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Achievements: Harden RetroAchievements Hardcore Compliance
Fixes #13273 - Totally block save state loading, frame advance, and disable cheats in hardcore - Disable load state UI buttons when hardcore mode active (leave message telling them if they want to load state if the user somehow gets past this) - Add consistent OSD messaging for all hardcore restrictions Signed-off-by: SternXD <stern@sidestore.io>
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@ -568,7 +568,7 @@ void MainWindow::recreate()
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if (was_display_created)
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{
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g_emu_thread->setSurfaceless(false);
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g_main_window->updateEmulationActions(false, s_vm_valid, Achievements::IsHardcoreModeActive());
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g_main_window->updateEmulationActions(false, s_vm_valid, false);
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g_main_window->onFullscreenUIStateChange(g_emu_thread->isRunningFullscreenUI());
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}
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}
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@ -852,6 +852,10 @@ void MainWindow::onAchievementsHardcoreModeChanged(bool enabled)
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{
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// disable debugger while hardcore mode is active
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m_ui.actionDebugger->setDisabled(enabled);
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// refresh emulation actions to show/hide load state buttons based on hardcore mode
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updateEmulationActions(s_vm_valid, s_vm_valid, false);
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if (enabled)
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{
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// If PauseOnEntry is enabled, we prompt the user to disable Hardcore Mode
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@ -947,7 +951,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
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m_ui.actionPause->setEnabled(running);
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m_ui.actionScreenshot->setEnabled(running);
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m_ui.menuChangeDisc->setEnabled(running);
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m_ui.menuLoadState->setEnabled(running);
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m_ui.menuLoadState->setEnabled(running && !Achievements::IsHardcoreModeActive());
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m_ui.menuSaveState->setEnabled(running);
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m_ui.actionSaveGSDump->setEnabled(running);
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@ -956,7 +960,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
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m_ui.actionToolbarPause->setEnabled(running);
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m_ui.actionToolbarScreenshot->setEnabled(running);
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m_ui.actionToolbarChangeDisc->setEnabled(running);
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m_ui.actionToolbarLoadState->setEnabled(running);
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m_ui.actionToolbarLoadState->setEnabled(running && !Achievements::IsHardcoreModeActive());
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m_ui.actionToolbarSaveState->setEnabled(running);
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m_ui.actionViewGameProperties->setEnabled(running);
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@ -5753,7 +5753,8 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
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case PauseSubMenu::None:
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{
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// NOTE: Menu close must come first, because otherwise VM destruction options will race.
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const bool can_load_or_save_state = s_current_disc_crc != 0;
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const bool can_load_state = s_current_disc_crc != 0 && !Achievements::IsHardcoreModeActive();
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const bool can_save_state = s_current_disc_crc != 0;
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if (just_focused)
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ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game")), ImGui::GetCurrentWindow());
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@ -5767,19 +5768,19 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
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DoToggleFrameLimit();
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}
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false, can_load_or_save_state))
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false, can_load_state))
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{
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if (OpenSaveStateSelector(true))
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s_current_main_window = MainWindowType::None;
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}
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_load_or_save_state))
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_save_state))
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{
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if (OpenSaveStateSelector(false))
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s_current_main_window = MainWindowType::None;
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}
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_load_or_save_state))
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_save_state))
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{
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SwitchToGameSettings();
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}
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@ -5819,7 +5820,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"), false))
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{
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// skip submenu when we can't save anyway
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if (!can_load_or_save_state)
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if (!can_save_state)
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RequestShutdown(false);
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else
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OpenPauseSubMenu(PauseSubMenu::Exit);
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@ -6144,7 +6145,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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if (ActiveButton(
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is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") : FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"),
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false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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false, is_loading ? !Achievements::IsHardcoreModeActive() : true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
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if (is_loading)
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DoLoadState(std::move(entry.path));
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@ -1970,11 +1970,9 @@ bool VMManager::LoadState(const char* filename)
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{
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if (Achievements::IsHardcoreModeActive())
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{
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Achievements::ConfirmHardcoreModeDisableAsync(TRANSLATE("VMManager", "Loading state"),
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[filename = std::string(filename)](bool approved) {
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if (approved)
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LoadState(filename.c_str());
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});
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Host::AddIconOSDMessage("LoadStateHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
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TRANSLATE_SV("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active."),
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Host::OSD_WARNING_DURATION);
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return false;
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}
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@ -2007,11 +2005,9 @@ bool VMManager::LoadStateFromSlot(s32 slot, bool backup)
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if (Achievements::IsHardcoreModeActive())
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{
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Achievements::ConfirmHardcoreModeDisableAsync(TRANSLATE("VMManager", "Loading state"),
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[slot](bool approved) {
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if (approved)
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LoadStateFromSlot(slot);
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});
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Host::AddIconOSDMessage("LoadStateHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
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fmt::format(TRANSLATE_FS("VMManager", "Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot),
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Host::OSD_WARNING_DURATION);
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return false;
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}
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@ -2223,12 +2219,9 @@ void VMManager::FrameAdvance(u32 num_frames /*= 1*/)
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if (Achievements::IsHardcoreModeActive())
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{
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Achievements::ConfirmHardcoreModeDisableAsync(TRANSLATE("VMManager", "Frame advancing"),
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[num_frames](bool approved) {
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if (approved)
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FrameAdvance(num_frames);
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});
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Host::AddIconOSDMessage("FrameAdvanceHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
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TRANSLATE_SV("VMManager", "Cannot frame advance while RetroAchievements Hardcore Mode is active."),
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Host::OSD_WARNING_DURATION);
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return;
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}
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@ -3067,7 +3060,6 @@ void VMManager::EnforceAchievementsChallengeModeSettings()
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{
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if (!Achievements::IsHardcoreModeActive())
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{
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Host::RemoveKeyedOSDMessage("ChallengeDisableCheats");
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return;
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}
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@ -3084,8 +3076,8 @@ void VMManager::EnforceAchievementsChallengeModeSettings()
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// Can't use cheats.
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if (EmuConfig.EnableCheats)
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{
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Host::AddKeyedOSDMessage("ChallengeDisableCheats",
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TRANSLATE_STR("VMManager", "Cheats have been disabled due to achievements hardcore mode."),
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Host::AddIconOSDMessage("ChallengeDisableCheats", ICON_FA_TRIANGLE_EXCLAMATION,
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TRANSLATE_SV("VMManager", "Cheats have been disabled due to RetroAchievements Hardcore Mode."),
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Host::OSD_WARNING_DURATION);
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EmuConfig.EnableCheats = false;
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}
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