[ci skip] Qt: Update Base Translation.

This commit is contained in:
PCSX2 Bot 2025-08-29 00:02:14 +00:00 committed by lightningterror
parent af5279cf56
commit 29a1304218
2 changed files with 21 additions and 21 deletions

View File

@ -7991,6 +7991,11 @@ Please check your username and password, and try again.</source>
<source>Enabled</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8535"/>
<source>Direct3D 12 (Not Recommended)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8554"/>
<source>2x Native (~720px/HD)</source>
@ -9836,11 +9841,6 @@ Do you want to load this save and continue?</source>
<source>Direct3D 11</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8535"/>
<source>Direct3D 12</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8536"/>
<source>OpenGL</source>
@ -11320,12 +11320,12 @@ Do you want to load this save and continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2673"/>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2675"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5042"/>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5044"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation type="unfinished"></translation>
</message>
@ -11354,12 +11354,12 @@ To use the Vulkan renderer, you should remove this app package.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="115"/>
<location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="116"/>
<source>Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="514"/>
<location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="515"/>
<source>The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
<translation type="unfinished"></translation>
@ -14361,12 +14361,6 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="32"/>
<source>OpenGL</source>
@ -14571,6 +14565,12 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<source>Disabled</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
<source>Direct3D 12 (Not Recommended)</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
@ -14611,6 +14611,11 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Note that Direct3D 12&apos;s blending is reduced in capability compared to OpenGL/Vulkan/Direct3D 11.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
@ -15230,11 +15235,6 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<source>Blending Accuracy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<source>Texture Preloading</source>

View File

@ -8532,7 +8532,7 @@ TRANSLATE_NOOP("FullscreenUI", "Full");
TRANSLATE_NOOP("FullscreenUI", "Extra");
TRANSLATE_NOOP("FullscreenUI", "Automatic (Default)");
TRANSLATE_NOOP("FullscreenUI", "Direct3D 11");
TRANSLATE_NOOP("FullscreenUI", "Direct3D 12 (Not Recommeded)");
TRANSLATE_NOOP("FullscreenUI", "Direct3D 12 (Not Recommended)");
TRANSLATE_NOOP("FullscreenUI", "OpenGL");
TRANSLATE_NOOP("FullscreenUI", "Vulkan");
TRANSLATE_NOOP("FullscreenUI", "Metal");