GameDB: Black adjust HPO

This commit is contained in:
JordanTheToaster 2025-10-10 22:35:10 +01:00 committed by lightningterror
parent 274acddcf1
commit 2978b6050d

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@ -13064,6 +13064,8 @@ SLAJ-25008:
SLAJ-25011:
name: "Shin Sangoku Musou 3"
region: "NTSC-Unk"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLAJ-25012:
name: "Final Fantasy X-2"
region: "NTSC-Unk"
@ -13326,7 +13328,7 @@ SLAJ-25078:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -14133,7 +14135,7 @@ SLED-53937:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -18201,18 +18203,28 @@ SLES-51660:
SLES-51661:
name: "Dynasty Warriors 4"
region: "PAL-E"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLES-51662:
name: "Dynasty Warriors 4"
region: "PAL-F"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLES-51663:
name: "Dynasty Warriors 4"
region: "PAL-G"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLES-51664:
name: "Dynasty Warriors 4"
region: "PAL-I"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLES-51665:
name: "Dynasty Warriors 4"
region: "PAL-S"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLES-51666:
name: "Piglet - El Gran Juego de Disney"
name-en: "Piglet's Big Game"
@ -24805,7 +24817,7 @@ SLES-53886:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -25242,7 +25254,7 @@ SLES-54030:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -31091,6 +31103,8 @@ SLKA-25050:
name: "진・삼국무쌍 3" # Undumped on ReDump as of 2025-08-28
name-en: "Jin Samguk Mussang 3"
region: "NTSC-K"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLKA-25051:
name: "클락 타워 3"
name-en: "Clock Tower 3"
@ -42255,6 +42269,8 @@ SLPM-65248:
name-sort: "しんさんごくむそう3"
name-en: "Shin Sangoku Musou 3"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLPM-65249:
name: "CHAOS LEGION"
name-sort: "かおす れぎおん"
@ -48866,7 +48882,7 @@ SLPM-66354:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -49932,6 +49948,8 @@ SLPM-66522:
name-sort: "しんさんごくむそう3 [こーえーていばんしりーず]"
name-en: "Shin Sangoku Musou 3 [KOEI Selection]"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLPM-66523:
name: "三國志Ⅸ with パワーアップキット [KOEI The Best]"
name-sort: "さんごくし 9 with ぱわーあっぷきっと [KOEI The Best]"
@ -51212,7 +51230,7 @@ SLPM-66731:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -52565,7 +52583,7 @@ SLPM-66961:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -53504,16 +53522,22 @@ SLPM-74215:
name-sort: "しんさんごくむそう3 [PlayStation2 the Best]"
name-en: "Shin Sangoku Musou 3 [PlayStation2 the Best]"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLPM-74216:
name: "真・三國無双3 猛将伝 [PlayStation2 the Best]"
name-sort: "しんさんごくむそう3 もうしょうでん [PlayStation2 the Best]"
name-en: "Shin Sangoku Musou 3 - Moushouden [PlayStation2 the Best]"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLPM-74217:
name: "真・三國無双3 [PlayStation2 the Best] [メガパック]"
name-sort: "しんさんごくむそう3 [PlayStation2 the Best] [めがぱっく]"
name-en: "Shin Sangoku Musou 3 [PlayStation2 the Best] [Mega Pack]"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLPM-74218:
name: "シャイニング・ティアーズ [PlayStation2 the Best]"
name-sort: "しゃいにんぐ・てぃあーず [PlayStation2 the Best]"
@ -66759,6 +66783,8 @@ SLUS-20653:
name: "Dynasty Warriors 4"
region: "NTSC-U"
compat: 5
gsHWFixes:
textureInsideRT: 1 # Fixes missing graphics.
SLUS-20655:
name: "The Hobbit - The Prelude to the Lord of the Rings"
name-sort: "Hobbit, The - The Prelude to the Lord of the Rings"
@ -71263,7 +71289,7 @@ SLUS-21376:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"
@ -75339,7 +75365,7 @@ SLUS-29180:
gsHWFixes:
recommendedBlendingLevel: 4 # Improves lighting on buildings and objects.
autoFlush: 2 # Properly diffuses light instead of strips of light.
halfPixelOffset: 4 # Mostly aligns post-processing.
halfPixelOffset: 5 # Mostly aligns post-processing.
nativeScaling: 2 # Improves post-processing smoothness.
getSkipCount: "GSC_BlackAndBurnoutSky"
beforeDraw: "OI_BurnoutGames"