diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index d3dfb05fa9..00bd1c0eb3 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -25,22 +25,22 @@
-
+ Website
-
+ Support Forums
-
+ GitHub Repository
-
+ License
@@ -80,27 +80,27 @@
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
+ &Login
-
+ Logging in...
-
+ Login Error
-
+ Login failed.
Error: %1
@@ -108,29 +108,29 @@ Please check your username and password, and try again.
-
+ Login failed.
-
+ Enable Achievements
-
+ Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?
-
+ Enable Hardcore Mode
-
+ Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
@@ -139,12 +139,12 @@ Do you want to enable hardcore mode?
-
+ Reset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
@@ -153,25 +153,25 @@ Do you want to enable hardcore mode?
AchievementSettingsWidget
-
+ Enable Achievements
-
+ Enable Hardcore Mode
-
+ Test Unofficial Achievements
-
+ Enable Sound Effects
@@ -193,7 +193,7 @@ Do you want to enable hardcore mode?
-
+ Login...
@@ -209,31 +209,31 @@ Do you want to enable hardcore mode?
-
+ Enable Spectator Mode
-
+ Enable Encore Mode
-
+ Show Achievement Notifications
-
+ Show Leaderboard Notifications
-
+ Enable In-Game Overlays
@@ -254,80 +254,80 @@ Login token generated at:
-
-
-
-
-
+
+
+
+
+ Unchecked
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
-
-
-
+
+
+
+ Checked
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ Displays popup messages on events such as achievement unlocks and game completion.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
-
+
+ %n seconds
@@ -335,18 +335,18 @@ Login token generated at:
-
+ Username: %1
Login token generated on %2.
-
+ Logout
-
+ Not Logged In.
@@ -354,305 +354,305 @@ Login token generated on %2.
Achievements
-
+ Hardcore mode will be enabled on system reset.
-
-
+
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
-
+ Hardcore mode is now enabled.
-
+ {} (Hardcore Mode)
-
+ {} (Unofficial)
-
+ Mastered {}
-
+ Leaderboard attempt started.
-
+ Leaderboard attempt failed.
-
+ Your Time: {}{}
-
+ Your Score: {}{}
-
+ Your Value: {}{}
-
+ (Submitting)
-
+ Achievements Disconnected
-
+ An unlock request could not be completed. We will keep retrying to submit this request.
-
+ Achievements Reconnected
-
+ All pending unlock requests have completed.
-
+ Hardcore mode is now disabled.
-
-
+
+ Confirm Hardcore Mode
-
+ Active Challenge Achievements
-
+ (Hardcore Mode)
-
+ You have unlocked all achievements and earned {} points!
-
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
-
+ {0} achievements, {1} points
-
+ Your Time: {0} (Best: {1})
-
+ Your Score: {0} (Best: {1})
-
+ Your Value: {0} (Best: {1})
-
+ {0}
Leaderboard Position: {1} of {2}
-
+ Server error in {0}:
{1}
-
+ Score: {0} ({1} softcore)
Unread messages: {2}
-
+ Yes
-
+ No
-
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
-
+ Unknown
-
+ Locked
-
+ Unlocked
-
+ Unsupported
-
+ Unofficial
-
+ Recently Unlocked
-
+ Active Challenges
-
+ Almost There
-
+ {} points
-
+ {} point
-
+ XXX points
-
+ Unlocked: {}
-
+ This game has {} leaderboards.
-
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
+ Show Best
-
+ Show Nearby
-
+ Rank
-
+ Name
-
+ Time
-
+ Score
-
+ Value
-
+ Date Submitted
-
+ Downloading leaderboard data, please wait...
-
-
+
+ Loading...
-
-
+
+ Leaderboard download failed
-
-
+
+ This game has no achievements.
-
+ Failed to read executable from disc. Achievements disabled.
@@ -660,195 +660,195 @@ Unread messages: {2}
AdvancedSettingsWidget
-
-
-
+
+
+ Use Global Setting [%1]
-
+ Rounding Mode
-
-
-
+
+
+ Chop/Zero (Default)
-
+ Clamping Mode
-
-
-
+
+
+ Normal (Default)
-
-
+
+ Enable Recompiler
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+ Checked
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.
-
+ Wait Loop DetectionWait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).
-
+ Moderate speedup for some games, with no known side effects.
-
+ Enable Cache (Slow)
-
-
+
+ Unchecked
-
+ Interpreter only, provided for diagnostic.
-
+ INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
-
+ Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access."Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)
-
+ Pause On TLB Miss
-
+ Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
-
+ VU0 Rounding Mode
-
+ VU1 Rounding Mode
-
+ VU0 Clamping Mode
-
+ VU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)VU0 = Vector Unit 0. One of the PS2's processors.
-
+ Enables VU0 Recompiler.
-
+ Enable VU1 RecompilerVU1 = Vector Unit 1. One of the PS2's processors.
-
+ Enables VU1 Recompiler.
-
+ mVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
-
+ Good speedup and high compatibility, may cause graphical errors.
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.
-
+ Enable Game Fixes
-
+ Automatically loads and applies fixes to known problematic games on game start.
-
+ Enable Compatibility Patches
-
+ Automatically loads and applies compatibility patches to known problematic games.
@@ -1118,13 +1118,13 @@ Unread messages: {2}
-
+ Volume
-
+ 100%
@@ -1140,7 +1140,7 @@ Unread messages: {2}
-
+ TimeStretch (Recommended)
@@ -1161,7 +1161,7 @@ Unread messages: {2}
-
+ Stereo (None, Default)
@@ -1210,7 +1210,7 @@ Unread messages: {2}
-
+ 60 ms
@@ -1231,8 +1231,8 @@ Unread messages: {2}
-
-
+
+ 20 ms
@@ -1257,160 +1257,160 @@ Unread messages: {2}
-
+ Cubeb (Cross-platform)
-
-
-
-
-
+
+
+
+
+ msMeasuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules.
-
+ Synchronization
-
+ When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
-
+ Expansion
-
+ Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
-
+ Output ModuleCubeb is an audio engine name. Leave as-is.
-
+ Selects the library to be used for audio output.
-
+ Output Backend
-
-
-
-
-
+
+
+
+
+ Default
-
+ When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.
-
+ Output Device
-
+ Determines which audio device to output the sound to.
-
+ Target Latency
-
+ Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.
-
+ Output Latency
-
+ Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
-
+ Sequence Length
-
+ 30 ms
-
+ Seek Window SizeSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.
-
+ Overlap
-
+ 10 ms
-
+ Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
-
+ Use Global Setting [%1]
-
+ %1%Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.
-
+ N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
-
+ %1 ms
-
+ Average Latency: %1 ms (%2 ms buffer + %3 ms output)
-
+ Average Latency: %1 ms (minimum output latency unknown)
@@ -1419,8 +1419,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updater
@@ -1460,62 +1460,62 @@ Unread messages: {2}
-
+ Updater Error
-
+ <h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...
-
+ No updates are currently available. Please try again later.
-
+ Current Version: %1 (%2)
-
+ New Version: %1 (%2)
-
+ Download Size: %1 MB
-
+ Loading...
@@ -1574,33 +1574,33 @@ Unread messages: {2}
-
+ Fast Boot
-
+ Fast Forward Boot
-
+ Checked
-
+ Patches the BIOS to skip the console's boot animation.
-
+ Unchecked
-
+ Removes emulation speed throttle until the game starts to reduce startup time.
@@ -1680,26 +1680,26 @@ Unread messages: {2}
-
-
-
-
+
+
+
+ Error
-
-
+
+ Invalid address "%1"
-
+ Invalid condition "%1"
-
+ Invalid size "%1"
@@ -1707,81 +1707,81 @@ Unread messages: {2}
BreakpointModel
-
+ Execute
-
-
-
+
+
+ --
-
+ Enabled
-
+ Disabled
-
+ Read
-
+ Write(C)(C) = changes, as in "look for changes".
-
+ Write
-
+ TYPEWarning: limited space available. Abbreviate if needed.
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.
-
+ HITSWarning: limited space available. Abbreviate if needed.
-
+ XWarning: limited space available. Abbreviate if needed.
@@ -1790,32 +1790,32 @@ Unread messages: {2}
CDVD
-
+ Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
-
+ Saving CDVD block dump to '{}'.
-
+ Audio
-
+ Mode 1
-
+ Mode 2
-
+ Unknown
@@ -1823,7 +1823,7 @@ Unread messages: {2}
ColorPickerButton
-
+ Select LED Color
@@ -1861,34 +1861,34 @@ Unread messages: {2}
-
+ Controller Port %1
-
+ No devices available
-
+ Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
-
+ Are you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
-
+ Automatic Binding
-
+ No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
@@ -2116,17 +2116,17 @@ Unread messages: {2}
ControllerCustomSettingsWidget
-
+ Restore Default Settings
-
+ Browse...
-
+ Select File
@@ -2352,33 +2352,33 @@ Unread messages: {2}
-
+ Not Configured
-
-
+
+ %1%
-
+ Set Frequency
-
+ Frequency:
-
+ Macro will not repeat.
-
+ Macro will toggle buttons every %1 frames.
@@ -2386,12 +2386,12 @@ Unread messages: {2}
ControllerMacroWidget
-
+ Controller Port %1 Macros
-
+ Macro %1
%2This is the full text that appears in each option of the 16 available macros, and reads like this:
@@ -2477,18 +2477,18 @@ Not Configured/Buttons configured
-
+ Restore Defaults
+
- Create Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2496,35 +2496,35 @@ Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Error
-
+ A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.
-
+ Load Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2533,24 +2533,24 @@ You cannot undo this action.
-
+ Delete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
-
+ Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2559,46 +2559,46 @@ You cannot undo this action.
-
+ Global Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
-
-
+
+ USB Port %1
%2
-
+ Hotkeys
-
+ Shared"Shared" refers here to the shared input profile.
-
+ The input profile named '%1' cannot be found.
@@ -2637,7 +2637,7 @@ You cannot undo this action.
-
+ Start
@@ -2647,12 +2647,12 @@ You cannot undo this action.
-
+ Download complete.
-
+ Stop
@@ -2775,153 +2775,189 @@ You cannot undo this action.
-
+
+ Equals
+
+
+
+
+ Not Equals
+
+
+
+
+ Greater Than
+
+
+
+
+ Greater Than Or Equal
+
+
+
+
+ Less Than
+
+
+
+
+ Less Than Or Equal
+
+
+
+ Memory
-
+ Breakpoints
-
+ Threads
-
+ Active Call Stack
-
+ Breakpoint List Context Menu
-
+ New
-
+ Edit
-
-
-
+
+
+ Copy
-
+ Delete
-
-
-
+
+
+ Copy all as CSV
-
+ Paste from CSV
-
+ Thread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++
-
-
+
+ Copy Function Name
-
-
+
+ Copy Function Address
-
-
-
+
+
+ Go to in Disassembly
-
-
+
+ Go to in Memory View
-
-
+
+ Module Tree
-
+ Search Results List Context Menu
-
+ Remove Result
-
+ Stack List Context Menu
-
-
-
-
-
+
+
+
+
+
+ Debugger
-
+ Invalid start address
-
+ Invalid end address
-
+ Start address can't be equal to or greater than the end address
-
+
+ Search types Array and String can only be used with Equals search comparisons.
+
+
+
+ Invalid search value
-
+ Value is larger than type
@@ -2949,27 +2985,27 @@ You cannot undo this action.
-
+ Selected
-
+ Name
-
+ Url
-
+ Address
-
+ Enabled
@@ -2997,7 +3033,7 @@ You cannot undo this action.
-
+ Enabled
@@ -3020,7 +3056,7 @@ You cannot undo this action.
-
+ Auto
@@ -3127,151 +3163,151 @@ You cannot undo this action.
-
+ PCAP Bridged
-
+ PCAP Switched
-
+ TAP
-
+ Sockets
-
+ Manual
-
+ Internal
-
-
+
+ Use Global Setting [%1]
-
+ Name
-
+ Url
-
+ Address
-
-
+
+ Hosts File
-
-
+
+ ini (*.ini)
-
-
-
-
+
+
+
+ DNS Hosts
-
+ Exported Successfully
-
+ Failed to open file
-
+ No Hosts in file
-
+ Imported Successfully
-
-
+
+ Per Game Host list
-
+ Copy global settings?
-
+ Delete per game host list?
-
+ HDD Image File
-
+ HDD (*.raw)
-
+ Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
-
+ HDD Creator
-
+ HDD image created
-
+ Use Global
-
+ Override
@@ -3355,7 +3391,7 @@ Do you want to overwrite?
-
+ Run
@@ -3400,7 +3436,7 @@ Do you want to overwrite?
-
+ Pause
@@ -3413,178 +3449,178 @@ Do you want to overwrite?
-
+ Copy Address
-
+ Copy Instruction Hex
-
+ Copy Instruction Text
-
+ Assemble new Instruction(s)
-
+ NOP Instruction(s)
-
+ Run to Cursor
-
+ Jump to Cursor
-
+ Toggle Breakpoint
-
+ Follow Branch
-
+ Go to Address
-
+ Go to in Memory View
-
-
+
+ Add Function
-
-
+
+ Rename Function
-
+ Remove Function
-
-
+
+ Assemble Error
-
+ Unable to change assembly while core is running
-
+ Assemble Instruction
-
+ Go to address
-
+ Go to address error
-
+ Invalid address
-
+ Add Function Error
-
+ A function entry point already exists here. Consider renaming instead.
+
- Function will be (0x%1) instructions long.
Enter function name
-
+ Function name
-
-
+
+ Rename Function Error
-
+ Function name cannot be nothing.
-
+ No function / symbol is currently selected.
-
+ Restore Function Error
-
+ Unable to stub selected address.
-
+ Copy Function Name
-
+ Restore Instruction(s)
-
+ Restore Function
-
+ Stub (NOP) Function
-
+ %1 NOT VALID ADDRESS
@@ -3610,43 +3646,43 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2
-
+ Game: %1 FPS
-
+ Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
-
+ Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.
@@ -3675,13 +3711,13 @@ Enter function name
-
+ Enable Instant VU1
-
+ Enable Cheats
@@ -3702,13 +3738,13 @@ Enter function name
-
+ Enable Host Filesystem
-
+ Enable Fast CDVD
@@ -3720,8 +3756,8 @@ Enter function name
-
-
+
+ Disabled
@@ -3762,7 +3798,7 @@ Enter function name
-
+ 100% (Normal Speed)
@@ -3834,212 +3870,212 @@ Enter function name
-
+ Optimal Frame Pacing
-
+ Scale To Host Refresh Rate
-
+ Use Global Setting [%1]
-
+ Normal Speed
-
+ Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.
-
-
+
+ User Preference
-
+ Speed Limiter
+
-
-
+ Checked
-
+ Limits the emulation to the appropriate framerate for the currently running game.
-
+ Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
-
+ Affinity Control
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
-
-
-
-
+
+
+
+
+ Unchecked
-
+ Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
-
+ Automatically loads and applies cheats on game start.
-
+ Allows games and homebrew to access files / folders directly on the host computer.
-
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"
-
+ 100%
-
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
-
+ Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"
-
+ Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.
-
+ EE Cycle Rate
-
+ EE Cycle Skip
-
+ Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
-
+ Enable Multithreaded VU1 (MTVU1)
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
-
+ Maximum Frame Latency
-
+ 2 Frames
-
+ Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
+ Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom Speed
-
+ Enter Custom Speed
@@ -4127,4239 +4163,4239 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global Setting
-
+ Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.
-
+ Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.
-
+ Game type copied to clipboard.
-
+ Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.
-
+ No input profiles available.
-
+ Create New...
-
+ Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.
-
+ No save present in this slot.
-
+ No save states found.
-
+ Failed to delete save state.
-
+ Failed to copy text to clipboard.
-
+ This game has no achievements.
-
+ This game has no leaderboards.
-
+ Reset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.
-
+ Exits the program.
-
+ No Binding
-
+ Setting %s binding %s.
-
+ Push a controller button or axis now.
-
+ Timing out in %.0f seconds...
-
+ Unknown
-
+ OK
-
+ Select Device
-
+ Details
-
+ Options
-
+ Copies the current global settings to this game.
-
+ Clears all settings set for this game.
-
+ Behaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.
-
+ Game Display
-
+ Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.
-
+ Automatic
-
+ {0}/{1}/{2}/{3}
-
+ Default
-
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen Display
-
+ %d%%
-
+ Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS Configuration
-
+ BIOS Selection
-
+ Options and Patches
-
+ Skips the intro screen, and bypasses region checks.
-
+ Speed Control
-
+ Normal Speed
-
+ Sets the speed when running without fast forwarding.
-
+ Fast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.
-
+ Slow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.
-
+ Enable Speed Limiter
-
+ When disabled, the game will run as fast as possible.
-
+ System Settings
-
+ EE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle Skipping
-
+ Affinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1
-
+ Enable Cheats
-
+ Enables loading cheats from pnach files.
-
+ Enable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency Control
-
+ Maximum Frame Latency
-
+ Sets the number of frames which can be queued.
-
+ Optimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.
-
+ Renderer
-
+ Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.
-
+ Display
-
+ Aspect Ratio
-
+ Selects the aspect ratio to display the game content at.
-
+ FMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
-
+ Deinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot Size
-
+ Determines the resolution at which screenshots will be saved.
-
+ Screenshot Format
-
+ Selects the format which will be used to save screenshots.
-
+ Screenshot Quality
-
+ Selects the quality at which screenshots will be compressed.
-
+ Vertical Stretch
-
+ Increases or decreases the virtual picture size vertically.
-
+ Crop
-
+ Crops the image, while respecting aspect ratio.
-
+ %dpx
-
+ Enable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.
-
+ Bilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.
-
+ Integer Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Rendering
-
+ Internal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).
-
+ Mipmapping
-
+ Determines how mipmaps are used when rendering textures.
-
+ Bilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic Filtering
-
+ Dithering
-
+ Selects the type of dithering applies when the game requests it.
-
+ Blending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.
-
+ Hardware Fixes
-
+ Manual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.
-
+ Software CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw Start
-
+ Object range to skip drawing.
-
+ Skip Draw End
-
+ Auto Flush (Hardware)
-
+ CPU Framebuffer Conversion
-
+ Disable Safe Features
-
+ This option disables multiple safe features.
-
+ This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette Conversion
-
+ Upscaling Fixes
-
+ Adjusts vertices relative to upscaling.
-
+ Round Sprite
-
+ Adjusts sprite coordinates.
-
+ Bilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.
-
+ Align Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture Replacement
-
+ Load Textures
-
+ Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements Directory
-
+ Folders
-
+ Texture Dumping
-
+ Dump Textures
-
+ Dump Mipmaps
-
+ Includes mipmaps when dumping textures.
-
+ Dump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processing
-
+ FXAA
-
+ Enables FXAA post-processing shader.
-
+ Contrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filters
-
+ Shade Boost
-
+ Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost Brightness
-
+ Adjusts brightness. 50 is normal.
-
+ Shade Boost Contrast
-
+ Adjusts contrast. 50 is normal.
-
+ Shade Boost Saturation
-
+ Adjusts saturation. 50 is normal.
-
+ TV Shaders
-
+ Advanced
-
+ Skip Presenting Duplicate Frames
-
+ Disable Threaded Presentation
-
+ Hardware Download Mode
-
+ Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture Barriers
-
+ Forces texture barrier functionality to the specified value.
-
+ GS Dump Compression
-
+ Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.
-
+ Runtime Settings
-
+ Applies a global volume modifier to all sound produced by the game.
-
+ Mixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.
-
+ Output Settings
-
+ Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)
-
+ Timestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms
-
+ Settings and Operations
-
+ Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.
-
+ Create Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name:
-
+ Configuration
-
+ Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.
-
+ Input Sources
-
+ The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ Multitap
-
+ Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.
-
+ Toggle every %d frames
-
+ Clears all bindings for this USB controller.
-
+ Data Save Locations
-
+ Show Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Logging
-
+ System Console
-
+ Writes log messages to the system console (console window/standard output).
-
+ File Logging
-
+ Writes log messages to emulog.txt.
-
+ Verbose Logging
-
+ Writes dev log messages to log sinks.
-
+ Log Timestamps
-
+ Writes timestamps alongside log messages.
-
+ EE Console
-
+ Writes debug messages from the game's EE code to the console.
-
+ IOP Console
-
+ Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose Reads
-
+ Logs disc reads from games.
-
+ Emotion Engine
-
+ Rounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE Cache
-
+ Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.
-
+ Vector Units
-
+ VU0 Rounding Mode
-
+ VU0 Clamping Mode
-
+ VU1 Rounding Mode
-
+ VU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 Recompiler
-
+ Enable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.
-
+ I/O Processor
-
+ Enable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphics
-
+ Use Debug Device
-
+ Settings
-
+ No cheats are available for this game.
-
+ Cheat Codes
-
+ No patches are available for this game.
-
+ Game Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply Hack
-
+ For Tales of Destiny.
-
+ FPU Negative Div Hack
-
+ For Gundam games.
-
+ Preload TLB Hack
-
+ Needed for some games with complex FMV rendering.
-
+ Skip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag Hack
-
+ EE Timing Hack
-
+ Instant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add Hack
-
+ Full VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).
-
+ Quadraphonic
-
+ Load State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh Rate
-
+ Disable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.
-
+ Disable Render Fixes
-
+ Preload Frame Data
-
+ Texture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel Offset
-
+ Texture Offset X
-
+ Texture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy Hack
-
+ Delay VIF1 Stalls
-
+ Emulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick Sync
-
+ Force Blit Internal FPS Detection
-
+ Save State
-
+ Load Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
-
+ Region:
-
+ Compatibility:
-
+ No Game Selected
-
+ Search Directories
-
+ Adds a new directory to the game search list.
-
+ Scanning Subdirectories
-
+ Not Scanning Subdirectories
-
+ List Settings
-
+ Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover Settings
-
+ Downloads covers from a user-specified URL template.
-
+ Operations
-
+ Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.
-
+ Download Covers
-
+ About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Account
-
+ Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.
-
+ Current Game
-
+ {} is not a valid disc image.
-
+ Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.
-
+ Console Port {}
-
+ {} (Current)
-
+ {} (Folder)
-
+ Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.
-
+ Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.
-
+ Input profile '{}' loaded.
-
+ Input profile '{}' saved.
-
+ Failed to save input profile '{}'.
-
+ Port {} Controller Type
-
+ Select Macro {} Binds
-
+ Port {} Device
-
+ Port {} Subtype
-
+ {} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.
-
+ This Session: {}
-
+ All Time: {}
-
+ Save Slot {0}
-
+ Saved {}
-
+ {} does not exist.
-
+ {} deleted.
-
+ Failed to delete {}.
-
+ File: {}
-
+ CRC: {:08X}
-
+ Time Played: {}
-
+ Last Played: {}
-
+ Size: {:.2f} MB
-
+ Left:
-
+ Top:
-
+ Right:
-
+ Bottom:
-
+ Summary
-
+ Interface Settings
-
+ BIOS Settings
-
+ Emulation Settings
-
+ Graphics Settings
-
+ Audio Settings
-
+ Memory Card Settings
-
+ Controller Settings
-
+ Hotkey Settings
-
+ Achievements Settings
-
+ Folder Settings
-
+ Advanced Settings
-
+ Patches
-
+ Cheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
-
+ 60% Speed
-
+ 75% Speed
-
+ 100% Speed (Default)
-
+ 130% Speed
-
+ 180% Speed
-
+ 300% Speed
-
+ Normal (Default)
-
+ Mild Underclock
-
+ Moderate Underclock
-
+ Maximum Underclock
-
+ Disabled
-
+ EE > VU > GS
-
+ EE > GS > VU
-
+ VU > EE > GS
-
+ VU > GS > EE
-
+ GS > EE > VU
-
+ GS > VU > EE
-
+ 0 Frames (Hard Sync)
-
+ 1 Frame
-
+ 2 Frames
-
+ 3 Frames
-
+ None
-
+ Extra + Preserve Sign
-
+ Full
-
+ Extra
-
+ Automatic (Default)
-
+ Direct3D 11
-
+ Direct3D 12
-
+ OpenGL
-
+ Vulkan
-
+ Metal
-
+ Software
-
+ Null
-
+ Off
-
+ On
-
+ Adaptive
-
+ Bilinear (Smooth)
-
+ Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)
-
+ Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)
-
+ Native (PS2)
-
+ 1.25x Native
-
+ 1.5x Native
-
+ 1.75x Native
-
+ 2x Native (~720p)
-
+ 2.25x Native
-
+ 2.5x Native
-
+ 2.75x Native
-
+ 3x Native (~1080p)
-
+ 3.5x Native
-
+ 4x Native (~1440p/2K)
-
+ 5x Native (~1620p)
-
+ 6x Native (~2160p/4K)
-
+ 7x Native (~2520p)
-
+ 8x Native (~2880p)
-
+ Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)
-
+ Nearest
-
+ Bilinear (Forced)
-
+ Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)
-
+ Off (None)
-
+ Trilinear (PS2)
-
+ Trilinear (Forced)
-
+ Scaled
-
+ Unscaled (Default)
-
+ Minimum
-
+ Basic (Recommended)
-
+ Medium
-
+ High
-
+ Full (Slow)
-
+ Maximum (Very Slow)
-
+ Off (Default)
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ Partial
-
+ Full (Hash Cache)
-
+ Force Disabled
-
+ Force Enabled
-
+ Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)
-
+ Screen Resolution
-
+ Internal Resolution (Aspect Uncorrected)
-
+ Cannot show details for games which were not scanned in the game list.
-
+ Deadzone
-
+ Full Boot
-
+ Achievement Notifications
-
+ Leaderboard Notifications
-
+ Enable In-Game Overlays
-
+ Encore Mode
-
+ Spectator Mode
-
+ PNG
-
+ -
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames
-
+ No Deinterlacing
-
+ JPEG
-
+ 0 (Disabled)
-
+ 1 (64 Max Width)
-
+ 2 (128 Max Width)
-
+ 3 (192 Max Width)
-
+ 4 (256 Max Width)
-
+ 5 (320 Max Width)
-
+ 6 (384 Max Width)
-
+ 7 (448 Max Width)
-
+ 8 (512 Max Width)
-
+ 9 (576 Max Width)
-
+ 10 (640 Max Width)
-
+ Sprites Only
-
+ Sprites/Triangles
-
+ Blended Sprites/Triangles
-
+ 1 (Normal)
-
+ 2 (Aggressive)
-
+ Inside Target
-
+ Merge Targets
-
+ Normal (Vertex)
-
+ Special (Texture)
-
+ Special (Texture - Aggressive)
-
+ Align To Native
-
+ Half
-
+ Force Bilinear
-
+ Force Nearest
-
+ Disabled (Default)
-
+ Enabled (Sprites Only)
-
+ Enabled (All Primitives)
-
+ None (Default)
-
+ Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)
-
+ Scanline Filter
-
+ Diagonal Filter
-
+ Triangular Filter
-
+ Wave Filter
-
+ Lottes CRT
-
+ 4xRGSS
-
+ NxAGSS
-
+ Uncompressed
-
+ LZMA (xz)
-
+ Zstandard (zst)
-
+ TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)
-
+ None (Audio can skip.)
-
+ Stereo (None, Default)
-
+ Surround 5.1
-
+ Surround 7.1
-
+ No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)
-
+ XAudio2
-
+ PS2 (8MB)
-
+ PS2 (16MB)
-
+ PS2 (32MB)
-
+ PS2 (64MB)
-
+ PS1
-
+ 8 MB [Most Compatible]
-
+ 16 MB
-
+ 32 MB
-
+ 64 MB
-
+ Folder [Recommended]
-
+ 128 KB [PS1]
-
+ Negative
-
+ Positive
-
+ Chop/Zero (Default)
-
+ Game Grid
-
+ Game List
-
+ Game List Settings
-
+ Type
-
+ Serial
-
+ Title
-
+ File Title
-
+ CRC
-
+ Time Played
-
+ Last Played
-
+ Size
-
+ Select Disc Image
-
+ Select Disc Drive
-
+ Start File
-
+ Start BIOS
-
+ Start Disc
-
+ Exit
-
+ Set Input Binding
-
+ Region
-
+ Compatibility Rating
-
+ Path
-
+ Disc Path
-
+ Select Disc Path
-
+ Copy Settings
-
+ Clear Settings
-
+ Inhibit Screensaver
-
+ Enable Discord Presence
-
+ Pause On Start
-
+ Pause On Focus Loss
-
+ Pause On Menu
-
+ Confirm Shutdown
-
+ Save State On Shutdown
-
+ Enable Per-Game Settings
-
+ Use Light Theme
-
+ Start Fullscreen
-
+ Double-Click Toggles Fullscreen
-
+ Hide Cursor In Fullscreen
-
+ OSD Scale
-
+ Show Messages
-
+ Show Speed
-
+ Show FPS
-
+ Show CPU Usage
-
+ Show GPU Usage
-
+ Show Resolution
-
+ Show GS Statistics
-
+ Show Status Indicators
-
+ Show Settings
-
+ Show Inputs
-
+ Show Frame Times
-
+ Warn About Unsafe Settings
-
+ Reset Settings
-
+ Change Search Directory
-
+ Fast Boot
-
+ Output Volume
-
+ Synchronization Mode
-
+ Expansion Mode
-
+ Output Module
-
+ Latency
-
+ Sequence Length
-
+ Seekwindow Size
-
+ Overlap
-
+ Memory Card Directory
-
+ Folder Memory Card Filter
-
+ Auto Eject When Loading
-
+ Create
-
+ Cancel
-
+ Load Profile
-
+ Save Profile
-
+ Per-Game Configuration
-
+ Copy Global Settings
-
+ Enable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw Input
-
+ Enable XInput Input Source
-
+ Enable Console Port 1 Multitap
-
+ Enable Console Port 2 Multitap
-
+ Controller Port {}{}
-
+ Controller Port {}
-
+ Controller Type
-
+ Automatic Mapping
-
+ Controller Port {}{} Macros
-
+ Controller Port {} Macros
-
+ Macro Button {}
-
+ Buttons
-
+ Frequency
-
+ Pressure
-
+ Controller Port {}{} Settings
-
+ Controller Port {} Settings
-
+ USB Port {}
-
+ Device Type
-
+ Device Subtype
-
+ {} Bindings
-
+ Clear Bindings
-
+ {} Settings
-
+ Cache Directory
-
+ Covers Directory
-
+ Snapshots Directory
-
+ Save States Directory
-
+ Game Settings Directory
-
+ Input Profile Directory
-
+ Cheats Directory
-
+ Patches Directory
-
+ Texture Replacements Directory
-
+ Video Dumping Directory
-
+ Resume Game
-
+ Toggle Frame Limit
-
+ Game Properties
-
+ Achievements
-
+ Save Screenshot
-
+ Switch To Software Renderer
-
+ Switch To Hardware Renderer
-
+ Change Disc
-
+ Close Game
-
+ Exit Without Saving
-
+ Back To Pause Menu
-
+ Exit And Save State
-
+ Leaderboards
-
+ Delete Save
-
+ Close Menu
-
+ Delete State
-
+ Default Boot
-
+ Reset Play Time
-
+ Add Search Directory
-
+ Open in File Browser
-
+ Disable Subdirectory Scanning
-
+ Enable Subdirectory Scanning
-
+ Remove From List
-
+ Default View
-
+ Sort By
-
+ Sort Reversed
-
+ Scan For New Games
-
+ Rescan All Games
-
+ Website
-
+ Support Forums
-
+ GitHub Repository
-
+ License
-
+ Close
-
+ RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable Achievements
-
+ Hardcore Mode
-
+ Sound Effects
-
+ Test Unofficial Achievements
-
+ Username: {}
-
+ Login token generated on {}
-
+ Logout
-
+ Not Logged In
-
+ Login
-
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.
-
+ Card Enabled
-
+ Card Name
-
+ Eject Card
@@ -8367,92 +8403,92 @@ Do you want to load this save and continue?
GS
-
+ Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.
-
+ Saving screenshot to '{}'.
-
+ Saved screenshot to '{}'.
-
+ Failed to save screenshot to '{}'.
-
+ Host GPU device encountered an error and was recovered. This may have broken rendering.
-
+ CAS is not available, your graphics driver does not support the required functionality.
-
+ with no compression
-
+ with LZMA compression
-
+ with Zstandard compression
-
+ Saving {0} GS dump {1} to '{2}'
-
+ single frame
-
+ multi-frame
-
+ Failed to render/download screenshot.
-
+ Saved GS dump to '{}'.
-
+ Hash cache has used {:.2f} MB of VRAM, disabling.
-
+ Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
@@ -8505,7 +8541,7 @@ Do you want to load this save and continue?
-
+ %1 unlabelled patch codes will automatically activate.
@@ -8513,7 +8549,7 @@ Do you want to load this save and continue?
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8521,39 +8557,39 @@ graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.
-
+ Hash {} is not in database.
-
+ Data track number does not match data track in database.
-
+ Track {0} with hash {1} is not found in database.
-
+ Track {0} with hash {1} is for a different game ({2}).
-
+ Track {0} with hash {1} does not match database track.
@@ -8568,252 +8604,252 @@ graphical quality, but this will increase system requirements.
-
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
-
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
-
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
-
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
-
+ EE Timing HackEE: Emotion Engine. Leave as-is.
-
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
-
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
-
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
-
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
-
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
-
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
-
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
-
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
-
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
-
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
-
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
-
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
-
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
-
+ Use Software Renderer For FMVsFMV: Full Motion Video. Find the common used term in your language.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
- Unchecked
-
+ For Tales of Destiny.
-
+ For Gundam Games.
-
+ To avoid TLB miss on Goemon.
-
+ Needed for some games with complex FMV rendering.
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ Forces tight VU0 sync on every COP2 instruction.
-
+ Run behind. To avoid sync problems when reading or writing VU registers.
-
+ To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
@@ -8821,52 +8857,52 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Never
-
+ Today
-
+ Yesterday
-
+ {}h {}m
-
+ {}h {}m {}s
-
+ {}m {}s
-
+ {}s
-
+ {} hours
-
+ {} minutes
-
+ Downloading cover for {0} [{1}]...
@@ -8874,52 +8910,52 @@ graphical quality, but this will increase system requirements.
GameListModel
-
+ Type
-
+ Code
-
+ Title
-
+ File Title
-
+ CRC
-
+ Time Played
-
+ Last Played
-
+ Size
-
+ Region
-
+ Compatibility
@@ -8944,7 +8980,7 @@ graphical quality, but this will increase system requirements.
-
+ Remove
@@ -8990,49 +9026,49 @@ graphical quality, but this will increase system requirements.
-
+ Prefer English Titles
-
+ Unchecked
-
+ For games with both a title in the game's native language and one in English, prefer the English title.
-
+ Open Directory...
-
+ Select Search Directory
-
+ Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select File
-
+ Select Directory
@@ -9091,17 +9127,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ <strong>Author: </strong>%1<br>%2
-
+ Unknown
-
+ No description provided.
@@ -9124,7 +9160,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ There are no patches available for this game.
@@ -9454,99 +9490,99 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select Disc Path
-
+ Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.
-
+ #
-
+ Mode
-
-
+
+ Start
-
-
+
+ Sectors
-
-
+
+ Size
-
-
+
+ MD5
-
-
+
+ Status
+
+
+
+
+
-
-
-
-
-
-
+ %1
-
-
+
+ <not computed>
-
+ Error
-
+ Cannot verify image while a game is running.
-
+ One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].
@@ -9610,11 +9646,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
-
+
+
+
+
+ Off (Default)
@@ -9625,12 +9661,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
-
-
+
+
+
+
+
+ Automatic (Default)
@@ -9695,7 +9731,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.
@@ -9761,37 +9797,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsets
-
+ VSync
-
+ Show Overscan
-
+ Enable Widescreen Patches
-
+ Enable No-Interlacing Patches
-
+ Anti-Blur
@@ -9802,7 +9838,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offset
@@ -9813,13 +9849,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolution
-
+ Internal Resolution
@@ -9830,7 +9866,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNG
@@ -9897,7 +9933,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)
@@ -9944,7 +9980,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)
@@ -9960,7 +9996,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)
@@ -9996,7 +10032,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)
@@ -10012,25 +10048,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette Conversion
-
+ Manual Hardware Renderer Fixes
-
+ Spin GPU During Readbacks
-
+ Spin CPU During Readbacks
@@ -10041,15 +10077,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmapping
-
-
+
+ Auto Flush
@@ -10077,8 +10113,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)
@@ -10135,24 +10171,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulation
-
+ Disable Safe Features
-
+ Preload Frame Data
-
+ Texture Inside RT
@@ -10251,13 +10287,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Sprite
-
+ Align Sprite
@@ -10318,25 +10354,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidation
-
+ Read Targets When Closing
-
+ Estimate Texture Region
-
+ Disable Render Fixes
@@ -10352,7 +10388,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.
@@ -10412,31 +10448,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Textures
-
+ Dump Mipmaps
-
+ Dump FMV Textures
-
+ Load Textures
-
+ Precache Textures
@@ -10459,8 +10495,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)
@@ -10481,7 +10517,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAA
@@ -10533,7 +10569,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade Boost
@@ -10548,7 +10584,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Saturation
@@ -10569,43 +10605,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicators
-
+ Show Resolution
-
+ Show Inputs
-
+ Show GPU Usage
-
+ Show Settings
-
+ Show FPS
-
+ Disable Dual-Source Blending
@@ -10621,13 +10657,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statistics
-
+ Asynchronous Texture Loading
@@ -10638,19 +10674,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usage
-
+ Warn About Unsafe Settings
-
+ Show Frame Times
@@ -10683,7 +10719,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Extra Arguments
@@ -10765,19 +10801,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)
-
+ Skip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -10787,7 +10823,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded Presentation
@@ -10831,903 +10867,903 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Use Debug Device
-
+ Show Speed Percentages
-
+ Disable Framebuffer Fetch
-
+ Direct3D 11Graphics backend/engine type. Leave as-is.
-
+ Direct3D 12Graphics backend/engine type. Leave as-is.
-
+ OpenGLGraphics backend/engine type. Leave as-is.
-
+ VulkanGraphics backend/engine type. Leave as-is.
-
+ MetalGraphics backend/engine type. Leave as-is.
-
+ SoftwareGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.
-
+ NullNull here means that this is a graphics backend that will show nothing.
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
-
-
+
+
+ Use Global Setting [%1]
-
-
-
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+ Unchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.
-
+ Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering Threads
-
+ CPU Sprite Render Size
-
+ Software CLUT Render
-
+ This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
+ Disabled
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
-
+ Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.
-
+ Allow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Checked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ Deinterlacing
-
+ Screenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot Quality
-
-
+
+ 50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%
-
+ Vertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen Mode
-
-
-
+
+
+ Borderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.
-
+ Left
-
-
-
-
+
+
+
+ 0px
-
+ Changes the number of pixels cropped from the left side of the display.
-
+ Top
-
+ Changes the number of pixels cropped from the top of the display.
-
+ Right
-
+ Changes the number of pixels cropped from the right side of the display.
-
+ Bottom
-
+ Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.
-
+ Texture Filtering
-
+ Control the texture filtering of the emulation.
-
+ Trilinear Filtering
-
+ Anisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.
-
+ Dithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending Accuracy
-
+ Texture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.
-
+ Skipdraw Range Start
-
-
-
-
+
+
+
+ 0
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.
-
+ Round Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
-
+ Texture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.
-
+ Bilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
-
+ Sharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ Brightness
-
-
-
+
+
+ 50
-
+ Contrast
-
+ TV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD Scale
-
+ Show OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.
-
+ Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.
-
+ Enable Extra Arguments
-
+ Leave It Blank
-
+ Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"
-
+ Override Texture Barriers
-
+ GS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug Device
-
+ Enables API-level validation of graphics commands.
-
+ GS Download Mode
-
+ Accurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.
-
-
+
+ (Default)
@@ -11735,411 +11771,411 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
- Graphics
-
+ Save Screenshot
-
+ Toggle Video Capture
-
+ Save Single Frame GS Dump
-
+ Save Multi Frame GS Dump
-
+ Toggle Software Rendering
-
+ Increase Upscale Multiplier
-
+ Decrease Upscale Multiplier
-
+ Toggle On-Screen Display
-
+ Cycle Aspect Ratio
-
+ Aspect ratio set to '{}'.
-
+ Cycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.
-
+ Toggle Texture Dumping
-
+ Texture dumping is now enabled.
-
+ Texture dumping is now disabled.
-
+ Toggle Texture Replacements
-
+ Texture replacements are now enabled.
-
+ Texture replacements are now disabled.
-
+ Reload Texture Replacements
-
+ Texture replacements are not enabled.
-
+ Reloading texture replacements...
-
+ Target speed set to {:.0f}%.
-
+ Volume: Muted
-
+ Volume: {}%
-
+ No save state found in slot {}.
-
+ You cannot pause until another {:.1f} seconds have passed.
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
-
-
- System
-
+ Open Pause Menu
-
+ Open Achievements List
-
+ Open Leaderboards List
-
+ Toggle Pause
-
+ Toggle Fullscreen
-
+ Toggle Frame Limit
-
+ Toggle Turbo / Fast Forward
-
+ Toggle Slow Motion
-
+ Turbo / Fast Forward (Hold)
-
+ Increase Target Speed
-
+ Decrease Target Speed
-
+ Increase Volume
-
+ Decrease Volume
-
+ Toggle Mute
-
+ Frame Advance
-
+ Shut Down Virtual Machine
-
+ Reset Virtual Machine
-
+ Toggle Input Recording Mode
-
-
-
-
-
+
+
+
+
+ Save States
-
+ Select Previous Save Slot
-
+ Select Next Save Slot
-
+ Save State To Selected Slot
-
+ Load State From Selected Slot
-
+ Save State and Select Next Slot
-
+ Save State To Slot 1
-
+ Load State From Slot 1
-
+ Save State To Slot 2
-
+ Load State From Slot 2
-
+ Save State To Slot 3
-
+ Load State From Slot 3
-
+ Save State To Slot 4
-
+ Load State From Slot 4
-
+ Save State To Slot 5
-
+ Load State From Slot 5
-
+ Save State To Slot 6
-
+ Load State From Slot 6
-
+ Save State To Slot 7
-
+ Load State From Slot 7
-
+ Save State To Slot 8
-
+ Load State From Slot 8
-
+ Save State To Slot 9
-
+ Load State From Slot 9
-
+ Save State To Slot 10
-
+ Load State From Slot 10
-
+ Save slot {0} selected ({1}).
@@ -12147,48 +12183,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.
-
+ Load
-
+ Save
-
+ Select Previous
-
+ Select Next
-
-
+
+ Save Slot {0}
-
+ No save present in this slot.
-
+ no save yet
@@ -12237,24 +12273,24 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Bindings for %1 %2
-
+ Close
-
-
+
+ Push Button/Axis... [%1]
-
-
+
+ %1%
@@ -12262,7 +12298,7 @@ Swap chain: see Microsoft's Terminology Portal.
InputBindingWidget
-
+
Left click to assign a new button
@@ -12270,18 +12306,18 @@ Shift + left click for additional bindings
-
+
Right click to clear binding
-
+ No bindings registered
-
+ %n bindings
@@ -12289,8 +12325,8 @@ Right click to clear binding
-
-
+
+ Push Button/Axis... [%1]
@@ -12328,112 +12364,112 @@ Right click to clear binding
-
+ %1 %2
-
+ %1
-
+ %1 [%2]
-
+ Left Analog
-
+ Right Analog
-
+ Cross
-
+ Square
-
+ Triangle
-
+ Circle
-
+ L1
-
+ R1
-
+ L2
-
+ R2
-
+ D-Pad Down
-
+ D-Pad Right️
-
+ D-Pad Up️
-
+ D-Pad Left️
-
+ L3
-
+ R3
-
+ Select
-
+ Start
-
+ Input Recording Files (*.p2m2)
@@ -12441,17 +12477,17 @@ Right click to clear binding
InputVibrationBindingWidget
-
+ Error
-
+ No devices with vibration motors were detected.
-
+ Select vibration motor for %1.
@@ -12465,49 +12501,49 @@ Right click to clear binding
-
+ Pause On Focus Loss
-
+ Inhibit Screensaver
-
+ Save State On Shutdown
-
+ Pause On Start
-
+ Confirm Shutdown
-
+ Create Save State Backups
-
+ Enable Discord Presence
-
+ Enable Per-Game Settings
@@ -12518,37 +12554,37 @@ Right click to clear binding
-
+ Start Fullscreen
-
+ Double-Click Toggles Fullscreen
-
+ Render To Separate Window
-
+ Hide Main Window When Running
-
+ Disable Window Resizing
-
+ Hide Cursor In Fullscreen
@@ -12584,7 +12620,7 @@ Right click to clear binding
-
+ Enable Automatic Update Check
@@ -12594,195 +12630,195 @@ Right click to clear binding
-
+ Native
-
+ Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.
-
+
+
+
-
-
-
-
+
+ Checked
-
+ Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.
-
+ %1 (%2)Variable %1 shows the version number and variable %2 shows a timestamp.
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Allows switching in and out of fullscreen mode by double-clicking the game window.
-
+ Prevents the main window from being resized.
-
-
+
+
+
+
+
+
-
-
+
-
-
- Unchecked
-
+ Fusion [Light/Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
-
+ Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Do not translate the ".backup" extension.
-
+ Automatically switches to fullscreen mode when a game is started.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.
-
+ Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.
-
+ Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]
@@ -12790,37 +12826,37 @@ Right click to clear binding
MAC_APPLICATION_MENU
-
+ Services
-
+ Hide %1
-
+ Hide Others
-
+ Show All
-
+ Preferences...
-
+ Quit %1
-
+ About %1
@@ -12839,14 +12875,14 @@ Right click to clear binding
-
-
+
+ Change Disc
-
+ Load State
@@ -13351,13 +13387,13 @@ Right click to clear binding
-
+ Start Big Picture Mode
-
+ Big PictureIn Toolbar
@@ -13369,7 +13405,7 @@ Right click to clear binding
-
+ Show Advanced Settings
@@ -13380,7 +13416,7 @@ Right click to clear binding
-
+ Video Capture
@@ -13395,27 +13431,27 @@ Right click to clear binding
-
+ Internal Resolution
-
+ %1x Scale
-
+ Select location to save block dump:
-
+ Do not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -13424,292 +13460,292 @@ Are you sure you want to continue?
-
+ %1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?
-
+ Save State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ Error
-
+ You must select a disc to change discs.
-
+ Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.
-
+ Set Cover Image...
-
+ Exclude From List
-
+ Reset Play Time
-
+ Default Boot
-
+ Fast Boot
-
+ Full Boot
-
+ Boot and Debug
-
+ Add Search Directory...
-
+ Start File
-
+ Start Disc
-
+ Select Disc Image
-
+ Updater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.
-
+ Confirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)
-
+ Paused
-
+ Load State Failed
-
+ Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widget
-
+ Stop Big Picture Mode
-
+ Exit Big PictureIn Toolbar
-
+ Game Properties
-
+ Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:
-
+ This save state does not exist.
-
+ Select Cover Image
-
+ Cover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?
+
-
-
-
+
+ Copy Error
-
+ Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'
-
-
+
+ Confirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
-
+ Load Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13718,126 +13754,126 @@ Do you want to load this state, or start from a fresh boot?
-
+ Fresh Boot
-
+ Delete And Boot
-
+ Failed to delete save state file '%1'.
-
+ Load State File...
-
+ Load From File...
-
-
+
+ Select Save State File
-
+ Save States (*.p2s)
-
+ Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)
-
+ Undo Load State
-
+ Resume (%2)
-
+ Load Slot %1 (%2)
-
-
+
+ Delete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
-
+ %1 save states deleted.
-
+ Save To File...
-
+ Empty
-
+ Save Slot %1 (%2)
-
+ Confirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap Disc
-
+ Reset
@@ -13845,18 +13881,18 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.
-
+ Memory Cards reinserted.
-
+ Force ejecting all Memory Cards. Reinserting in 1 second.
@@ -13875,25 +13911,25 @@ The saves will not be recoverable.
-
+ 8 MB File
-
+ 16 MB File
-
+ 32 MB File
-
+ 64 MB File
@@ -13913,68 +13949,68 @@ The saves will not be recoverable.
-
-
-
+
+
+ Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
-
-
+
+ A standard, 8 MB Memory Card. Most compatible, but smallest capacity.
-
-
+
+ 2x larger than a standard Memory Card. May have some compatibility issues.
-
-
+
+ 4x larger than a standard Memory Card. Likely to have compatibility issues.
-
-
+
+ 8x larger than a standard Memory Card. Likely to have compatibility issues.
-
-
-
+
+
+ Convert Memory Card FailedMemoryCardType should be left as-is.
-
-
-
+
+
+ Invalid MemoryCardType
-
+ Conversion Complete
-
+ Memory Card "%1" converted to "%2"
-
+ Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.
-
+ Cannot Convert Memory Card
@@ -13983,10 +14019,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
+
+
-
-
-
+ Create Memory Card
@@ -14067,22 +14103,22 @@ The saves will not be recoverable.
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.
@@ -14090,12 +14126,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yes
-
+ No
@@ -14129,7 +14165,7 @@ The saves will not be recoverable.
-
+ Reset
@@ -14160,31 +14196,31 @@ The saves will not be recoverable.
-
+ Create
-
+ Duplicate
-
+ Rename
-
+ Convert
-
+ Delete
@@ -14195,141 +14231,141 @@ The saves will not be recoverable.
-
+ Automatically manage saves based on running game
-
+ Checked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory Cards
-
+ Port %1
-
+ Eject Memory Card
-
-
-
+
+
+ Error
-
+ Not yet implemented.
-
-
+
+ Delete Memory Card
+
+
-
- Rename Memory Card
-
+ New Card Name
-
+ New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.
-
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.
-
+ Use for Port %1
-
+ Both ports must have a card selected to swap.
-
+ PS2 (8MB)
-
+ PS2 (16MB)
-
+ PS2 (32MB)
-
+ PS2 (64MB)
-
+ PS1 (128KB)
-
-
+
+ Unknown
-
+ PS2 (Folder)
@@ -14337,12 +14373,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.
@@ -14356,58 +14392,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Copy Address
-
+ Go to in disassembly
-
-
+
+ Go to address
-
+ Show as 1 byte
-
+ Show as 2 bytes
-
+ Show as 4 bytes
-
+ Show as 8 bytes
-
+ Copy Byte
-
+ Copy Segment
-
+ Copy Character
-
+ Paste
@@ -14457,12 +14493,12 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Input Recording Files (*.p2m2)
-
+ Select a File
@@ -14470,349 +14506,349 @@ This action cannot be reversed, and you will lose any saves on the card.
Pad
-
+ D-Pad Up
-
+ D-Pad Right
-
+ D-Pad Down
-
+ D-Pad Left
-
+ Triangle
-
+ Circle
-
+ Cross
-
+ Square
-
-
+
+ Select
-
-
+
+ Start
-
+ L1 (Left Bumper)
-
+ L2 (Left Trigger)
-
+ R1 (Right Bumper)
-
+ R2 (Right Trigger)
-
+ L3 (Left Stick Button)
-
+ R3 (Right Stick Button)
-
+ Analog Toggle
-
+ Apply Pressure
-
+ Left Stick Up
-
+ Left Stick Right
-
+ Left Stick Down
-
+ Left Stick Left
-
+ Right Stick Up
-
+ Right Stick Right
-
+ Right Stick Down
-
+ Right Stick Left
-
+ Large (Low Frequency) Motor
-
+ Small (High Frequency) Motor
-
+ Not Inverted
-
+ Invert Left/Right
-
+ Invert Up/Down
-
+ Invert Left/Right + Up/Down
-
+ Invert Left Stick
-
+ Inverts the direction of the left analog stick.
-
+ Invert Right Stick
-
+ Inverts the direction of the right analog stick.
-
+ Analog Deadzone
-
+ Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
-
-
-
-
-
-
+
+
+
+
+
+ %.0f%%
-
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
-
+ Button/Trigger Deadzone
-
+ Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
+ Analog light is now on for port {0} / slot {1}
-
+ Analog light is now off for port {0} / slot {1}
-
+ Analog Sensitivity
-
+ Large Motor Vibration Scale
-
+ Increases or decreases the intensity of low frequency vibration sent by the game.
-
+ Small Motor Vibration Scale
-
+ Increases or decreases the intensity of high frequency vibration sent by the game.
-
+ Modifier Pressure
-
+ Sets the pressure when the modifier button is held.
-
+ Not Connected
-
+ DualShock 2
-
+ Strum Up
-
+ Strum Down
-
+ Green Fret
-
+ Red Fret
-
+ Yellow Fret
-
+ Blue Fret
-
+ Orange Fret
-
+ Whammy Bar
-
+ Tilt Up
-
+ Whammy Bar Deadzone
-
+ Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.
-
+ Whammy Bar Sensitivity
-
+ Sets the whammy bar axis scaling factor.
-
+ Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.
@@ -14821,32 +14857,32 @@ Ejecting {3} and replacing it with {2}.
Patch
-
+ Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches
-
+ {}{} game patches
-
+ {}{} cheat patches
-
+ {} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.
@@ -14854,7 +14890,7 @@ Ejecting {3} and replacing it with {2}.
PermissionsDialogCamera
-
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
@@ -14862,7 +14898,7 @@ Ejecting {3} and replacing it with {2}.
PermissionsDialogMicrophone
-
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
@@ -14870,38 +14906,38 @@ Ejecting {3} and replacing it with {2}.
QObject
-
+ Failed to open URL
-
+ Failed to open URL.
The URL was: %1
-
-
+
+ HDD Creator
-
-
+
+ Failed to create HDD image
-
-
+
+ Creating HDD file
%1 / %2 MiB
-
+ Cancel
@@ -14909,17 +14945,17 @@ The URL was: %1
QtAsyncProgressThread
-
+ Error
-
+ Question
-
+ Information
@@ -14927,27 +14963,27 @@ The URL was: %1
QtModalProgressCallback
-
+ PCSX2
-
+ Cancel
-
+ Error
-
+ Question
-
+ Information
@@ -14960,91 +14996,91 @@ The URL was: %1
-
-
+
+ View as hex
-
-
+
+ View as float
-
+ Copy Top Half
-
+ Copy Bottom Half
-
+ Copy Segment
-
+ Copy Value
-
+ Change Top Half
-
+ Change Bottom Half
-
+ Change Segment
-
+ Change Value
-
+ Go to in Disassembly
-
+ Go to in Memory
-
+ Change %1Changing the value in a CPU register (e.g. "Change t0")
-
-
+
+ Invalid register value
-
+ Invalid hexadecimal register value.
-
+ Invalid floating-point register value.
-
+ Invalid target address
@@ -15052,23 +15088,23 @@ The URL was: %1
SPU2
-
+ Requested audio output device '{}' not found, using default.
-
+ Cubeb (Cross-platform)Cubeb is an audio engine name. Leave as-is.
-
+ No Sound (Emulate SPU2 only)
-
+ XAudio2XAudio2 is an audio engine name. Leave as-is.
@@ -15077,7 +15113,7 @@ The URL was: %1
SaveState
-
+ This savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
@@ -15088,26 +15124,26 @@ Otherwise delete the savestate and do a fresh boot.SettingWidgetBinder
-
-
-
-
+
+
+
+ Reset
-
-
+
+ Default:
-
+ Confirm Folder
-
+ The chosen directory does not currently exist:
%1
@@ -15116,17 +15152,17 @@ Do you want to create this directory?
-
+ Error
-
+ Folder path cannot be empty.
-
+ Select folder for %1
@@ -15134,20 +15170,20 @@ Do you want to create this directory?
SettingsDialog
-
+ Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
-
+ Use Global Setting [Disabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
-
-
+
+ Use Global Setting [%1]
@@ -15156,10 +15192,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 Settings
@@ -15184,193 +15220,193 @@ Do you want to create this directory?
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ Summary
-
+ Summary is unavailable for files not present in game list.
-
+ Interface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ Emulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ Patches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ Cheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ Graphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ Audio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ Folders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ Achievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ Advanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ Debug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -15379,12 +15415,12 @@ Do you want to continue?
-
+ Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -15393,12 +15429,12 @@ Do you want to continue?
-
+ Per-game configuration cleared.
-
+ Recommended Value
@@ -15512,7 +15548,7 @@ Do you want to continue?
-
+ Remove
@@ -15551,7 +15587,7 @@ Do you want to continue?
-
+ Default (Keyboard)
@@ -15578,7 +15614,7 @@ Do you want to continue?
-
+ &Next
@@ -15588,79 +15624,79 @@ Do you want to continue?
-
-
+
+ Warning
-
+ A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?
-
+ No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?
-
+ &Finish
-
+ Cancel Setup
-
+ Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.
-
+ Open Directory...
-
+ Select Search Directory
-
+ Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Default (None)
-
+ No devices available
-
+ Automatic Binding
-
+ No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
@@ -15668,37 +15704,37 @@ Scanning recursively takes more time, but will identify files in subdirectories.
StackModel
-
+ ENTRYWarning: short space limit. Abbreviate if needed.
-
+ LABELWarning: short space limit. Abbreviate if needed.
-
+ PCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
-
+ INSTRUCTIONWarning: short space limit. Abbreviate if needed.
-
+ STACK POINTERWarning: short space limit. Abbreviate if needed.
-
+ SIZEWarning: short space limit. Abbreviate if needed.
@@ -15707,139 +15743,139 @@ Scanning recursively takes more time, but will identify files in subdirectories.
ThreadModel
-
-
+
+ INVALID
-
+ IDWarning: short space limit. Abbreviate if needed.
-
+ PCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
-
+ ENTRYWarning: short space limit. Abbreviate if needed.
-
+ PRIORITYWarning: short space limit. Abbreviate if needed.
-
+ STATEWarning: short space limit. Abbreviate if needed.
-
+ WAIT TYPEWarning: short space limit. Abbreviate if needed.
-
+ BADRefers to a Thread State in the Debugger.
-
+ RUNRefers to a Thread State in the Debugger.
-
+ READYRefers to a Thread State in the Debugger.
-
+ WAITRefers to a Thread State in the Debugger.
-
+ SUSPENDRefers to a Thread State in the Debugger.
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.
-
+ DORMANTRefers to a Thread State in the Debugger.
-
+ NONERefers to a Thread Wait State in the Debugger.
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.
-
+ SLEEPRefers to a Thread Wait State in the Debugger.
-
+ DELAYRefers to a Thread Wait State in the Debugger.
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.
-
+ MBOXRefers to a Thread Wait State in the Debugger.
-
+ VPOOLRefers to a Thread Wait State in the Debugger.
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.
@@ -15848,27 +15884,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)
-
+ Sony EyeToy
-
+ Konami Capture Eye
-
+ Device Name
-
+ Selects the device to capture images from.
@@ -15913,1006 +15949,1006 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ GunCon 2
-
-
-
-
-
+
+
+
+
+ D-Pad Up
-
-
-
-
-
+
+
+
+
+ D-Pad Down
-
-
-
-
-
+
+
+
+
+ D-Pad Left
-
-
-
-
-
+
+
+
+
+ D-Pad Right
-
+ Trigger
-
+ Shoot Offscreen
-
+ Calibration Shot
-
-
-
+
+
+ A
-
-
-
+
+
+ B
-
-
+
+ C
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Select
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Start
-
+ Relative Left
-
+ Relative Right
-
+ Relative Up
-
+ Relative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor Scale
-
+ Scales the crosshair image set above.
-
+ %.0f%%
-
+ Cursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%
-
+ Y Scale (Sensitivity)
-
+ Center X
-
+ Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx
-
+ Center Y
-
+ Sets the vertical center position of the simulated screen.
-
+ Screen Width
-
+ Sets the width of the simulated screen.
-
-
+
+ %dpx
-
+ Screen Height
-
+ Sets the height of the simulated screen.
-
+ Logitech USB Headset
-
-
-
+
+
+ Input Device
-
-
-
+
+
+ Selects the device to read audio from.
-
+ Output Device
-
+ Selects the device to output audio to.
-
-
-
-
+
+
+
+ Input Latency
-
-
-
-
+
+
+
+ Specifies the latency to the host input device.
-
-
-
-
-
+
+
+
+
+ %dms
-
+ Output Latency
-
+ Specifies the latency to the host output device.
-
+ USB-Mic: Neither player 1 nor 2 is connected.
-
+ USB-Mic: Failed to start player {} audio stream.
-
+ Singstar
-
+ Player 1 Device
-
+ Selects the input for the first player.
-
+ Player 2 Device
-
+ Selects the input for the second player.
-
+ Logitech USB Mic
-
+ usb-msd: Could not open image file '{}'
-
+ Mass Storage Device
-
+ Modification time to USB mass storage image changed, reattaching.
-
+ Image Path
-
+ Sets the path to image which will back the virtual mass storage device.
+
+
+
+
+ Steering Left
+
+
+
+
+
+
+ Steering Right
+
+
+
+
+
+
+ Throttle
+
+
+
+
+
+
+ Brake
+
+
+
+
+
+
+ Cross
+
+
+
+
+
+
+ Square
+
+
+
+
+
+
+ Circle
+
+
-
- Steering Left
-
-
-
-
-
-
- Steering Right
-
-
-
-
-
-
- Throttle
-
-
-
-
-
-
- Brake
-
-
-
-
-
-
- Cross
-
-
-
-
-
-
- Square
-
-
-
-
-
-
- Circle
-
-
-
-
- Triangle
-
+ L1
-
+ R1
-
-
+
+ L2
-
-
+
+ R2
-
-
+
+ Force Feedback
-
+ Shift Up / R1
-
+ Shift Down / L1
-
+ L3
-
+ R3
-
+ Menu Up
-
+ Menu Down
-
-
+
+ X
-
-
+
+ Y
-
+ Off
-
+ Low
-
+ Medium
-
+ High
-
+ Steering Smoothing
-
+ Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
-
-
+
+ %d%%
-
+ Steering Deadzone
-
+ Steering axis deadzone for pads or non self centering wheels.
-
+ Steering Damping
-
+ Applies power curve filter to steering axis values. Dampens small inputs.
-
+ Wheel Device
-
+ Driving Force
-
+ Driving Force Pro
-
+ Driving Force Pro (rev11.02)
-
+ GT Force
-
+ Rock Band Drum Kit
-
+ Blue
-
+ Green
-
+ Red
-
+ Yellow
-
+ Orange
-
+ Buzz Controller
-
+ Player 1 Red
-
+ Player 1 Blue
-
+ Player 1 Orange
-
+ Player 1 Green
-
+ Player 1 Yellow
-
+ Player 2 Red
-
+ Player 2 Blue
-
+ Player 2 Orange
-
+ Player 2 Green
-
+ Player 2 Yellow
-
+ Player 3 Red
-
+ Player 3 Blue
-
+ Player 3 Orange
-
+ Player 3 Green
-
+ Player 3 Yellow
-
+ Player 4 Red
-
+ Player 4 Blue
-
+ Player 4 Orange
-
+ Player 4 Green
-
+ Player 4 Yellow
-
+ KeyboardMania
-
+ C 1
-
+ C# 1
-
+ D 1
-
+ D# 1
-
+ E 1
-
+ F 1
-
+ F# 1
-
+ G 1
-
+ G# 1
-
+ A 1
-
+ A# 1
-
+ B 1
-
+ C 2
-
+ C# 2
-
+ D 2
-
+ D# 2
-
+ E 2
-
+ F 2
-
+ F# 2
-
+ G 2
-
+ G# 2
-
+ A 2
-
+ A# 2
-
+ B 2
-
+ Wheel Up
-
+ Wheel Down
-
+ Sega Seamic
-
+ Stick Left
-
+ Stick Right
-
+ Stick Up
-
+ Stick Down
-
+ Z
-
+ L
-
+ R
-
+ Failed to open '{}' for printing.
-
+ Printer saving to '{}'...
-
+ Printer
-
+ None
-
-
-
+
+
+ Not Connected
-
+ Default Input Device
-
+ Default Output Device
-
+ DJ Hero Turntable
-
+ Triangle / Euphoria
-
+ Crossfader Left
-
+ Crossfader Right
-
+ Left Turntable Clockwise
-
+ Left Turntable Counterclockwise
-
+ Right Turntable Clockwise
-
+ Right Turntable Counterclockwise
-
+ Left Turntable Green
-
+ Left Turntable Red
-
+ Left Turntable Blue
-
+ Right Turntable Green
-
+ Right Turntable Red
-
+ Right Turntable Blue
-
+ Apply a multiplier to the turntable
-
+ Effects Knob Left
-
+ Effects Knob Right
-
+ Turntable Multiplier
@@ -16920,12 +16956,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget
-
+ Axes
-
+ Buttons
@@ -17245,32 +17281,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ USB Port %1
-
+ No devices available
-
+ Clear Bindings
-
+ Are you sure you want to clear all bindings for this device? This action cannot be undone.
-
+ Automatic Binding
-
+ No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
@@ -17278,32 +17314,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.
-
+ Failed to save save state: {}.
-
+ PS2 BIOS ({})
-
+ Unknown Game
-
+ Error
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -17314,236 +17350,236 @@ Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming state
-
+ State saved to slot {}.
-
+ Failed to save save state to slot {}.
-
-
+
+ Loading state
-
+ Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...
-
+ Frame advancing
-
+ Disc removed.
-
+ Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.