mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-12-16 04:08:48 +00:00
Build: Update gamedb documentation and linter
This commit is contained in:
parent
44d66555cc
commit
3e858167bc
@ -180,7 +180,7 @@ The clamp modes are also numerically based.
|
||||
* skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
|
||||
* skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
|
||||
* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`)
|
||||
* nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`)
|
||||
* nativeScaling [`0` or `1` or `2` or `3` or `4`] {Off, Normal, Aggressive, Normal (Maintain Upscale) or Aggressive (Maintain Upscale) } Default: Normal (`0`)
|
||||
* nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`)
|
||||
* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)
|
||||
|
||||
|
||||
@ -242,7 +242,7 @@
|
||||
"nativeScaling": {
|
||||
"type": "integer",
|
||||
"minimum": 0,
|
||||
"maximum": 2
|
||||
"maximum": 4
|
||||
},
|
||||
"roundSprite": {
|
||||
"type": "integer",
|
||||
|
||||
Loading…
Reference in New Issue
Block a user