diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 2df79c7157..991bbca60c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -5711,91 +5711,91 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image - + %1x%2 - + FPS: N/A - + FPS: %1 - + VPS: %1 - + Speed: %1% - + Game: %1 (%2) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - - - - + + + + Error - + Failed to create HTTPDownloader. - + Downloading %1... - + Download failed with HTTP status code %1. - + Download failed: Data is empty. - + Failed to write '%1'. @@ -6300,42 +6300,42 @@ Do you want to overwrite? FileOperations - + Failed to show file - + Failed to show file in file explorer. The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer - + Show in Finder macOS action to show a file in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file - + Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6458,764 +6458,764 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - + Enable Hardcore Mode - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -7224,657 +7224,657 @@ Do you want to enable hardcore mode? - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Appearance - + Selects the color style to be used for Big Picture Mode. - + When Big Picture mode is started, the game list will be displayed instead of the main menu. - + Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - + Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. - + Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Native Scaling - + Attempt to do rescaling at native resolution. - + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Show Patches - + OSD Messages Position - + OSD Performance Position - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Savestate - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -7883,7 +7883,7 @@ You cannot undo this action. - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -7892,77 +7892,77 @@ Enter the name for the new input profile: - + Graphics API - + Version: %s - + RetroAchievements - + Username - + Password - + Logging in... - + Shows icons in the screen when a challenge/primed achievement is active. - + Shows icons in the screen when leaderboard tracking is active. - + Determines where achievement/leaderboard overlays are positioned on the screen. - + Determines where achievement/leaderboard notification popups are positioned on the screen. - + {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} - + {0} Slot {1} - + Login failed. Error: {} @@ -7970,1797 +7970,1797 @@ Please check your username and password, and try again. - + Dark - + Light - + Grey Matter - + Untouched Lagoon - + Baby Pastel - + Pizza Time! - + PCSX2 Blue - + Scarlet Devil - + Violet Angel - + Cobalt Sky - + AMOLED - + Enabled - + Direct3D 12 (Not Recommended) - + Software Renderer - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + WebP - + Align to Native - + Align to Native - with Texture Offset - + Aggressive - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Deflate64 - + Zstandard - + LZMA2 - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) - + Change Selection - + Select - + Parent Directory - + Enter Value - + About - + Toggle Fullscreen - + Navigate - + Load Global State - + Change Page - + Return To Game - + Select State - + Select Game - + Change View - + Launch Options - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration - + Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. - + Return to desktop mode, or exit the application. - + Back - + Return to the previous menu. - + Exit PCSX2 - + Completely exits the application, returning you to your desktop. - + Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + Please enter your user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - - + + Top Left - - + + Top Center - - + + Top Right - - + + Center Left - - + + Center - - + + Center Right - - + + Bottom Left - - + + Bottom Center - - + + Bottom Right - + Your memory card is still saving data. WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD. @@ -9771,277 +9771,302 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Enter the name for the new memory card. - + Memory card name cannot be empty. - + PS1 (128KB) - + Folder - + Yes - Enable NTFS compression - + No - Disable NTFS compression - + Failed to create the Memory Card, the log may contain more information. - + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. - + Determines where on-screen display messages are positioned. - + Browse... - + Enter custom HDD size in gigabytes (40–2000): - + Invalid size. Please enter a number between 40 and 2000. - + HDD size must be between 40 GB and 2000 GB. - + empty title - + no serial - + Enter the DNS server address - + Enter the Gateway address - + Enter the Subnet Mask - + Enter the PS2 IP address - + Enter the IP address - + + Background + + + + + Select a custom background image to use in Big Picture Mode menus. + + + + + Removes the custom background image. + + + + + Sets the transparency of the custom background image. + + + + + Select how to display the background image. + + + + Determines where performance statistics are positioned. - + Enables brightness/contrast/gamma/saturation adjustment. - + Shade Boost Gamma - + Adjusts gamma. 50 is normal. - + NTSC Frame Rate - + Determines what frame rate NTSC games run at. - + PAL Frame Rate - + Determines what frame rate PAL games run at. - + Controls the volume of the audio played on the host at normal speed. - + Network Adapter - + Enables the network adapter for online functionality and LAN play. - + Determines the simulated Ethernet adapter type. - + Network adapter to use for PS2 network emulation. - + When enabled, DHCP packets will be intercepted and replaced with internal responses. - + Network Configuration - + IP address for the PS2 virtual network adapter. - + Automatically determine the subnet mask based on the IP address class. - + Subnet mask for the PS2 virtual network adapter. - + Automatically determine the gateway address based on the IP address. - + Gateway address for the PS2 virtual network adapter. - + Determines how primary DNS requests are handled. - + Primary DNS server address for the PS2 virtual network adapter. - + Determines how secondary DNS requests are handled. - + Secondary DNS server address for the PS2 virtual network adapter. - + Internal HDD - + Enables the internal Hard Disk Drive for expanded storage. - + Changes the HDD image used for PS2 internal storage. - + HDD Image Selection - + Shows Titles for Games when in Game Grid View Mode - + Selected HDD image: {} - + HDD image '{}' already exists. Do you want to overwrite it? - + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '{}' already exists. - + Memory Card '{}' created. - + Are you sure you want to reset the play time for '{}' ({})? Your current play time is {}. @@ -10050,1532 +10075,1572 @@ This action cannot be undone. - + Network & HDD Settings - - Extra + Preserve Sign + + Fit - - Full + + Fill - - Extra - - - - - Automatic (Default) - - - - - Direct3D 11 - - - - - OpenGL - - - - - Vulkan - - - - - Metal - - - - - Null - - - - - Off - - - - - Bilinear (Smooth) - - - - - Bilinear (Sharp) - - - - - Weave (Top Field First, Sawtooth) - - - - - Weave (Bottom Field First, Sawtooth) - - - - - Bob (Top Field First) - - - - - Bob (Bottom Field First) - - - - - Blend (Top Field First, Half FPS) - - - - - Blend (Bottom Field First, Half FPS) - - - - - Adaptive (Top Field First) - - - - - Adaptive (Bottom Field First) - - - - - Native (PS2) - - - - - Nearest - - - - - Bilinear (Forced) - - - - - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - - - - - Off (None) - - - - - Trilinear (PS2) - - - - - Trilinear (Forced) - - - - - Scaled - - - - - Unscaled (Default) - - - - - Minimum - - - - - Basic (Recommended) - - - - - Medium - - - - - High - - - - - Full (Slow) - - - - - Maximum (Very Slow) - - - - - Off (Default) - - - - - 2x - - - - - 4x - - - - - 8x - - - - - 16x - - - - - Partial - - - - - Full (Hash Cache) - - - - - Force Disabled - - - - - Force Enabled - - - - - Accurate (Recommended) - - - - - Disable Readbacks (Synchronize GS Thread) - - - - - Unsynchronized (Non-Deterministic) - - - - - Disabled (Ignore Transfers) - - - - - Screen Resolution - - - - - Internal Resolution (Aspect Uncorrected) - - - - - Normal - - - - - Normal (Maintain Upscale) - - - - - Aggressive (Maintain Upscale) - - - - - Manual - - - - - Auto - - - - - Internal - - - - - Clear Binding - - - - - Load/Save State - - - - - WARNING: Memory Card Busy - - - - - Cannot show details for games which were not scanned in the game list. - - - - - Theme - - - - - Default To Game List - - - - - Pause On Controller Disconnection - - - - - Use Save State Selector - - - - - Swap OK/Cancel in Big Picture Mode - - - - - SDL DualSense Player LED - - - - - Press To Toggle - - - - - Deadzone - - - - - Full Boot - - - - - Achievement Notifications - - - - - Leaderboard Notifications - - - - - Enable In-Game Overlays - - - - - Encore Mode - - - - - Spectator Mode - - - - - PNG - - - - - - - - - - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - - - - - Removes the current card from the slot. - - - - - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - - - - - {} Frames - - - - - No Deinterlacing - - - - - Force 32bit - - - - - JPEG - - - - - 0 (Disabled) - - - - - 1 (64 Max Width) - - - - - 2 (128 Max Width) - - - - - 3 (192 Max Width) - - - - - 4 (256 Max Width) - - - - - 5 (320 Max Width) - - - - - 6 (384 Max Width) - - - - - 7 (448 Max Width) - - - - - 8 (512 Max Width) - - - - - 9 (576 Max Width) - - - - - 10 (640 Max Width) - - - - - Sprites Only - - - - - Sprites/Triangles - - - - - Blended Sprites/Triangles - - - - - 1 (Normal) - - - - - 2 (Aggressive) - - - - - Inside Target - - - - - Merge Targets - - - - - Normal (Vertex) - - - - - Special (Texture) - - - - - Special (Texture - Aggressive) - - - - - Half - - - - - Force Bilinear - - - - - Force Nearest - - - - - Disabled (Default) - - - - - Enabled (Sprites Only) - - - - - Enabled (All Primitives) - - - - - None (Default) - - - - - Sharpen Only (Internal Resolution) - - - - - Sharpen and Resize (Display Resolution) - - - - - Scanline Filter - - - - - Diagonal Filter - - - - - Triangular Filter - - - - - Wave Filter - - - - - Lottes CRT - - - - - 4xRGSS - - - - - NxAGSS - - - - - Uncompressed - - - - - LZMA (xz) - - - - - Zstandard (zst) - - - - - PS2 (8MB) - - - - - PS2 (16MB) - - - - - PS2 (32MB) - - - - - PS2 (64MB) - - - - - PS1 - - - - - Negative - - - - - Positive - - - - - Chop/Zero (Default) - - - - - Game Grid - - - - - Game List - - - - - Game List Settings - - - - - Type - - - - - Serial - - - - - Title - - - - - File Title - - - - - CRC - - - - - Time Played - - - - - Last Played - - - - - Size - - - - - Select Disc Image - - - - - Select Disc Drive - - - - - Start File - - - - - Start BIOS - - - - - Start Disc - - - - - Exit - - - - - Set Input Binding - - - - - Region - - - - - Compatibility Rating - - - - - Path - - - - - Disc Path - - - - - Select Disc Path - - - - - Copy Settings - - - - - Clear Settings - - - - - Inhibit Screensaver - - - - - Enable Discord Presence - - - - - Pause On Start - - - - - Pause On Focus Loss - - - - - Pause On Menu - - - - - Confirm Shutdown - - - - - Save State On Shutdown - - - - - Start Fullscreen - - - - - Double-Click Toggles Fullscreen - - - - - Hide Cursor In Fullscreen - - - - - OSD Scale - - - - - Show Speed - - - - - Show FPS - - - - - Show CPU Usage - - - - - Show GPU Usage - - - - - Show Resolution - - - - - Show GS Statistics - - - - - Show Status Indicators - - - - - Show Settings - - - - - Show Inputs - - - - - Warn About Unsafe Settings - - - - - Reset Settings - - - - - Change Search Directory - - - - - Fast Boot - - - - - Memory Card Directory - - - - - Folder Memory Card Filter - - - - - Create - - - - - Cancel - - - - - Load Profile - - - - - Save Profile - - - - - Enable SDL Input Source - - - - - SDL DualShock 4 / DualSense Enhanced Mode - - - - - SDL Raw Input - - - - - Enable XInput Input Source - - - - - Enable Console Port 1 Multitap - - - - - Enable Console Port 2 Multitap - - - - - Controller Port {}{} - - - - - Controller Port {} - - - - - Controller Type - - - - - Automatic Mapping - - - - - Controller Port {}{} Macros - - - - - Controller Port {} Macros - - - - - Macro Button {} - - - - - Buttons - - - - - Frequency - - - - - Use Legacy Nintendo Layout in Big Picture Mode - - - - - Standard Volume - - - - - Enable Network Adapter - - - - - Ethernet Device Type - - - - - Ethernet Device - - - - - Intercept DHCP - - - - - Address - - - - - Auto Subnet Mask - - - - - Subnet Mask - - - - - Auto Gateway + + Stretch - Gateway Address + Extra + Preserve Sign - DNS1 Mode + Full - DNS1 Address + Extra - DNS2 Mode + Automatic (Default) - DNS2 Address - - - - - Enable HDD + Direct3D 11 - Select HDD Image File + OpenGL - Select HDD Size + Vulkan - Custom HDD Size + Metal - File Already Exists + Null - Memory Card Type + Off - Use NTFS Compression? + Bilinear (Smooth) - Reset Controller Settings + Bilinear (Sharp) - - Pressure + + Weave (Top Field First, Sawtooth) - - Controller Port {}{} Settings + + Weave (Bottom Field First, Sawtooth) + + + + + Bob (Top Field First) + + + + + Bob (Bottom Field First) + + + + + Blend (Top Field First, Half FPS) + + + + + Blend (Bottom Field First, Half FPS) + + + + + Adaptive (Top Field First) + + + + + Adaptive (Bottom Field First) + + + + + Native (PS2) - Controller Port {} Settings + Nearest - USB Port {} + Bilinear (Forced) - Device Type + Bilinear (PS2) - Device Subtype + Bilinear (Forced excluding sprite) - {} Bindings + Off (None) - Clear Bindings + Trilinear (PS2) - {} Settings + Trilinear (Forced) - Cache Directory + Scaled - Covers Directory - - - - - Snapshots Directory + Unscaled (Default) - Save States Directory + Minimum - Game Settings Directory + Basic (Recommended) - Input Profile Directory + Medium - Cheats Directory + High - Patches Directory + Full (Slow) - Texture Replacements Directory + Maximum (Very Slow) - Video Dumping Directory + Off (Default) + + + + + 2x + + + + + 4x + + + + + 8x + + + + + 16x + + + + + Partial + + + + + Full (Hash Cache) + + + + + Force Disabled + + + + + Force Enabled + + + + + Accurate (Recommended) + + + + + Disable Readbacks (Synchronize GS Thread) + + + + + Unsynchronized (Non-Deterministic) - Resume Game + Disabled (Ignore Transfers) - Toggle Frame Limit - - - - - Game Properties + Screen Resolution - Achievements + Internal Resolution (Aspect Uncorrected) - - Save Screenshot - - - - - Switch To Software Renderer - - - - - Switch To Hardware Renderer - - - - - Change Disc - - - - - Close Game - - - - - Exit Without Saving - - - - - Back To Pause Menu - - - - - Exit And Save State - - - - - Leaderboards - - - - - Delete Save - - - - - Close Menu - - - - - Delete State - - - - - Default Boot - - - - - Incompatible Save State - - - - - Reset Play Time - - - - - Confirm Reset - - - - - Add Search Directory - - - - - Open in File Browser - - - - - Disable Subdirectory Scanning - - - - - Enable Subdirectory Scanning - - - - - Remove From List - - - - - Default View - - - - - Sort By - - - - - Sort Reversed - - - - - Show Titles - - - - - Scan For New Games + + Normal - Rescan All Games + Normal (Maintain Upscale) - Website - - - - - Support Forums - - - - - GitHub Repository - - - - - License - - - - - Close - - - - - RAIntegration is being used instead of the built-in achievements implementation. - - - - - Enable Achievements - - - - - Hardcore Mode - - - - - Sound Effects - - - - - Enable In-Game Leaderboard Overlays - - - - - Overlay Position - - - - - Notification Position - - - - - Test Unofficial Achievements - - - - - Notification Sound - - - - - Select Notification Sound - - - - - Unlock Sound - - - - - Select Unlock Sound - - - - - Leaderboard Submit Sound - - - - - Select Leaderboard Submit Sound - - - - - Username: {} + Aggressive (Maintain Upscale) - Login token generated on {} + Manual - Logout + Auto - Not Logged In + Internal - - Login + + Clear Binding + + + + + Load/Save State + + + + + WARNING: Memory Card Busy + + + + + Cannot show details for games which were not scanned in the game list. + + + + + Theme + + + + + Default To Game List + + + + + Background Image + + + + + Select Background Image + + + + + Clear Background Image + + + + + Background Opacity + + + + + Background Mode + + + + + Pause On Controller Disconnection + + + + + Use Save State Selector + + + + + Swap OK/Cancel in Big Picture Mode + + + + + SDL DualSense Player LED + + + + + Press To Toggle + + + + + Deadzone + + + + + Full Boot + + + + + Achievement Notifications + + + + + Leaderboard Notifications + + + + + Enable In-Game Overlays + + + + + Encore Mode + + + + + Spectator Mode + + + + + PNG + + + + + - + + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + + + + + Removes the current card from the slot. + + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + + + + + {} Frames + + + + + No Deinterlacing + + + + + Force 32bit + + + + + JPEG + + + + + 0 (Disabled) + + + + + 1 (64 Max Width) + + + + + 2 (128 Max Width) + + + + + 3 (192 Max Width) + + + + + 4 (256 Max Width) + + + + + 5 (320 Max Width) + + + + + 6 (384 Max Width) + + + + + 7 (448 Max Width) + + + + + 8 (512 Max Width) + + + + + 9 (576 Max Width) + + + + + 10 (640 Max Width) + + + + + Sprites Only + + + + + Sprites/Triangles + + + + + Blended Sprites/Triangles + + + + + 1 (Normal) + + + + + 2 (Aggressive) + + + + + Inside Target + + + + + Merge Targets + + + + + Normal (Vertex) + + + + + Special (Texture) + + + + + Special (Texture - Aggressive) + + + + + Half + + + + + Force Bilinear + + + + + Force Nearest + + + + + Disabled (Default) + + + + + Enabled (Sprites Only) + + + + + Enabled (All Primitives) + + + + + None (Default) + + + + + Sharpen Only (Internal Resolution) + + + + + Sharpen and Resize (Display Resolution) + + + + + Scanline Filter + + + + + Diagonal Filter + + + + + Triangular Filter + + + + + Wave Filter + + + + + Lottes CRT + + + + + 4xRGSS + + + + + NxAGSS + + + + + Uncompressed + + + + + LZMA (xz) + + + + + Zstandard (zst) + + + + + PS2 (8MB) + + + + + PS2 (16MB) + + + + + PS2 (32MB) + + + + + PS2 (64MB) + + + + + PS1 - Game: {0} ({1}) + Negative - Rich presence inactive or unsupported. + Positive + Chop/Zero (Default) + + + + + Game Grid + + + + + Game List + + + + + Game List Settings + + + + + Type + + + + + Serial + + + + + Title + + + + + File Title + + + + + CRC + + + + + Time Played + + + + + Last Played + + + + + Size + + + + + Select Disc Image + + + + + Select Disc Drive + + + + + Start File + + + + + Start BIOS + + + + + Start Disc + + + + + Exit + + + + + Set Input Binding + + + + + Region + + + + + Compatibility Rating + + + + + Path + + + + + Disc Path + + + + + Select Disc Path + + + + + Copy Settings + + + + + Clear Settings + + + + + Inhibit Screensaver + + + + + Enable Discord Presence + + + + + Pause On Start + + + + + Pause On Focus Loss + + + + + Pause On Menu + + + + + Confirm Shutdown + + + + + Save State On Shutdown + + + + + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + + + + + Hide Cursor In Fullscreen + + + + + OSD Scale + + + + + Show Speed + + + + + Show FPS + + + + + Show CPU Usage + + + + + Show GPU Usage + + + + + Show Resolution + + + + + Show GS Statistics + + + + + Show Status Indicators + + + + + Show Settings + + + + + Show Inputs + + + + + Warn About Unsafe Settings + + + + + Reset Settings + + + + + Change Search Directory + + + + + Fast Boot + + + + + Memory Card Directory + + + + + Folder Memory Card Filter + + + + + Create + + + + + Cancel + + + + + Load Profile + + + + + Save Profile + + + + + Enable SDL Input Source + + + + + SDL DualShock 4 / DualSense Enhanced Mode + + + + + SDL Raw Input + + + + + Enable XInput Input Source + + + + + Enable Console Port 1 Multitap + + + + + Enable Console Port 2 Multitap + + + + + Controller Port {}{} + + + + + Controller Port {} + + + + + Controller Type + + + + + Automatic Mapping + + + + + Controller Port {}{} Macros + + + + + Controller Port {} Macros + + + + + Macro Button {} + + + + + Buttons + + + + + Frequency + + + + + Use Legacy Nintendo Layout in Big Picture Mode + + + + + Standard Volume + + + + + Enable Network Adapter + + + + + Ethernet Device Type + + + + + Ethernet Device + + + + + Intercept DHCP + + + + + Address + + + + + Auto Subnet Mask + + + + + Subnet Mask + + + + + Auto Gateway + + + + + Gateway Address + + + + + DNS1 Mode + + + + + DNS1 Address + + + + + DNS2 Mode + + + + + DNS2 Address + + + + + Enable HDD + + + + + Select HDD Image File + + + + + Select HDD Size + + + + + Custom HDD Size + + + + + File Already Exists + + + + + Memory Card Type + + + + + Use NTFS Compression? + + + + + Reset Controller Settings + + + + + Pressure + + + + + Controller Port {}{} Settings + + + + + Controller Port {} Settings + + + + + USB Port {} + + + + + Device Type + + + + + Device Subtype + + + + + {} Bindings + + + + + Clear Bindings + + + + + {} Settings + + + + + Cache Directory + + + + + Covers Directory + + + + + Snapshots Directory + + + + + Save States Directory + + + + + Game Settings Directory + + + + + Input Profile Directory + + + + + Cheats Directory + + + + + Patches Directory + + + + + Texture Replacements Directory + + + + + Video Dumping Directory + + + + + Resume Game + + + + + Toggle Frame Limit + + + + + Game Properties + + + + + Achievements + + + + + Save Screenshot + + + + + Switch To Software Renderer + + + + + Switch To Hardware Renderer + + + + + Change Disc + + + + + Close Game + + + + + Exit Without Saving + + + + + Back To Pause Menu + + + + + Exit And Save State + + + + + Leaderboards + + + + + Delete Save + + + + + Close Menu + + + + + Delete State + + + + + Default Boot + + + + + Incompatible Save State + + + + + Reset Play Time + + + + + Confirm Reset + + + + + Add Search Directory + + + + + Open in File Browser + + + + + Disable Subdirectory Scanning + + + + + Enable Subdirectory Scanning + + + + + Remove From List + + + + + Default View + + + + + Sort By + + + + + Sort Reversed + + + + + Show Titles + + + + + Scan For New Games + + + + + Rescan All Games + + + + + Website + + + + + Support Forums + + + + + GitHub Repository + + + + + License + + + + + Close + + + + + RAIntegration is being used instead of the built-in achievements implementation. + + + + + Enable Achievements + + + + + Hardcore Mode + + + + + Sound Effects + + + + + Enable In-Game Leaderboard Overlays + + + + + Overlay Position + + + + + Notification Position + + + + + Test Unofficial Achievements + + + + + Notification Sound + + + + + Select Notification Sound + + + + + Unlock Sound + + + + + Select Unlock Sound + + + + + Leaderboard Submit Sound + + + + + Select Leaderboard Submit Sound + + + + + Username: {} + + + + + Login token generated on {} + + + + + Logout + + + + + Not Logged In + + + + + Login + + + + + Game: {0} ({1}) + + + + + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. - + Card Enabled - + Card Name - + Eject Card @@ -12460,7 +12525,7 @@ graphical quality, but this will increase system requirements. - + %n hours @@ -12469,7 +12534,7 @@ graphical quality, but this will increase system requirements. - + %n minutes @@ -12486,52 +12551,52 @@ graphical quality, but this will increase system requirements. GameListModel - + Type - + Code - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Region - + Compatibility @@ -17293,43 +17358,43 @@ Right click to clear binding - + Pause On Focus Loss - + Inhibit Screensaver - + Pause On Start - + Confirm Shutdown - + Enable Discord Presence - + Enable Mouse Lock - + Pause On Controller Disconnection @@ -17340,37 +17405,37 @@ Right click to clear binding - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Render To Separate Window - + Hide Main Window When Running - + Disable Window Resizing - + Hide Cursor In Fullscreen @@ -17415,301 +17480,335 @@ Right click to clear binding - - - Fill Image + + Scaling: - + + + Fit + + + + + Fill + + + + + Stretch + + + + + Center + + + + + Tile + + + + Automatic Updater - + Update Channel: - + Current Version: - - + + Enable Automatic Update Check - + Check for Updates... - + Native - + Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + AMOLED (Black) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - + Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - - - - - Checked - - - - - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp) + + + + Checked + + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + + + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. - + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. - + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b><br><b>Limited support for mixed-resolution with non-100% DPI configurations.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. - + Start Big Picture Mode - + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. - + Game List Background - - + + None - - Enable an animated / static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. + + Enable an animated/static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. - + + Background Image Scaling + + + + + Select how to display the background image: <br><br>Fit (Preserve aspect ratio, fit to screen)<br>Fill (Preserve aspect ratio, fill the screen) <br>Stretch (Ignore aspect ratio) <br>Center (Centers the image without any scaling) <br>Tile (Repeat the image to fill the screen) + + + + Disable/Reset Game List Background - + Disable and reset the currently applied game list background. - + Game List Background Opacity - + 100% - + Sets the opacity of the custom background. - - Expand the image to fill all available background area. - - - - + Select Background Image - - - - - + + + - + + Unchecked - + Fusion [Light/Dark] - + custom.qss [Drop in PCSX2 Folder] "custom.qss" must be kept as-is. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Shows the game you are currently playing as part of your profile in Discord. @@ -17923,7 +18022,7 @@ Right click to clear binding - + Load State @@ -18604,9 +18703,9 @@ Are you sure you want to continue? - - - + + + Error @@ -18782,71 +18881,71 @@ Are you sure you want to continue? - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - + Confirm Reset @@ -18856,29 +18955,29 @@ Are you sure you want to continue? - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - + Failed to create snapshots directory '%1' Opening default directory. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -18887,48 +18986,48 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - + Load Backup Slot %1 (%2) - + Save States (*.p2s) - + Delete Save States... @@ -18943,7 +19042,7 @@ Do you want to load this state, or start from a fresh boot? - + Are you sure you want to reset the play time for '%1' (%2)? Your current play time is %3. @@ -18952,80 +19051,80 @@ This action cannot be undone. - + empty title - + no serial - + Save States (*.p2s *.p2s.backup) - + Resume (%2) - + Load Slot %1 (%2) + - Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -21004,45 +21103,45 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + Controller {} connected. - + System paused because controller {} was disconnected. - + Controller {} disconnected. - + Cancel @@ -24872,7 +24971,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the - + Failed to load save state @@ -24883,7 +24982,7 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the - + Loading state @@ -25011,7 +25110,7 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol - + @@ -25025,7 +25124,7 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol - + @@ -25033,13 +25132,13 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol - + Loading {} from slot {}... - + Loading save state... diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 0bb3b66c1d..08b731d0f5 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -9160,8 +9160,8 @@ TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard."); -TRANSLATE_NOOP("FullscreenUI", "Automatic"); TRANSLATE_NOOP("FullscreenUI", "None"); +TRANSLATE_NOOP("FullscreenUI", "Automatic"); TRANSLATE_NOOP("FullscreenUI", "Browse..."); TRANSLATE_NOOP("FullscreenUI", "Create New..."); TRANSLATE_NOOP("FullscreenUI", "Enter custom HDD size in gigabytes (40–2000):"); @@ -9242,6 +9242,11 @@ TRANSLATE_NOOP("FullscreenUI", "Appearance"); TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Picture Mode."); TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu."); TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble."); +TRANSLATE_NOOP("FullscreenUI", "Background"); +TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus."); +TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image."); +TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image."); +TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image."); TRANSLATE_NOOP("FullscreenUI", "Behaviour"); TRANSLATE_NOOP("FullscreenUI", "Prevents the screen saver from activating and the host from sleeping while emulation is running."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started."); @@ -9710,6 +9715,9 @@ TRANSLATE_NOOP("FullscreenUI", "Scarlet Devil"); TRANSLATE_NOOP("FullscreenUI", "Violet Angel"); TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky"); TRANSLATE_NOOP("FullscreenUI", "AMOLED"); +TRANSLATE_NOOP("FullscreenUI", "Fit"); +TRANSLATE_NOOP("FullscreenUI", "Fill"); +TRANSLATE_NOOP("FullscreenUI", "Stretch"); TRANSLATE_NOOP("FullscreenUI", "Enabled"); TRANSLATE_NOOP("FullscreenUI", "Disabled"); TRANSLATE_NOOP("FullscreenUI", "Top Left"); @@ -9925,6 +9933,11 @@ TRANSLATE_NOOP("FullscreenUI", "Clear Settings"); TRANSLATE_NOOP("FullscreenUI", "Theme"); TRANSLATE_NOOP("FullscreenUI", "Default To Game List"); TRANSLATE_NOOP("FullscreenUI", "Use Save State Selector"); +TRANSLATE_NOOP("FullscreenUI", "Background Image"); +TRANSLATE_NOOP("FullscreenUI", "Select Background Image"); +TRANSLATE_NOOP("FullscreenUI", "Clear Background Image"); +TRANSLATE_NOOP("FullscreenUI", "Background Opacity"); +TRANSLATE_NOOP("FullscreenUI", "Background Mode"); TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver"); TRANSLATE_NOOP("FullscreenUI", "Pause On Start"); TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");