертація палітри на ГП</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7691"/>
      <source>Upscaling Fixes</source>
      <translation>Фікси апскейлу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7693"/>
      <source>Adjusts vertices relative to upscaling.</source>
      <translation>Корегує вершини відносно апскейлу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7694"/>
      <source>Native Scaling</source>
      <translation>Рідне масштабування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7695"/>
      <source>Attempt to do rescaling at native resolution.</source>
      <translation type="unfinished">Attempt to do rescaling at native resolution.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7696"/>
      <source>Round Sprite</source>
      <translation>Округлювач спрайтів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7697"/>
      <source>Adjusts sprite coordinates.</source>
      <translation>Корегує координати спрайтів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7698"/>
      <source>Bilinear Upscale</source>
      <translation>Білінійний апскейл</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7699"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7701"/>
      <source>Adjusts target texture offsets.</source>
      <translation>Корегує зміщення цільових текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7703"/>
      <source>Align Sprite</source>
      <translation>Вирівнювач спрайтів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7704"/>
      <source>Fixes issues with upscaling (vertical lines) in some games.</source>
      <translation>Виправляє проблеми з апскейлом (вертикальними лініями) в деяких іграх.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7705"/>
      <source>Merge Sprite</source>
      <translation>Об'єднувач спрайтів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7706"/>
      <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
      <translation>Замінює постобробку кількох спрайтів замощення одним жирним спрайтом.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7708"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <translation>Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7709"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Малювання палітрових текстур без масштабування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7710"/>
      <source>Can fix some broken effects which rely on pixel perfect precision.</source>
      <translation>Може виправити деякі зламані ефекти, які покладаються на ідеальній точності до пікселя.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7711"/>
      <source>Texture Replacement</source>
      <translation>Заміна текстур</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7712"/>
      <source>Load Textures</source>
      <translation>Завантажувати текстури</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7713"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>Завантажує замінні текстури, де доступно і надано користувачем.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7714"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Асинхронне завантаження текстур</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7715"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>Завантажує замінні текстури на робочий потік, зменшуючи мікрозависання, коли заміни увімкнені.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7716"/>
      <source>Precache Replacements</source>
      <translation>Прекешувати заміни</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7717"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>Передзавантажує всі змінні текстури у пам'ять. Не потрібно при асинхронному завантаженні.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7718"/>
      <source>Replacements Directory</source>
      <translation>Директорія для замін</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7719"/>
      <source>Folders</source>
      <translation>Папки</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7720"/>
      <source>Texture Dumping</source>
      <translation>Дампінг текстур</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7721"/>
      <source>Dump Textures</source>
      <translation>Дампити текстури</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7723"/>
      <source>Dump Mipmaps</source>
      <translation>Дампити міпмапи</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7724"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>Включає міпмапи до дампінгу текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7725"/>
      <source>Dump FMV Textures</source>
      <translation>Дампити FMV текстури</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7726"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>Дозволяє дампінг текстур, коли працюють FMV. Вам не слід це вмикати.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7727"/>
      <source>Post-Processing</source>
      <translation>Постобробка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7728"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7729"/>
      <source>Enables FXAA post-processing shader.</source>
      <translation>Вмикає шейдер постобробки FXAA.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7730"/>
      <source>Contrast Adaptive Sharpening</source>
      <translation>Контрастно-адаптивна різкість (CAS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7731"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>Вмикає контрастно-адаптивну різкість FidelityFX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7732"/>
      <source>CAS Sharpness</source>
      <translation>Різкість CAS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7733"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>Визначає інтенсивність ефекту різкості в постобробці CAS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7734"/>
      <source>Filters</source>
      <translation>Фільтри</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7735"/>
      <source>Shade Boost</source>
      <translation>Посилення відтінків</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7736"/>
      <source>Enables brightness/contrast/saturation adjustment.</source>
      <translation>Дозволяє регулювати яскравість/контраст/насиченість.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7737"/>
      <source>Shade Boost Brightness</source>
      <translation>Посилення відтінків яскравості</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7738"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>Регулює яскравість. Нормальне значення - 50.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7739"/>
      <source>Shade Boost Contrast</source>
      <translation>Посилення відтінків контрастності</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7740"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>Регулює контраст. Нормальне значення - 50.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7741"/>
      <source>Shade Boost Saturation</source>
      <translation>Посилення відтінків насиченості</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7742"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>Регулює насиченість. Нормальне значення - 50.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7743"/>
      <source>TV Shaders</source>
      <translation>TV шейдери</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7745"/>
      <source>Advanced</source>
      <translation>Розширені</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7746"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Пропускати повторювані кадри</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7750"/>
      <source>Extended Upscaling Multipliers</source>
      <translation type="unfinished">Extended Upscaling Multipliers</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7751"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU capability.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7752"/>
      <source>Hardware Download Mode</source>
      <translation>Режим апаратного завантаження</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7753"/>
      <source>Changes synchronization behavior for GS downloads.</source>
      <translation>Змінює поведінку синхронізації для завантажень GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7754"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Дозволити ексклюзивний повний екран</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7755"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
      <translation>Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7756"/>
      <source>Override Texture Barriers</source>
      <translation>Змістити бар'єри текстур</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7757"/>
      <source>Forces texture barrier functionality to the specified value.</source>
      <translation>Примусово застосовувати функціонал бар'єру текстур за вказаним значенням.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7758"/>
      <source>GS Dump Compression</source>
      <translation>Компресія дампу GS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7759"/>
      <source>Sets the compression algorithm for GS dumps.</source>
      <translation>Встановлює алгоритм компресії для дампів GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7760"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Вимкнути доступ до буфера кадрів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7761"/>
      <source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
      <translation>Запобігає використанню буферу кадрів, якщо це підтримується графічним процесором комп'ютера.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7762"/>
      <source>Disable Shader Cache</source>
      <translation>Вимкнути кеш шейдерів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7763"/>
      <source>Prevents the loading and saving of shaders/pipelines to disk.</source>
      <translation>Запобігає завантаженню та збереженню шейдерів/конвейерів на дискові.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7764"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Вимкнути розширення вершинних шейдерів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7765"/>
      <source>Falls back to the CPU for expanding sprites/lines.</source>
      <translation>Використовує ЦП як резерв для розширення спрайтів/ліній.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7775"/>
      <source>Changes when SPU samples are generated relative to system emulation.</source>
      <translation>Змінює коли семпли SPU генеруються відносно емуляції системи.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7777"/>
      <source>%d ms</source>
      <translation>%d мс</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7780"/>
      <source>Settings and Operations</source>
      <translation>Налаштування та операції</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7781"/>
      <source>Creates a new memory card file or folder.</source>
      <translation>Створює нову карту пам'яті або папку.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7782"/>
      <source>Simulates a larger memory card by filtering saves only to the current game.</source>
      <translation>Симулює більшу карту пам'яті, фільтруючи збереження лише для поточної гри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7783"/>
      <source>If not set, this card will be considered unplugged.</source>
      <translation>Якщо не увімкнено, то ця карта буде вважатиметься непід'єднаною.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7784"/>
      <source>The selected memory card image will be used for this slot.</source>
      <translation>Обраний образ карти пам'яті буде використано для цього слоту.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7793"/>
      <source>Enable/Disable the Player LED on DualSense controllers.</source>
      <translation type="unfinished">Enable/Disable the Player LED on DualSense controllers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7799"/>
      <source>Trigger</source>
      <translation type="unfinished">Trigger</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7800"/>
      <source>Toggles the macro when the button is pressed, instead of held.</source>
      <translation type="unfinished">Toggles the macro when the button is pressed, instead of held.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7848"/>
      <source>Savestate</source>
      <translation type="unfinished">Savestate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7849"/>
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      <translation type="unfinished">Compression Method</translation>
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    <message>
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      <translation type="unfinished">Sets the compression algorithm for savestate.</translation>
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      <translation type="unfinished">Compression Level</translation>
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    <message>
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      <translation type="unfinished">Sets the compression level for savestate.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7924"/>
      <source>Version: %s</source>
      <translation>Версія: %s</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7942"/>
      <source>{:%H:%M}</source>
      <translation>{:%H:%M}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7949"/>
      <source>Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</source>
      <translation type="unfinished">Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</translation>
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    <message>
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      <translation>Слот {}</translation>
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    <message>
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      <translation type="unfinished">{0} Slot {1}</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Light</translation>
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    <message>
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      <source>Grey Matter</source>
      <translation type="unfinished">Grey Matter</translation>
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      <source>Untouched Lagoon</source>
      <translation type="unfinished">Untouched Lagoon</translation>
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      <source>Baby Pastel</source>
      <translation type="unfinished">Baby Pastel</translation>
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      <source>Pizza Time!</source>
      <translation type="unfinished">Pizza Time!</translation>
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      <source>PCSX2 Blue</source>
      <translation type="unfinished">PCSX2 Blue</translation>
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      <source>Scarlet Devil</source>
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      <translation type="unfinished">Violet Angel</translation>
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      <source>Cobalt Sky</source>
      <translation type="unfinished">Cobalt Sky</translation>
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      <source>AMOLED</source>
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      <source>2x Native (~720px/HD)</source>
      <translation type="unfinished">2x Native (~720px/HD)</translation>
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    <message>
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      <source>3x Native (~1080px/FHD)</source>
      <translation type="unfinished">3x Native (~1080px/FHD)</translation>
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    <message>
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      <translation type="unfinished">4x Native (~1440px/QHD)</translation>
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    <message>
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      <translation type="unfinished">5x Native (~1800px/QHD+)</translation>
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    <message>
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      <source>6x Native (~2160px/4K UHD)</source>
      <translation type="unfinished">6x Native (~2160px/4K UHD)</translation>
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    <message>
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      <source>7x Native (~2520px)</source>
      <translation type="unfinished">7x Native (~2520px)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8070"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation type="unfinished">8x Native (~2880px/5K UHD)</translation>
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    <message>
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      <source>9x Native (~3240px)</source>
      <translation type="unfinished">9x Native (~3240px)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8072"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation type="unfinished">10x Native (~3600px/6K UHD)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8073"/>
      <source>11x Native (~3960px)</source>
      <translation type="unfinished">11x Native (~3960px)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8074"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation type="unfinished">12x Native (~4320px/8K UHD)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8108"/>
      <source>WebP</source>
      <translation>WebP</translation>
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    <message>
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      <source>Align to Native</source>
      <translation type="unfinished">Align to Native</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8131"/>
      <source>Align to Native - with Texture Offset</source>
      <translation type="unfinished">Align to Native - with Texture Offset</translation>
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    <message>
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      <source>Aggressive</source>
      <translation type="unfinished">Aggressive</translation>
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    <message>
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      <source>Enabled (Exact Match)</source>
      <translation type="unfinished">Enabled (Exact Match)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8140"/>
      <source>Enabled (Check Inside Target)</source>
      <translation type="unfinished">Enabled (Check Inside Target)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8162"/>
      <source>Deflate64</source>
      <translation type="unfinished">Deflate64</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8163"/>
      <source>Zstandard</source>
      <translation type="unfinished">Zstandard</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8164"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8165"/>
      <source>Low (Fast)</source>
      <translation type="unfinished">Low (Fast)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8166"/>
      <source>Medium (Recommended)</source>
      <translation type="unfinished">Medium (Recommended)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8167"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation type="unfinished">Very High (Slow, Not Recommended)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8177"/>
      <source>Change Selection</source>
      <translation type="unfinished">Change Selection</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8178"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8180"/>
      <source>Parent Directory</source>
      <translation type="unfinished">Parent Directory</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8181"/>
      <source>Enter Value</source>
      <translation type="unfinished">Enter Value</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8182"/>
      <source>About</source>
      <translation type="unfinished">About</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8184"/>
      <source>Toggle Fullscreen</source>
      <translation type="unfinished">Toggle Fullscreen</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8183"/>
      <source>Navigate</source>
      <translation type="unfinished">Navigate</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8185"/>
      <source>Load Global State</source>
      <translation type="unfinished">Load Global State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8187"/>
      <source>Change Page</source>
      <translation type="unfinished">Change Page</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8189"/>
      <source>Return To Game</source>
      <translation type="unfinished">Return To Game</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8190"/>
      <source>Select State</source>
      <translation type="unfinished">Select State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8192"/>
      <source>Select Game</source>
      <translation type="unfinished">Select Game</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8193"/>
      <source>Change View</source>
      <translation type="unfinished">Change View</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8194"/>
      <source>Launch Options</source>
      <translation type="unfinished">Launch Options</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8216"/>
      <source>Create Save State Backups</source>
      <translation type="unfinished">Create Save State Backups</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8225"/>
      <source>Show PCSX2 Version</source>
      <translation type="unfinished">Show PCSX2 Version</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8233"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8234"/>
      <source>Show Video Capture Status</source>
      <translation type="unfinished">Show Video Capture Status</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8237"/>
      <source>Show Frame Times</source>
      <translation type="unfinished">Show Frame Times</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8238"/>
      <source>Show Hardware Info</source>
      <translation type="unfinished">Show Hardware Info</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8255"/>
      <source>Create Memory Card</source>
      <translation>Створити карту пам'яті</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7786"/>
      <source>Configuration</source>
      <translation>Конфігурація</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7492"/>
      <source>Start Game</source>
      <translation>Запустити гру</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7493"/>
      <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
      <translation type="unfinished">Launch a game from a file, disc, or starts the console without any disc inserted.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7495"/>
      <source>Changes settings for the application.</source>
      <translation type="unfinished">Changes settings for the application.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7497"/>
      <source>Return to desktop mode, or exit the application.</source>
      <translation type="unfinished">Return to desktop mode, or exit the application.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7504"/>
      <source>Back</source>
      <translation type="unfinished">Back</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7505"/>
      <source>Return to the previous menu.</source>
      <translation type="unfinished">Return to the previous menu.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7506"/>
      <source>Exit PCSX2</source>
      <translation>Вийти з PCSX2</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7507"/>
      <source>Completely exits the application, returning you to your desktop.</source>
      <translation type="unfinished">Completely exits the application, returning you to your desktop.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7508"/>
      <source>Desktop Mode</source>
      <translation type="unfinished">Desktop Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7509"/>
      <source>Exits Big Picture mode, returning to the desktop interface.</source>
      <translation type="unfinished">Exits Big Picture mode, returning to the desktop interface.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7787"/>
      <source>Resets all configuration to defaults (including bindings).</source>
      <translation>Скидає всю конфігурацію до початкових (включаючи прив'язки).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7788"/>
      <source>Replaces these settings with a previously saved input profile.</source>
      <translation>Заміняє ці налаштування на попередньо збережений профіль вводу.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7789"/>
      <source>Stores the current settings to an input profile.</source>
      <translation>Зберігає поточні налаштування в профіль вводу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7790"/>
      <source>Input Sources</source>
      <translation>Джерела введення</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7791"/>
      <source>The SDL input source supports most controllers.</source>
      <translation>Джерело введення SDL підтримує більшість контролерів.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7792"/>
      <source>Provides vibration and LED control support over Bluetooth.</source>
      <translation>Забезпечує підтримку вібрації та керування LED через Bluetooth.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7794"/>
      <source>Allow SDL to use raw access to input devices.</source>
      <translation>Дозволяє SDL використовувати сирий доступ до пристроїв вводу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7795"/>
      <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
      <translation>Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7796"/>
      <source>Multitap</source>
      <translation>Multitap</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7797"/>
      <source>Enables an additional three controller slots. Not supported in all games.</source>
      <translation>Вмикає додаткові три слоти для контролерів. Не підтримується для всіх ігор.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7798"/>
      <source>Attempts to map the selected port to a chosen controller.</source>
      <translation>Спробує прив'язати вказаний порт до обраного контролера.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7802"/>
      <source>Determines how much pressure is simulated when macro is active.</source>
      <translation>Визначає, скільки сили тиску буде симульовано, коли макрос активний.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7803"/>
      <source>Determines the pressure required to activate the macro.</source>
      <translation>Визначає тиск, потрібний для активації макросу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7804"/>
      <source>Toggle every %d frames</source>
      <translation>Перемикати кожні %d кадрів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7805"/>
      <source>Clears all bindings for this USB controller.</source>
      <translation>Скидає всі прив'язки для цього USB-контролера.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7806"/>
      <source>Data Save Locations</source>
      <translation>Розташування даних збережень</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8297"/>
      <source>Show Advanced Settings</source>
      <translation>Показати розширені налаштування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7807"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігураціями зі зміненими опціями звідси.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7808"/>
      <source>Logging</source>
      <translation type="unfinished">Logging</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8298"/>
      <source>System Console</source>
      <translation>Системна консоль</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7809"/>
      <source>Writes log messages to the system console (console window/standard output).</source>
      <translation>Пише повідомлення журналу в системну консоль (вікно консолі/стандартний вивід).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8299"/>
      <source>File Logging</source>
      <translation>Логування файлів</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7810"/>
      <source>Writes log messages to emulog.txt.</source>
      <translation>Пише повідомлення журналу в emulog.txt.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8300"/>
      <source>Verbose Logging</source>
      <translation>Детальне логування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7811"/>
      <source>Writes dev log messages to log sinks.</source>
      <translation type="unfinished">Writes dev log messages to log sinks.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8301"/>
      <source>Log Timestamps</source>
      <translation>Часові відмітки в журналі</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7812"/>
      <source>Writes timestamps alongside log messages.</source>
      <translation>Пише часові відмітки разом з повідомленнями журналу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8302"/>
      <source>EE Console</source>
      <translation>Консоль EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7813"/>
      <source>Writes debug messages from the game&apos;s EE code to the console.</source>
      <translation>Пише повідомлення для налагодження з ігрового EE коду в консоль.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8303"/>
      <source>IOP Console</source>
      <translation>Консоль IOP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7814"/>
      <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
      <translation>Пише повідомлення для налагодження з ігрового IOP коду в консоль.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8304"/>
      <source>CDVD Verbose Reads</source>
      <translation type="unfinished">CDVD Verbose Reads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7815"/>
      <source>Logs disc reads from games.</source>
      <translation type="unfinished">Logs disc reads from games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7816"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7817"/>
      <source>Rounding Mode</source>
      <translation>Режим округлення</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7818"/>
      <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
      <translation>Визначає, як округлюються результати операцій з рухомою комою. Деякі ігри потребують конкретних налаштувань.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7819"/>
      <source>Division Rounding Mode</source>
      <translation>Режим округлення ділень</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7820"/>
      <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
      <translation type="unfinished">Determines how the results of floating-point division is rounded. Some games need specific settings.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7821"/>
      <source>Clamping Mode</source>
      <translation>Режим клемпінгу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7822"/>
      <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
      <translation>Визначає, як поступатися з числами з рухомою комою за межами діапазону. Деякі ігри потребують конкретних налаштувань.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7823"/>
      <source>Enable EE Recompiler</source>
      <translation>Увімкнути рекомпілятор EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7824"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
      <translation>Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в рідний код.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7825"/>
      <source>Enable EE Cache</source>
      <translation type="unfinished">Enable EE Cache</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7826"/>
      <source>Enables simulation of the EE&apos;s cache. Slow.</source>
      <translation type="unfinished">Enables simulation of the EE&apos;s cache. Slow.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7827"/>
      <source>Enable INTC Spin Detection</source>
      <translation type="unfinished">Enable INTC Spin Detection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7828"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation type="unfinished">Huge speedup for some games, with almost no compatibility side effects.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7829"/>
      <source>Enable Wait Loop Detection</source>
      <translation>Увімкнути детектор холостого циклу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7830"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation type="unfinished">Moderate speedup for some games, with no known side effects.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7831"/>
      <source>Enable Fast Memory Access</source>
      <translation type="unfinished">Enable Fast Memory Access</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7832"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <translation type="unfinished">Uses backpatching to avoid register flushing on every memory access.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7833"/>
      <source>Vector Units</source>
      <translation type="unfinished">Vector Units</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7834"/>
      <source>VU0 Rounding Mode</source>
      <translation>Режим округлення VU0</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7835"/>
      <source>VU0 Clamping Mode</source>
      <translation type="unfinished">VU0 Clamping Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7836"/>
      <source>VU1 Rounding Mode</source>
      <translation>Режим округлення VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7837"/>
      <source>VU1 Clamping Mode</source>
      <translation type="unfinished">VU1 Clamping Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7838"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7839"/>
      <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
      <translation type="unfinished">New Vector Unit recompiler with much improved compatibility. Recommended.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7840"/>
      <source>Enable VU1 Recompiler</source>
      <translation type="unfinished">Enable VU1 Recompiler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7841"/>
      <source>Enable VU Flag Optimization</source>
      <translation type="unfinished">Enable VU Flag Optimization</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7842"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation type="unfinished">Good speedup and high compatibility, may cause graphical errors.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7845"/>
      <source>I/O Processor</source>
      <translation type="unfinished">I/O Processor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7846"/>
      <source>Enable IOP Recompiler</source>
      <translation type="unfinished">Enable IOP Recompiler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7847"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
      <translation type="unfinished">Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7853"/>
      <source>Graphics</source>
      <translation>Графіка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7854"/>
      <source>Use Debug Device</source>
      <translation type="unfinished">Use Debug Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7494"/>
      <source>Settings</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7856"/>
      <source>No cheats are available for this game.</source>
      <translation type="unfinished">No cheats are available for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7857"/>
      <source>Cheat Codes</source>
      <translation>Чит-коди</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7858"/>
      <source>No patches are available for this game.</source>
      <translation type="unfinished">No patches are available for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7859"/>
      <source>Game Patches</source>
      <translation type="unfinished">Game Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7860"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7861"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Активація ігрових патчів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7862"/>
      <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Використовуйте патчі на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували ігрові патчі.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7863"/>
      <source>Game Fixes</source>
      <translation>Ігрові фікси</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7864"/>
      <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
      <translation type="unfinished">Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7865"/>
      <source>FPU Multiply Hack</source>
      <translation type="unfinished">FPU Multiply Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7866"/>
      <source>For Tales of Destiny.</source>
      <translation type="unfinished">For Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7871"/>
      <source>Preload TLB Hack</source>
      <translation type="unfinished">Preload TLB Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7868"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7869"/>
      <source>Skip MPEG Hack</source>
      <translation type="unfinished">Skip MPEG Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7870"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7877"/>
      <source>OPH Flag Hack</source>
      <translation type="unfinished">OPH Flag Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7873"/>
      <source>EE Timing Hack</source>
      <translation type="unfinished">EE Timing Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7875"/>
      <source>Instant DMA Hack</source>
      <translation type="unfinished">Instant DMA Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7882"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7884"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7891"/>
      <source>VU Add Hack</source>
      <translation type="unfinished">VU Add Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7887"/>
      <source>Full VU0 Synchronization</source>
      <translation type="unfinished">Full VU0 Synchronization</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7888"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7893"/>
      <source>VU Overflow Hack</source>
      <translation type="unfinished">VU Overflow Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7894"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7898"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7901"/>
      <source>Load State</source>
      <translation type="unfinished">Load State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7577"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <translation type="unfinished">Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7579"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7844"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation type="unfinished">Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7674"/>
      <source>Disable the support of depth buffers in the texture cache.</source>
      <translation type="unfinished">Disable the support of depth buffers in the texture cache.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7677"/>
      <source>Disable Render Fixes</source>
      <translation type="unfinished">Disable Render Fixes</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7679"/>
      <source>Preload Frame Data</source>
      <translation type="unfinished">Preload Frame Data</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7683"/>
      <source>Texture Inside RT</source>
      <translation type="unfinished">Texture Inside RT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7690"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7692"/>
      <source>Half Pixel Offset</source>
      <translation type="unfinished">Half Pixel Offset</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7700"/>
      <source>Texture Offset X</source>
      <translation type="unfinished">Texture Offset X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7702"/>
      <source>Texture Offset Y</source>
      <translation type="unfinished">Texture Offset Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7722"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7744"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7747"/>
      <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
      <translation type="unfinished">Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7855"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation type="unfinished">Enables API-level validation of graphics commands.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7867"/>
      <source>Use Software Renderer For FMVs</source>
      <translation type="unfinished">Use Software Renderer For FMVs</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7872"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation type="unfinished">To avoid TLB miss on Goemon.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7874"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7876"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7878"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7879"/>
      <source>Emulate GIF FIFO</source>
      <translation type="unfinished">Emulate GIF FIFO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7880"/>
      <source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: Fifa Street 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7881"/>
      <source>DMA Busy Hack</source>
      <translation type="unfinished">DMA Busy Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7883"/>
      <source>Delay VIF1 Stalls</source>
      <translation type="unfinished">Delay VIF1 Stalls</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7885"/>
      <source>Emulate VIF FIFO</source>
      <translation>Емулювати VIF FIFO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7886"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7889"/>
      <source>VU I Bit Hack</source>
      <translation type="unfinished">VU I Bit Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7890"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7892"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7895"/>
      <source>VU Sync</source>
      <translation type="unfinished">VU Sync</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7896"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7897"/>
      <source>VU XGKick Sync</source>
      <translation type="unfinished">VU XGKick Sync</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7899"/>
      <source>Force Blit Internal FPS Detection</source>
      <translation type="unfinished">Force Blit Internal FPS Detection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7902"/>
      <source>Save State</source>
      <translation type="unfinished">Save State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7903"/>
      <source>Load Resume State</source>
      <translation type="unfinished">Load Resume State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7904"/>
      <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
      <translation type="unfinished">A resume save state created at %s was found.

Do you want to load this save and continue?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7905"/>
      <source>Region: </source>
      <translation>Регіон: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7906"/>
      <source>Compatibility: </source>
      <translation>Сумісність: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7907"/>
      <source>No Game Selected</source>
      <translation type="unfinished">No Game Selected</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7909"/>
      <source>Search Directories</source>
      <translation type="unfinished">Search Directories</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7910"/>
      <source>Adds a new directory to the game search list.</source>
      <translation type="unfinished">Adds a new directory to the game search list.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7911"/>
      <source>Scanning Subdirectories</source>
      <translation type="unfinished">Scanning Subdirectories</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7912"/>
      <source>Not Scanning Subdirectories</source>
      <translation type="unfinished">Not Scanning Subdirectories</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7913"/>
      <source>List Settings</source>
      <translation type="unfinished">List Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7914"/>
      <source>Sets which view the game list will open to.</source>
      <translation type="unfinished">Sets which view the game list will open to.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7915"/>
      <source>Determines which field the game list will be sorted by.</source>
      <translation type="unfinished">Determines which field the game list will be sorted by.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7916"/>
      <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
      <translation type="unfinished">Reverses the game list sort order from the default (usually ascending to descending).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7917"/>
      <source>Cover Settings</source>
      <translation type="unfinished">Cover Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7918"/>
      <source>Downloads covers from a user-specified URL template.</source>
      <translation type="unfinished">Downloads covers from a user-specified URL template.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7562"/>
      <source>Operations</source>
      <translation>Операції</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7643"/>
      <source>Selects where anisotropic filtering is utilized when rendering textures.</source>
      <translation type="unfinished">Selects where anisotropic filtering is utilized when rendering textures.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7900"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7919"/>
      <source>Identifies any new files added to the game directories.</source>
      <translation type="unfinished">Identifies any new files added to the game directories.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7920"/>
      <source>Forces a full rescan of all games previously identified.</source>
      <translation type="unfinished">Forces a full rescan of all games previously identified.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8332"/>
      <source>Download Covers</source>
      <translation>Завантажити обкладинки</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7921"/>
      <source>About PCSX2</source>
      <translation>Про PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7922"/>
      <source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
      <translation type="unfinished">PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7923"/>
      <source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
      <translation type="unfinished">PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7925"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7926"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>Режим &quot;виклику&quot; для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції сповільнення.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7927"/>
      <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
      <translation type="unfinished">Displays popup messages on events such as achievement unlocks and leaderboard submissions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7929"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation type="unfinished">Plays sound effects for events such as achievement unlocks and leaderboard submissions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7930"/>
      <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
      <translation type="unfinished">Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7933"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
      <translation>Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Ці досягнення не відстежуються серверами RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7932"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7463"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7532"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7536"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
      <translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7588"/>
      <source>Enable CDVD Precaching</source>
      <translation type="unfinished">Enable CDVD Precaching</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7589"/>
      <source>Loads the disc image into RAM before starting the virtual machine.</source>
      <translation type="unfinished">Loads the disc image into RAM before starting the virtual machine.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7595"/>
      <source>Vertical Sync (VSync)</source>
      <translation type="unfinished">Vertical Sync (VSync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7597"/>
      <source>Sync to Host Refresh Rate</source>
      <translation type="unfinished">Sync to Host Refresh Rate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7599"/>
      <source>Use Host VSync Timing</source>
      <translation type="unfinished">Use Host VSync Timing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7600"/>
      <source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
      <translation type="unfinished">Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7748"/>
      <source>Disable Mailbox Presentation</source>
      <translation type="unfinished">Disable Mailbox Presentation</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7749"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7768"/>
      <source>Audio Control</source>
      <translation type="unfinished">Audio Control</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7769"/>
      <source>Controls the volume of the audio played on the host.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8247"/>
      <source>Fast Forward Volume</source>
      <translation type="unfinished">Fast Forward Volume</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7770"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8248"/>
      <source>Mute All Sound</source>
      <translation type="unfinished">Mute All Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7771"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation type="unfinished">Prevents the emulator from producing any audible sound.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7772"/>
      <source>Backend Settings</source>
      <translation type="unfinished">Backend Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8249"/>
      <source>Audio Backend</source>
      <translation type="unfinished">Audio Backend</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7773"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
      <translation type="unfinished">The audio backend determines how frames produced by the emulator are submitted to the host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8250"/>
      <source>Expansion</source>
      <translation type="unfinished">Expansion</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7774"/>
      <source>Determines how audio is expanded from stereo to surround for supported games.</source>
      <translation type="unfinished">Determines how audio is expanded from stereo to surround for supported games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8251"/>
      <source>Synchronization</source>
      <translation type="unfinished">Synchronization</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8252"/>
      <source>Buffer Size</source>
      <translation type="unfinished">Buffer Size</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7776"/>
      <source>Determines the amount of audio buffered before being pulled by the host API.</source>
      <translation type="unfinished">Determines the amount of audio buffered before being pulled by the host API.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8253"/>
      <source>Output Latency</source>
      <translation type="unfinished">Output Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7778"/>
      <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
      <translation type="unfinished">Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8254"/>
      <source>Minimal Output Latency</source>
      <translation type="unfinished">Minimal Output Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7779"/>
      <source>When enabled, the minimum supported output latency will be used for the host API.</source>
      <translation type="unfinished">When enabled, the minimum supported output latency will be used for the host API.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7580"/>
      <source>Thread Pinning</source>
      <translation type="unfinished">Thread Pinning</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7707"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7928"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation type="unfinished">Displays popup messages when starting, submitting, or failing a leaderboard challenge.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7931"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7935"/>
      <source>Account</source>
      <translation>Обліковий запис</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7936"/>
      <source>Logs out of RetroAchievements.</source>
      <translation>Виходить з RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7937"/>
      <source>Logs in to RetroAchievements.</source>
      <translation>Входить в RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7938"/>
      <source>Current Game</source>
      <translation>Поточна гра</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7939"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7940"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation type="unfinished">An error occurred while saving game settings:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7941"/>
      <source>{} is not a valid disc image.</source>
      <translation type="unfinished">{} is not a valid disc image.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7944"/>
      <source>Automatic mapping completed for {}.</source>
      <translation type="unfinished">Automatic mapping completed for {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7945"/>
      <source>Automatic mapping failed for {}.</source>
      <translation type="unfinished">Automatic mapping failed for {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7946"/>
      <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
      <translation type="unfinished">Game settings initialized with global settings for &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7947"/>
      <source>Game settings have been cleared for &apos;{}&apos;.</source>
      <translation type="unfinished">Game settings have been cleared for &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7948"/>
      <source>Uses {} as confirm when using a controller</source>
      <translation type="unfinished">Uses {} as confirm when using a controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7951"/>
      <source>{} (Current)</source>
      <translation type="unfinished">{} (Current)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7952"/>
      <source>{} (Folder)</source>
      <translation>{} (Папка)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7953"/>
      <source>Failed to load &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to load &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7954"/>
      <source>Input profile &apos;{}&apos; loaded.</source>
      <translation type="unfinished">Input profile &apos;{}&apos; loaded.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7955"/>
      <source>Input profile &apos;{}&apos; saved.</source>
      <translation type="unfinished">Input profile &apos;{}&apos; saved.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7956"/>
      <source>Failed to save input profile &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to save input profile &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7957"/>
      <source>Port {} Controller Type</source>
      <translation type="unfinished">Port {} Controller Type</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7958"/>
      <source>Select Macro {} Binds</source>
      <translation type="unfinished">Select Macro {} Binds</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7960"/>
      <source>Port {} Device</source>
      <translation type="unfinished">Port {} Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7961"/>
      <source>Port {} Subtype</source>
      <translation type="unfinished">Port {} Subtype</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7962"/>
      <source>{} unlabelled patch codes will automatically activate.</source>
      <translation type="unfinished">{} unlabelled patch codes will automatically activate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7963"/>
      <source>{} unlabelled patch codes found but not enabled.</source>
      <translation type="unfinished">{} unlabelled patch codes found but not enabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7964"/>
      <source>This Session: {}</source>
      <translation type="unfinished">This Session: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7965"/>
      <source>All Time: {}</source>
      <translation type="unfinished">All Time: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7966"/>
      <source>Save Slot {0}</source>
      <translation type="unfinished">Save Slot {0}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7968"/>
      <source>Saved {}</source>
      <translation>Збережено {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7969"/>
      <source>{} does not exist.</source>
      <translation>{} не існує.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7970"/>
      <source>{} deleted.</source>
      <translation type="unfinished">{} deleted.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7971"/>
      <source>Failed to delete {}.</source>
      <translation type="unfinished">Failed to delete {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7972"/>
      <source>File: {}</source>
      <translation>Файл: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7973"/>
      <source>CRC: {:08X}</source>
      <translation type="unfinished">CRC: {:08X}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7974"/>
      <source>Time Played: {}</source>
      <translation type="unfinished">Time Played: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7975"/>
      <source>Last Played: {}</source>
      <translation>Востаннє зіграно: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7976"/>
      <source>Size: {:.2f} MB</source>
      <translation>Розмір: {:.2f} МБ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7977"/>
      <source>Left: </source>
      <translation type="unfinished">Left: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7978"/>
      <source>Top: </source>
      <translation type="unfinished">Top: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7979"/>
      <source>Right: </source>
      <translation type="unfinished">Right: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7980"/>
      <source>Bottom: </source>
      <translation type="unfinished">Bottom: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7981"/>
      <source>Summary</source>
      <translation type="unfinished">Summary</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7982"/>
      <source>Interface Settings</source>
      <translation>Налаштування інтерфейсу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7983"/>
      <source>BIOS Settings</source>
      <translation>Налаштування BIOS</translation>
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    <message>
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      <translation type="unfinished">Macro Button {}</translation>
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      <translation>Кнопки</translation>
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    <message>
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      <translation>Частота</translation>
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    <message>
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      <translation type="unfinished">Use Legacy Nintendo Layout in Big Picture Mode</translation>
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      <source>Pressure</source>
      <translation type="unfinished">Pressure</translation>
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    <message>
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      <source>Controller Port {}{} Settings</source>
      <translation type="unfinished">Controller Port {}{} Settings</translation>
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      <translation type="unfinished">Controller Port {} Settings</translation>
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    <message>
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      <source>USB Port {}</source>
      <translation>USB-порт {}</translation>
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      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8282"/>
      <source>Device Type</source>
      <translation>Тип пристрою</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8283"/>
      <source>Device Subtype</source>
      <translation type="unfinished">Device Subtype</translation>
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    <message>
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      <source>{} Bindings</source>
      <translation type="unfinished">{} Bindings</translation>
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      <source>Clear Bindings</source>
      <translation type="unfinished">Clear Bindings</translation>
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    <message>
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      <source>{} Settings</source>
      <translation>{} Налаштування</translation>
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    <message>
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      <source>Covers Directory</source>
      <translation type="unfinished">Covers Directory</translation>
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    <message>
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      <source>Snapshots Directory</source>
      <translation type="unfinished">Snapshots Directory</translation>
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    <message>
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      <translation type="unfinished">Save States Directory</translation>
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    <message>
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      <source>Game Settings Directory</source>
      <translation type="unfinished">Game Settings Directory</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8292"/>
      <source>Input Profile Directory</source>
      <translation type="unfinished">Input Profile Directory</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8293"/>
      <source>Cheats Directory</source>
      <translation type="unfinished">Cheats Directory</translation>
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    <message>
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      <source>Patches Directory</source>
      <translation type="unfinished">Patches Directory</translation>
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    <message>
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      <translation type="unfinished">Texture Replacements Directory</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8296"/>
      <source>Video Dumping Directory</source>
      <translation type="unfinished">Video Dumping Directory</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8305"/>
      <source>Resume Game</source>
      <translation>Продовжити гру</translation>
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    <message>
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      <source>Toggle Frame Limit</source>
      <translation type="unfinished">Toggle Frame Limit</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8307"/>
      <source>Game Properties</source>
      <translation type="unfinished">Game Properties</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8308"/>
      <source>Achievements</source>
      <translation>Досягнення</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8309"/>
      <source>Save Screenshot</source>
      <translation type="unfinished">Save Screenshot</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8310"/>
      <source>Switch To Software Renderer</source>
      <translation type="unfinished">Switch To Software Renderer</translation>
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    <message>
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      <translation type="unfinished">Switch To Hardware Renderer</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8312"/>
      <source>Change Disc</source>
      <translation type="unfinished">Change Disc</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8313"/>
      <source>Close Game</source>
      <translation type="unfinished">Close Game</translation>
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    <message>
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      <source>Back To Pause Menu</source>
      <translation type="unfinished">Back To Pause Menu</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8316"/>
      <source>Exit And Save State</source>
      <translation type="unfinished">Exit And Save State</translation>
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    <message>
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      <source>Leaderboards</source>
      <translation type="unfinished">Leaderboards</translation>
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    <message>
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      <translation>Видалити збереження</translation>
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      <translation type="unfinished">Delete State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8320"/>
      <source>Default Boot</source>
      <translation type="unfinished">Default Boot</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8323"/>
      <source>Reset Play Time</source>
      <translation type="unfinished">Reset Play Time</translation>
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    <message>
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      <source>Add Search Directory</source>
      <translation type="unfinished">Add Search Directory</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8325"/>
      <source>Open in File Browser</source>
      <translation type="unfinished">Open in File Browser</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8326"/>
      <source>Disable Subdirectory Scanning</source>
      <translation type="unfinished">Disable Subdirectory Scanning</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8327"/>
      <source>Enable Subdirectory Scanning</source>
      <translation type="unfinished">Enable Subdirectory Scanning</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8328"/>
      <source>Remove From List</source>
      <translation type="unfinished">Remove From List</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8329"/>
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      <translation type="unfinished">Default View</translation>
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    <message>
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      <source>Sort By</source>
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    <message>
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      <translation type="unfinished">Sort Reversed</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8333"/>
      <source>Scan For New Games</source>
      <translation type="unfinished">Scan For New Games</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8334"/>
      <source>Rescan All Games</source>
      <translation type="unfinished">Rescan All Games</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8335"/>
      <source>Website</source>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8336"/>
      <source>Support Forums</source>
      <translation type="unfinished">Support Forums</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8337"/>
      <source>GitHub Repository</source>
      <translation type="unfinished">GitHub Repository</translation>
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      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8338"/>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8339"/>
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    <message>
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      <source>RAIntegration is being used instead of the built-in achievements implementation.</source>
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    <message>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7934"/>
      <source>Sound Effects</source>
      <translation>Звукові ефекти</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8348"/>
      <source>Test Unofficial Achievements</source>
      <translation>Тестувати неофіційні досягнення</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8349"/>
      <source>Notification Sound</source>
      <translation type="unfinished">Notification Sound</translation>
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    <message>
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      <source>Select Notification Sound</source>
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    <message>
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      <source>Unlock Sound</source>
      <translation type="unfinished">Unlock Sound</translation>
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    <message>
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      <source>Select Unlock Sound</source>
      <translation type="unfinished">Select Unlock Sound</translation>
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    <message>
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      <source>Leaderboard Submit Sound</source>
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      <source>Select Leaderboard Submit Sound</source>
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    <message>
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      <source>Username: {}</source>
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      <translation type="unfinished">Logout</translation>
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    <message>
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      <source>Not Logged In</source>
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    <message>
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      <source>Login</source>
      <translation type="unfinished">Login</translation>
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    <message>
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      <source>Game: {0} ({1})</source>
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    <message>
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      <source>Rich presence inactive or unsupported.</source>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8362"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри.</translation>
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    <message>
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      <source>Card Enabled</source>
      <translation type="unfinished">Card Enabled</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8364"/>
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      <translation type="unfinished">Card Name</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8365"/>
      <source>Eject Card</source>
      <translation type="unfinished">Eject Card</translation>
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  </context>
  <context>
    <name>GS</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="194"/>
      <source>Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</source>
      <translation type="unfinished">Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="302"/>
      <source>Failed to reopen, restoring old configuration.</source>
      <translation>Не вдалося повторно відкрити, відновлюю стару конфігурацію.</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="359"/>
      <source>Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</source>
      <translation type="unfinished">Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="546"/>
      <source>Failed to change window after update. The log may contain more information.</source>
      <translation type="unfinished">Failed to change window after update. The log may contain more information.</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1074"/>
      <source>Upscale multiplier set to {}x.</source>
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    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="464"/>
      <source>Saving screenshot to &apos;{}&apos;.</source>
      <translation>Збереження скриншоту в &apos;{}&apos;.</translation>
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    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="476"/>
      <source>Saved screenshot to &apos;{}&apos;.</source>
      <translation>Збережено скриншот в &apos;{}&apos;.</translation>
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    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="483"/>
      <source>Failed to save screenshot to &apos;{}&apos;.</source>
      <translation>Не вдалося зберегти скриншот в &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="554"/>
      <source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
      <translation>Графічний пристрій комп'ютера хоста зіткнувся з помилкою та був відновлений. Це може призвести до зламаного зображення.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="658"/>
      <source>CAS is not available, your graphics driver does not support the required functionality.</source>
      <translation>CAS недоступний, ваш графічний драйвер не підтримує необхідну функціональність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="713"/>
      <source>with no compression</source>
      <translation type="unfinished">with no compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="720"/>
      <source>with LZMA compression</source>
      <translation type="unfinished">with LZMA compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="727"/>
      <source>with Zstandard compression</source>
      <translation type="unfinished">with Zstandard compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="733"/>
      <source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
      <translation>Збереження {0} дамп GS {1} в &apos;{2}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
      <source>single frame</source>
      <translation type="unfinished">single frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
      <source>multi-frame</source>
      <translation type="unfinished">multi-frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="754"/>
      <source>Failed to render/download screenshot.</source>
      <translation>Не вдалося відобразити/завантажити скриншот.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="765"/>
      <source>Saved GS dump to &apos;{}&apos;.</source>
      <translation>Збережено дамп GS в &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="132"/>
      <source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
      <translation>Кеш хешу використав {:.2f} МБ of відеопам'яті, відключення.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="740"/>
      <source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
      <translation>Відключення автозгенеровані міпмапи на одному або декількох стислих замінних текстур. Будь ласка, згенеруйте міпмапи під час стиснення власних текстур.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2688"/>
      <source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
      <translation>Буфер маски та бар'єри текстур є недоступними, це може зламати деякі графічні ефекти.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5061"/>
      <source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</source>
      <translation>Пробудження ГП під час простою увімкнуте, але відкалібровані мітки часу недоступні. Це може призвести до сповільнення.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="392"/>
      <source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
      <translation type="unfinished">Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="411"/>
      <source>The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</source>
      <translation type="unfinished">The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Software Renderer...</source>
      <translation type="unfinished">Switching to Software Renderer...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Hardware Renderer...</source>
      <translation type="unfinished">Switching to Hardware Renderer...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="115"/>
      <source>Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
      <translation type="unfinished">Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="514"/>
      <source>The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
      <translation type="unfinished">The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</translation>
    </message>
  </context>
  <context>
    <name>GSCapture</name>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
      <source>Failed to load FFmpeg</source>
      <translation>Не вдалося завантажити FFmpeg</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
      <source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</source>
      <translation>Можливо, у вас відсутній один або більше файлів, або ви використовуєте неправильну версію. Для цієї збірки PCSX2 потрібно:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Будь ласка, звіртеся з нашою офіційною документацією для додаткової інформації.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio and video</source>
      <translation>запис аудіо та відео</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing video</source>
      <translation>запис відео</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio</source>
      <translation>запис аудіо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="835"/>
      <source>Starting {} to &apos;{}&apos;.</source>
      <translation>Запускаю {} в "{}".</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1252"/>
      <source>Stopped {} to &apos;{}&apos;.</source>
      <translation>Зупиняю {} в "{}".</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1258"/>
      <source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
      <translation>Перервано {} через помилку кодування в "{}".</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceOGL</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="642"/>
      <source>OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</source>
      <translation type="unfinished">OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceVK</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2058"/>
      <source>Your GPU does not support the required Vulkan features.</source>
      <translation type="unfinished">Your GPU does not support the required Vulkan features.</translation>
    </message>
  </context>
  <context>
    <name>GameCheatSettingsWidget</name>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
      <translation>Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. Використовуйте чіти на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували чіти.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
      <source>Enable Cheats</source>
      <translation>Увімкнути чіти</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="27"/>
      <source>Name</source>
      <translation>Назва</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
      <source>Author</source>
      <translation>Автор</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
      <source>Description</source>
      <translation>Опис</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
      <source>Search...</source>
      <translation type="unfinished">Search...</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
      <source>Enable All</source>
      <translation>Увімкнути всі</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
      <source>Disable All</source>
      <translation>Вимкнути всі</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
      <source>All CRCs</source>
      <translation>Всі CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="109"/>
      <source>Reload Cheats</source>
      <translation>Перезавантажити чіти</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="61"/>
      <source>Show Cheats For All CRCs</source>
      <translation>Показувати чіти для всіх CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="61"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="62"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Перемикає сканування патч-файлів для всіх CRC гри. Коли увімкнено, будуть завантажуватися наявні патчі для серійного коду гри з іншими CRC.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="236"/>
      <source>%1 unlabelled patch codes will automatically activate.</source>
      <translation>%1 невідмічених патч-кодів будуть автоматично активовані.</translation>
    </message>
  </context>
  <context>
    <name>GameDatabase</name>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
      <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
      <translation>{0} Поточна точність блендінгу: {1}.
Рекомендована точність блендінгу для цієї гри: {2}.
Ви можете налаштувати рівень точності блендінгу у властивостях ігри,
щоб поліпшити графічну якість, але це збільшить системні вимоги.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
      <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
      <translation>Ручні фікси апаратного рендереру увімкнені, автоматичні фікси не буде застосовано:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1170"/>
      <source>No tracks provided.</source>
      <translation type="unfinished">No tracks provided.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1179"/>
      <source>Hash {} is not in database.</source>
      <translation type="unfinished">Hash {} is not in database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
      <source>Data track number does not match data track in database.</source>
      <translation type="unfinished">Data track number does not match data track in database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1205"/>
      <source>Track {0} with hash {1} is not found in database.
</source>
      <translation type="unfinished">Track {0} with hash {1} is not found in database.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1216"/>
      <source>Track {0} with hash {1} is for a different game ({2}).
</source>
      <translation type="unfinished">Track {0} with hash {1} is for a different game ({2}).
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1227"/>
      <source>Track {0} with hash {1} does not match database track.
</source>
      <translation type="unfinished">Track {0} with hash {1} does not match database track.
</translation>
    </message>
  </context>
  <context>
    <name>GameFixSettingsWidget</name>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
      <source>Game Fixes</source>
      <translation type="unfinished">Game Fixes</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>FPU Multiply Hack</source>
      <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">FPU Multiply Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skip MPEG Hack</source>
      <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation type="unfinished">Skip MPEG Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>Preload TLB Hack</source>
      <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">Preload TLB Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>EE Timing Hack</source>
      <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
      <translation type="unfinished">EE Timing Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Instant DMA Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation type="unfinished">Instant DMA Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>OPH Flag Hack</source>
      <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">OPH Flag Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Emulate GIF FIFO</source>
      <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation type="unfinished">Emulate GIF FIFO</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>DMA Busy Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation type="unfinished">DMA Busy Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>Delay VIF1 Stalls</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
      <translation type="unfinished">Delay VIF1 Stalls</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Emulate VIF FIFO</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation type="unfinished">Emulate VIF FIFO</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Full VU0 Synchronization</source>
      <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
      <translation type="unfinished">Full VU0 Synchronization</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>VU I Bit Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">VU I Bit Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>VU Add Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
      <translation type="unfinished">VU Add Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>VU Overflow Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">VU Overflow Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>VU Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
      <translation type="unfinished">VU Sync</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>VU XGKick Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
      <translation type="unfinished">VU XGKick Sync</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Force Blit Internal FPS Detection</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
      <translation type="unfinished">Force Blit Internal FPS Detection</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Use Software Renderer For FMVs</source>
      <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>Використовувати програмний рендерер для FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>For Tales of Destiny.</source>
      <translation type="unfinished">For Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation type="unfinished">To avoid TLB miss on Goemon.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: Fifa Street 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
    </message>
  </context>
  <context>
    <name>GameList</name>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="97"/>
      <source>PS2 Disc</source>
      <translation type="unfinished">PS2 Disc</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="98"/>
      <source>PS1 Disc</source>
      <translation type="unfinished">PS1 Disc</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="99"/>
      <source>ELF</source>
      <translation type="unfinished">ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="100"/>
      <source>Invalid</source>
      <translation type="unfinished">Invalid</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="113"/>
      <source>NTSC-B</source>
      <translation type="unfinished">NTSC-B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="114"/>
      <source>NTSC-C</source>
      <translation type="unfinished">NTSC-C</translation>
    </message>
    <message>
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      <source>NTSC-HK</source>
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      <source>NTSC-J</source>
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      <source>Other</source>
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      <source>PAL-A</source>
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      <source>PAL-AF</source>
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      <source>PAL-AU</source>
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      <source>PAL-I</source>
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      <source>PAL-R</source>
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      <source>PAL-S</source>
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      <source>Intro</source>
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      <source>Scanning directory {} (recursively)...</source>
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      <translation type="unfinished">Scanning directory {}...</translation>
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      <source>Scanning {}...</source>
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        <numerusform>%n hours</numerusform>
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        <numerusform>%n minutes</numerusform>
        <numerusform>%n minutes</numerusform>
        <numerusform>%n minutes</numerusform>
        <numerusform>%n minutes</numerusform>
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      <source>Game Scanning</source>
      <translation type="unfinished">Game Scanning</translation>
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      <source>Search Directories (will be scanned for games)</source>
      <translation>Директорії для пошуку (будуть скановані на наявність ігор)</translation>
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      <source>Add...</source>
      <translation>Додати...</translation>
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      <location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="182"/>
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    <message>
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    <message>
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      <translation type="unfinished">Display</translation>
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      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
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      <translation type="unfinished">Prefer English Titles</translation>
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    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="32"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
      <translation type="unfinished">For games with both a title in the game&apos;s native language and one in English, prefer the English title.</translation>
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      <translation>Відкрити директорію...</translation>
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      <source>Select Search Directory</source>
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      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>Бажаєте сканувати директорію &quot;%1&quot; рекурсивно?

Сканування рекурсивно може зайняти більше часу, але буде ідентифікувати файли у піддиректоріях.</translation>
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    <message>
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      <source>Select Directory</source>
      <translation type="unfinished">Select Directory</translation>
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    <message>
      <location filename="../GameList/GameListWidget.ui" line="57"/>
      <source>Game List</source>
      <translation>Список ігор</translation>
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    <message>
      <location filename="../GameList/GameListWidget.ui" line="80"/>
      <source>Game Grid</source>
      <translation>Сітка ігор</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="103"/>
      <source>Show Titles</source>
      <translation>Показати назви</translation>
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    <message>
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      <source>All Types</source>
      <translation>Всі типи</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="179"/>
      <source>All Regions</source>
      <translation>Всі регіони</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="197"/>
      <source>Search...</source>
      <translation>Пошук...</translation>
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  <context>
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    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
      <source>Patch Title</source>
      <translation>Назва патчу</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
      <source>Enabled</source>
      <translation>Увімкнено</translation>
    </message>
    <message>
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      <location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Автор: &lt;/span&gt;Автор патчу&lt;/p&gt;&lt;p&gt;Опис буде тут&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
      <source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
      <translation>&lt;strong&gt;Автор: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="29"/>
      <source>Unknown</source>
      <translation>Невідомо</translation>
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    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
      <source>No description provided.</source>
      <translation>Опис не надано.</translation>
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    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Активація ігрових патчів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. Використовуйте патчі на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували ігрові патчі.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
      <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
      <translation type="unfinished">Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="49"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="59"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
      <source>All CRCs</source>
      <translation type="unfinished">All CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="107"/>
      <source>Reload Patches</source>
      <translation>Перезавантажити патчі</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="86"/>
      <source>Show Patches For All CRCs</source>
      <translation type="unfinished">Show Patches For All CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="86"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="87"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="186"/>
      <source>There are no patches available for this game.</source>
      <translation>Немає доступних патчей для цієї гри.</translation>
    </message>
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    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="32"/>
      <source>Title:</source>
      <translation>Назва:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="41"/>
      <source>Clear the line to restore the original title...</source>
      <translation type="unfinished">Clear the line to restore the original title...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="51"/>
      <location filename="../Settings/GameSummaryWidget.ui" line="363"/>
      <source>Restore</source>
      <translation>Відновити</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="60"/>
      <source>Sorting Title:</source>
      <extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
      <translation type="unfinished">Sorting Title:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="74"/>
      <source>English Title:</source>
      <translation type="unfinished">English Title:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="88"/>
      <source>Path:</source>
      <translation>Шлях:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="102"/>
      <source>Serial:</source>
      <translation>Серійний номер:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="121"/>
      <source>Check Wiki</source>
      <translation type="unfinished">Check Wiki</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="130"/>
      <source>CRC:</source>
      <translation>CRC:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="144"/>
      <source>Type:</source>
      <translation>Тип:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="164"/>
      <source>PS2 Disc</source>
      <translation>Диск PS2</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="172"/>
      <source>PS1 Disc</source>
      <translation>Диск PS1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="180"/>
      <source>ELF (PS2 Executable)</source>
      <translation>ELF (виконавчий файл PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="191"/>
      <source>Region:</source>
      <translation>Регіон:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="207"/>
      <source>NTSC-B (Brazil)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-B (Бразилія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="212"/>
      <source>NTSC-C (China)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-C (Китай)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="217"/>
      <source>NTSC-HK (Hong Kong)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-HK (Гонконг)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="222"/>
      <source>NTSC-J (Japan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-J (Японія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="227"/>
      <source>NTSC-K (Korea)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-K (Корея)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="232"/>
      <source>NTSC-T (Taiwan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-T (Тайвань)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="237"/>
      <source>NTSC-U (US)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-U (США)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="242"/>
      <source>Other</source>
      <translation>Інший</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="247"/>
      <source>PAL-A (Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-A (Австралія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="252"/>
      <source>PAL-AF (South Africa)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AF (Південна Африка)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="257"/>
      <source>PAL-AU (Austria)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AU (Австрія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="262"/>
      <source>PAL-BE (Belgium)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-BE (Бельгія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="267"/>
      <source>PAL-E (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-E (Європа/Австралія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="272"/>
      <source>PAL-F (France)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-F (Франція)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="277"/>
      <source>PAL-FI (Finland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-FI (Фінляндія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="282"/>
      <source>PAL-G (Germany)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-G (Німеччина)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="287"/>
      <source>PAL-GR (Greece)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-GR (Греція)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="292"/>
      <source>PAL-I (Italy)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-I (Італія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="297"/>
      <source>PAL-IN (India)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-IN (Індія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="302"/>
      <source>PAL-M (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-M (Європа/Австралія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="307"/>
      <source>PAL-NL (Netherlands)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NL (Нідерланди)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="312"/>
      <source>PAL-NO (Norway)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NO (Норвегія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="317"/>
      <source>PAL-P (Portugal)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-P (Португалія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="322"/>
      <source>PAL-PL (Poland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-PL (Польща)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="327"/>
      <source>PAL-R (Russia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-R (Росія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="332"/>
      <source>PAL-S (Spain)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-S (Іспанія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="337"/>
      <source>PAL-SC (Scandinavia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SC (Скандинавія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="342"/>
      <source>PAL-SW (Sweden)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SW (Швеція)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="347"/>
      <source>PAL-SWI (Switzerland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SWI (Швейцарія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="352"/>
      <source>PAL-UK (United Kingdom)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-UK (Велика Британія)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="372"/>
      <source>Compatibility:</source>
      <translation>Сумісність:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="386"/>
      <source>Input Profile:</source>
      <translation>Профіль вводу:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="400"/>
      <source>Shared</source>
      <extracomment>Refers to the shared settings profile.</extracomment>
      <translation>Спільний</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="408"/>
      <source>Disc Path:</source>
      <translation>Шлях до диска:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="420"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="427"/>
      <source>Clear</source>
      <translation>Очистити</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="479"/>
      <source>Verify</source>
      <translation type="unfinished">Verify</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="522"/>
      <source>Search on Redump.org...</source>
      <translation type="unfinished">Search on Redump.org...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="77"/>
      <source>%0%1</source>
      <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
      <translation>%0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="85"/>
      <source> %0%1</source>
      <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
      <translation> %0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="174"/>
      <source>Select Disc Path</source>
      <translation>Обрати шлях до диска</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="187"/>
      <source>Game is not a CD/DVD.</source>
      <translation>Гра не є CD/DVD.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="194"/>
      <source>Track list unavailable while virtual machine is running.</source>
      <translation type="unfinished">Track list unavailable while virtual machine is running.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="219"/>
      <source>#</source>
      <translation>#</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
      <source>Mode</source>
      <translation>Режим</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="231"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
      <source>Sectors</source>
      <translation type="unfinished">Sectors</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
      <source>Size</source>
      <translation>Розмір</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
      <source>MD5</source>
      <translation>MD5</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
      <source>Status</source>
      <translation>Статус</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="243"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="256"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
      <source>%1</source>
      <translation>%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
      <source>&lt;not computed&gt;</source>
      <translation type="unfinished">&lt;not computed&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="275"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="275"/>
      <source>Cannot verify image while a game is running.</source>
      <translation type="unfinished">Cannot verify image while a game is running.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="305"/>
      <source>One or more tracks is missing.</source>
      <translation type="unfinished">One or more tracks is missing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="342"/>
      <source>Verified as %1 [%2] (Version %3).</source>
      <translation type="unfinished">Verified as %1 [%2] (Version %3).</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="349"/>
      <source>Verified as %1 [%2].</source>
      <translation type="unfinished">Verified as %1 [%2].</translation>
    </message>
  </context>
  <context>
    <name>GlobalVariableTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="855"/>
      <source>unknown function</source>
      <translation type="unfinished">unknown function</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
      <source>Renderer:</source>
      <translation>Графічний API:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
      <source>Adapter:</source>
      <translation>Адаптер:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
      <source>Display</source>
      <translation>Зображення</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
      <source>Fullscreen Mode:</source>
      <translation>Повноекранний режим:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
      <source>Aspect Ratio:</source>
      <translation>Співвідношення сторін:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
      <source>Fit to Window / Fullscreen</source>
      <translation>Підігнати до вікна / Повноекранний</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
      <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
      <translation>Авто стандартне (4:3 черезрядкова / 3:2 прогресивна)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
      <source>Standard (4:3)</source>
      <translation>Стандартне (4:3)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="140"/>
      <source>Widescreen (16:9)</source>
      <translation>Широкоекранне (16:9)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="109"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="145"/>
      <source>Native/Full (10:7)</source>
      <translation type="unfinished">Native/Full (10:7)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="117"/>
      <source>FMV Aspect Ratio Override:</source>
      <translation type="unfinished">FMV Aspect Ratio Override:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1105"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <source>Off (Default)</source>
      <translation>Вимкнено (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1131"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2182"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2243"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="23"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>Automatic (Default)</source>
      <translation>Автоматично (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Weave (спочатку верхнє поле, зубчастий)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Weave (спочатку нижнє поле, зубчастий)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
      <source>Bob (Top Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Bob (спочатку верхнє поле, повні кадри)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
      <source>Bob (Bottom Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Bob (спочатку нижнє поле, повні кадри)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
      <source>Blend (Top Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation>Blend (спочатку верхнє поле, об'єднати 2 поля)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
      <source>Blend (Bottom Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation>Blend (спочатку нижнє поле, об'єднати 2 поля)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="201"/>
      <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation>Adaptive (спочатку верхнє поле, подібний до Bob + Weave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="206"/>
      <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation>Adaptive (спочатку нижнє поле, подібний до Bob + Weave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="214"/>
      <source>Bilinear Filtering:</source>
      <translation>Білінійна фільтрація:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1597"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2201"/>
      <source>None</source>
      <translation>Вимкнена</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="227"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Bilinear (Smooth)</source>
      <extracomment>Smooth: Refers to the texture clarity.</extracomment>
      <translation>Білінійна (гладка)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="232"/>
      <source>Bilinear (Sharp)</source>
      <extracomment>Sharp: Refers to the texture clarity.</extracomment>
      <translation>Білінійна (різка)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="309"/>
      <source>Vertical Stretch:</source>
      <translation>Розтягування по вертикалі:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="294"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="316"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1381"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1576"/>
      <source>%</source>
      <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="329"/>
      <source>Crop:</source>
      <translation>Обрізка:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="338"/>
      <source>Left:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Зліва:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="345"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="396"/>
      <source>px</source>
      <translation>px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
      <source>Top:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Згори:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="372"/>
      <source>Right:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Справа:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="389"/>
      <source>Bottom:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Знизу:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="448"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <source>Screen Offsets</source>
      <translation>Зміщення екрана</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="455"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <source>Show Overscan</source>
      <translation>Показати оверскан</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="431"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
      <source>Anti-Blur</source>
      <translation>Антирозмивання</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="434"/>
      <source>Ctrl+S</source>
      <translation>Ctrl+S</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="441"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <source>Disable Interlace Offset</source>
      <translation>Вимкнути зміщення інтерлейсингу</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
      <source>Screenshot Size:</source>
      <translation>Розмір скриншоту:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <source>Screen Resolution</source>
      <translation>Роздільна здатність екрана</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
      <source>Internal Resolution</source>
      <translation>Внутрішня роздільна здатність</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
      <source>PNG</source>
      <translation>PNG</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="274"/>
      <source>JPEG</source>
      <translation>JPEG</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="287"/>
      <source>Quality:</source>
      <translation>Якість:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="465"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="644"/>
      <source>Rendering</source>
      <translation>Рендеринг</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="471"/>
      <source>Internal Resolution:</source>
      <translation>Внутрішня роздільна здатність:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1079"/>
      <source>Off</source>
      <translation>Вимкнено</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="481"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="650"/>
      <source>Texture Filtering:</source>
      <translation>Фільтрація текстур:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="670"/>
      <source>Nearest</source>
      <translation>Метод найближчого сусіда</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="675"/>
      <source>Bilinear (Forced)</source>
      <translation>Білінійна (примусова)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="499"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="680"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
      <source>Bilinear (PS2)</source>
      <translation>Білінійна (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="504"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="685"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation>Білінійна (примусова, без спрайтів)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="512"/>
      <source>Trilinear Filtering:</source>
      <translation>Трилінійна фільтрація:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
      <source>Off (None)</source>
      <translation>Вимкнена (нічого)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="530"/>
      <source>Trilinear (PS2)</source>
      <translation>Трилінійна (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="535"/>
      <source>Trilinear (Forced)</source>
      <translation>Трилінійна (примусова)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
      <source>Anisotropic Filtering:</source>
      <translation>Анізотропна фільтрація:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="553"/>
      <source>Dithering:</source>
      <translation>Дитеринг:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="566"/>
      <source>Scaled</source>
      <translation>З масштабуванням</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="571"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <source>Unscaled (Default)</source>
      <translation>Без масштабування (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="584"/>
      <source>Blending Accuracy:</source>
      <translation>Точність блендінгу:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
      <source>Minimum</source>
      <translation>Мінімальна</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
      <source>Basic (Recommended)</source>
      <translation>Базова (рекомендується)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="602"/>
      <source>Medium</source>
      <translation>Середня</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="607"/>
      <source>High</source>
      <translation>Висока</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="612"/>
      <source>Full (Slow)</source>
      <translation>Повна (повільно)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="617"/>
      <source>Maximum (Very Slow)</source>
      <translation>Максимальна (дуже повільно)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2219"/>
      <source>Texture Preloading:</source>
      <translation>Передзавантаження текстур:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2206"/>
      <source>Partial</source>
      <translation>Часткове</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2211"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>Full (Hash Cache)</source>
      <translation>Повне (кешування хешу)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="693"/>
      <source>Software Rendering Threads:</source>
      <translation type="unfinished">Software Rendering Threads:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="931"/>
      <source>Skip Draw Range:</source>
      <translation type="unfinished">Skip Draw Range:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="958"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="636"/>
      <source>Disable Depth Conversion</source>
      <translation type="unfinished">Disable Depth Conversion</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="993"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <source>GPU Palette Conversion</source>
      <translation>Конвертація палітри на ГП</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="627"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation>Ручні фікси апаратного рендереру</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2165"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="598"/>
      <source>Spin GPU During Readbacks</source>
      <translation>Пробуджувати ГП під час зворотних зчитувань</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2158"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <source>Spin CPU During Readbacks</source>
      <translation>Пробуджувати ЦП під час зворотних зчитувань</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="700"/>
      <source> threads</source>
      <translation> потоки</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="634"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="709"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <source>Mipmapping</source>
      <translation>Міпмаппінг</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="716"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <source>Auto Flush</source>
      <translation>Автозмив</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="726"/>
      <source>Hardware Fixes</source>
      <translation>Апаратні фікси</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2248"/>
      <source>Force Disabled</source>
      <translation>Примусово вимкнена</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2253"/>
      <source>Force Enabled</source>
      <translation>Примусово увімкнена</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="732"/>
      <source>CPU Sprite Render Size:</source>
      <translation>Розмір рендеру спрайтів на ЦП:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="742"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="828"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="835"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
      <source>0 (Disabled)</source>
      <extracomment>0 (Disabled)</extracomment>
      <translation>0 (вимкнено)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="747"/>
      <source>1 (64 Max Width)</source>
      <translation>1 (максимальна ширина 64)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="752"/>
      <source>2 (128 Max Width)</source>
      <translation>2 (максимальна ширина 128)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="757"/>
      <source>3 (192 Max Width)</source>
      <translation>3 (максимальна ширина 192)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="762"/>
      <source>4 (256 Max Width)</source>
      <translation>4 (максимальна ширина 256)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="767"/>
      <source>5 (320 Max Width)</source>
      <translation>5 (максимальна ширина 320)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="772"/>
      <source>6 (384 Max Width)</source>
      <translation>6 (максимальна ширина 384)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="777"/>
      <source>7 (448 Max Width)</source>
      <translation>7 (максимальна ширина 448)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="782"/>
      <source>8 (512 Max Width)</source>
      <translation>8 (максимальна ширина 512)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="787"/>
      <source>9 (576 Max Width)</source>
      <translation>9 (максимальна ширина 576)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="792"/>
      <source>10 (640 Max Width)</source>
      <translation>10 (максимальна ширина 640)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="972"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <source>Disable Safe Features</source>
      <translation>Вимкнути безпечні функції</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="986"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <source>Preload Frame Data</source>
      <translation>Передзавантаження дані кадру</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <source>Texture Inside RT</source>
      <translation>Текстура всередині RT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="840"/>
      <source>1 (Normal)</source>
      <translation>1 (нормальний)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="845"/>
      <source>2 (Aggressive)</source>
      <translation>2 (агресивний)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="821"/>
      <source>Software CLUT Render:</source>
      <translation>Програмний рендеринг CLUT:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="853"/>
      <source>GPU Target CLUT:</source>
      <extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things.  GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
      <translation>GPU Target CLUT:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="861"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="887"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="913"/>
      <source>Disabled (Default)</source>
      <translation>Вимкнено (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="866"/>
      <source>Enabled (Exact Match)</source>
      <translation>Увімкнено (точна відповідність)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="871"/>
      <source>Enabled (Check Inside Target)</source>
      <translation>Увімкнено (перевірити всередині таргету)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1024"/>
      <source>Upscaling Fixes</source>
      <translation>Фікси апскейлу</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1030"/>
      <source>Half Pixel Offset:</source>
      <translation>Напівпіксельне зміщення:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1043"/>
      <source>Normal (Vertex)</source>
      <translation>Нормальне (вершина)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1048"/>
      <source>Special (Texture)</source>
      <translation>Спеціальне (текстура)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1053"/>
      <source>Special (Texture - Aggressive)</source>
      <translation>Спеціальне (текстура - агресивно)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1097"/>
      <source>Round Sprite:</source>
      <translation>Округлювач спрайтів:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1110"/>
      <source>Half</source>
      <translation>Половинний</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1115"/>
      <source>Full</source>
      <translation>Повний</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1149"/>
      <source>Texture Offsets:</source>
      <translation>Зміщення текстур:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1158"/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1172"/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1204"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Merge Sprite</source>
      <translation>Об'єднувач спрайтів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1190"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <source>Align Sprite</source>
      <translation>Вирівнювач спрайтів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="153"/>
      <source>Deinterlacing:</source>
      <translation>Деінтерлейсинг:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="166"/>
      <source>No Deinterlacing</source>
      <translation type="unfinished">No Deinterlacing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="250"/>
      <source>Window Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Window Resolution (Aspect Corrected)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="255"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Internal Resolution (Aspect Corrected)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="260"/>
      <source>Internal Resolution (No Aspect Correction)</source>
      <translation type="unfinished">Internal Resolution (No Aspect Correction)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="279"/>
      <source>WebP</source>
      <translation>WebP</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="576"/>
      <source>Force 32bit</source>
      <translation type="unfinished">Force 32bit</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="801"/>
      <source>Sprites Only</source>
      <translation>Лише спрайти</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="806"/>
      <source>Sprites/Triangles</source>
      <translation>Спрайти/трикутники</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="811"/>
      <source>Blended Sprites/Triangles</source>
      <translation>Накладені спрайти/трикутники</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="879"/>
      <source>Auto Flush:</source>
      <translation>Автозмив:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="892"/>
      <source>Enabled (Sprites Only)</source>
      <translation>Увімкнено (лише спрайти)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="897"/>
      <source>Enabled (All Primitives)</source>
      <translation>Увімкнено (всі примітиви)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="905"/>
      <source>Texture Inside RT:</source>
      <translation>Текстура всередині RT:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="918"/>
      <source>Inside Target</source>
      <translation>Всередині таргету</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="923"/>
      <source>Merge Targets</source>
      <translation>Об'єднувач таргетів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="965"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <source>Disable Partial Source Invalidation</source>
      <translation>Вимкнути перевірку часткових недійсностей</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="979"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <source>Read Targets When Closing</source>
      <translation>Зчитувати таргети при закритті</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1007"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <source>Estimate Texture Region</source>
      <translation>Відрахувати область текстур</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1014"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <source>Disable Render Fixes</source>
      <translation>Вимкнути фікси рендеру</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1197"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Малювання палітрових текстур без масштабування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1123"/>
      <source>Bilinear Dirty Upscale:</source>
      <translation>«Брудний» білінійний апскейл:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1136"/>
      <source>Force Bilinear</source>
      <translation>Примусово білінійна</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1141"/>
      <source>Force Nearest</source>
      <translation>Примусово увімкнути метод ближнього сусіда</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1221"/>
      <source>Texture Replacement</source>
      <translation>Заміна текстур</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1278"/>
      <source>Search Directory</source>
      <translation>Директорія пошуку</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1287"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2026"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1294"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2033"/>
      <source>Open...</source>
      <translation>Відкрити...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1301"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2040"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1308"/>
      <source>PCSX2 will dump and load texture replacements from this directory.</source>
      <translation>PCSX2 буде дампити та завантажувати заміни текстур з цієї директорії.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1227"/>
      <source>Options</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1254"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Dump Textures</source>
      <translation>Дампити текстури</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1261"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <source>Dump Mipmaps</source>
      <translation>Дампити міпмапи</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1268"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <source>Dump FMV Textures</source>
      <translation>Дампити FMV текстури</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1247"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Load Textures</source>
      <translation>Завантажувати текстури</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="417"/>
      <source>Apply Widescreen Patches</source>
      <translation type="unfinished">Apply Widescreen Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
      <source>Apply No-Interlacing Patches</source>
      <translation type="unfinished">Apply No-Interlacing Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1058"/>
      <source>Align to Native</source>
      <translation type="unfinished">Align to Native</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1063"/>
      <source>Align to Native - with Texture Offset</source>
      <translation type="unfinished">Align to Native - with Texture Offset</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1071"/>
      <source>Native Scaling</source>
      <translation type="unfinished">Native Scaling</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1084"/>
      <source>Normal</source>
      <translation type="unfinished">Normal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1089"/>
      <source>Aggressive</source>
      <translation>Агресивний</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1211"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1233"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <source>Precache Textures</source>
      <translation>Прекешувати текстури</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1332"/>
      <source>Post-Processing</source>
      <translation>Постобробка</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1338"/>
      <source>Sharpening/Anti-Aliasing</source>
      <translation>Різкість/згладжування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1344"/>
      <source>Contrast Adaptive Sharpening:</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Контрастно-адаптивна різкість (CAS):</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1354"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1422"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>None (Default)</source>
      <translation>Ніяка (за замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1359"/>
      <source>Sharpen Only (Internal Resolution)</source>
      <translation>Тільки різкість (внутрішня роздільна здатність)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1364"/>
      <source>Sharpen and Resize (Display Resolution)</source>
      <translation>Різкість і змінити розмір (роздільна здатність екрану)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1374"/>
      <source>Sharpness:</source>
      <translation>Різкість:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1398"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1408"/>
      <source>Filters</source>
      <translation>Фільтри</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1414"/>
      <source>TV Shader:</source>
      <translation>TV шейдер:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1427"/>
      <source>Scanline Filter</source>
      <translation>Scanline фільтр</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1432"/>
      <source>Diagonal Filter</source>
      <translation>Diagonal фільтр</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1437"/>
      <source>Triangular Filter</source>
      <translation>Triangular фільтр</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1442"/>
      <source>Wave Filter</source>
      <translation>Wave фільтр</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1447"/>
      <source>Lottes CRT</source>
      <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
      <translation>Lottes CRT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1452"/>
      <source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
      <translation>4xRGSS зниження дискретизації (4x Rotated Grid SuperSampling)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1457"/>
      <source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
      <translation>Зменшення дискретизації NxAGSS (Nx Automatic Grid SuperSampling)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1465"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <source>Shade Boost</source>
      <translation>Посилення відтінку</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1487"/>
      <source>Brightness:</source>
      <translation>Яскравість:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1504"/>
      <source>Contrast:</source>
      <translation>Контраст:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>Saturation</source>
      <translation>Насиченість:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1557"/>
      <source>OSD</source>
      <translation>OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1563"/>
      <source>On-Screen Display</source>
      <translation>Інформація на екрані (OSD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1569"/>
      <source>OSD Scale:</source>
      <translation>Масштаб OSD:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1664"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
      <source>Show Indicators</source>
      <translation>Показувати показники</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1727"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <source>Show Resolution</source>
      <translation>Показувати роздільну здатність</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1685"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="784"/>
      <source>Show Inputs</source>
      <translation>Показувати введення</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1699"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Show GPU Usage</source>
      <translation>Показувати використання ГП</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1713"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <source>Show Settings</source>
      <translation>Показувати налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1671"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
      <source>Show FPS</source>
      <translation>Показувати FPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2144"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="862"/>
      <source>Disable Mailbox Presentation</source>
      <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
      <translation type="unfinished">Disable Mailbox Presentation</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2137"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="866"/>
      <source>Extended Upscaling Multipliers</source>
      <translation type="unfinished">Extended Upscaling Multipliers</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2270"/>
      <source>Disable Shader Cache</source>
      <translation>Вимкнути кеш шейдерів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2277"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Вимкнути розширення вершинних шейдерів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1734"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
      <source>Show Statistics</source>
      <translation>Показувати статистику</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1240"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <source>Asynchronous Texture Loading</source>
      <translation type="unfinished">Asynchronous Texture Loading</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1521"/>
      <source>Saturation:</source>
      <translation type="unfinished">Saturation:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1706"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <source>Show CPU Usage</source>
      <translation>Показувати використання ЦП</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1748"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
      <source>Warn About Unsafe Settings</source>
      <translation>Попереджати про небезпечні налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1774"/>
      <source>Recording</source>
      <translation>Запис</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2015"/>
      <source>Video Dumping Directory</source>
      <translation>Директорія для збереження відео</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1783"/>
      <source>Capture Setup</source>
      <translation>Налаштування запису</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1589"/>
      <source>OSD Messages Position:</source>
      <translation type="unfinished">OSD Messages Position:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1602"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>Left (Default)</source>
      <translation type="unfinished">Left (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1615"/>
      <source>OSD Performance Position:</source>
      <translation type="unfinished">OSD Performance Position:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1633"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
      <source>Right (Default)</source>
      <translation type="unfinished">Right (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1720"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="787"/>
      <source>Show Frame Times</source>
      <translation type="unfinished">Show Frame Times</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1741"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <source>Show PCSX2 Version</source>
      <translation type="unfinished">Show PCSX2 Version</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1692"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <source>Show Hardware Info</source>
      <translation type="unfinished">Show Hardware Info</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1657"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="796"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1650"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>Show Video Capture Status</source>
      <translation type="unfinished">Show Video Capture Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1678"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <source>Show VPS</source>
      <translation type="unfinished">Show VPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1780"/>
      <source>capture</source>
      <translation type="unfinished">capture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1789"/>
      <source>Container:</source>
      <translation>Контейнер:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1822"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1890"/>
      <source>Codec:</source>
      <translation>Кодек:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1855"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1990"/>
      <source>Extra Arguments</source>
      <translation>Додаткові аргументи</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1868"/>
      <source>Capture Audio</source>
      <translation>Записувати звук</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1900"/>
      <source>Format:</source>
      <translation type="unfinished">Format:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1933"/>
      <source>Resolution:</source>
      <translation>Роздільність:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1958"/>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1981"/>
      <source>Auto</source>
      <translation>Авто</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2003"/>
      <source>Capture Video</source>
      <translation>Записувати відео</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2066"/>
      <source>Advanced</source>
      <extracomment>Advanced here refers to the advanced graphics options.</extracomment>
      <translation>Розширені</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2072"/>
      <source>Advanced Options</source>
      <translation>Розширені налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2078"/>
      <source>Hardware Download Mode:</source>
      <translation>Режим апаратного завантаження:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2086"/>
      <source>Accurate (Recommended)</source>
      <translation>Точний (Рекомендовано)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2091"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation>Вимкнути зворотні зчитування (Синхронізувати потік GS)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2096"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation>Несинхронізований (Не детерміністичний)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2101"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation>Вимкнутий (Ігнорувати передачі)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2109"/>
      <source>GS Dump Compression:</source>
      <translation>Компресія дампу GS: </translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2117"/>
      <source>Uncompressed</source>
      <translation>Без компресії</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2122"/>
      <source>LZMA (xz)</source>
      <translation>LZMA (xz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2127"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2151"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="852"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation>Використовувати Blit Swap Chain</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1832"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1910"/>
      <source>Bitrate:</source>
      <translation>Бітрейт:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1839"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1917"/>
      <source> kbps</source>
      <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
      <translation> кбіт/с</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2174"/>
      <source>Allow Exclusive Fullscreen:</source>
      <translation>Дозволити ексклюзивний повний екран:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2187"/>
      <source>Disallowed</source>
      <translation>Заборонити</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2192"/>
      <source>Allowed</source>
      <translation>Дозволити</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2229"/>
      <source>Debugging Options</source>
      <translation>Параметри налагодження</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2235"/>
      <source>Override Texture Barriers:</source>
      <translation>Змістити бар'єри текстур:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2284"/>
      <source>Use Debug Device</source>
      <translation>Використовувати пристрій для налагоджування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1643"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <source>Show Speed Percentages</source>
      <translation>Показувати відсотки швидкості</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2263"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Вимкнути доступ до буфера кадрів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="26"/>
      <source>Direct3D 11</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
      <source>Direct3D 12</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 12</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="32"/>
      <source>OpenGL</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
      <source>Vulkan</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="40"/>
      <source>Metal</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="43"/>
      <source>Software</source>
      <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
      <translation>Програмний</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
      <source>Null</source>
      <extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
      <translation>Пусто</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>2x</source>
      <translation>2x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>4x</source>
      <translation>4x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>8x</source>
      <translation>8x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>16x</source>
      <translation>16x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="287"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1185"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1219"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1298"/>
      <source>Use Global Setting [%1]</source>
      <translation>Застосувати глобальне значення [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="598"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="636"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="784"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="787"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="825"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="838"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="852"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="862"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="866"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="869"/>
      <source>Unchecked</source>
      <translation>Без позначки</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <source>Enable Widescreen Patches</source>
      <translation type="unfinished">Enable Widescreen Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="471"/>
      <source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
      <translation type="unfinished">Automatically loads and applies widescreen patches on game start. Can cause issues.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Enable No-Interlacing Patches</source>
      <translation type="unfinished">Enable No-Interlacing Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
      <source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
      <translation type="unfinished">Automatically loads and applies no-interlacing patches on game start. Can cause issues.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="477"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation>Вимикає зміщення інтерлейсингу, що може зменшити розмиття в деяких ситуаціях.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Bilinear Filtering</source>
      <translation>Білінійна фільтрація</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
      <source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
      <translation>Вмикає білінійний фільтр. Згладжує загальну картинку, яка відображається на екрані. Виправляє позиціювання між пікселями.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
      <extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
      <translation>Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. Корисно для деяких ігор, таких як WipEout Fusion з її ефектом скріншейку, але це може зробити зображення розмитим.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <source>FMV Aspect Ratio Override</source>
      <translation type="unfinished">FMV Aspect Ratio Override</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</source>
      <translation type="unfinished">Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
      <translation>Контролює рівень точності емуляції модуля блендінгу (накладання) GS.&lt;br&gt; Чим вище значення, тим точніше блендінг емулюється у шейдері, тим вище буде погіршення швидкості емуляції.&lt;br&gt; Зауважте, що можливість блендінгу в Direct3D обмежений, на відміну від OpenGL/Vulkan.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
      <source>Software Rendering Threads</source>
      <translation type="unfinished">Software Rendering Threads</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <source>CPU Sprite Render Size</source>
      <translation type="unfinished">CPU Sprite Render Size</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
      <source>Software CLUT Render</source>
      <translation>Програмний рендеринг CLUT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation type="unfinished">Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Ця опція вимикає специфічні фікси рендеру для певної гри.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
      <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
      <translation>За замовчуванням, кеш текстур перевіряє часткові недійсності. На жаль це дуже дорого вичислювати на процесорі. Цей хак заміняє перевірку хешу повним видаленням текстури для зменшення навантаження на процесор. Допомагає в емуляції ігор на двигуні студії Snowblind.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1000"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
      <source>Framebuffer Conversion</source>
      <translation>Конвертація буфера кадрів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
      <translation>Конвертує 4-бітний і 8-бітний буфер кадрів на ЦП замість ГП. Допомагає з іграми Harry Potter і Stuntman. Це сильно впливає на продуктивність.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <source>Disabled</source>
      <translation>Вимкнено</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
      <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
      <translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
      <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
      <translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
      <source>90%</source>
      <translation type="unfinished">90%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
      <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</source>
      <translation type="unfinished">Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
      <translation type="unfinished">Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
      <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
      <translation type="unfinished">Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
      <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
      <translation type="unfinished">Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
      <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</source>
      <translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
      <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
      <translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <source>Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
      <translation type="unfinished">Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
      <translation>Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. Може запобігти втраті візуальних ефектів при збереженні стану або перемиканні рендерерами, але також може зіпсувати графіку.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="668"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind).</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
      <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
      <translation>Виправляє проблеми з апскейлом (вертикальними лініями) в іграх від Namco, наприклад Ace Combat, Tekken, Soul Calibur, тощо.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation type="unfinished">Includes mipmaps when dumping textures.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation type="unfinished">Allows texture dumping when FMVs are active. You should not enable this.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
      <translation>Масштабує розмір OSD з 50% до 500%.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>OSD Messages Position</source>
      <translation type="unfinished">OSD Messages Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
      <source>OSD Statistics Position</source>
      <translation type="unfinished">OSD Statistics Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
      <source>Shows a variety of on-screen performance data points as selected by the user.</source>
      <translation type="unfinished">Shows a variety of on-screen performance data points as selected by the user.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
      <source>Shows the vsync rate of the emulator in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the vsync rate of the emulator in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="779"/>
      <source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
      <translation>Показує індикатори значків OSD для станів емуляції, як Пауза, Турбо, Перемотка вперед, та Сповільнення.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="782"/>
      <source>Displays various settings and the current values of those settings, useful for debugging.</source>
      <translation>Показує різні параметри та поточні значення цих налаштувань, корисно для налагодження.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
      <source>Displays a graph showing the average frametimes.</source>
      <translation>Відображає графік, який показує середню тривалість кадрів.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="800"/>
      <source>Shows the current system hardware information on the OSD.</source>
      <translation type="unfinished">Shows the current system hardware information on the OSD.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="808"/>
      <source>Video Codec</source>
      <translation type="unfinished">Video Codec</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="808"/>
      <source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="812"/>
      <source>Video Format</source>
      <translation type="unfinished">Video Format</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="812"/>
      <source>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Video Bitrate</source>
      <translation type="unfinished">Video Bitrate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>6000 kbps</source>
      <translation type="unfinished">6000 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
      <translation type="unfinished">Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <source>Automatic Resolution</source>
      <translation type="unfinished">Automatic Resolution</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <source>When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</source>
      <translation type="unfinished">When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="825"/>
      <source>Enable Extra Video Arguments</source>
      <translation type="unfinished">Enable Extra Video Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="825"/>
      <source>Allows you to pass arguments to the selected video codec.</source>
      <translation type="unfinished">Allows you to pass arguments to the selected video codec.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
      <source>Extra Video Arguments</source>
      <translation type="unfinished">Extra Video Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <source>Audio Codec</source>
      <translation type="unfinished">Audio Codec</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Audio Bitrate</source>
      <translation type="unfinished">Audio Bitrate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="838"/>
      <source>Enable Extra Audio Arguments</source>
      <translation type="unfinished">Enable Extra Audio Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="838"/>
      <source>Allows you to pass arguments to the selected audio codec.</source>
      <translation type="unfinished">Allows you to pass arguments to the selected audio codec.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Extra Audio Arguments</source>
      <translation type="unfinished">Extra Audio Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Дозволити ексклюзивний повний екран</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="859"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
      <translation>Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.&lt;br&gt;Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1185"/>
      <source>(Default)</source>
      <translation type="unfinished">(Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1247"/>
      <source>2x Native (~720px/HD)</source>
      <translation type="unfinished">2x Native (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1248"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation type="unfinished">3x Native (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1249"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation type="unfinished">4x Native (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1250"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation type="unfinished">5x Native (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1251"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation type="unfinished">6x Native (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1252"/>
      <source>7x Native (~2520px)</source>
      <translation type="unfinished">7x Native (~2520px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1253"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation type="unfinished">8x Native (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1254"/>
      <source>9x Native (~3240px)</source>
      <translation type="unfinished">9x Native (~3240px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1255"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation type="unfinished">10x Native (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1256"/>
      <source>11x Native (~3960px)</source>
      <translation type="unfinished">11x Native (~3960px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1257"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation type="unfinished">12x Native (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1258"/>
      <source>13x Native (~4680px)</source>
      <translation type="unfinished">13x Native (~4680px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
      <source>14x Native (~5040px)</source>
      <translation type="unfinished">14x Native (~5040px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1260"/>
      <source>15x Native (~5400px)</source>
      <translation type="unfinished">15x Native (~5400px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1261"/>
      <source>16x Native (~5760px)</source>
      <translation type="unfinished">16x Native (~5760px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1262"/>
      <source>17x Native (~6120px)</source>
      <translation type="unfinished">17x Native (~6120px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1263"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation type="unfinished">18x Native (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1264"/>
      <source>19x Native (~6840px)</source>
      <translation type="unfinished">19x Native (~6840px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1265"/>
      <source>20x Native (~7200px)</source>
      <translation type="unfinished">20x Native (~7200px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1266"/>
      <source>21x Native (~7560px)</source>
      <translation type="unfinished">21x Native (~7560px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1267"/>
      <source>22x Native (~7920px)</source>
      <translation type="unfinished">22x Native (~7920px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1268"/>
      <source>23x Native (~8280px)</source>
      <translation type="unfinished">23x Native (~8280px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1269"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation type="unfinished">24x Native (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1270"/>
      <source>25x Native (~9000px)</source>
      <translation type="unfinished">25x Native (~9000px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1291"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1297"/>
      <source>%1x Native</source>
      <translation type="unfinished">%1x Native</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="796"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
      <source>Integer Scaling</source>
      <translation>Цілочисельний скейлінг</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Aspect Ratio</source>
      <translation>Співвідношення сторін</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Auto Standard (4:3/3:2 Progressive)</source>
      <translation>Авто стандартне (4:3/3:2 прогресивне)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <source>Deinterlacing</source>
      <translation>Деінтерлейсинг</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <source>Screenshot Size</source>
      <translation>Розмір скриншоту</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
      <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
      <translation>Визначає роздільну здатність, за якою будуть зберігатися скриншоти. Внутрішні роздільні здатності зберігають більше деталей ціною більшого розміру файлу.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
      <source>Screenshot Format</source>
      <translation>Формат скриншоту</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
      <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
      <translation>Обирає формат який буде використовуватися для збереження скриншотів. JPEG створює менші файли, але втрачає деталі.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
      <source>Screenshot Quality</source>
      <translation>Якість скриншоту</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>50%</source>
      <translation>50%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <source>Vertical Stretch</source>
      <translation>Вертикальне розтягування</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
      <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
      <translation>Розтягує (&amp;lt; 100%) і здавлює (&amp;gt; 100%) дисплей по вертикалі.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="524"/>
      <source>Fullscreen Mode</source>
      <translation>Повноекранний режим</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="524"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1213"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1219"/>
      <source>Borderless Fullscreen</source>
      <translation>Режим без рамки</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
      <source>Chooses the fullscreen resolution and frequency.</source>
      <translation>Вибір повноекранної роздільної здатності та частоти.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1628"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
      <source>Left</source>
      <translation>Зліва</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>0px</source>
      <translation>0пкс</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
      <source>Changes the number of pixels cropped from the left side of the display.</source>
      <translation>Змінює кількість пікселів, обрізаних з лівої частини екрану.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <source>Top</source>
      <translation>Згори</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <source>Changes the number of pixels cropped from the top of the display.</source>
      <translation>Змінює кількість пікселів, обрізаних з верхньої частини екрану.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1607"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Right</source>
      <translation>Справа</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Changes the number of pixels cropped from the right side of the display.</source>
      <translation>Змінює кількість пікселів, обрізаних з правої частини екрану.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>Bottom</source>
      <translation>Знизу</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>Changes the number of pixels cropped from the bottom of the display.</source>
      <translation>Змінює кількість пікселів, обрізаних з нижньої частини екрану.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1246"/>
      <source>Native (PS2) (Default)</source>
      <translation>Рідна (PS2) (За замовчуванням)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="544"/>
      <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
      <translation>Керує роздільною здатністю, за якою ігри рендеряться. Високі роздільні здатності можуть вплинути на швидкодію на старших або слабших ГП.&lt;br&gt;Нерідна роздільна здатність може викликати незначні графічні помилки в деяких іграх.&lt;br&gt;Роздільна здатність FMV залишиться без змін, так як відео файли попередньо зрендерені.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
      <source>Texture Filtering</source>
      <translation>Фільтрація текстур</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <source>Trilinear Filtering</source>
      <translation>Трилінійна фільтрація</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
      <source>Anisotropic Filtering</source>
      <translation>Анізотропна фільтрація</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
      <source>Reduces texture aliasing at extreme viewing angles.</source>
      <translation>Знижує аліасинг текстур при перегляді під екстремальними кутами.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <source>Dithering</source>
      <translation>Дитеринг</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
      <source>Blending Accuracy</source>
      <translation>Точність блендінгу</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>Texture Preloading</source>
      <translation>Передзавантаження текстур</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
      <source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
      <translation>Завантажує цілі текстури відразу замість маленьких частин, по можливості уникаючи надлишкові завантаження. Сприяє швидкодії у більшості ігор, але може сповільнити у невеликій частині ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>Конвертацією текстур кольорових мап займається ГП замість ЦП, коли увімкнено. Це компроміс між ГП та ЦП.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
      <translation>Увімкнення цієї опції дає вам можливість змінювати фікси рендереру та апскейлу для ваших ігор. Однак, ЯКЩО ви УВІМКНУЛИ це, ви ВІДКЛЮЧИТЕ АВТОМАТИЧНІ НАЛАШТУВАННЯ і ви можете знову увімкнути автоматичні налаштування, знявши прапорець з цієї опції.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
      <source>2 threads</source>
      <translation>2 потоки</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
      <source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
      <translation>Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. Виправляє ефекти постобробки, такі як тіні в серії ігор Jak та освітлення в GTA:SA.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <source>Enables mipmapping, which some games require to render correctly.</source>
      <translation>Вмикає міпмаппінг, який потрібен деяким іграм для коректного зображення.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
      <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
      <translation type="unfinished">The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
      <translation type="unfinished">Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
      <source>GPU Target CLUT</source>
      <translation type="unfinished">GPU Target CLUT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
      <source>Skipdraw Range Start</source>
      <translation>Початок діапазону Skipdraw</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="627"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
      <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
      <translation>Повністю пропускає малювання поверхонь, починаючи з поверхні, вказаному в лівому полі та закінчуючи поверхнею вказаною у полі справа.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
      <source>Skipdraw Range End</source>
      <translation>Кінець діапазону Skipdraw</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
      <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
      <translation>Ця опція вимикає кілька безпечних функцій. Вимикає рендеринг точних немасштабних точок та ліній, що може допомогти з іграми Xenosaga. Вимикає точне очищення пам'яті GS зроблене на процесорі, і лишає цю роботу графічному процесору, що може допомогти з іграми Kingdom Hearts.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <source>Half Pixel Offset</source>
      <translation>Напівпіксельне зміщення</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
      <source>Might fix some misaligned fog, bloom, or blend effect.</source>
      <translation>Може виправити туман, блиск та ефекти змішування, які були неправильно вирівняні.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <source>Round Sprite</source>
      <translation>Округлювач спрайтів</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
      <translation>Виправляє вибірку текстур 2D-спрайтів під час масштабування. Виправляє лінії в спрайтах ігор, таких як Ar tonelico, під час масштабування. Параметр Half призначений для плоских спрайтів, Full — для всіх спрайтів.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <source>Texture Offsets X</source>
      <translation>Зміщення текстур на осі X</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
      <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
      <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
      <translation>Зміщення для координат SV/UV текстур. Виправляє деякі дивні проблеми з текстури, а також може виправити деякі вирівнювання постобробки.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
      <source>Texture Offsets Y</source>
      <translation>Зміщення текстур на осі Y</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
      <translation>Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <source>Bilinear Upscale</source>
      <translation>Білінійний апскейл</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
      <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
      <translation>Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. Це зменшує різноманітні лінії, які з'являються через апскейл.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Force palette texture draws to render at native resolution.</source>
      <translation type="unfinished">Force palette texture draws to render at native resolution.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <source>Contrast Adaptive Sharpening</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Контрастно-адаптивна різкість (CAS)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Sharpness</source>
      <translation>Різкість</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
      <translation>Дозволяє регулювати насиченість, контраст і яскравість. Стандартним значенням для яскравості, насиченості та контрастності є 50.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
      <translation>Застосовує алгоритм згладжування FXAA, для покращення візуальної якості ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <source>Brightness</source>
      <translation>Яскравість</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>50</source>
      <translation>50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Contrast</source>
      <translation>Контраст</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>TV Shader</source>
      <translation>TV шейдер</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation>Застосовує шейдер, який відтворює візуальні ефекти різних телевізорів.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>OSD Scale</source>
      <translation>Масштаб OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="753"/>
      <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation>Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
      <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
      <translation>Показує внутрішню частоту кадрів гри у правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="766"/>
      <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
      <translation>Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
      <source>Shows the resolution of the game in the top-right corner of the display.</source>
      <translation>Показує роздільну здатність гри у правому верхньому куті екрану.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <source>Shows host&apos;s CPU utilization.</source>
      <translation>Показує навантаження ЦП.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Shows host&apos;s GPU utilization.</source>
      <translation>Показує навантаження ГП.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Shows counters for internal graphical utilization, useful for debugging.</source>
      <translation>Показує лічильники внутрішнього графічного навантаження, корисно для налагодження.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="791"/>
      <source>Shows the current PCSX2 version on the top-right corner of the display.</source>
      <translation type="unfinished">Shows the current PCSX2 version on the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="794"/>
      <source>Shows the currently active video capture status.</source>
      <translation type="unfinished">Shows the currently active video capture status.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>Shows the currently active input recording status.</source>
      <translation type="unfinished">Shows the currently active input recording status.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Показує попередження, коли увімкнені налаштування, які можуть ламати ігри.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Leave It Blank</source>
      <translation>Залишити порожнім</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="828"/>
      <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
      <translation type="unfinished">Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Sets the audio bitrate to be used.</source>
      <translation type="unfinished">Sets the audio bitrate to be used.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>160 kbps</source>
      <translation type="unfinished">160 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="841"/>
      <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
      <translation type="unfinished">Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
      <source>GS Dump Compression</source>
      <translation>Компресія дампу GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="849"/>
      <source>Change the compression algorithm used when creating a GS dump.</source>
      <translation>Змінити алгоритм компресії, який використовується при створенні дампу GS.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="854"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
      <translation>Використовує презентаційну модель Blit замість перевертання під час використання Федерера Direct3D 11. Зазвичай це призводить до зниження продуктивності, але може знадобитися для деяких потокових програм або для зняття обмеження частоти кадрів у деяких системах.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="867"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU capability.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="869"/>
      <source>Enable Debug Device</source>
      <translation type="unfinished">Enable Debug Device</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="870"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation type="unfinished">Enables API-level validation of graphics commands.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="872"/>
      <source>GS Download Mode</source>
      <translation>Режим завантаження GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="872"/>
      <source>Accurate</source>
      <translation>Точний</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="873"/>
      <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
      <translation>Пропускає синхронізацію з потоком GS і графічним процесором хоста для завантажень GS. Може призвести до значного збільшення швидкості на повільніших системах ціною багатьох несправних графічних ефектів. Якщо ігри зламані, і у вас увімкнено цей параметр, спочатку вимкніть його.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="808"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="812"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1003"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1017"/>
      <source>Default</source>
      <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
      <translation>За замовчуванням</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="863"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1034"/>
      <source>Default</source>
      <extracomment>This string refers to a default pixel format</extracomment>
      <translation type="unfinished">Default</translation>
    </message>
  </context>
  <context>
    <name>Hotkeys</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1095"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1103"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1123"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1139"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1145"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1151"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1157"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1162"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1175"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1188"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1216"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1228"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1242"/>
      <source>Graphics</source>
      <translation>Графіка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1096"/>
      <source>Save Screenshot</source>
      <translation>Зберегти скриншот</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1103"/>
      <source>Toggle Video Capture</source>
      <translation>Перемкнути відеозапис</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1123"/>
      <source>Save Single Frame GS Dump</source>
      <translation>Зберегти GS дамп з одним кадром</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
      <source>Save Multi Frame GS Dump</source>
      <translation>Зберегти GS дамп з декількома кадрами</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1140"/>
      <source>Toggle Software Rendering</source>
      <translation>Перемкнути програмний рендеринг</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1146"/>
      <source>Increase Upscale Multiplier</source>
      <translation>Збільшити множник апскейлу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1152"/>
      <source>Decrease Upscale Multiplier</source>
      <translation>Зменшити множник апскейлу</translation>
    </message>
    <message>
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      <location filename="../../pcsx2/Hotkeys.cpp" line="120"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="125"/>
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Клацніть лівою кнопкою миші, щоб призначити нову кнопку
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    </message>
    <message numerus="yes">
      <location filename="../Settings/InputBindingWidget.cpp" line="77"/>
      <source>%n bindings</source>
      <translation>
        <numerusform>%n прив'язка</numerusform>
        <numerusform>%n прив'язок</numerusform>
        <numerusform>%n прив'язок</numerusform>
        <numerusform>%n прив'язок</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="300"/>
      <location filename="../Settings/InputBindingWidget.cpp" line="315"/>
      <source>Push Button/Axis... [%1]</source>
      <translation>Натисніть кнопку/вісь... [%1]</translation>
    </message>
  </context>
  <context>
    <name>InputRecording</name>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="77"/>
      <source>Started new input recording</source>
      <translation type="unfinished">Started new input recording</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="96"/>
      <source>Savestate load failed for input recording</source>
      <translation type="unfinished">Savestate load failed for input recording</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="106"/>
      <source>Savestate load failed for input recording, unsupported version?</source>
      <translation type="unfinished">Savestate load failed for input recording, unsupported version?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="123"/>
      <source>Replaying input recording</source>
      <translation type="unfinished">Replaying input recording</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="141"/>
      <source>Input recording stopped</source>
      <translation type="unfinished">Input recording stopped</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="146"/>
      <source>Unable to stop input recording</source>
      <translation type="unfinished">Unable to stop input recording</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="234"/>
      <source>Congratulations, you&apos;ve been playing for far too long and thus have reached the limit of input recording! Stopping recording now...</source>
      <translation type="unfinished">Congratulations, you&apos;ve been playing for far too long and thus have reached the limit of input recording! Stopping recording now...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="394"/>
      <source>Input Recording Active: {}</source>
      <translation type="unfinished">Input Recording Active: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="395"/>
      <source>Frame: {}/{} ({})</source>
      <translation type="unfinished">Frame: {}/{} ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecording.cpp" line="396"/>
      <source>Undo Count: {}</source>
      <translation type="unfinished">Undo Count: {}</translation>
    </message>
  </context>
  <context>
    <name>InputRecordingControls</name>
    <message>
      <location filename="../../pcsx2/Recording/InputRecordingControls.cpp" line="32"/>
      <location filename="../../pcsx2/Recording/InputRecordingControls.cpp" line="39"/>
      <location filename="../../pcsx2/Recording/InputRecordingControls.cpp" line="56"/>
      <source>Record Mode Enabled</source>
      <translation type="unfinished">Record Mode Enabled</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Recording/InputRecordingControls.cpp" line="49"/>
      <source>Replay Mode Enabled</source>
      <translation type="unfinished">Replay Mode Enabled</translation>
    </message>
  </context>
  <context>
    <name>InputRecordingViewer</name>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="14"/>
      <source>Input Recording Viewer</source>
      <translation>Переглядач записів вводу</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="37"/>
      <source>File</source>
      <translation>Файл</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="44"/>
      <source>Edit</source>
      <translation>Редагувати</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="49"/>
      <source>View</source>
      <translation>Вигляд</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="59"/>
      <source>Open</source>
      <translation>Відкрити</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="67"/>
      <source>Close</source>
      <translation>Закрити</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="32"/>
      <source>%1 %2</source>
      <translation>%1 %2</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="37"/>
      <source>%1</source>
      <translation>%1</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="43"/>
      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Left Analog</source>
      <translation type="unfinished">Left Analog</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Right Analog</source>
      <translation type="unfinished">Right Analog</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Cross</source>
      <translation>Хрест</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Square</source>
      <translation>Квадрат</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Triangle</source>
      <translation>Трикутник</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Circle</source>
      <translation>Коло</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Down</source>
      <translation type="unfinished">D-Pad Down</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Right</source>
      <translation type="unfinished">D-Pad Right</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Up</source>
      <translation type="unfinished">D-Pad Up</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Left</source>
      <translation type="unfinished">D-Pad Left</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="86"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>Файли з записом вводу (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
      <source>Opening Recording Failed</source>
      <translation type="unfinished">Opening Recording Failed</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
      <source>Failed to open file: %1</source>
      <translation type="unfinished">Failed to open file: %1</translation>
    </message>
  </context>
  <context>
    <name>InputVibrationBindingWidget</name>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="489"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="489"/>
      <source>No devices with vibration motors were detected.</source>
      <translation>Не було виявлено пристроїв із вібрацією.</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="495"/>
      <source>Select vibration motor for %1.</source>
      <translation>Виберіть вібраційний мотор для %1.</translation>
    </message>
  </context>
  <context>
    <name>InterfaceSettingsWidget</name>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
      <source>Behaviour</source>
      <translation>Поведінка</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="77"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="157"/>
      <source>Pause On Focus Loss</source>
      <translation>Пауза при втраті фокусу</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="35"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
      <source>Inhibit Screensaver</source>
      <translation>Інгібітор скринсейверу</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="63"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
      <source>Pause On Start</source>
      <translation>Пауза при запуску</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="42"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
      <source>Confirm Shutdown</source>
      <translation>Підтвердження вимкнення</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
      <source>Enable Discord Presence</source>
      <translation>Увімкнути Discord Rich Presence</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
      <source>Enable Mouse Lock</source>
      <translation type="unfinished">Enable Mouse Lock</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
      <source>Pause On Controller Disconnection</source>
      <translation type="unfinished">Pause On Controller Disconnection</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="87"/>
      <source>Game Display</source>
      <translation>Зображення гри</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="93"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
      <source>Start Fullscreen</source>
      <translation>Запускати в повноекранному режимі</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
      <source>Double-Click Toggles Fullscreen</source>
      <translation>Подвійний клац перемикає повноекранний режим</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
      <source>Render To Separate Window</source>
      <translation>Відображати в окремому вікні</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
      <source>Hide Main Window When Running</source>
      <translation>Сховати головне вікно після запуску</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
      <source>Disable Window Resizing</source>
      <translation>Вимкнути зміну розміру вікна</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="128"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
      <source>Hide Cursor In Fullscreen</source>
      <translation>Приховати курсор в повноекранному режимі</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="138"/>
      <source>Preferences</source>
      <translation>Уподобання</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="144"/>
      <source>Language:</source>
      <translation>Мова:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="154"/>
      <source>Theme:</source>
      <translation>Тема:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="167"/>
      <source>Automatic Updater</source>
      <translation>Автоматичне оновлення</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="180"/>
      <source>Update Channel:</source>
      <translation>Канал оновлень:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="187"/>
      <source>Current Version:</source>
      <translation>Поточна версія:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="199"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="120"/>
      <source>Enable Automatic Update Check</source>
      <translation>Увімкнути автоматичні оновлення</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="206"/>
      <source>Check for Updates...</source>
      <translation>Перевірити наявність оновлень...</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="13"/>
      <source>Native</source>
      <translation>Рідна</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="16"/>
      <source>Classic Windows</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Classic Windows</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="20"/>
      <source>Dark Fusion (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Темний ф'южн (сіра) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="22"/>
      <source>Dark Fusion (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Темний ф'южн (синя) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="24"/>
      <source>Grey Matter (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Grey Matter (Gray) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
      <source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Недоторкана лагуна (сіро-зелена / -синя) [світлий]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
      <source>Baby Pastel (Pink) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Дитяча пастельна (рожева) [світла]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
      <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Час піци! (коричнувата / вершково-біла) [світла]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
      <source>PCSX2 (White/Blue) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>PCSX2 (біла / синя) [світла]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
      <source>Scarlet Devil (Red/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Багряний диявол (червона / пурпурова) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
      <source>Violet Angel (Blue/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Фіалковий ангел (синя / пурпурова) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
      <source>Cobalt Sky (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Кобальтове небо (синя) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
      <source>AMOLED (Black) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">AMOLED (Black) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
      <source>Ruby (Black/Red) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Рубін (чорна / червона) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
      <source>Sapphire (Black/Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Сапфір (чорна / синя) [темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
      <source>Emerald (Black/Green) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Emerald (Black/Green) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
      <source>Custom.qss [Drop in PCSX2 Folder]</source>
      <extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
      <translation>Custom.qss [помістіть у теку PCSX2]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="121"/>
      <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
      <translation>Автоматично перевіряє на наявність оновлень програми під час запуску. Оновлення можна відкласти на пізніше, або повністю пропустити.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="129"/>
      <source>%1 (%2)</source>
      <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
      <translation>Визначає, чи буде запит про завершення роботи віртуальної машини, коли натиснута гаряча клавіша.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
      <source>Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</source>
      <translation type="unfinished">Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
      <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
      <translation>Дозволяє перемикатися в та із повноекранного режиму, двічі клацнувши на вікні з грою.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="183"/>
      <source>Prevents the main window from being resized.</source>
      <translation>Запобігає зміні розміру головного вікна.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
      <source>Unchecked</source>
      <translation>Без позначки</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="18"/>
      <source>Fusion [Light/Dark]</source>
      <translation>Ф'южн [світла / темна]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Призупиняє емулятор, коли гра запущена.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Автоматично перемикає на повноекранний режим, коли починається гра.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
      <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
      <translation>Виводить гру на окреме вікно, замість головного вікна. Якщо не позначено, гра буде зображена поверх списку ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
      <source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
      <translation>Приховує головне вікно (зі списком ігор) під час гри, вимагає щоб «Відображати в окремому вікні» було увімкнено.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
      <source>Shows the game you are currently playing as part of your profile in Discord.</source>
      <translation>Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord.</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="240"/>
      <source>System Language [Default]</source>
      <translation>Мова системи [Default]</translation>
    </message>
  </context>
  <context>
    <name>LayoutEditorDialog</name>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="22"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="29"/>
      <source>Target</source>
      <translation type="unfinished">Target</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="36"/>
      <source>Initial State</source>
      <translation type="unfinished">Initial State</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="18"/>
      <source>New Layout</source>
      <translation type="unfinished">New Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="32"/>
      <source>Edit Layout</source>
      <translation type="unfinished">Edit Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="77"/>
      <source>Create Default &quot;%1&quot; Layout</source>
      <translation type="unfinished">Create Default &quot;%1&quot; Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="80"/>
      <source>Create Blank Layout</source>
      <translation type="unfinished">Create Blank Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="83"/>
      <source>Clone Current Layout</source>
      <translation type="unfinished">Clone Current Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="94"/>
      <source>Name is empty.</source>
      <translation type="unfinished">Name is empty.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="98"/>
      <source>Name too long.</source>
      <translation type="unfinished">Name too long.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="102"/>
      <source>A layout with that name already exists.</source>
      <translation type="unfinished">A layout with that name already exists.</translation>
    </message>
  </context>
  <context>
    <name>LogWindow</name>
    <message>
      <location filename="../LogWindow.cpp" line="115"/>
      <source>Log Window - %1 [%2]</source>
      <translation type="unfinished">Log Window - %1 [%2]</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="119"/>
      <source>Log Window</source>
      <translation type="unfinished">Log Window</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="137"/>
      <source>&amp;Clear</source>
      <translation type="unfinished">&amp;Clear</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="139"/>
      <source>&amp;Save...</source>
      <translation type="unfinished">&amp;Save...</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="144"/>
      <source>Cl&amp;ose</source>
      <translation type="unfinished">Cl&amp;ose</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="147"/>
      <source>&amp;Settings</source>
      <translation type="unfinished">&amp;Settings</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="151"/>
      <source>Log To &amp;System Console</source>
      <translation type="unfinished">Log To &amp;System Console</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="155"/>
      <source>Log To &amp;Debug Console</source>
      <translation type="unfinished">Log To &amp;Debug Console</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="159"/>
      <source>Log To &amp;File</source>
      <translation type="unfinished">Log To &amp;File</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="166"/>
      <source>Attach To &amp;Main Window</source>
      <translation type="unfinished">Attach To &amp;Main Window</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="170"/>
      <source>Show &amp;Timestamps</source>
      <translation type="unfinished">Show &amp;Timestamps</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Select Log File</source>
      <translation type="unfinished">Select Log File</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Log Files (*.txt)</source>
      <translation type="unfinished">Log Files (*.txt)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Failed to open file for writing.</source>
      <translation type="unfinished">Failed to open file for writing.</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="221"/>
      <source>Log was written to %1.
</source>
      <translation type="unfinished">Log was written to %1.
</translation>
    </message>
  </context>
  <context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
      <location filename="../Translations.cpp" line="38"/>
      <source>Services</source>
      <translation type="unfinished">Services</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="39"/>
      <source>Hide %1</source>
      <translation>Сховати %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="40"/>
      <source>Hide Others</source>
      <translation>Cховати інші</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="41"/>
      <source>Show All</source>
      <translation type="unfinished">Show All</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="42"/>
      <source>Preferences...</source>
      <translation type="unfinished">Preferences...</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="43"/>
      <source>Quit %1</source>
      <translation>Вийти з %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="44"/>
      <source>About %1</source>
      <translation type="unfinished">About %1</translation>
    </message>
  </context>
  <context>
    <name>MainWindow</name>
    <message>
      <location filename="../MainWindow.ui" line="17"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="39"/>
      <source>&amp;System</source>
      <translation>Система</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1489"/>
      <location filename="../MainWindow.cpp" line="1550"/>
      <source>Change Disc</source>
      <translation>Змінити диск</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2929"/>
      <source>Load State</source>
      <translation>Завантажити стан</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="614"/>
      <source>S&amp;ettings</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="116"/>
      <source>&amp;Help</source>
      <translation>Довідка</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="131"/>
      <source>&amp;Debug</source>
      <translation>Налагодження</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="153"/>
      <source>&amp;View</source>
      <translation>Вигляд</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="157"/>
      <source>&amp;Window Size</source>
      <translation>Розмір вікна</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="182"/>
      <source>&amp;Tools</source>
      <translation>Інструменти</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="232"/>
      <source>Toolbar</source>
      <translation>Панель інструментів</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="276"/>
      <source>Start &amp;File...</source>
      <translation>З&amp;апустити файл...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="308"/>
      <source>Start &amp;BIOS</source>
      <translation>Запустити &amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="324"/>
      <source>&amp;Scan For New Games</source>
      <translation>Сканувати нов&amp;і ігри</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="332"/>
      <source>&amp;Rescan All Games</source>
      <translation>Перес&amp;канувати всі ігри</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="340"/>
      <source>Shut &amp;Down</source>
      <translation>&amp;Вимкнути</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="356"/>
      <source>Shut Down &amp;Without Saving</source>
      <translation>Вимкнути без збереження</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="364"/>
      <source>&amp;Reset</source>
      <translation>Перезапустити</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="383"/>
      <source>&amp;Pause</source>
      <translation>Пау&amp;за</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="418"/>
      <source>E&amp;xit</source>
      <translation>Вихід</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="426"/>
      <source>&amp;BIOS</source>
      <translation>&amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="442"/>
      <source>&amp;Controllers</source>
      <translation>Контролери</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="458"/>
      <source>&amp;Hotkeys</source>
      <translation>Га&amp;рячі клавіші</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="466"/>
      <source>&amp;Graphics</source>
      <translation>Графіка</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="479"/>
      <source>&amp;Post-Processing Settings...</source>
      <translation>Налаштування постобробки...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="500"/>
      <source>Resolution Scale</source>
      <translation>Масштабування роздільної здатності</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="508"/>
      <source>&amp;GitHub Repository...</source>
      <translation>Репозіторій на &amp;GitHub...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="516"/>
      <source>Support &amp;Forums...</source>
      <translation>Форуми підтримки...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="540"/>
      <source>&amp;Discord Server...</source>
      <translation>&amp;Discord сервер...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="548"/>
      <source>Check for &amp;Updates...</source>
      <translation>Перевірити наявність оновлень...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="557"/>
      <source>About &amp;Qt...</source>
      <translation>Про &amp;Qt...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="566"/>
      <source>&amp;About PCSX2...</source>
      <translation>Про PCSX2...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="495"/>
      <source>Fullscreen</source>
      <comment>In Toolbar</comment>
      <translation>Повний екран</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="574"/>
      <source>Change Disc...</source>
      <comment>In Toolbar</comment>
      <translation>Змінити диск...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="582"/>
      <source>&amp;Audio</source>
      <translation>Звук</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="653"/>
      <source>Global State</source>
      <translation>Глобальний запис</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="661"/>
      <source>&amp;Screenshot</source>
      <translation>Скриншот</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="284"/>
      <source>Start File</source>
      <comment>In Toolbar</comment>
      <translation>Запустити файл</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="43"/>
      <source>&amp;Change Disc</source>
      <translation type="unfinished">&amp;Change Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="57"/>
      <source>&amp;Load State</source>
      <translation type="unfinished">&amp;Load State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="65"/>
      <source>Sa&amp;ve State</source>
      <translation type="unfinished">Sa&amp;ve State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="93"/>
      <source>Setti&amp;ngs</source>
      <translation type="unfinished">Setti&amp;ngs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="135"/>
      <source>&amp;Switch Renderer</source>
      <translation type="unfinished">&amp;Switch Renderer</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="186"/>
      <source>&amp;Input Recording</source>
      <translation type="unfinished">&amp;Input Recording</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="292"/>
      <source>Start D&amp;isc...</source>
      <translation type="unfinished">Start D&amp;isc...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="300"/>
      <source>Start Disc</source>
      <comment>In Toolbar</comment>
      <translation>Запустити диск</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="316"/>
      <source>Start BIOS</source>
      <comment>In Toolbar</comment>
      <translation>Запустити BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="348"/>
      <source>Shut Down</source>
      <comment>In Toolbar</comment>
      <translation>Завершити роботу</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="372"/>
      <source>Reset</source>
      <comment>In Toolbar</comment>
      <translation>Перезавантажити</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="394"/>
      <source>Pause</source>
      <comment>In Toolbar</comment>
      <translation>Пауза</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="402"/>
      <source>Load State</source>
      <comment>In Toolbar</comment>
      <translation>Завантажити стан</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="410"/>
      <source>Save State</source>
      <comment>In Toolbar</comment>
      <translation>Зберегти стан</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="434"/>
      <source>&amp;Emulation</source>
      <translation type="unfinished">&amp;Emulation</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="450"/>
      <source>Controllers</source>
      <comment>In Toolbar</comment>
      <translation>Контролери</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="474"/>
      <source>Achie&amp;vements</source>
      <translation type="unfinished">Achie&amp;vements</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="487"/>
      <source>&amp;Fullscreen</source>
      <translation type="unfinished">&amp;Fullscreen</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="524"/>
      <source>PCSX2 &amp;Wiki...</source>
      <translation type="unfinished">PCSX2 &amp;Wiki...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="532"/>
      <source>D&amp;ocumentation...</source>
      <translation type="unfinished">D&amp;ocumentation...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="598"/>
      <source>&amp;Interface</source>
      <translation type="unfinished">&amp;Interface</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="606"/>
      <source>Add Game &amp;Directory...</source>
      <translation type="unfinished">Add Game &amp;Directory...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="625"/>
      <source>Settings</source>
      <comment>In Toolbar</comment>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="633"/>
      <source>&amp;From File...</source>
      <translation type="unfinished">&amp;From File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="638"/>
      <source>From &amp;Device...</source>
      <translation type="unfinished">From &amp;Device...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="643"/>
      <source>From &amp;Game List...</source>
      <translation type="unfinished">From &amp;Game List...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="648"/>
      <source>&amp;Remove Disc</source>
      <translation type="unfinished">&amp;Remove Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="669"/>
      <source>Screenshot</source>
      <comment>In Toolbar</comment>
      <translation>Скриншот</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="677"/>
      <source>&amp;Memory Cards</source>
      <translation>Карти пам'яті</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="685"/>
      <source>&amp;Network &amp;&amp; HDD</source>
      <translation>Мережа &amp;та жорсткий диск</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="693"/>
      <source>&amp;Folders</source>
      <translation>П&amp;апки</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="704"/>
      <source>&amp;Toolbar</source>
      <translation>Пан&amp;ель інструментів</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="789"/>
      <source>Show Titl&amp;es (Grid View)</source>
      <translation type="unfinished">Show Titl&amp;es (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="835"/>
      <source>&amp;Open Data Directory...</source>
      <translation type="unfinished">&amp;Open Data Directory...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="843"/>
      <source>&amp;Toggle Software Rendering</source>
      <translation type="unfinished">&amp;Toggle Software Rendering</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="851"/>
      <source>&amp;Open Debugger</source>
      <translation type="unfinished">&amp;Open Debugger</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="859"/>
      <source>&amp;Reload Cheats/Patches</source>
      <translation type="unfinished">&amp;Reload Cheats/Patches</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="867"/>
      <source>E&amp;nable System Console</source>
      <translation type="unfinished">E&amp;nable System Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="875"/>
      <source>Enable &amp;Debug Console</source>
      <translation type="unfinished">Enable &amp;Debug Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="883"/>
      <source>Enable &amp;Log Window</source>
      <translation type="unfinished">Enable &amp;Log Window</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="891"/>
      <source>Enable &amp;Verbose Logging</source>
      <translation type="unfinished">Enable &amp;Verbose Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="899"/>
      <source>Enable EE Console &amp;Logging</source>
      <translation type="unfinished">Enable EE Console &amp;Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="907"/>
      <source>Enable &amp;IOP Console Logging</source>
      <translation type="unfinished">Enable &amp;IOP Console Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="915"/>
      <source>Save Single Frame &amp;GS Dump</source>
      <translation type="unfinished">Save Single Frame &amp;GS Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="923"/>
      <source>&amp;New</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;New</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="931"/>
      <source>&amp;Play</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;Play</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="939"/>
      <source>&amp;Stop</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;Stop</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="952"/>
      <source>&amp;Controller Logs</source>
      <translation type="unfinished">&amp;Controller Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="960"/>
      <source>&amp;Input Recording Logs</source>
      <translation type="unfinished">&amp;Input Recording Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="976"/>
      <source>Enable &amp;CDVD Read Logging</source>
      <translation type="unfinished">Enable &amp;CDVD Read Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="984"/>
      <source>Save CDVD &amp;Block Dump</source>
      <translation type="unfinished">Save CDVD &amp;Block Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="992"/>
      <source>&amp;Enable Log Timestamps</source>
      <translation type="unfinished">&amp;Enable Log Timestamps</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1000"/>
      <source>Start Big Picture &amp;Mode</source>
      <translation type="unfinished">Start Big Picture &amp;Mode</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1016"/>
      <source>&amp;Cover Downloader...</source>
      <translation type="unfinished">&amp;Cover Downloader...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1024"/>
      <source>&amp;Show Advanced Settings</source>
      <translation type="unfinished">&amp;Show Advanced Settings</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1029"/>
      <source>&amp;Recording Viewer</source>
      <translation type="unfinished">&amp;Recording Viewer</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1040"/>
      <source>&amp;Video Capture</source>
      <translation type="unfinished">&amp;Video Capture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1048"/>
      <source>&amp;Edit Cheats...</source>
      <translation type="unfinished">&amp;Edit Cheats...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1056"/>
      <source>Edit &amp;Patches...</source>
      <translation type="unfinished">Edit &amp;Patches...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="726"/>
      <source>&amp;Status Bar</source>
      <translation>Панель статусу</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="590"/>
      <location filename="../MainWindow.ui" line="745"/>
      <source>Game &amp;List</source>
      <translation>Список ігор</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="715"/>
      <source>Loc&amp;k Toolbar</source>
      <translation type="unfinished">Loc&amp;k Toolbar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="737"/>
      <source>&amp;Verbose Status</source>
      <translation type="unfinished">&amp;Verbose Status</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="756"/>
      <source>System &amp;Display</source>
      <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
      <translation>Дисплей системи</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="767"/>
      <source>Game &amp;Properties</source>
      <translation>Властивості гри</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="775"/>
      <source>Game &amp;Grid</source>
      <translation>Сітка ігор</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="797"/>
      <source>Zoom &amp;In (Grid View)</source>
      <translation>Збільшити (У режимі сітки)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="800"/>
      <source>Ctrl++</source>
      <translation>Ctrl++</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="808"/>
      <source>Zoom &amp;Out (Grid View)</source>
      <translation>Зменшити (У режимі сітки)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="811"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="819"/>
      <source>Refresh &amp;Covers (Grid View)</source>
      <translation>Оновити обкладинки (У режимі &amp;сітки)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="827"/>
      <source>Open Memory Card Directory...</source>
      <translation>Відкрити директорію для карт пам'яті...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="944"/>
      <source>Input Recording Logs</source>
      <translation>Логи запису вводу</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="968"/>
      <source>Enable &amp;File Logging</source>
      <translation>Увімкнути логування файлів</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1593"/>
      <source>Start Big Picture Mode</source>
      <translation>Запустити режим Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1008"/>
      <location filename="../MainWindow.cpp" line="1594"/>
      <source>Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="692"/>
      <source>Show Advanced Settings</source>
      <translation>Показати розширені налаштування</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="763"/>
      <location filename="../MainWindow.cpp" line="812"/>
      <source>Video Capture</source>
      <translation>Запис відео</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="273"/>
      <source>Internal Resolution</source>
      <translation>Внутрішня роздільна здатність</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="273"/>
      <source>%1x Scale</source>
      <translation>%1x масштабу</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="670"/>
      <source>Select location to save block dump:</source>
      <translation>Виберіть місце для збереження блоку дампів:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="688"/>
      <source>Do not show again</source>
      <translation>Більше не показувати</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="693"/>
      <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
      <translation>Зміна розширених налаштувань може мати непередбачуваний вплив на ігри, включаючи графічні помилки, зависання та навіть зіпсування файлів збереження. Ми не рекомендуємо змінювати розширені налаштування, якщо ви не знаєте, що робите, і наслідки зміни кожного параметра.

Команда PCSX2 не буде надавати жодної підтримки для конфігурацій які змінюють ці налаштування — ви самі по собі.

Ви впевнені, що хочете продовжити?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="750"/>
      <location filename="../MainWindow.cpp" line="775"/>
      <source>Record On Boot</source>
      <translation type="unfinished">Record On Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="752"/>
      <source>Did you want to start recording on boot?</source>
      <translation type="unfinished">Did you want to start recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="760"/>
      <location filename="../MainWindow.cpp" line="809"/>
      <source>%1 Files (*.%2)</source>
      <translation>%1 файлів (*.%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="777"/>
      <source>Did you want to cancel recording on boot?</source>
      <translation type="unfinished">Did you want to cancel recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="802"/>
      <source>Recording will start in a moment</source>
      <translation type="unfinished">Recording will start in a moment</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1157"/>
      <source>WARNING: Memory Card Busy</source>
      <translation type="unfinished">WARNING: Memory Card Busy</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1283"/>
      <source>Confirm Shutdown</source>
      <translation>Підтвердження вимкнення</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1286"/>
      <source>Are you sure you want to shut down the virtual machine?</source>
      <translation>Ви впевнені, що хочете вимкнути віртуальну машину?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1288"/>
      <source>Save State For Resume</source>
      <translation>Зберегти стан для продовження</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1396"/>
      <location filename="../MainWindow.cpp" line="1766"/>
      <location filename="../MainWindow.cpp" line="2233"/>
      <location filename="../MainWindow.cpp" line="2397"/>
      <location filename="../MainWindow.cpp" line="2834"/>
      <location filename="../MainWindow.cpp" line="2948"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1396"/>
      <source>You must select a disc to change discs.</source>
      <translation>Виберіть диск для зміни дисків.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1428"/>
      <source>Properties...</source>
      <translation>Властивості...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1444"/>
      <source>Set Cover Image...</source>
      <translation>Задати зображення обкладинки...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1447"/>
      <source>Exclude From List</source>
      <translation>Виключити зі списку</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1450"/>
      <source>Reset Play Time</source>
      <translation>Скинути зіграний час</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1454"/>
      <source>Check Wiki Page</source>
      <translation type="unfinished">Check Wiki Page</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1461"/>
      <source>Default Boot</source>
      <translation>Запуск за замовчуванням</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1468"/>
      <source>Fast Boot</source>
      <translation>Швидкий запуск</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1471"/>
      <source>Full Boot</source>
      <translation>Повний запуск</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1476"/>
      <source>Boot and Debug</source>
      <translation>Запуск і налагодження</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1500"/>
      <source>Add Search Directory...</source>
      <translation>Додати директорію пошуку...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1509"/>
      <source>Start File</source>
      <translation>Запустити файл</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1518"/>
      <source>Start Disc</source>
      <translation>Запустити диск</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1535"/>
      <source>Select Disc Image</source>
      <translation>Оберіть образ диска</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1679"/>
      <source>Updater Error</source>
      <translation>Помилка системи оновлення</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1685"/>
      <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;На жаль, ви намагаєтеся оновити версію PCSX2, яка не є офіційним релізом з GitHub. Для запобігання несумісностей, автооновлення увімкнуто лише в офіційних збірках.&lt;/p&gt;&lt;p&gt;Щоб отримати офіційну збірку, будь ласка, завантажте її за посиланням нижче:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1690"/>
      <source>Automatic updating is not supported on the current platform.</source>
      <translation>Автоматичне оновлення не підтримується на поточній платформі.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1756"/>
      <source>Confirm File Creation</source>
      <translation type="unfinished">Confirm File Creation</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1757"/>
      <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
      <translation type="unfinished">The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1766"/>
      <source>Failed to create &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to create &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1865"/>
      <source>Input Recording Failed</source>
      <translation type="unfinished">Input Recording Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1866"/>
      <source>Failed to create file: {}</source>
      <translation type="unfinished">Failed to create file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1889"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>Файли з записом вводу (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1924"/>
      <source>Input Playback Failed</source>
      <translation type="unfinished">Input Playback Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1925"/>
      <source>Failed to open file: {}</source>
      <translation type="unfinished">Failed to open file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2011"/>
      <source>Paused</source>
      <translation>Призупинено</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2190"/>
      <source>Load State Failed</source>
      <translation>Не вдалося завантажити стан</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2190"/>
      <source>Cannot load a save state without a running VM.</source>
      <translation>Неможливо завантажити стан збереження без увімкненої віртуальної машини.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2218"/>
      <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
      <translation type="unfinished">The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2233"/>
      <source>Cannot change from game to GS dump without shutting down first.</source>
      <translation type="unfinished">Cannot change from game to GS dump without shutting down first.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2397"/>
      <source>Failed to get window info from widget</source>
      <translation>Не вдалося отримати інформацію про вікно з віджета</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1593"/>
      <source>Stop Big Picture Mode</source>
      <translation>Зупинити режим Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1594"/>
      <source>Exit Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Вийти з Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2740"/>
      <source>Game Properties</source>
      <translation>Властивості ігри</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2740"/>
      <source>Game properties is unavailable for the current game.</source>
      <translation>Властивості гри недоступні для поточної гри.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2792"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2810"/>
      <source>Select disc drive:</source>
      <translation>Оберіть дисковод:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2834"/>
      <source>This save state does not exist.</source>
      <translation>Цього збереженого стану не існує.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2847"/>
      <source>Select Cover Image</source>
      <translation>Оберіть зображення обкладинки</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2864"/>
      <source>Cover Already Exists</source>
      <translation>Обкладинка вже виставлена</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2865"/>
      <source>A cover image for this game already exists, do you wish to replace it?</source>
      <translation>Зображення обкладинки для цієї гри вже виставлено, бажаєте його замінити?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2860"/>
      <location filename="../MainWindow.cpp" line="2874"/>
      <location filename="../MainWindow.cpp" line="2880"/>
      <location filename="../MainWindow.cpp" line="2886"/>
      <source>Copy Error</source>
      <translation>Помилка копіювання</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2874"/>
      <source>Failed to remove existing cover &apos;%1&apos;</source>
      <translation>Не вдалося прибрати присутню обкладинку &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2880"/>
      <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
      <translation>Не вдалося скопіювати &apos;%1&apos; в &apos;%2&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2886"/>
      <source>Failed to remove &apos;%1&apos;</source>
      <translation>Не вдалося видалити &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2217"/>
      <location filename="../MainWindow.cpp" line="2895"/>
      <source>Confirm Reset</source>
      <translation>Підтвердження скидання</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2847"/>
      <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
      <translation type="unfinished">All Cover Image Types (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2860"/>
      <source>You must select a different file to the current cover image.</source>
      <translation type="unfinished">You must select a different file to the current cover image.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2896"/>
      <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
      <translation>Ви впевнені, що хочете скинути зіграний час для &apos;%1&apos;?

Цю дію не можна скасувати.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2923"/>
      <source>Load Resume State</source>
      <translation>Завантажити стан для продовження</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2926"/>
      <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
      <translation>Збережений стан для продовження був знайдений для цієї гри, який зберігається в:

%1.

Ви хочете завантажити цей стан, або почати з чистого запуску?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2930"/>
      <source>Fresh Boot</source>
      <translation>Чистий запуск</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2931"/>
      <source>Delete And Boot</source>
      <translation>Видалити та запустити</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2948"/>
      <source>Failed to delete save state file &apos;%1&apos;.</source>
      <translation>Не вдалося видалити файл збереженого стану &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3006"/>
      <source>Load State File...</source>
      <translation>Завантажити файл стану...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3006"/>
      <source>Load From File...</source>
      <translation>Завантажити з файлу...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3009"/>
      <location filename="../MainWindow.cpp" line="3083"/>
      <source>Select Save State File</source>
      <translation>Обрати файл збереженого стану</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3054"/>
      <source>Load Backup Slot %1 (%2)</source>
      <translation type="unfinished">Load Backup Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3083"/>
      <source>Save States (*.p2s)</source>
      <translation>Збережені стани (*.p2s)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3016"/>
      <source>Delete Save States...</source>
      <translation>Видалити збережені стани...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="58"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
      <translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="71"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
      <translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1158"/>
      <source>WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</source>
      <translation>УВАГА: Ваша карта пам'яті все ще записує дані. Завершення роботи зараз &lt;b&gt;ПРИЗВЕДЕ ДО НЕЗВОРОТНЬОГО ЗНИЩЕННЯ ВАШОЇ КАРТИ ПАМ'ЯТІ.&lt;/b&gt; Настійно рекомендуємо відновити роботу гри для того, щоб вона закінчила записувати дані на вашу карту пам'яті.&lt;br&gt;&lt;br&gt;Чи бажаєте все одно завершити роботу і &lt;b&gt;ЗНИЩИТИ ВАШУ КАРТУ ПАМ'ЯТІ БЕЗ МОЖЛИВОСТІ ЇЇ ВІДНОВИТИ?&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3009"/>
      <source>Save States (*.p2s *.p2s.backup)</source>
      <translation type="unfinished">Save States (*.p2s *.p2s.backup)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3026"/>
      <source>Resume (%2)</source>
      <translation>Продовжити (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3042"/>
      <source>Load Slot %1 (%2)</source>
      <translation>Завантажити слот %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3063"/>
      <location filename="../MainWindow.cpp" line="3071"/>
      <source>Delete Save States</source>
      <translation>Видалити збережені стани</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3064"/>
      <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
      <translation>Ви впевнені, що бажаєте видалити всі збережені стани для %1?

Стани не підлягають відновленню.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3071"/>
      <source>%1 save states deleted.</source>
      <translation>%1 збережених станів видалено.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3081"/>
      <source>Save To File...</source>
      <translation>Зберегти у файл...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3101"/>
      <source>Empty</source>
      <translation>Пусто</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3103"/>
      <source>Save Slot %1 (%2)</source>
      <translation>Слот збереження %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3154"/>
      <source>Confirm Disc Change</source>
      <translation>Підтвердження зміну диска</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3155"/>
      <source>Do you want to swap discs or boot the new image (via system reset)?</source>
      <translation>Хочете поміняти місцями диски або запустити новий образ (через перезавантаження системи)?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3156"/>
      <source>Swap Disc</source>
      <translation>Змінити диск</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3157"/>
      <source>Reset</source>
      <translation>Перезавантажити</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="376"/>
      <source>Missing Font File</source>
      <translation type="unfinished">Missing Font File</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="381"/>
      <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
      <translation type="unfinished">The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="391"/>
      <source>Downloading Files</source>
      <translation type="unfinished">Downloading Files</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="19"/>
      <source>Audio Files (*.wav)</source>
      <translation type="unfinished">Audio Files (*.wav)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="289"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
      <source>Memory Card Creation Failed</source>
      <translation>Помилка створення карти пам'яті</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="290"/>
      <source>Could not create the memory card:
{}</source>
      <translation>Не вдалося створити карту пам'яті:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="315"/>
      <source>Memory Card Read Failed</source>
      <translation>Помилка зчитування карти пам'яті</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="316"/>
      <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
      <translation>Не вдалося отримати доступ до карти пам'яті:

{}

Інший процес PCSX2 може використовувати цю карту пам'яті або карта пам'яті знаходиться в папці, захищеній від запису.
Закрийте інші процеси PCSX2, або перезавантажте ваш комп'ютер.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="497"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2345"/>
      <source>Memory Card &apos;{}&apos; was saved to storage.</source>
      <translation>Карта пам'яті &apos;{}&apos; була збережена в сховищі.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="971"/>
      <source>Failed to create memory card. The error was:
{}</source>
      <translation>Не вдалося створити карту пам'яті. Помилкою була:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
      <source>Memory Cards reinserted.</source>
      <translation>Карти пам'яті витягнуто і вставлено знову.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
      <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
      <translation>Примусово витягуємо всі карти пам'яті. Вставляємо знову через 1 секунду.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="164"/>
      <source>The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</source>
      <translation type="unfinished">The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardConvertDialog</name>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
      <source>Convert Memory Card</source>
      <translation>Конвертувати карту пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
      <source>Conversion Type</source>
      <translation>Тип конверсії</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
      <source>8 MB File</source>
      <translation>Файл розміром 8 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
      <source>16 MB File</source>
      <translation>Файл розміром 16 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
      <source>32 MB File</source>
      <translation>Файл розміром 32 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
      <source>64 MB File</source>
      <translation>Файл розміром 64 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
      <source>Folder</source>
      <translation>Папка</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
      <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
      <translation>&lt;center&gt;&lt;strong&gt;Примітка:&lt;/strong&gt; Перетворення карти пам’яті створює &lt;strong&gt;COPY&lt;/strong&gt; наявної карти пам’яті. Він &lt;strong&gt;НЕ видаляє, не змінює та не замінює&lt;/strong&gt; наявну картку пам’яті.&lt;/center&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
      <source>Progress</source>
      <translation>Прогрес</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
      <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
      <translation>Використовує папку в вашій файловій системі ПК замість файлу. Нескінченна місткість, утримуючи ту ж сумісність, як і карта пам'яті на 8 МБ.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
      <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
      <translation>Стандартна карта пам'яті на 8 МБ. Найбільш сумісна, але з найменшою місткістю.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
      <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
      <translation>В два рази більше ніж стандартна карта пам'яті. Може мати деякі проблеми із сумісністю.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
      <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>В чотири рази більше ніж стандартна карта пам'яті. Швидше за все буде мати проблеми із сумісністю.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
      <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>У вісім разів більше ніж стандартна карта пам'яті. Швидше за все буде мати проблеми із сумісністю.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Convert Memory Card Failed</source>
      <extracomment>MemoryCardType should be left as-is.</extracomment>
      <translation>Конвертація карти пам'яті не вдалась</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Invalid MemoryCardType</source>
      <translation>Неприпустимий MemoryCardType</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Conversion Complete</source>
      <translation>Конвертацію завершено</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
      <translation>Карта пам'яті &quot;%1&quot; конвертована в &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
      <translation>Ваша папка карти пам'яті має забагато даних всередині неї, щоб бути перетворена у файл карти пам'яті. Найбільша підтримувана файлова карта пам'яті має об'єм в 64 МБ. Щоб конвертувати вашу папку карти пам'яті, ви повинні прибрати ігрові папки, допоки розмір не буде перевищувати 64 МБ.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>Cannot Convert Memory Card</source>
      <translation>Не можна конвертувати карту пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>There was an error when accessing the memory card directory. Error message: %0</source>
      <translation type="unfinished">There was an error when accessing the memory card directory. Error message: %0</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardCreateDialog</name>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Create Memory Card</source>
      <translation>Створити карту пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Створити карту пам'яті&lt;/span&gt;&lt;br /&gt;Введіть ім'я карти пам'яті, яку ви бажаєте створити, та оберіть її розмір. Ми рекомендуємо використовувати місткість у 8 МБ, або папку з картами пам'яті для найкращої сумісності.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
      <source>Memory Card Name:</source>
      <translation>Ім'я карти пам'яті:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
      <source>8 MB [Most Compatible]</source>
      <translation>8 МБ [Найбільш сумісний]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
      <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
      <translation>Це стандартний розмір, наданий компанією Sony, який підтримується всіма іграми та версіями BIOS.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
      <source>16 MB</source>
      <translation>16 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
      <source>A typical size for third-party Memory Cards which should work with most games.</source>
      <translation>Типовий розмір для карт пам'яті сторонніх виробників, який повинен працювати з більшістю ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
      <source>32 MB</source>
      <translation>32 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
      <source>64 MB</source>
      <translation>64 МБ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
      <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
      <translation>Попередження про низьку сумісність: так, в неї влізе багато чого, але вона може не працювати з багатьма іграми.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
      <source>Folder [Recommended]</source>
      <translation>Папка [Рекомендовано]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
      <source>Store Memory Card contents in the host filesystem instead of a file.</source>
      <translation>Зберігати вміст карти пам'яті у файловій системі хоста, а не у файлі.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
      <source>128 KB (PS1)</source>
      <translation>128 КБ (PS1)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
      <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
      <translation>Це стандартний розмір карти пам'яті для PS1, наданий компанією Sony, і сумісна тільки з іграми для PS1.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
      <source>Use NTFS Compression</source>
      <translation>Використовувати компресію NTFS</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
      <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
      <translation>NTFS компресія є вбудованою, швидкою та абсолютно надійною. Зазвичай стискає карти пам'яті (наполегливо рекомендується).</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="108"/>
      <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
      <translation>Не вдалося створити карту пам'яті, тому що ім'я &apos;%1&apos; містить одну або декілька неприпустимих символів.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
      <translation>Не вдалося створити карту пам'яті, тому що інша карта з назвою &apos;%1&apos; вже існує.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>Не вдалося створити карту пам'яті, лог може містити більше деталей про помилку.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Memory Card &apos;%1&apos; created.</source>
      <translation>Карта пам'яті &apos;%1&apos; створена.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="457"/>
      <source>Yes</source>
      <translation>Так</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="457"/>
      <source>No</source>
      <translation>Ні</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSettingsWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
      <source>Memory Card Slots</source>
      <translation>Слоти карт пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
      <source>Memory Cards</source>
      <translation>Карти пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
      <source>Folder:</source>
      <translation>Папка:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
      <source>Open...</source>
      <translation>Відкрити...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
      <source>Name</source>
      <translation>Ім'я</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
      <source>Type</source>
      <translation>Тип</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
      <source>Formatted</source>
      <translation>Форматовано</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
      <source>Last Modified</source>
      <translation>Востаннє змінено</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
      <source>Refresh</source>
      <translation>Оновити</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="306"/>
      <source>Create</source>
      <translation>Створити</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="300"/>
      <source>Rename</source>
      <translation>Перейменувати</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="301"/>
      <source>Convert</source>
      <translation>Конвертувати</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="302"/>
      <source>Delete</source>
      <translation>Видалити</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="178"/>
      <source>Settings</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="184"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
      <source>Automatically manage saves based on running game</source>
      <translation>Автоматично керувати збереженнями на основі запущеної гри</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
      <source>Checked</source>
      <translation>Позначено</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="65"/>
      <source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
      <translation>(Тільки тип папок / розмір карти: авто) Завантажувати тільки збереження гри, ігноруючи інші. Уникає заповненню місця на картці для збережень.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="94"/>
      <source>Swap Memory Cards</source>
      <translation>Поміняти карти пам'яті місцями</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
      <source>Eject Memory Card</source>
      <translation>Витягти карту пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="276"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="341"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="213"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="223"/>
      <source>Delete Memory Card</source>
      <translation>Видалити карту пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="238"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
      <source>Rename Memory Card</source>
      <translation>Перейменувати карту пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="238"/>
      <source>New Card Name</source>
      <translation>Ім'я нової карти</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
      <source>New name is invalid, it must end with .ps2</source>
      <translation>Нове ім'я неприпустиме, воно має закінчуватися з .ps2</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="253"/>
      <source>New name is invalid, a card with this name already exists.</source>
      <translation>Нове ім'я неприпустиме, карта з таким іменем вже існує.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="106"/>
      <source>Slot %1</source>
      <translation>Слот %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
      <source>This Memory Card cannot be recognized or is not a valid file type.</source>
      <translation>Цю карту пам'яті неможливо розпізнати або вона не є допустимим типом файлу.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="214"/>
      <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
      <translation>Ви впевнені, що хочете видалити карту пам'яті &apos;%1&apos;?

Цю дію не можна скасувати, і ви втратите збереження, які були на карті.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="224"/>
      <source>Failed to delete the Memory Card. The log may have more information.</source>
      <translation>Не вдалося видалити карту пам'яті. Лог може містити більше подробиць про помилку.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="260"/>
      <source>Failed to rename Memory Card. The log may contain more information.</source>
      <translation>Не вдалося перейменувати карту пам'яті. Лог може містити більше подробиць про помилку.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="276"/>
      <source>Cannot convert an unformatted memory card.</source>
      <translation type="unfinished">Cannot convert an unformatted memory card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="295"/>
      <source>Use for Slot %1</source>
      <translation>Використовувати для слота %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="341"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation>Обидва слоти повинні мати вставлені карти для того, щоб їх можна було поміняти місцями.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
      <source>PS2 (8MB)</source>
      <translation>PS2 (8МБ)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="360"/>
      <source>PS2 (16MB)</source>
      <translation>PS2 (16МБ)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="363"/>
      <source>PS2 (32MB)</source>
      <translation>PS2 (32МБ)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="366"/>
      <source>PS2 (64MB)</source>
      <translation>PS2 (64МБ)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="369"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128КБ)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
      <source>Unknown</source>
      <translation>Невідомо</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="378"/>
      <source>PS2 (Folder)</source>
      <translation>PS2 (папка)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSlotWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="514"/>
      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="520"/>
      <source>%1 [Missing]</source>
      <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
      <translation>%1 [Відсутній]</translation>
    </message>
  </context>
  <context>
    <name>MemorySearchView</name>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="22"/>
      <source>Value</source>
      <translation type="unfinished">Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="32"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="40"/>
      <source>1 Byte (8 bits)</source>
      <translation type="unfinished">1 Byte (8 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="45"/>
      <source>2 Bytes (16 bits)</source>
      <translation type="unfinished">2 Bytes (16 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="50"/>
      <source>4 Bytes (32 bits)</source>
      <translation type="unfinished">4 Bytes (32 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="55"/>
      <source>8 Bytes (64 bits)</source>
      <translation type="unfinished">8 Bytes (64 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="60"/>
      <source>Float</source>
      <translation type="unfinished">Float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="65"/>
      <source>Double</source>
      <translation type="unfinished">Double</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="70"/>
      <source>String</source>
      <translation type="unfinished">String</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="75"/>
      <source>Byte Array</source>
      <translation type="unfinished">Byte Array</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="83"/>
      <source>Hex</source>
      <translation type="unfinished">Hex</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="100"/>
      <source>Search</source>
      <translation type="unfinished">Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="110"/>
      <source>Filter Search</source>
      <translation type="unfinished">Filter Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="118"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="61"/>
      <source>Equals</source>
      <translation type="unfinished">Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="123"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="62"/>
      <source>Not Equals</source>
      <translation type="unfinished">Not Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="128"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="63"/>
      <source>Greater Than</source>
      <translation type="unfinished">Greater Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="133"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="64"/>
      <source>Greater Than Or Equal</source>
      <translation type="unfinished">Greater Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="138"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="65"/>
      <source>Less Than</source>
      <translation type="unfinished">Less Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="143"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="66"/>
      <source>Less Than Or Equal</source>
      <translation type="unfinished">Less Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="148"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="74"/>
      <source>Unknown Initial Value</source>
      <translation type="unfinished">Unknown Initial Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="156"/>
      <source>Comparison</source>
      <translation type="unfinished">Comparison</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="167"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="181"/>
      <source>End</source>
      <translation type="unfinished">End</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="91"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="108"/>
      <source>Remove Result</source>
      <translation type="unfinished">Remove Result</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>Debugger</source>
      <translation type="unfinished">Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <source>Invalid start address</source>
      <translation type="unfinished">Invalid start address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <source>Invalid end address</source>
      <translation type="unfinished">Invalid end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <source>Start address can&apos;t be equal to or greater than the end address</source>
      <translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <source>Invalid search value</source>
      <translation type="unfinished">Invalid search value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <source>Value is larger than type</source>
      <translation type="unfinished">Value is larger than type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>This search comparison can only be used with filter searches.</source>
      <translation type="unfinished">This search comparison can only be used with filter searches.</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="594"/>
      <source>%0 results found</source>
      <translation type="unfinished">%0 results found</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="611"/>
      <source>Searching...</source>
      <translation type="unfinished">Searching...</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="67"/>
      <source>Increased</source>
      <translation type="unfinished">Increased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="68"/>
      <source>Increased By</source>
      <translation type="unfinished">Increased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="69"/>
      <source>Decreased</source>
      <translation type="unfinished">Decreased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="70"/>
      <source>Decreased By</source>
      <translation type="unfinished">Decreased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="71"/>
      <source>Changed</source>
      <translation type="unfinished">Changed</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="72"/>
      <source>Changed By</source>
      <translation type="unfinished">Changed By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="73"/>
      <source>Not Changed</source>
      <translation type="unfinished">Not Changed</translation>
    </message>
  </context>
  <context>
    <name>MemoryView</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.ui" line="14"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="557"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="568"/>
      <source>Go to address</source>
      <translation type="unfinished">Go to address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="573"/>
      <source>Show as Little Endian</source>
      <translation type="unfinished">Show as Little Endian</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="586"/>
      <source>Show as 1 byte</source>
      <translation type="unfinished">Show as 1 byte</translation>
    </message>
    <message>
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      <translation type="unfinished">Show as 2 bytes</translation>
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    <message>
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      <source>Show as 4 bytes</source>
      <translation type="unfinished">Show as 4 bytes</translation>
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    <message>
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      <source>Show as 8 bytes</source>
      <translation type="unfinished">Show as 8 bytes</translation>
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    <message>
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      <source>Copy Byte</source>
      <translation type="unfinished">Copy Byte</translation>
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    <message>
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      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
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    <message>
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      <source>Copy Character</source>
      <translation type="unfinished">Copy Character</translation>
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    <message>
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      <source>Paste</source>
      <translation type="unfinished">Paste</translation>
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    <message>
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      <source>Go To In Memory View</source>
      <translation type="unfinished">Go To In Memory View</translation>
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      <translation type="unfinished">Cannot Go To</translation>
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    <message>
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      <source>No next symbol found.</source>
      <translation type="unfinished">No next symbol found.</translation>
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    <message>
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      <translation type="unfinished">Size is invalid.</translation>
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    <message>
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      <translation type="unfinished">Size is not a multiple of 4.</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <translation type="unfinished">Cannot create symbol.</translation>
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    <message>
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      <translation type="unfinished">Cannot Create Function</translation>
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      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
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    <message>
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      <source>Cannot Create Global Variable</source>
      <translation type="unfinished">Cannot Create Global Variable</translation>
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      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
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    <message>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
      <source>Power On</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
      <source>Save State</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Будьте обачні! Створення запису вводу, який починається зі збереження стану, перестане працювати в майбутніх версіях через версійність станів збереження.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
      <source>Select File Path</source>
      <translation>Обрати шлях до файлу</translation>
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    <message>
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      <source>Browse</source>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
      <source>Enter Author Name</source>
      <translation>Введіть ім'я автора</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="69"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>Файли з записом вводу (*.p2m2)</translation>
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    <message>
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      <source>Select a File</source>
      <translation type="unfinished">Select a File</translation>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="447"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="507"/>
      <source>Invalid function.</source>
      <translation type="unfinished">Invalid function.</translation>
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    <message>
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      <source>Cannot determine stack frame size of selected function.</source>
      <translation type="unfinished">Cannot determine stack frame size of selected function.</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
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    <message>
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      <source>Cannot Create Local Variable</source>
      <translation type="unfinished">Cannot Create Local Variable</translation>
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  <context>
    <name>NewParameterVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="565"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="621"/>
      <source>Invalid function.</source>
      <translation type="unfinished">Invalid function.</translation>
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    <message>
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      <source>Invalid storage type.</source>
      <translation type="unfinished">Invalid storage type.</translation>
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    <message>
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      <source>Cannot determine stack frame size of selected function.</source>
      <translation type="unfinished">Cannot determine stack frame size of selected function.</translation>
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    <message>
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      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <translation type="unfinished">Cannot create symbol.</translation>
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    <message>
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      <translation type="unfinished">Cannot Create Parameter Variable</translation>
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      <translation type="unfinished">Dialog</translation>
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    <message>
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      <source>Name</source>
      <translation type="unfinished">Name</translation>
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    <message>
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      <source>Address</source>
      <translation type="unfinished">Address</translation>
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    <message>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="31"/>
      <source>Register</source>
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    <message>
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      <source>Stack Pointer Offset</source>
      <translation type="unfinished">Stack Pointer Offset</translation>
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    <message>
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      <source>Size</source>
      <translation type="unfinished">Size</translation>
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    <message>
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      <source>Custom</source>
      <translation type="unfinished">Custom</translation>
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    <message>
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      <source>Existing Functions</source>
      <translation type="unfinished">Existing Functions</translation>
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    <message>
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      <source>Shrink to avoid overlaps</source>
      <translation type="unfinished">Shrink to avoid overlaps</translation>
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    <message>
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      <source>Do not modify</source>
      <translation type="unfinished">Do not modify</translation>
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    <message>
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    <message>
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    <message>
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      <translation type="unfinished">Global</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Fill existing function (%1 bytes)</translation>
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    <message>
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      <translation type="unfinished">Fill existing function (none found)</translation>
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    <message>
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      <translation type="unfinished">Fill space (%1 bytes)</translation>
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    <message>
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      <source>Fill space (no next symbol)</source>
      <translation type="unfinished">Fill space (no next symbol)</translation>
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    <message>
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      <source>Fill existing function</source>
      <translation type="unfinished">Fill existing function</translation>
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    <message>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="222"/>
      <source>Name is empty.</source>
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    <message>
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    <message>
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      <source>Address is not aligned.</source>
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      <source>Form</source>
      <translation type="unfinished">Form</translation>
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    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="36"/>
      <source>There are no layouts.</source>
      <translation type="unfinished">There are no layouts.</translation>
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    <message>
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      <source>Create Default Layouts</source>
      <translation type="unfinished">Create Default Layouts</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="17"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="16"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="16"/>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="17"/>
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    <message>
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    <message>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="21"/>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="29"/>
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    <message>
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    <message>
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    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
      <source>Invert Right Stick</source>
      <translation>Інвертування правого стіку</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="57"/>
      <source>Inverts the direction of the right analog stick.</source>
      <translation>Інвертує напрямок правого аналогового стіку.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="59"/>
      <source>Analog Deadzone</source>
      <translation>Мертва зона аналога</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
      <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
      <translation>Встановлює мертву зону для аналогових стіків, тобто частка аналогового руху, якої буде проігноровано.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="41"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="44"/>
      <source>%.0f%%</source>
      <translation type="unfinished">%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
      <source>Button/Trigger Deadzone</source>
      <translation>Мертва зона кнопки/тригера</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
      <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
      <translation>Встановлює мертву зону для активації кнопок/тригерів, тобто частка натискання тригера буде проігноровано.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="78"/>
      <source>Pressure Modifier Amount</source>
      <translation type="unfinished">Pressure Modifier Amount</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="702"/>
      <source>Analog light is now on for port {0} / slot {1}</source>
      <translation type="unfinished">Analog light is now on for port {0} / slot {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="703"/>
      <source>Analog light is now off for port {0} / slot {1}</source>
      <translation type="unfinished">Analog light is now off for port {0} / slot {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="63"/>
      <source>Analog Sensitivity</source>
      <translation>Чутливість аналога</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="64"/>
      <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
      <translation type="unfinished">Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
      <source>Large Motor Vibration Scale</source>
      <translation>Масштаб вібрації великого вібраційного двигуна</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
      <source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
      <translation>Збільшує або зменшує інтенсивність низькочастотної вібрації, що надсилається грою.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
      <source>Small Motor Vibration Scale</source>
      <translation>Масштаб вібрації маленького вібраційного двигуна</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
      <source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
      <translation>Збільшує або зменшує інтенсивність високочастотної вібрації, що надсилається грою.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
      <source>Sets the pressure when the modifier button is held.</source>
      <translation>Встановлює тиск натискання при утриманні кнопки модифікатора.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
      <source>Not Connected</source>
      <translation>Не під'єднано</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
      <source>DualShock 2</source>
      <translation>DualShock 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
      <source>Strum Up</source>
      <translation>Струнити вгору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
      <source>Strum Down</source>
      <translation>Струнити вниз</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
      <source>Green Fret</source>
      <translation>Зелений лад</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
      <source>Red Fret</source>
      <translation>Червоний лад</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
      <source>Yellow Fret</source>
      <translation>Жовтий лад</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
      <source>Blue Fret</source>
      <translation>Синій лад</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
      <source>Orange Fret</source>
      <translation>Помаранчевий лад</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
      <source>Whammy Bar</source>
      <translation>Тремоло</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
      <source>Tilt Up</source>
      <translation>Нахил вгору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
      <source>Whammy Bar Deadzone</source>
      <translation>Мертва зона тремоло</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
      <source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Встановлює мертву зону для тремоло. Ввід нижче цього значення не буде надсилатися до PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
      <source>Whammy Bar Sensitivity</source>
      <translation>Чутливість тремоло</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
      <source>Sets the whammy bar axis scaling factor.</source>
      <translation>Встановлює коефіцієнт масштабування вісі тремоло.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
      <source>Guitar</source>
      <translation>Гітара</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="583"/>
      <source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</source>
      <translation type="unfinished">Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
      <source>Yellow (Left)</source>
      <translation type="unfinished">Yellow (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
      <source>Yellow (Right)</source>
      <translation type="unfinished">Yellow (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
      <source>Blue (Left)</source>
      <translation type="unfinished">Blue (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
      <source>Blue (Right)</source>
      <translation type="unfinished">Blue (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
      <source>White (Left)</source>
      <translation type="unfinished">White (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
      <source>White (Right)</source>
      <translation type="unfinished">White (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
      <source>Green (Left)</source>
      <translation type="unfinished">Green (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
      <source>Green (Right)</source>
      <translation type="unfinished">Green (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
      <source>Pop&apos;n Music</source>
      <translation type="unfinished">Pop&apos;n Music</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="180"/>
      <source>Motor</source>
      <translation type="unfinished">Motor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="31"/>
      <source>Dial (Left)</source>
      <translation type="unfinished">Dial (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="32"/>
      <source>Dial (Right)</source>
      <translation type="unfinished">Dial (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="39"/>
      <source>Dial Deadzone</source>
      <translation type="unfinished">Dial Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="40"/>
      <source>Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="42"/>
      <source>Dial Sensitivity</source>
      <translation type="unfinished">Dial Sensitivity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="43"/>
      <source>Sets the dial scaling factor.</source>
      <translation type="unfinished">Sets the dial scaling factor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="48"/>
      <source>Jogcon</source>
      <translation type="unfinished">Jogcon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="20"/>
      <source>B Button</source>
      <translation type="unfinished">B Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="21"/>
      <source>A Button</source>
      <translation type="unfinished">A Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="22"/>
      <source>I Button</source>
      <translation type="unfinished">I Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="23"/>
      <source>II Button</source>
      <translation type="unfinished">II Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="26"/>
      <source>L (Left Bumper)</source>
      <translation type="unfinished">L (Left Bumper)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="27"/>
      <source>R (Right Bumper)</source>
      <translation type="unfinished">R (Right Bumper)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="28"/>
      <source>Twist (Left)</source>
      <translation type="unfinished">Twist (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="29"/>
      <source>Twist (Right)</source>
      <translation type="unfinished">Twist (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="36"/>
      <source>Twist Deadzone</source>
      <translation type="unfinished">Twist Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="37"/>
      <source>Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="39"/>
      <source>Twist Sensitivity</source>
      <translation type="unfinished">Twist Sensitivity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="40"/>
      <source>Sets the twist scaling factor.</source>
      <translation type="unfinished">Sets the twist scaling factor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="45"/>
      <source>Negcon</source>
      <translation type="unfinished">Negcon</translation>
    </message>
  </context>
  <context>
    <name>Patch</name>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="352"/>
      <source>Failed to open {}. Built-in game patches are not available.</source>
      <translation>Не вдалося відкрити {}. Вбудовані ігрові патчі недоступні.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="762"/>
      <source>%n GameDB patches are active.</source>
      <comment>OSD Message</comment>
      <translation type="unfinished">
        <numerusform>%n GameDB patches are active.</numerusform>
        <numerusform>%n GameDB patches are active.</numerusform>
        <numerusform>%n GameDB patches are active.</numerusform>
        <numerusform>%n GameDB patches are active.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="769"/>
      <source>%n game patches are active.</source>
      <comment>OSD Message</comment>
      <translation type="unfinished">
        <numerusform>%n game patches are active.</numerusform>
        <numerusform>%n game patches are active.</numerusform>
        <numerusform>%n game patches are active.</numerusform>
        <numerusform>%n game patches are active.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="776"/>
      <source>%n cheat patches are active.</source>
      <comment>OSD Message</comment>
      <translation type="unfinished">
        <numerusform>%n cheat patches are active.</numerusform>
        <numerusform>%n cheat patches are active.</numerusform>
        <numerusform>%n cheat patches are active.</numerusform>
        <numerusform>%n cheat patches are active.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="791"/>
      <source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
      <translation>Ніяких чітів або патчей (на широкий екран, сумісність чи інші) не було знайдено / увімкнено.</translation>
    </message>
  </context>
  <context>
    <name>Pcsx2Config</name>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1138"/>
      <source>Disabled (Noisy)</source>
      <translation type="unfinished">Disabled (Noisy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1139"/>
      <source>TimeStretch (Recommended)</source>
      <translation type="unfinished">TimeStretch (Recommended)</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogCamera</name>
    <message>
      <location filename="../Translations.cpp" line="48"/>
      <source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
      <translation type="unfinished">PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogMicrophone</name>
    <message>
      <location filename="../Translations.cpp" line="47"/>
      <source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
      <translation type="unfinished">PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</translation>
    </message>
  </context>
  <context>
    <name>QCoreApplication</name>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="41"/>
      <source>Invalid array subscript.</source>
      <translation type="unfinished">Invalid array subscript.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="54"/>
      <source>No type name provided.</source>
      <translation type="unfinished">No type name provided.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="62"/>
      <source>Type &apos;%1&apos; not found.</source>
      <translation type="unfinished">Type &apos;%1&apos; not found.</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
      <location filename="../Settings/HddCreateQt.cpp" line="34"/>
      <source>HDD Creator</source>
      <translation>Створювач жорсткого диска</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="679"/>
      <location filename="../Settings/HddCreateQt.cpp" line="35"/>
      <source>Failed to create HDD image</source>
      <translation>Не вдалося створити образ жорсткого диска</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <location filename="../Settings/HddCreateQt.cpp" line="26"/>
      <source>Creating HDD file 
 %1 / %2 MiB</source>
      <translation>Створення файлу жорсткого диска 
 %1 / %2 МіБ</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <source>Cancel</source>
      <translation>Скасувати</translation>
    </message>
  </context>
  <context>
    <name>QtAsyncProgressThread</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="192"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="197"/>
      <source>Question</source>
      <translation>Питання</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="203"/>
      <source>Information</source>
      <translation>Інформація</translation>
    </message>
  </context>
  <context>
    <name>QtHost</name>
    <message>
      <location filename="../QtHost.cpp" line="1106"/>
      <source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
      <translation type="unfinished">RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1527"/>
      <location filename="../QtHost.cpp" line="1542"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1528"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1543"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation type="unfinished">An error occurred while saving game settings:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1703"/>
      <source>Controller {} connected.</source>
      <translation type="unfinished">Controller {} connected.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1716"/>
      <source>System paused because controller {} was disconnected.</source>
      <translation type="unfinished">System paused because controller {} was disconnected.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1729"/>
      <source>Controller {} disconnected.</source>
      <translation type="unfinished">Controller {} disconnected.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1957"/>
      <source>Cancel</source>
      <translation type="unfinished">Cancel</translation>
    </message>
  </context>
  <context>
    <name>QtModalProgressCallback</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="18"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="35"/>
      <source>Cancel</source>
      <translation>Скасувати</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="94"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="99"/>
      <source>Question</source>
      <translation>Питання</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="105"/>
      <source>Information</source>
      <translation>Інформація</translation>
    </message>
  </context>
  <context>
    <name>RegisterView</name>
    <message>
      <location filename="../Debugger/RegisterView.ui" line="26"/>
      <source>Register View</source>
      <translation type="unfinished">Register View</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="258"/>
      <location filename="../Debugger/RegisterView.cpp" line="271"/>
      <source>Show as Float</source>
      <translation type="unfinished">Show as Float</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="284"/>
      <source>Copy Top Half</source>
      <translation type="unfinished">Copy Top Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="285"/>
      <source>Copy Bottom Half</source>
      <translation type="unfinished">Copy Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="286"/>
      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="290"/>
      <source>Copy Value</source>
      <translation type="unfinished">Copy Value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="297"/>
      <source>Change Top Half</source>
      <translation type="unfinished">Change Top Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="299"/>
      <source>Change Bottom Half</source>
      <translation type="unfinished">Change Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="301"/>
      <source>Change Segment</source>
      <translation type="unfinished">Change Segment</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="306"/>
      <source>Change Value</source>
      <translation type="unfinished">Change Value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="369"/>
      <source>Change %1</source>
      <extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
      <translation type="unfinished">Change %1</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid register value</source>
      <translation type="unfinished">Invalid register value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <source>Invalid hexadecimal register value.</source>
      <translation type="unfinished">Invalid hexadecimal register value.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid floating-point register value.</source>
      <translation type="unfinished">Invalid floating-point register value.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="459"/>
      <source>Invalid target address</source>
      <translation type="unfinished">Invalid target address</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="460"/>
      <source>This register holds an invalid address.</source>
      <translation type="unfinished">This register holds an invalid address.</translation>
    </message>
  </context>
  <context>
    <name>SDLInputSource</name>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="767"/>
      <source>SDL3 Migration</source>
      <translation type="unfinished">SDL3 Migration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="768"/>
      <source>As part of our upgrade to SDL3, we&apos;ve had to migrate your binds
Your controller did not match the Xbox layout and may need rebinding
Please verify your controller settings and amend if required</source>
      <translation type="unfinished">As part of our upgrade to SDL3, we&apos;ve had to migrate your binds
Your controller did not match the Xbox layout and may need rebinding
Please verify your controller settings and amend if required</translation>
    </message>
  </context>
  <context>
    <name>SaveState</name>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1104"/>
      <source>This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</source>
      <translation type="unfinished">This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesModel</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="128"/>
      <source>MEMORY ADDRESS</source>
      <translation type="unfinished">MEMORY ADDRESS</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="130"/>
      <source>LABEL</source>
      <translation type="unfinished">LABEL</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="132"/>
      <source>DESCRIPTION</source>
      <translation type="unfinished">DESCRIPTION</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesView</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.ui" line="14"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="59"/>
      <source>New</source>
      <translation type="unfinished">New</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="78"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="78"/>
      <source>Copy Text</source>
      <translation type="unfinished">Copy Text</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="87"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="94"/>
      <source>Paste from CSV</source>
      <translation type="unfinished">Paste from CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="97"/>
      <source>Load from Settings</source>
      <translation type="unfinished">Load from Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="104"/>
      <source>Save to Settings</source>
      <translation type="unfinished">Save to Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="108"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
    </message>
  </context>
  <context>
    <name>SettingWidgetBinder</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="349"/>
      <location filename="../SettingWidgetBinder.h" line="473"/>
      <location filename="../SettingWidgetBinder.h" line="601"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="374"/>
      <location filename="../SettingWidgetBinder.h" line="502"/>
      <source>Default: </source>
      <translation>За замовчуванням: </translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1194"/>
      <source>Confirm Folder</source>
      <translation type="unfinished">Confirm Folder</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1195"/>
      <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
      <translation type="unfinished">The chosen directory does not currently exist:

%1

Do you want to create this directory?</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1217"/>
      <location filename="../SettingWidgetBinder.h" line="1305"/>
      <location filename="../SettingWidgetBinder.h" line="1314"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1218"/>
      <source>Folder path cannot be empty.</source>
      <translation type="unfinished">Folder path cannot be empty.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1236"/>
      <source>Select folder for %1</source>
      <translation>Обрати папку для %1</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1306"/>
      <source>File cannot be found.</source>
      <translation type="unfinished">File cannot be found.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1315"/>
      <source>File path cannot be empty.</source>
      <translation type="unfinished">File path cannot be empty.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1332"/>
      <source>Select File</source>
      <translation type="unfinished">Select File</translation>
    </message>
  </context>
  <context>
    <name>SettingsDialog</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="121"/>
      <source>Use Global Setting [Enabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
      <translation>Застосувати глобальне значення [Увімкнено]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="123"/>
      <source>Use Global Setting [Disabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
      <translation>Застосувати глобальне значення [Вимкнено]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="131"/>
      <location filename="../SettingWidgetBinder.h" line="147"/>
      <source>Use Global Setting [%1]</source>
      <translation>Застосувати глобальне значення [%1]</translation>
    </message>
  </context>
  <context>
    <name>SettingsWindow</name>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="20"/>
      <location filename="../Settings/SettingsWindow.cpp" line="291"/>
      <location filename="../Settings/SettingsWindow.cpp" line="315"/>
      <location filename="../Settings/SettingsWindow.cpp" line="353"/>
      <source>PCSX2 Settings</source>
      <translation>Налаштування PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="93"/>
      <source>Restore Defaults</source>
      <translation>Скинути до початкових</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="100"/>
      <source>Copy Global Settings</source>
      <translation>Копіювати глобальні налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="107"/>
      <source>Clear Settings</source>
      <translation>Очистити параметри</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="127"/>
      <source>Close</source>
      <translation>Закрити</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="77"/>
      <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
      <translation>&lt;strong&gt;Підсумок&lt;/strong&gt;&lt;hr&gt;Ця сторінка показує відомості про обрану гру. Зміна профілю вводу встановить схему прив'язок контролера для цієї гри на обраний профіль, замість початкового (Спільного) налаштування. Списком доріжок і верифікацією дампу можна визначити, чи образ вашого диску є відомим хорошим дампом. Якщо верифікація не збігається, гра може бути зламаною.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="83"/>
      <location filename="../Settings/SettingsWindow.cpp" line="91"/>
      <source>Summary</source>
      <translation>Підсумок</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="89"/>
      <source>Summary is unavailable for files not present in game list.</source>
      <translation>Підсумок недоступний для файлів, які не присутні в списку ігор.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="112"/>
      <source>Interface</source>
      <translation>Інтерфейс</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="120"/>
      <source>Game List</source>
      <translation>Список ігор</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="122"/>
      <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
      <translation>&lt;strong&gt;Налаштування списку ігор&lt;/strong&gt;&lt;hr&gt;Список зверху показує директорії, які PCSX2 буде сканувати для заповнення списку ігор. Директорії пошуку можна додати, зняти, і перемкнути на рекурсивне/нерекурсивне сканування.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="124"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="130"/>
      <source>Emulation</source>
      <translation>Емуляція</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="138"/>
      <source>Patches</source>
      <translation>Патчі</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="139"/>
      <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
      <translation>&lt;strong&gt;Патчі&lt;/strong&gt;&lt;hr&gt;Цей розділ дозволяє вам обрати додаткові патчі, які можна застосувати до гри, і які можуть забезпечити покращення продуктивності, графіки та геймплею.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="142"/>
      <source>Cheats</source>
      <translation>Чіти</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="143"/>
      <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
      <translation>&lt;strong&gt;Чіти&lt;/strong&gt;&lt;hr&gt;Цей розділ дозволяє вам обрати чіти, які ви бажаєте увімкнути. Ви не можете вимкнути/увімкнути чіти без назв читів у файлах pnach старого формату, вони будуть автоматично активуватися якщо головна опція для вмикання чітів позначена галочкою.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="151"/>
      <source>Game Fixes</source>
      <translation>Ігрові виправлення</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="153"/>
      <source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
      <translation>&lt;strong&gt;Налаштування ігрових виправлень&lt;/strong&gt;&lt;hr&gt;Ігрові виправлення можуть обійти неправильну емуляцію в деяких іграх.&lt;br&gt;Однак, вони ще можуть спричинити проблеми в іграх при неправильному використанні.&lt;br&gt;Краще залишити їх вимкненими, якщо не зазначено інакше.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="157"/>
      <source>Graphics</source>
      <translation>Графіка</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="160"/>
      <source>Audio</source>
      <translation>Аудіо</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="164"/>
      <source>Memory Cards</source>
      <translation>Карти пам'яті</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="169"/>
      <source>Network &amp; HDD</source>
      <translation>Мережа та HDD</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="175"/>
      <source>Folders</source>
      <translation>Папки</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="177"/>
      <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
      <translation>&lt;strong&gt;Налаштування папок&lt;/strong&gt;&lt;hr&gt;Ці опції керують тим, де PCSX2 буде зберігати дані середовища виконання.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="181"/>
      <source>Achievements</source>
      <translation>Досягнення</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="184"/>
      <source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
      <translation>&lt;strong&gt;Налаштування досягнень&lt;/strong&gt;&lt;hr&gt;Ці налаштування керують імплементацією RetroAchievements в PCSX2, що дозволяє вам заробляти досягнення у ваших іграх.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="189"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation>Використовується RAIntegration, вбудована підтримка RetroAchievements вимкнена.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="202"/>
      <source>Advanced</source>
      <translation>Розширені</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="273"/>
      <source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
      <translation>Ви впевнені, що хочете скинути налаштування до початкових? Будь-які наявні налаштування будуть втрачені.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="114"/>
      <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування інтерфейсу&lt;/strong&gt;&lt;hr&gt;Ці опції керують виглядом та поведінкою програми.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="125"/>
      <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування BIOS&lt;/strong&gt;&lt;hr&gt;Налаштуйте свої BIOS тут.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="132"/>
      <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування емуляції&lt;/strong&gt;&lt;hr&gt;Ці налаштування визначають конфігурацію темпу кадрів та ігрових налаштувань.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="158"/>
      <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування графіки&lt;/strong&gt;&lt;hr&gt;Ці налаштування визначають конфігурацію графічного виводу.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="161"/>
      <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування аудіо&lt;/strong&gt;&lt;hr&gt;Ці налаштування керують аудіовиводом консолі.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="166"/>
      <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування карток пам'яті&lt;/strong&gt;&lt;hr&gt;Створюйте та налаштовуйте карти пам'яті тут.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="170"/>
      <source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Налаштування мережі та HDD&lt;/strong&gt;&lt;hr&gt;Ці налаштування керують мережевим підключенням та внутрішнім сховищем консолі.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="204"/>
      <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Розширені налаштування&lt;/strong&gt;&lt;hr&gt;Це розширені налаштування, які визначають конфігурацію симульованої консолі.&lt;br&gt;&lt;br&gt;Наведіть курсор миші на опції для додаткової інформації, та Shift+колесо миші для гортання цієї панелі.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="206"/>
      <source>Debug</source>
      <translation>Налагодження</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="208"/>
      <source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
      <translation>&lt;strong&gt;Налаштування налагодження&lt;/strong&gt;&lt;hr&gt;Ці налаштування можуть бути використані для логування внутрішньої інформації про застосунок. &lt;strong&gt;Не змінюйте, якщо не знаєте, що робите&lt;/strong&gt;, тому що це спричинити до значного сповільнення ігор, та може марно зайняти великі суми місця на вашому диску.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="272"/>
      <source>Confirm Restore Defaults</source>
      <translation>Підтвердження скидання до початкових</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="275"/>
      <source>Reset UI Settings</source>
      <translation>Скинути налаштування інтерфейсу</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="292"/>
      <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
      <translation>Конфігурація для цієї гри буде замінено поточними глобальними налаштуваннями.

Будь-які поточні значення налаштувань будуть перезаписані.

Чи хочете продовжити?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="307"/>
      <source>Per-game configuration copied from global settings.</source>
      <translation>Конфігурацію гри скопійовано з глобальних налаштувань.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="316"/>
      <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
      <translation>Конфігурація для цієї гри буде очищено.

Будь-які поточні значення будуть втрачені.

Чи хочете продовжити?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="328"/>
      <source>Per-game configuration cleared.</source>
      <translation>Конфігурацію гри очищено.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="381"/>
      <source>Recommended Value</source>
      <translation>Рекомендоване значення</translation>
    </message>
  </context>
  <context>
    <name>SetupWizardDialog</name>
    <message>
      <location filename="../SetupWizardDialog.ui" line="14"/>
      <source>PCSX2 Setup Wizard</source>
      <translation>Майстер інсталяції PCSX2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="69"/>
      <source>Language</source>
      <translation>Мова</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="76"/>
      <source>BIOS Image</source>
      <translation>Образ BIOS</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="83"/>
      <source>Game Directories</source>
      <translation>Директорії з іграми</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="90"/>
      <source>Controller Setup</source>
      <translation>Налаштування контролерів</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="97"/>
      <source>Complete</source>
      <translation>Завершення</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="164"/>
      <source>Language:</source>
      <translation>Мова:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="181"/>
      <source>Theme:</source>
      <translation>Тема:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="204"/>
      <source>Enable Automatic Updates</source>
      <translation>Увімкнути автоматичні оновлення</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="229"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="250"/>
      <source>BIOS Directory:</source>
      <translation>Директорія для BIOS:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="260"/>
      <source>Browse...</source>
      <translation>Огляд...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="267"/>
      <source>Reset</source>
      <translation>Скинути</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="286"/>
      <source>Filename</source>
      <translation>Назва файлу</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="291"/>
      <source>Version</source>
      <translation>Версія</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="314"/>
      <source>Open BIOS Folder...</source>
      <translation>Відкрити папку BIOS...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="321"/>
      <source>Refresh List</source>
      <translation>Оновити список</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="346"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="367"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>Директорії для пошуку (будуть скановані на наявність ігор)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="393"/>
      <source>Add...</source>
      <translation>Додати...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="413"/>
      <location filename="../SetupWizardDialog.cpp" line="257"/>
      <source>Remove</source>
      <translation>Прибрати</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="430"/>
      <source>Search Directory</source>
      <translation>Директорія пошуку</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="435"/>
      <source>Scan Recursively</source>
      <translation>Сканувати рекурсивно</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="143"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Ласкаво просимо до PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Цей майстер допоможе вам з етапами налаштування, необхідними для використання цієї програми. Якщо це ваш перший раз, коли ви встановлюєте PCSX2, ми рекомендуємо вам проглянути посібник по інсталяціі &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;тут&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;За замовчуванням, PCSX2 буде з'єднуватися з сервером на &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; щоб перевірити на наявність оновленнь, і в випадку наявності і підтвердження, завантажує пакети оновлення з &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. Якщо ви не бажаєте, щоб PCSX2 здійснював будь-які мережеві з'єднання під час запуску, вам варто зняти галочку з опції з автоматичними оновленнями зараз. Опцію з автоматичними оновленнями можна змінити пізніше в будь-який час в Налаштуваннях інтерфейсу.&lt;/p&gt;&lt;p&gt;Будь ласка, оберіть мову та тему, щоб почати.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="462"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;За замовчуванням, PCSX2 зробить прив'язки віртуального контролера PS2 до вашої клавіатури.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;Щоб використати зовнішній контролер, ви спершу повинні прив'язати до нього кнопки. &lt;/span&gt;На цьому екрані, ви можете автоматично прив'язати будь-який контролер, який зараз під'єднаний. Якщо ваш контролер не під'єднаний на даний момент, ви можете підключити його зараз.&lt;/p&gt;&lt;p&gt;Щоб змінити прив'язки контролера більш детально, або використовувати Multitap, відкрийте меню налаштувань, і оберіть Контролери після завершення роботи з Майстром інсталяції.&lt;/p&gt;&lt;p&gt;Посібники до налаштування контролерів можна знайти &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;тут&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="475"/>
      <source>Controller Port 1</source>
      <translation>Порт контролера 1</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="484"/>
      <location filename="../SetupWizardDialog.ui" line="555"/>
      <source>Controller Mapped To:</source>
      <translation>Контролер прив'язаний до:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="491"/>
      <location filename="../SetupWizardDialog.ui" line="545"/>
      <source>Controller Type:</source>
      <translation>Тип контролера:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="500"/>
      <location filename="../SetupWizardDialog.ui" line="564"/>
      <location filename="../SetupWizardDialog.cpp" line="388"/>
      <source>Default (Keyboard)</source>
      <translation>За замовчуванням (клавіатура)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="520"/>
      <location filename="../SetupWizardDialog.ui" line="584"/>
      <source>Automatic Mapping</source>
      <translation>Автоматичне прив'язування</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="539"/>
      <source>Controller Port 2</source>
      <translation>Порт контролера 2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="632"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Інсталювання завершено!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Тепер ви готові запускати ігри.&lt;/p&gt;&lt;p&gt;Подальші налаштування доступні в меню налаштувань. Ви також можете використовувати інтерфейс Big Picture для повної навігації за допомогою ґеймпаду.&lt;/p&gt;&lt;p&gt;Ми сподіваємося, що ви отримаєте задоволення від використання PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="667"/>
      <source>&amp;Back</source>
      <translation>Назад</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="674"/>
      <location filename="../SetupWizardDialog.cpp" line="134"/>
      <source>&amp;Next</source>
      <translation>Далі</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="684"/>
      <source>&amp;Cancel</source>
      <translation>&amp;Скасувати</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="40"/>
      <location filename="../SetupWizardDialog.cpp" line="55"/>
      <source>Warning</source>
      <translation>Попередження</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="41"/>
      <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
      <translation>Образ BIOS не був обраний. PCSX2 &lt;strong&gt;не зможе&lt;/strong&gt; запускати ігри без образу BIOS.&lt;br&gt;&lt;br&gt;Ви впевнені, що хочете продовжити, не обравши образ BIOS?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="56"/>
      <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
      <translation>Не вибрано жодної директорії ігор. Вам доведеться власноруч відкривати будь-які копії ігор, які ви хочете зіграти, список ігор PCSX2 буде порожнім.

Ви впевнені, що хочете продовжити?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="134"/>
      <source>&amp;Finish</source>
      <translation>&amp;закінчити</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="140"/>
      <source>Cancel Setup</source>
      <translation>Скасувати інсталяцію</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="141"/>
      <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
      <translation>Ви справді бажаєте скасувати інсталяцію PCSX2?

Будь-які зміни було збережено, і майстер з'явиться наступний раз, коли ви запустите PCSX2.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="259"/>
      <source>Open Directory...</source>
      <translation>Відкрити директорію...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="271"/>
      <source>Select Search Directory</source>
      <translation>Оберіть директорію для пошуку</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="276"/>
      <source>Scan Recursively?</source>
      <translation>Сканувати рекурсивно?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="277"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>Бажаєте сканувати директорію &quot;%1&quot; рекурсивно?

Сканування рекурсивно може зайняти більше часу, але буде ідентифікувати файли у піддиректоріях.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="388"/>
      <source>Default (None)</source>
      <translation>За замовчуванням (нічого)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="419"/>
      <source>No devices available</source>
      <translation>Немає доступних пристроїв</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="432"/>
      <source>Automatic Binding</source>
      <translation>Автоматичне прив'язування</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="433"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Типових прив'язок не було згенеровано для пристрою &apos;%1&apos;. Контролер/джерело може не підтримувати автоматичне прив'язування.</translation>
    </message>
  </context>
  <context>
    <name>StackModel</name>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="82"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ЗАПИС</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="85"/>
      <source>LABEL</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ЛЕЙБЛ</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="88"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>ЛІЧИЛЬНИК КОМАНД</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="91"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ІНСТРУКЦІЯ</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="94"/>
      <source>STACK POINTER</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ВКАЗІВКА НА СТЕК</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="97"/>
      <source>SIZE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>РОЗМІР</translation>
    </message>
  </context>
  <context>
    <name>StackView</name>
    <message>
      <location filename="../Debugger/StackView.ui" line="14"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="42"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="53"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeModel</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Alive</source>
      <translation type="unfinished">Alive</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Dead</source>
      <translation type="unfinished">Dead</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="272"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="274"/>
      <source>Value</source>
      <translation type="unfinished">Value</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="276"/>
      <source>Location</source>
      <translation type="unfinished">Location</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
      <source>Size</source>
      <translation type="unfinished">Size</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
      <source>Liveness</source>
      <translation type="unfinished">Liveness</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeTypeDelegate</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="464"/>
      <source>Symbol no longer exists.</source>
      <translation type="unfinished">Symbol no longer exists.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="482"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="14"/>
      <source>Symbol Tree</source>
      <translation type="unfinished">Symbol Tree</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="43"/>
      <source>Refresh</source>
      <translation type="unfinished">Refresh</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="50"/>
      <source>Filter</source>
      <translation type="unfinished">Filter</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="63"/>
      <source>+</source>
      <translation type="unfinished">+</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="76"/>
      <source>-</source>
      <translation type="unfinished">-</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="355"/>
      <source>(unknown source file)</source>
      <translation type="unfinished">(unknown source file)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="394"/>
      <source>(unknown section)</source>
      <translation type="unfinished">(unknown section)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="439"/>
      <source>(unknown module)</source>
      <translation type="unfinished">(unknown module)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="464"/>
      <source>Copy Name</source>
      <translation type="unfinished">Copy Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="469"/>
      <source>Copy Mangled Name</source>
      <translation type="unfinished">Copy Mangled Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="473"/>
      <source>Copy Location</source>
      <translation type="unfinished">Copy Location</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="478"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="624"/>
      <source>Rename Symbol</source>
      <translation type="unfinished">Rename Symbol</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="498"/>
      <source>Show Size Column</source>
      <translation type="unfinished">Show Size Column</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="510"/>
      <source>Group by Module</source>
      <translation type="unfinished">Group by Module</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="518"/>
      <source>Group by Section</source>
      <translation type="unfinished">Group by Section</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="526"/>
      <source>Group by Source File</source>
      <translation type="unfinished">Group by Source File</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="539"/>
      <source>Sort by if type is known</source>
      <translation type="unfinished">Sort by if type is known</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="552"/>
      <source>Reset Children</source>
      <translation type="unfinished">Reset Children</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="556"/>
      <source>Change Type Temporarily</source>
      <translation type="unfinished">Change Type Temporarily</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="578"/>
      <source>Confirm Deletion</source>
      <translation type="unfinished">Confirm Deletion</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="578"/>
      <source>Delete &apos;%1&apos;?</source>
      <translation type="unfinished">Delete &apos;%1&apos;?</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="625"/>
      <source>Name:</source>
      <translation type="unfinished">Name:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="667"/>
      <source>Change Type To</source>
      <translation type="unfinished">Change Type To</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="668"/>
      <source>Type:</source>
      <translation type="unfinished">Type:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="672"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="683"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="672"/>
      <source>That node cannot have a type.</source>
      <translation type="unfinished">That node cannot have a type.</translation>
    </message>
  </context>
  <context>
    <name>TextureReplacement</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="409"/>
      <source>Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</source>
      <translation type="unfinished">Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</translation>
    </message>
  </context>
  <context>
    <name>ThreadModel</name>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="57"/>
      <location filename="../Debugger/ThreadModel.cpp" line="65"/>
      <source>INVALID</source>
      <translation>НЕПРИПУСТИМИЙ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="105"/>
      <source>ID</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ID</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="108"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="111"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ЗАПИС</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="114"/>
      <source>PRIORITY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ПРІОРИТЕТ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="117"/>
      <source>STATE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>СТАН</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="120"/>
      <source>WAIT TYPE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ТИП ОЧІКУВАННЯ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="53"/>
      <source>BAD</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">BAD</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="55"/>
      <source>RUN</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">RUN</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="57"/>
      <source>READY</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">READY</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="59"/>
      <source>WAIT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">WAIT</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="61"/>
      <source>SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">SUSPEND</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="63"/>
      <source>WAIT SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">WAIT SUSPEND</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="65"/>
      <source>DORMANT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">DORMANT</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="71"/>
      <source>NONE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">NONE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="73"/>
      <source>WAKEUP REQUEST</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">WAKEUP REQUEST</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="75"/>
      <source>SEMAPHORE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">SEMAPHORE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="77"/>
      <source>SLEEP</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">SLEEP</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="79"/>
      <source>DELAY</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">DELAY</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="81"/>
      <source>EVENTFLAG</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">EVENTFLAG</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="83"/>
      <source>MBOX</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">MBOX</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="85"/>
      <source>VPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>VPOOL</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="87"/>
      <source>FIXPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>FIXPOOL</translation>
    </message>
  </context>
  <context>
    <name>ThreadView</name>
    <message>
      <location filename="../Debugger/ThreadView.ui" line="14"/>
      <source>Threads</source>
      <translation type="unfinished">Threads</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="47"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="58"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
  </context>
  <context>
    <name>USB</name>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="486"/>
      <source>Webcam (EyeToy)</source>
      <translation>Вебкамера (EyeToy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="517"/>
      <source>Sony EyeToy</source>
      <translation>Sony EyeToy</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="518"/>
      <source>Konami Capture Eye</source>
      <translation>Konami Capture Eye</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="530"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="545"/>
      <source>Video Device</source>
      <translation type="unfinished">Video Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="533"/>
      <source>Audio Device</source>
      <translation type="unfinished">Audio Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
      <source>Audio Latency</source>
      <translation type="unfinished">Audio Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="531"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="546"/>
      <source>Selects the device to capture images from.</source>
      <translation>Обирає пристрій для знімання зображень.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="821"/>
      <source>HID Keyboard (Konami)</source>
      <translation type="unfinished">HID Keyboard (Konami)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="832"/>
      <source>Keyboard</source>
      <translation>Клавіатура</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="894"/>
      <source>HID Mouse</source>
      <translation>HID Миша</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="923"/>
      <source>Pointer</source>
      <translation>Курсор</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="924"/>
      <source>Left Button</source>
      <translation>Ліва кнопка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="925"/>
      <source>Right Button</source>
      <translation>Права кнопка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="926"/>
      <source>Middle Button</source>
      <translation>Середня кнопка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="439"/>
      <source>GunCon 2</source>
      <translation>GunCon 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="576"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="925"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="442"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="93"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="433"/>
      <source>D-Pad Up</source>
      <translation>Хрестовина вгору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="577"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="927"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="443"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="94"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="434"/>
      <source>D-Pad Down</source>
      <translation>Хрестовина вниз</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="578"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="928"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="444"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="95"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="435"/>
      <source>D-Pad Left</source>
      <translation>Хрестовина вліво</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="579"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="926"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="445"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="436"/>
      <source>D-Pad Right</source>
      <translation>Хрестовина вправо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="581"/>
      <source>Trigger</source>
      <translation>Тригер</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
      <source>Shoot Offscreen</source>
      <translation>Постріл поза екраном</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
      <source>Calibration Shot</source>
      <translation>Калібраційний постріл</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="586"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="357"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="358"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="589"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="923"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="924"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
      <source>Relative Left</source>
      <translation type="unfinished">Relative Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
      <source>Relative Right</source>
      <translation type="unfinished">Relative Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
      <source>Relative Up</source>
      <translation type="unfinished">Relative Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
      <source>Relative Down</source>
      <translation type="unfinished">Relative Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
      <source>Cursor Path</source>
      <translation type="unfinished">Cursor Path</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
      <source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
      <translation type="unfinished">Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
      <source>Cursor Scale</source>
      <translation>Масштаб курсору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
      <source>Scales the crosshair image set above.</source>
      <translation type="unfinished">Scales the crosshair image set above.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
      <source>Cursor Color</source>
      <translation>Колір курсору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="611"/>
      <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
      <translation>Застосовує колір до вибраних зображень перехрестя, можна використовувати для кількох гравців. Укажіть у форматі HTML/CSS (наприклад, #aabbcc)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>Manual Screen Configuration</source>
      <translation>Ручне налаштування екрану</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="615"/>
      <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
      <translation>Вмикає примусове використання параметрів екрану нижче, замість автоматичних параметрів, якщо ті доступні.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
      <source>X Scale (Sensitivity)</source>
      <translation>Масштабування по осі X (чутливість)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
      <source>Scales the position to simulate CRT curvature.</source>
      <translation type="unfinished">Scales the position to simulate CRT curvature.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
      <source>%.2f%%</source>
      <translation>%.2f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
      <source>Y Scale (Sensitivity)</source>
      <translation>Масштабування по осі Y (чутливість)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
      <source>Center X</source>
      <translation>Центр по осі X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
      <source>Sets the horizontal center position of the simulated screen.</source>
      <translation>Встановлює горизонтальний центр симульованого екрана.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
      <source>%.0fpx</source>
      <translation>%.0fpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
      <source>Center Y</source>
      <translation>Центр по осі Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
      <source>Sets the vertical center position of the simulated screen.</source>
      <translation>Встановлює вертикальний центр симульованого екрана.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
      <source>Screen Width</source>
      <translation>Ширина екрана</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <source>Sets the width of the simulated screen.</source>
      <translation>Встановлює ширину симульованого екрана.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
      <source>Screen Height</source>
      <translation>Висота екрана</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>Sets the height of the simulated screen.</source>
      <translation>Встановлює висоту симульованого екрана.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="962"/>
      <source>Logitech USB Headset</source>
      <translation>USB-гарнітура Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1271"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
      <source>Input Device</source>
      <translation>Пристрій запису</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="534"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1002"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1272"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
      <source>Selects the device to read audio from.</source>
      <translation>Обирає пристрій для зчитування звуку.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
      <source>Output Device</source>
      <translation>Пристрій виводу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1005"/>
      <source>Selects the device to output audio to.</source>
      <translation>Обирає пристрій для виводу звуку.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1274"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
      <source>Input Latency</source>
      <translation>Затримка вводу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1275"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="383"/>
      <source>Specifies the latency to the host input device.</source>
      <translation>Визначає затримку для пристрою запису.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="538"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1012"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1262"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1276"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="384"/>
      <source>%dms</source>
      <translation>%dмс</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
      <source>Output Latency</source>
      <translation>Затримка виводу</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
      <source>Specifies the latency to the host output device.</source>
      <translation>Визначаю затримку для пристрою виводу.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1119"/>
      <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
      <translation type="unfinished">USB-Mic: Neither player 1 nor 2 is connected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1136"/>
      <source>USB-Mic: Failed to start player {} audio stream.</source>
      <translation type="unfinished">USB-Mic: Failed to start player {} audio stream.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1199"/>
      <source>Microphone</source>
      <translation type="unfinished">Microphone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1240"/>
      <source>Singstar</source>
      <translation>Singstar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1241"/>
      <source>Logitech</source>
      <translation type="unfinished">Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1242"/>
      <source>Konami</source>
      <translation type="unfinished">Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1254"/>
      <source>Player 1 Device</source>
      <translation type="unfinished">Player 1 Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1255"/>
      <source>Selects the input for the first player.</source>
      <translation type="unfinished">Selects the input for the first player.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1257"/>
      <source>Player 2 Device</source>
      <translation type="unfinished">Player 2 Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1258"/>
      <source>Selects the input for the second player.</source>
      <translation type="unfinished">Selects the input for the second player.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1144"/>
      <source>usb-msd: Could not open image file &apos;{}&apos;</source>
      <translation type="unfinished">usb-msd: Could not open image file &apos;{}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1182"/>
      <source>Mass Storage Device</source>
      <translation type="unfinished">Mass Storage Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1203"/>
      <source>Modification time to USB mass storage image changed, reattaching.</source>
      <translation type="unfinished">Modification time to USB mass storage image changed, reattaching.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1219"/>
      <source>Iomega Zip-100 (Generic)</source>
      <translation type="unfinished">Iomega Zip-100 (Generic)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1220"/>
      <source>Sony MSAC-US1 (PictureParadise)</source>
      <translation type="unfinished">Sony MSAC-US1 (PictureParadise)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1240"/>
      <source>Image Path</source>
      <translation type="unfinished">Image Path</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1241"/>
      <source>Sets the path to image which will back the virtual mass storage device.</source>
      <translation type="unfinished">Sets the path to image which will back the virtual mass storage device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="72"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
      <source>Steering Left</source>
      <translation>Кермування вліво</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="73"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
      <source>Steering Right</source>
      <translation>Кермування вправо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
      <source>Throttle</source>
      <translation>Дросель</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="73"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="92"/>
      <source>Brake</source>
      <translation>Гальмо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="438"/>
      <source>Cross</source>
      <translation>Хрест</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="437"/>
      <source>Square</source>
      <translation>Квадрат</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="439"/>
      <source>Circle</source>
      <translation>Коло</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
      <source>Triangle</source>
      <translation>Трикутник</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
      <source>Force Feedback</source>
      <translation>Force Feedback</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
      <source>Shift Up / R1</source>
      <translation type="unfinished">Shift Up / R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
      <source>Shift Down / L1</source>
      <translation type="unfinished">Shift Down / L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
      <source>Menu Up</source>
      <translation>Меню вгору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
      <source>Menu Down</source>
      <translation>Меню вниз</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Off</source>
      <translation type="unfinished">Off</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Low</source>
      <translation type="unfinished">Low</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Medium</source>
      <translation type="unfinished">Medium</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>High</source>
      <translation type="unfinished">High</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Steering Smoothing</source>
      <translation type="unfinished">Steering Smoothing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
      <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
      <translation type="unfinished">Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
      <source>Steering Deadzone</source>
      <translation>Мертва зона кермування</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
      <source>Steering axis deadzone for pads or non self centering wheels.</source>
      <translation>Мертва зона вісі керування для контролера або несамоцентрувального руля.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
      <source>Steering Damping</source>
      <translation type="unfinished">Steering Damping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
      <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
      <translation type="unfinished">Applies power curve filter to steering axis values. Dampens small inputs.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
      <source>Workaround for Intermittent FFB Loss</source>
      <translation type="unfinished">Workaround for Intermittent FFB Loss</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="168"/>
      <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
      <translation type="unfinished">Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="808"/>
      <source>Wheel Device</source>
      <translation>Руль</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="847"/>
      <source>Driving Force</source>
      <translation type="unfinished">Driving Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
      <source>Driving Force Pro</source>
      <translation type="unfinished">Driving Force Pro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
      <source>Driving Force Pro (rev11.02)</source>
      <translation type="unfinished">Driving Force Pro (rev11.02)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="849"/>
      <source>GT Force</source>
      <translation>GT Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
      <source>Rock Band Drum Kit</source>
      <translation type="unfinished">Rock Band Drum Kit</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="918"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
      <source>Blue</source>
      <translation>Синій</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="919"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="447"/>
      <source>Green</source>
      <translation>Зелений</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="920"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="446"/>
      <source>Red</source>
      <translation>Червоний</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="921"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
      <source>Yellow</source>
      <translation>Жовтий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="922"/>
      <source>Orange</source>
      <translation>Помаранчевий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="194"/>
      <source>Buzz Controller</source>
      <translation type="unfinished">Buzz Controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="301"/>
      <source>Player 1 Red</source>
      <translation>Гравець 1 Червоний</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="302"/>
      <source>Player 1 Blue</source>
      <translation>Гравець 1 Синій</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="303"/>
      <source>Player 1 Orange</source>
      <translation>Гравець 1 Помаранчевий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="304"/>
      <source>Player 1 Green</source>
      <translation>Гравець 1 Зелений</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="305"/>
      <source>Player 1 Yellow</source>
      <translation>Гравець 1 Жовтий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="307"/>
      <source>Player 2 Red</source>
      <translation>Гравець 2 Червоний</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="308"/>
      <source>Player 2 Blue</source>
      <translation>Гравець 2 Синій</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="309"/>
      <source>Player 2 Orange</source>
      <translation>Гравець 2 Помаранчевий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="310"/>
      <source>Player 2 Green</source>
      <translation>Гравець 2 Зелений</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="311"/>
      <source>Player 2 Yellow</source>
      <translation>Гравець 2 Жовтий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
      <source>Player 3 Red</source>
      <translation>Гравець 3 Червоний</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
      <source>Player 3 Blue</source>
      <translation>Гравець 3 Синій</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
      <source>Player 3 Orange</source>
      <translation>Гравець 3 Помаранчевий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
      <source>Player 3 Green</source>
      <translation>Гравець 3 Зелений</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
      <source>Player 3 Yellow</source>
      <translation>Гравець 3 Жовтий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
      <source>Player 4 Red</source>
      <translation>Гравець 4 Червоний</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
      <source>Player 4 Blue</source>
      <translation>Гравець 4 Синій</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
      <source>Player 4 Orange</source>
      <translation>Гравець 4 Помаранчевий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
      <source>Player 4 Green</source>
      <translation>Гравець 4 Зелений</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
      <source>Player 4 Yellow</source>
      <translation>Гравець 4 Жовтий</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="943"/>
      <source>KeyboardMania</source>
      <translation>KeyboardMania</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="959"/>
      <source>C 1</source>
      <translation>C 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="960"/>
      <source>C# 1</source>
      <translation>C# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="961"/>
      <source>D 1</source>
      <translation>D 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="962"/>
      <source>D# 1</source>
      <translation>D# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="963"/>
      <source>E 1</source>
      <translation>E 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="964"/>
      <source>F 1</source>
      <translation>F 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="965"/>
      <source>F# 1</source>
      <translation>F# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="966"/>
      <source>G 1</source>
      <translation>G 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="967"/>
      <source>G# 1</source>
      <translation>G# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="968"/>
      <source>A 1</source>
      <translation>A 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="969"/>
      <source>A# 1</source>
      <translation>A# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="970"/>
      <source>B 1</source>
      <translation>B 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
      <source>C 2</source>
      <translation>C 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="972"/>
      <source>C# 2</source>
      <translation>C# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="973"/>
      <source>D 2</source>
      <translation>D 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="974"/>
      <source>D# 2</source>
      <translation>D# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="975"/>
      <source>E 2</source>
      <translation>E 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="976"/>
      <source>F 2</source>
      <translation>F 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
      <source>F# 2</source>
      <translation>F# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
      <source>G 2</source>
      <translation>G 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
      <source>G# 2</source>
      <translation>G# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
      <source>A 2</source>
      <translation>A 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
      <source>A# 2</source>
      <translation>A# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
      <source>B 2</source>
      <translation>B 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
      <source>Wheel Up</source>
      <translation type="unfinished">Wheel Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
      <source>Wheel Down</source>
      <translation type="unfinished">Wheel Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="336"/>
      <source>Sega Seamic</source>
      <translation type="unfinished">Sega Seamic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="353"/>
      <source>Stick Left</source>
      <translation>Стік вліво</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="354"/>
      <source>Stick Right</source>
      <translation>Стік вправо</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="355"/>
      <source>Stick Up</source>
      <translation>Стік вгору</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="356"/>
      <source>Stick Down</source>
      <translation type="unfinished">Stick Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="92"/>
      <source>Failed to open &apos;{}&apos; for printing.</source>
      <translation type="unfinished">Failed to open &apos;{}&apos; for printing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="98"/>
      <source>Printer saving to &apos;{}&apos;...</source>
      <translation type="unfinished">Printer saving to &apos;{}&apos;...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="326"/>
      <source>Printer</source>
      <translation type="unfinished">Printer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="109"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
      <source>Not Connected</source>
      <translation type="unfinished">Not Connected</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
      <source>Default Input Device</source>
      <translation type="unfinished">Default Input Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
      <source>Default Output Device</source>
      <translation type="unfinished">Default Output Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="230"/>
      <source>DJ Hero Turntable</source>
      <translation>DJ Hero Turntable</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
      <source>Triangle / Euphoria</source>
      <translation type="unfinished">Triangle / Euphoria</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
      <source>Crossfader Left</source>
      <translation type="unfinished">Crossfader Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
      <source>Crossfader Right</source>
      <translation type="unfinished">Crossfader Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
      <source>Left Turntable Clockwise</source>
      <translation type="unfinished">Left Turntable Clockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
      <source>Left Turntable Counterclockwise</source>
      <translation type="unfinished">Left Turntable Counterclockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
      <source>Right Turntable Clockwise</source>
      <translation type="unfinished">Right Turntable Clockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
      <source>Right Turntable Counterclockwise</source>
      <translation type="unfinished">Right Turntable Counterclockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
      <source>Left Turntable Green</source>
      <translation type="unfinished">Left Turntable Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
      <source>Left Turntable Red</source>
      <translation type="unfinished">Left Turntable Red</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
      <source>Left Turntable Blue</source>
      <translation type="unfinished">Left Turntable Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
      <source>Right Turntable Green</source>
      <translation type="unfinished">Right Turntable Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
      <source>Right Turntable Red </source>
      <translation type="unfinished">Right Turntable Red </translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
      <source>Right Turntable Blue</source>
      <translation type="unfinished">Right Turntable Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
      <source>Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</source>
      <translation type="unfinished">Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
      <source>Effects Knob Left</source>
      <translation type="unfinished">Effects Knob Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
      <source>Effects Knob Right</source>
      <translation type="unfinished">Effects Knob Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
      <source>Turntable Multiplier</source>
      <translation type="unfinished">Turntable Multiplier</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="277"/>
      <source>Gametrak Device</source>
      <translation type="unfinished">Gametrak Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="385"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="386"/>
      <source>Left X</source>
      <translation type="unfinished">Left X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="387"/>
      <source>Left Y</source>
      <translation type="unfinished">Left Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="388"/>
      <source>Left Z</source>
      <translation type="unfinished">Left Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="389"/>
      <source>Right X</source>
      <translation type="unfinished">Right X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="390"/>
      <source>Right Y</source>
      <translation type="unfinished">Right Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
      <source>Right Z</source>
      <translation type="unfinished">Right Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="400"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="461"/>
      <source>Invert X axis</source>
      <translation type="unfinished">Invert X axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="401"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="462"/>
      <source>Invert Y axis</source>
      <translation type="unfinished">Invert Y axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="402"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="463"/>
      <source>Invert Z axis</source>
      <translation type="unfinished">Invert Z axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="403"/>
      <source>Limit Z axis [100-4095]</source>
      <translation type="unfinished">Limit Z axis [100-4095]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="404"/>
      <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
      <translation type="unfinished">- 4095 for original Gametrak controllers
- 1790 for standard gamepads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="405"/>
      <source>%d</source>
      <translation type="unfinished">%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="280"/>
      <source>RealPlay Device</source>
      <translation type="unfinished">RealPlay Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="423"/>
      <source>RealPlay Racing</source>
      <translation type="unfinished">RealPlay Racing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="424"/>
      <source>RealPlay Sphere</source>
      <translation type="unfinished">RealPlay Sphere</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="425"/>
      <source>RealPlay Golf</source>
      <translation type="unfinished">RealPlay Golf</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="426"/>
      <source>RealPlay Pool</source>
      <translation type="unfinished">RealPlay Pool</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="124"/>
      <source>Trance Vibrator (Rez)</source>
      <translation type="unfinished">Trance Vibrator (Rez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
      <source>Train Controller</source>
      <translation type="unfinished">Train Controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="32"/>
      <source>Type 2</source>
      <translation type="unfinished">Type 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="33"/>
      <source>Shinkansen</source>
      <translation type="unfinished">Shinkansen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="34"/>
      <source>Ryojōhen</source>
      <translation type="unfinished">Ryojōhen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="72"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="91"/>
      <source>Power</source>
      <translation type="unfinished">Power</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
      <source>A Button</source>
      <translation type="unfinished">A Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
      <source>B Button</source>
      <translation type="unfinished">B Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
      <source>C Button</source>
      <translation type="unfinished">C Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
      <source>D Button</source>
      <translation type="unfinished">D Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
      <source>Announce</source>
      <translation type="unfinished">Announce</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
      <source>Horn</source>
      <translation type="unfinished">Horn</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
      <source>Left Door</source>
      <translation type="unfinished">Left Door</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
      <source>Right Door</source>
      <translation type="unfinished">Right Door</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
      <source>Camera Button</source>
      <translation type="unfinished">Camera Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="157"/>
      <source>Axes Passthrough</source>
      <translation type="unfinished">Axes Passthrough</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="158"/>
      <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
      <translation type="unfinished">Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
      <source>Axes</source>
      <translation>Осі</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
      <source>Buttons</source>
      <translation>Кнопки</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Buzz</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="44"/>
      <source>Player 1</source>
      <translation type="unfinished">Player 1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="80"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="120"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="160"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="200"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="240"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="293"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="333"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="373"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="413"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="453"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="506"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="546"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="586"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="666"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="719"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="759"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="799"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="839"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="879"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="90"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="303"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="516"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="729"/>
      <source>Blue</source>
      <translation type="unfinished">Blue</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="130"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="343"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="556"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="769"/>
      <source>Orange</source>
      <translation type="unfinished">Orange</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="170"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="383"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="596"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="809"/>
      <source>Green</source>
      <translation type="unfinished">Green</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="210"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="423"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="636"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="849"/>
      <source>Yellow</source>
      <translation type="unfinished">Yellow</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="257"/>
      <source>Player 2</source>
      <translation type="unfinished">Player 2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="470"/>
      <source>Player 3</source>
      <translation type="unfinished">Player 3</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="683"/>
      <source>Player 4</source>
      <translation type="unfinished">Player 4</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
      <source>C</source>
      <translation type="unfinished">C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
      <source>D</source>
      <translation type="unfinished">D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
      <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
      <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
      <translation type="unfinished">The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
      <source>Hints</source>
      <translation>Поради</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>Щоб прив'язати кермування для більшості сучасних рулів з поворотом на 900 градусів, поверніть руль обертом в потрібному напрямку, потім знову до центру.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
      <source>Force Feedback</source>
      <translation>Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
      <source>D-Pad</source>
      <translation>Хрестовина</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
      <source>Down</source>
      <translation>Вниз</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
      <source>Left</source>
      <translation>Вліво</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
      <source>Up</source>
      <translation>Вгору</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
      <source>Right</source>
      <translation>Вправо</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
      <source>Brake</source>
      <translation>Гальмо</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
      <source>Steering Left</source>
      <translation>Кермування вліво</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
      <source>Steering Right</source>
      <translation>Кермування вправо</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
      <source>Face Buttons</source>
      <translation>Лицьові кнопки</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
      <source>Circle</source>
      <translation>Коло</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
      <source>Cross</source>
      <translation>Хрест</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
      <source>Triangle</source>
      <translation>Трикутник</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
      <source>Square</source>
      <translation>Квадрат</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
      <source>Accelerator</source>
      <translation>Акселератор</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GTForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
      <source>Hints</source>
      <translation>Поради</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>Щоб прив'язати кермування для більшості сучасних рулів з поворотом на 900 градусів, поверніть руль обертом в потрібному напрямку, потім знову до центру.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
      <source>Force Feedback</source>
      <translation>Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
      <source>Brake</source>
      <translation>Гальмо</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
      <source>Steering Left</source>
      <translation>Кермування вліво</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
      <source>Steering Right</source>
      <translation>Кермування вправо</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
      <source>Left Paddle</source>
      <translation>Лівий перемикач</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
      <source>Right Paddle</source>
      <translation>Правий перемикач</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
      <source>Accelerator</source>
      <translation>Акселератор</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="44"/>
      <source>Left Hand</source>
      <translation type="unfinished">Left Hand</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
      <source>X Axis</source>
      <translation type="unfinished">X Axis</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="80"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="130"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="180"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="237"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="287"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="337"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="387"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="87"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="294"/>
      <source>Left=0 / Right=0x3ff</source>
      <translation type="unfinished">Left=0 / Right=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="307"/>
      <source>Y Axis</source>
      <translation type="unfinished">Y Axis</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="137"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="344"/>
      <source>Back=0 / Front=0x3ff</source>
      <translation type="unfinished">Back=0 / Front=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="150"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="357"/>
      <source>Z Axis</source>
      <translation type="unfinished">Z Axis</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="187"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="394"/>
      <source>Top=0 / Bottom=0xfff</source>
      <translation type="unfinished">Top=0 / Bottom=0xfff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="207"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="251"/>
      <source>Right Hand</source>
      <translation type="unfinished">Right Hand</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
      <source>Buttons</source>
      <translation>Кнопки</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
      <source>D-Pad</source>
      <translation>Хрестовина</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
      <source>Down</source>
      <translation>Вниз</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
      <source>Left</source>
      <translation>Вліво</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
      <source>Up</source>
      <translation>Вгору</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
      <source>Right</source>
      <translation>Вправо</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
      <source>Pointer Setup</source>
      <translation>Налаштування вказівника</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
      <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
      <translation type="unfinished">&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
      <source>Relative Aiming</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation type="unfinished">Relative Aiming</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
      <source>Trigger</source>
      <translation>Тригер</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
      <source>Shoot Offscreen</source>
      <translation type="unfinished">Shoot Offscreen</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
      <source>Calibration Shot</source>
      <translation type="unfinished">Calibration Shot</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
      <source>Calibration shot is required to pass the setup screen in some games.</source>
      <translation type="unfinished">Calibration shot is required to pass the setup screen in some games.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
      <source>D-Pad Up</source>
      <translation type="unfinished">D-Pad Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
      <source>D-Pad Down</source>
      <translation type="unfinished">D-Pad Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
      <source>D-Pad Left</source>
      <translation type="unfinished">D-Pad Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
      <source>D-Pad Right</source>
      <translation type="unfinished">D-Pad Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
      <source>Green</source>
      <translation type="unfinished">Green</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
      <source>Yellow</source>
      <translation type="unfinished">Yellow</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
      <source>Blue</source>
      <translation type="unfinished">Blue</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
      <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
      <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
      <translation type="unfinished">The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
      <source>Door Buttons</source>
      <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
      <translation type="unfinished">Door Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
      <source>Announce</source>
      <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
      <translation type="unfinished">Announce</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
      <source>Camera</source>
      <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
      <translation type="unfinished">Camera</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
      <source>Horn</source>
      <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
      <translation type="unfinished">Horn</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
      <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
      <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
      <translation type="unfinished">The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
      <source>C</source>
      <translation type="unfinished">C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
      <source>D</source>
      <translation type="unfinished">D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
      <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="50"/>
      <source>Motor</source>
      <translation type="unfinished">Motor</translation>
    </message>
  </context>
  <context>
    <name>USBDeviceWidget</name>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
      <source>Device Type</source>
      <translation>Тип пристрою</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
      <source>Bindings</source>
      <translation type="unfinished">Bindings</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="63"/>
      <source>Settings</source>
      <translation>Налаштування</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="100"/>
      <source>Automatic Mapping</source>
      <translation type="unfinished">Automatic Mapping</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="114"/>
      <source>Clear Mapping</source>
      <translation type="unfinished">Clear Mapping</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="993"/>
      <source>USB Port %1</source>
      <translation>Порт USB %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1163"/>
      <source>No devices available</source>
      <translation type="unfinished">No devices available</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1172"/>
      <source>Clear Bindings</source>
      <translation type="unfinished">Clear Bindings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
      <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to clear all bindings for this device? This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1202"/>
      <source>Automatic Binding</source>
      <translation type="unfinished">Automatic Binding</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
    </message>
  </context>
  <context>
    <name>VMManager</name>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1860"/>
      <source>Failed to back up old save state {}.</source>
      <translation>Не вдалося створити резервну копію старого стану збереження {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1028"/>
      <source>PS2 BIOS ({})</source>
      <translation>PS2 BIOS ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1089"/>
      <source>Unknown Game</source>
      <translation>Невідома гра</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1252"/>
      <source>CDVD precaching was cancelled.</source>
      <translation type="unfinished">CDVD precaching was cancelled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1258"/>
      <source>CDVD precaching failed: {}</source>
      <translation type="unfinished">CDVD precaching failed: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1351"/>
      <source>Error</source>
      <translation>Помилка</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1352"/>
      <source>PCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).

Please consult the FAQs and Guides for further instructions.</source>
      <translation>PCSX2 потребує BIOS PS2 для запуску.

З юридичних причин Ви *повинні* отримати BIOS з вашої PS2 (позичання не рахується).

Після створення дампа BIOS потрібно помістити в папку bios, що знаходиться в папці даних (Меню інструментів -&gt; Відкрити папку даних).

Для подальших інструкцій зверніться до FAQ і посібників.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1443"/>
      <source>Resuming state</source>
      <translation type="unfinished">Resuming state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1448"/>
      <source>Boot and Debug</source>
      <translation type="unfinished">Boot and Debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1818"/>
      <source>Failed to load save state</source>
      <translation type="unfinished">Failed to load save state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1893"/>
      <source>State saved to slot {}.</source>
      <translation>Стан збережено в слот {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1968"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2005"/>
      <source>Loading state</source>
      <translation type="unfinished">Loading state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1979"/>
      <source>Failed to load state (Memory card is busy)</source>
      <translation type="unfinished">Failed to load state (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2031"/>
      <source>Failed to save state (Memory card is busy)</source>
      <translation type="unfinished">Failed to save state (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2048"/>
      <source>Failed to save state to slot {} (Memory card is busy)</source>
      <translation type="unfinished">Failed to save state to slot {} (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2055"/>
      <source>Saving state to slot {}...</source>
      <translation>Збереження стану до слота {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2221"/>
      <source>Frame advancing</source>
      <translation type="unfinished">Frame advancing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2249"/>
      <source>Disc removed.</source>
      <translation>Диск витягнуто.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2255"/>
      <source>Disc changed to &apos;{}&apos;.</source>
      <translation>Диск змінено на &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2264"/>
      <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
      <translation type="unfinished">Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2273"/>
      <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
      <translation type="unfinished">Failed to switch back to old disc image. Removing disc.
Error was: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3075"/>
      <source>Cheats have been disabled due to achievements hardcore mode.</source>
      <translation>Чіти були вимкнені через хардкорний режим досягнень.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3128"/>
      <source>Fast CDVD is enabled, this may break games.</source>
      <translation>Швидкий CDVD увімкнений, це може зламати ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3132"/>
      <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
      <translation>Частота циклів/пропуск не встановлені за замовчуванням, це може призвести до крашу або сповільнення ігор.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3142"/>
      <source>Upscale multiplier is below native, this will break rendering.</source>
      <translation>Множник апскейлу менший за рідний, це може зламати зображення.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3182"/>
      <source>Mipmapping is disabled. This may break rendering in some games.</source>
      <translation type="unfinished">Mipmapping is disabled. This may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3187"/>
      <source>Debug device is enabled. This will massively reduce performance.</source>
      <translation type="unfinished">Debug device is enabled. This will massively reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3196"/>
      <source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
      <translation type="unfinished">Renderer is not set to Automatic. This may cause performance problems and graphical issues.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3202"/>
      <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
      <translation>Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає зображення у деяких іграх.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3665"/>
      <source>No Game Running</source>
      <translation type="unfinished">No Game Running</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3147"/>
      <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
      <translation>Трилінійна фільтрація не виставлена автоматичним. Це може зламати зображення в деяких іграх.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1845"/>
      <source>Failed to save state: {}.</source>
      <translation type="unfinished">Failed to save state: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1900"/>
      <source>Failed to save state to slot {}.</source>
      <translation type="unfinished">Failed to save state to slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1998"/>
      <source>There is no saved {} in slot {}.</source>
      <translation type="unfinished">There is no saved {} in slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1998"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2016"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2022"/>
      <source>backup state</source>
      <translation type="unfinished">backup state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2016"/>
      <source>Failed to load {} from slot {} (Memory card is busy)</source>
      <translation type="unfinished">Failed to load {} from slot {} (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2016"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2022"/>
      <source>state</source>
      <translation type="unfinished">state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2022"/>
      <source>Loading {} from slot {}...</source>
      <translation type="unfinished">Loading {} from slot {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3152"/>
      <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
      <translation type="unfinished">Blending Accuracy is below Basic, this may break effects in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3157"/>
      <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
      <translation>Режим апаратного завантаження не виставлений до Точного, це може зламати зображення в деяких іграх.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3208"/>
      <source>EE FPU Round Mode is not set to default, this may break some games.</source>
      <translation>Режим раундінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3214"/>
      <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
      <translation>Режим клемпінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3219"/>
      <source>VU0 Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU0 Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3224"/>
      <source>VU1 Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU1 Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3231"/>
      <source>VU Clamp Mode is not set to default, this may break some games.</source>
      <translation>Режим клемпінгу VU не встановлений за замовчуванням, це може зламати деякі ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3236"/>
      <source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
      <translation type="unfinished">128MB RAM is enabled. Compatibility with some games may be affected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3241"/>
      <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
      <translation>Ігрові фікси не увімкнені. Це може вплинути на сумісність з деякими іграми.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3246"/>
      <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
      <translation>Патчі сумісності не увімкнені. Це може вплинути на сумісність з деякими іграми.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3250"/>
      <source>Frame rate for NTSC is not default. This may break some games.</source>
      <translation>Частота кадрів для NTSC не встановлена за замовчуванням. Це може зламати деякі ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3252"/>
      <source>Frame rate for PAL is not default. This may break some games.</source>
      <translation>Частота кадрів для PAL не встановлена за замовчуванням. Це може зламати деякі ігри.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3271"/>
      <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Рекомпілятор EE не увімкнений, це значно зменшить продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
      <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Рекомпілятор VU0 не увімкнений, це значно зменшить продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
      <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Рекомпілятор VU1 не увімкнений, це значно зменшить продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3286"/>
      <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Рекомпілятор IOP не увімкнений, це значно зменшить продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3291"/>
      <source>EE Cache is enabled, this will significantly reduce performance.</source>
      <translation>Кешування EE увімкнено, це значно зменшить продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3296"/>
      <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
      <translation>Детектор холостого циклу EE не увімкнений, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3301"/>
      <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
      <translation>Детектор кружляння INTC не увімкнений, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3304"/>
      <source>Fastmem is not enabled, this will reduce performance.</source>
      <translation type="unfinished">Fastmem is not enabled, this will reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3308"/>
      <source>Instant VU1 is disabled, this may reduce performance.</source>
      <translation>Миттєвий VU1 вимкнений, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3313"/>
      <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
      <translation>mVU Flag хак не увімкнений, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3162"/>
      <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
      <translation>Конвертація палітри на ГП увімкнено, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3167"/>
      <source>Texture Preloading is not Full, this may reduce performance.</source>
      <translation>Передзавантаження текстур не виставлено Повним, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3172"/>
      <source>Estimate texture region is enabled, this may reduce performance.</source>
      <translation>Відраховування області текстур увімкнено, це може зменшити продуктивність.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3177"/>
      <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
      <translation type="unfinished">Texture dumping is enabled, this will continually dump textures to disk.</translation>
    </message>
  </context>
</TS>
