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MacOS: Better handle directories of non-bundle applications
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@ -31,6 +31,8 @@ namespace CocoaTools
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bool DelayedLaunch(std::string_view file);
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/// Open a Finder window to the given URL
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bool ShowInFinder(std::string_view file);
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/// Get the path to the resources directory of the current application
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std::optional<std::string> GetResourcePath();
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/// Create a window
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void* CreateWindow(std::string_view title, uint32_t width, uint32_t height);
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@ -224,9 +224,22 @@ bool CocoaTools::DelayedLaunch(std::string_view file)
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bool CocoaTools::ShowInFinder(std::string_view file)
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{
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return [[NSWorkspace sharedWorkspace] selectFile:NSStringFromStringView(file)
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inFileViewerRootedAtPath:nil];
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inFileViewerRootedAtPath:@""];
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}
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std::optional<std::string> CocoaTools::GetResourcePath()
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{ @autoreleasepool {
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if (NSBundle* bundle = [NSBundle mainBundle])
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{
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NSString* rsrc = [bundle resourcePath];
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NSString* root = [bundle bundlePath];
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if ([rsrc isEqualToString:root])
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rsrc = [rsrc stringByAppendingString:@"/resources"];
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return [rsrc UTF8String];
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}
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return std::nullopt;
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}}
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// MARK: - GSRunner
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void* CocoaTools::CreateWindow(std::string_view title, u32 width, u32 height)
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@ -2084,17 +2084,16 @@ void Pcsx2Config::ClearInvalidPerGameConfiguration(SettingsInterface* si)
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void EmuFolders::SetAppRoot()
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{
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std::string program_path = FileSystem::GetProgramPath();
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Console.WriteLnFmt("Program Path: {}", program_path);
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AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
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#ifdef __APPLE__
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const auto bundle_path = CocoaTools::GetNonTranslocatedBundlePath();
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if (bundle_path.has_value())
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{
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// On macOS, override with the bundle path if launched from a bundle.
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program_path = bundle_path.value();
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AppRoot = StringUtil::EndsWithNoCase(*bundle_path, ".app") ? Path::GetDirectory(*bundle_path) : *bundle_path;
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}
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#endif
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Console.WriteLnFmt("Program Path: {}", program_path);
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AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
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// logging of directories in case something goes wrong super early
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Console.WriteLnFmt("AppRoot Directory: {}", AppRoot);
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@ -2111,8 +2110,10 @@ bool EmuFolders::SetResourcesDirectory()
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#endif
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#else
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// On macOS, this is in the bundle resources directory.
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const std::string program_path = FileSystem::GetProgramPath();
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Resources = Path::Canonicalize(Path::Combine(Path::GetDirectory(program_path), "../Resources"));
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if (auto resources = CocoaTools::GetResourcePath())
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Resources = *resources;
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else
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Resources = Path::Combine(AppRoot, "resources");
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#endif
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Console.WriteLnFmt("Resources Directory: {}", Resources);
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