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GameListModel: Touch up a couple functions
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d415f8364c
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@ -31,17 +31,17 @@ static constexpr int SIZE_HINT_HEIGHT_TITLES = SIZE_HINT_HEIGHT + COVER_ART_SPAC
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static constexpr int MIN_COVER_CACHE_SIZE = 256;
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static int DPRScale(int size, qreal dpr)
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static int DPRScale(const int size, const qreal dpr)
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{
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return static_cast<int>(static_cast<qreal>(size) * dpr);
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}
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static int DPRUnscale(int size, qreal dpr)
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static int DPRUnscale(const int size, const qreal dpr)
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{
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return static_cast<int>(static_cast<qreal>(size) / dpr);
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}
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static void resizeAndPadPixmap(QPixmap* pm, int expected_width, int expected_height, qreal dpr)
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static void resizeAndPadPixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr)
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{
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const int dpr_expected_width = DPRScale(expected_width, dpr);
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const int dpr_expected_height = DPRScale(expected_height, dpr);
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@ -76,8 +76,8 @@ static void resizeAndPadPixmap(QPixmap* pm, int expected_width, int expected_hei
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*pm = padded_image;
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}
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static QPixmap createPlaceholderImage(const QPixmap& placeholder_pixmap, int width, int height, float scale,
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qreal dpr, const std::string& title)
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static QPixmap createPlaceholderImage(const QPixmap& placeholder_pixmap, const int width, const int height,
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const float scale, const qreal dpr, const std::string& title)
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{
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QPixmap pm(placeholder_pixmap.copy());
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pm.setDevicePixelRatio(dpr);
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@ -102,9 +102,9 @@ static QPixmap createPlaceholderImage(const QPixmap& placeholder_pixmap, int wid
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return pm;
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}
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std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
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std::optional<GameListModel::Column> GameListModel::getColumnIdForName(const std::string_view name)
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{
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for (int column = 0; column < Column_Count; column++)
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for (u32 column = 0; column < Column_Count; column++)
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{
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if (name == s_column_names[column])
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return static_cast<Column>(column);
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@ -113,12 +113,12 @@ std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::stri
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return std::nullopt;
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}
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const char* GameListModel::getColumnName(Column col)
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const char* GameListModel::getColumnName(const Column col)
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{
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return s_column_names[static_cast<int>(col)];
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}
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GameListModel::GameListModel(float cover_scale, bool show_cover_titles, qreal dpr, QObject* parent /* = nullptr */)
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GameListModel::GameListModel(const float cover_scale, const bool show_cover_titles, const qreal dpr, QObject* parent /* = nullptr */)
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: QAbstractTableModel(parent)
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, m_show_titles_for_covers(show_cover_titles)
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, m_dpr{dpr}
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@ -181,29 +181,31 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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QFuture<QPixmap> future = QtConcurrent::run([this, entry = *ge, counter]() -> QPixmap {
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QPixmap image;
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// Initial check that the scale is unchanged before we run costly image generation.
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if (m_cover_scale_counter.load(std::memory_order_acquire) == counter)
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{
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const std::string cover_path(GameList::GetCoverImagePathForEntry(&entry));
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if (!cover_path.empty())
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{
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image = QPixmap(QString::fromStdString(cover_path));
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if (!image.isNull())
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{
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image.setDevicePixelRatio(m_dpr);
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resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), m_dpr);
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}
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// Create placeholder image if no user-provided cover exists.
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if (image.isNull())
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{
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const std::string& title = entry.GetTitle(m_prefer_english_titles);
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image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale, m_dpr, title);
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}
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// Create resized image from user-provided cover.
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else
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{
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image.setDevicePixelRatio(m_dpr);
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resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), m_dpr);
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}
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}
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const std::string& title = entry.GetTitle(m_prefer_english_titles);
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// Final check that scale is unchanged before we send out the produced image.
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return m_cover_scale_counter.load(std::memory_order_acquire) == counter ? image : QPixmap();
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if (image.isNull())
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image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale, m_dpr, title);
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if (m_cover_scale_counter.load(std::memory_order_acquire) != counter)
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image = {};
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return image;
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});
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// Context must be 'this' so we run on the UI thread.
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@ -219,25 +221,18 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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void GameListModel::invalidateCoverForPath(const std::string& path)
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{
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// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
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auto lock = GameList::GetLock();
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const auto lock = GameList::GetLock();
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const u32 count = GameList::GetEntryCount();
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std::optional<u32> row;
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for (u32 i = 0; i < count; i++)
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for (u32 row = 0; row < count; row++)
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{
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if (GameList::GetEntryByIndex(i)->path == path)
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if (GameList::GetEntryByIndex(row)->path == path)
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{
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row = i;
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break;
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const QModelIndex mi(index(row, Column_Cover));
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emit dataChanged(mi, mi, {Qt::DecorationRole});
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return;
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}
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}
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if (!row.has_value())
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{
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// Game removed?
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return;
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}
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const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
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emit dataChanged(mi, mi, {Qt::DecorationRole});
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}
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int GameListModel::getCoverArtWidth() const
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@ -257,18 +252,12 @@ int GameListModel::getCoverArtSpacing() const
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int GameListModel::rowCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return static_cast<int>(GameList::GetEntryCount());
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return parent.isValid() ? 0 : static_cast<int>(GameList::GetEntryCount());
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}
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int GameListModel::columnCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return Column_Count;
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return parent.isValid() ? 0 : Column_Count;
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}
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QString GameListModel::formatTimespan(const time_t timespan)
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@ -285,7 +274,7 @@ QString GameListModel::formatTimespan(const time_t timespan)
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return qApp->translate("GameList", "%n seconds", "", static_cast<u32>((timespan % 3600) % 60));
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}
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QVariant GameListModel::data(const QModelIndex& index, int role) const
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QVariant GameListModel::data(const QModelIndex& index, const int role) const
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{
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if (!index.isValid())
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return QVariant();
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@ -357,8 +346,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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if (pm)
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return *pm;
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// We insert the placeholder into the cache, so that we don't repeatedly
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// queue loading jobs for this game.
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// Insert the placeholder into the cache so we don't repeatedly queue loading jobs for this game.
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const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
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return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
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}
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@ -386,7 +374,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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}
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}
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QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
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QVariant GameListModel::headerData(const int section, const Qt::Orientation orientation, const int role) const
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{
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if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
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return QVariant();
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@ -401,7 +389,7 @@ void GameListModel::refresh()
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endResetModel();
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}
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bool GameListModel::titlesLessThan(int left_row, int right_row) const
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bool GameListModel::titlesLessThan(const int left_row, const int right_row) const
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{
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if (left_row < 0 || left_row >= static_cast<int>(GameList::GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(GameList::GetEntryCount()))
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@ -415,7 +403,7 @@ bool GameListModel::titlesLessThan(int left_row, int right_row) const
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QString::fromStdString(right->GetTitleSort(m_prefer_english_titles))) < 0;
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}
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bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
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bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, const int column) const
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{
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if (!left_index.isValid() || !right_index.isValid())
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return false;
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@ -448,13 +436,12 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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{
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if (left->serial == right->serial)
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return titlesLessThan(left_row, right_row);
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return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
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}
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case Column_Title:
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{
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return titlesLessThan(left_row, right_row);
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}
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case Column_FileTitle:
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{
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@ -471,6 +458,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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{
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if (left->region == right->region)
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return titlesLessThan(left_row, right_row);
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return (static_cast<int>(left->region) < static_cast<int>(right->region));
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}
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@ -524,7 +512,7 @@ void GameListModel::loadSettings()
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m_prefer_english_titles = Host::GetBaseBoolSettingValue("UI", "PreferEnglishGameList", false);
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}
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QIcon GameListModel::getIconForType(GameList::EntryType type)
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QIcon GameListModel::getIconForType(const GameList::EntryType type)
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{
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switch (type)
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{
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@ -538,7 +526,7 @@ QIcon GameListModel::getIconForType(GameList::EntryType type)
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}
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}
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QIcon GameListModel::getIconForRegion(GameList::Region region)
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QIcon GameListModel::getIconForRegion(const GameList::Region region)
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{
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return QIcon(
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QStringLiteral("%1/icons/flags/%2.svg").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region, false)));
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@ -549,8 +537,8 @@ void GameListModel::loadThemeSpecificImages()
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for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
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m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24), m_dpr);
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for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
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m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(36, 26), m_dpr);
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for (u32 region = 0; region < static_cast<u32>(GameList::Region::Count); region++)
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m_region_pixmaps[region] = getIconForRegion(static_cast<GameList::Region>(region)).pixmap(QSize(36, 26), m_dpr);
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}
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void GameListModel::loadCommonImages()
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@ -558,8 +546,8 @@ void GameListModel::loadCommonImages()
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loadThemeSpecificImages();
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const QString base_path(QtHost::GetResourcesBasePath());
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for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
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m_compatibility_pixmaps[i] = QIcon((QStringLiteral("%1/icons/star-%2.svg").arg(base_path).arg(i - 1))).pixmap(QSize(88, 16), m_dpr);
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for (u32 rating = 1; rating < GameList::CompatibilityRatingCount; rating++)
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m_compatibility_pixmaps[rating] = QIcon((QStringLiteral("%1/icons/star-%2.svg").arg(base_path).arg(rating - 1))).pixmap(QSize(88, 16), m_dpr);
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m_placeholder_pixmap.load(QStringLiteral("%1/cover-placeholder.png").arg(base_path));
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}
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