Build: Update gamedb documentation and linter

This commit is contained in:
refractionpcsx2 2025-11-06 19:24:50 +00:00 committed by lightningterror
parent 44d66555cc
commit 3e858167bc
2 changed files with 2 additions and 2 deletions

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@ -180,7 +180,7 @@ The clamp modes are also numerically based.
* skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`)
* nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`)
* nativeScaling [`0` or `1` or `2` or `3` or `4`] {Off, Normal, Aggressive, Normal (Maintain Upscale) or Aggressive (Maintain Upscale) } Default: Normal (`0`)
* nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`)
* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)

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@ -242,7 +242,7 @@
"nativeScaling": {
"type": "integer",
"minimum": 0,
"maximum": 2
"maximum": 4
},
"roundSprite": {
"type": "integer",