Qt: Refactor background movie handling and improve pixmap scaling

Co-authored-by: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
This commit is contained in:
SternXD 2025-11-19 17:08:57 -05:00
parent d0c54de330
commit 580cf70d06
No known key found for this signature in database
GPG Key ID: D441C1FDAF4EAC36
7 changed files with 81 additions and 39 deletions

View File

@ -220,6 +220,8 @@ void GameListWidget::initialize()
m_sort_model->setSourceModel(m_model);
m_ui.setupUi(this);
m_ui.stack->installEventFilter(this);
m_ui.stack->setAutoFillBackground(false);
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
{
@ -353,6 +355,7 @@ void GameListWidget::setCustomBackground()
m_background_movie = nullptr;
}
// Get the path to the custom background
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
if (!Path::IsAbsolute(path))
path = Path::Combine(EmuFolders::DataRoot, path);
@ -360,27 +363,26 @@ void GameListWidget::setCustomBackground()
// Only try to create background if path are valid
if (!path.empty() && FileSystem::FileExists(path.c_str()))
{
QMovie* new_movie;
QString img_path = QString::fromStdString(path);
if (img_path.endsWith(".png", Qt::CaseInsensitive))
// Use apng plugin
new_movie = new QMovie(img_path, "apng", this);
else
new_movie = new QMovie(img_path, QByteArray(), this);
if (new_movie->isValid())
m_background_movie = new_movie;
else
const QByteArray format = (img_path.endsWith(".png", Qt::CaseInsensitive)) ? QByteArray("apng") : QByteArray();
m_background_movie = new QMovie(img_path, format, this);
if (!m_background_movie->isValid())
{
Console.Warning("Failed to load background movie from: %s", path.c_str());
delete new_movie;
delete m_background_movie;
m_background_movie = nullptr;
}
}
// If there is no valid background then reset fallback to default UI state
if (!m_background_movie)
{
m_ui.stack->setPalette(QApplication::palette());
m_background_pixmap = QPixmap();
m_ui.stack->setAutoFillBackground(true);
m_table_view->viewport()->setAutoFillBackground(true);
m_list_view->viewport()->setAutoFillBackground(true);
m_ui.stack->update();
m_table_view->setAlternatingRowColors(true);
return;
}
@ -390,7 +392,7 @@ void GameListWidget::setCustomBackground()
const std::string ar_value = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[static_cast<u8>(QtUtils::ScalingMode::Fit)]);
for (u8 i = 0; i < static_cast<u8>(QtUtils::ScalingMode::MaxCount); i++)
{
if (!(InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] == nullptr))
if (InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] != nullptr)
{
if (ar_value == InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i])
{
@ -405,8 +407,13 @@ void GameListWidget::setCustomBackground()
// Selected Custom background is valid, connect the signals and start animation in gamelist
connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames, Qt::UniqueConnection);
m_ui.stack->setAutoFillBackground(false);
m_table_view->viewport()->setAutoFillBackground(false);
m_list_view->viewport()->setAutoFillBackground(false);
updateCustomBackgroundState(true);
m_table_view->setAlternatingRowColors(false);
processBackgroundFrames();
}
void GameListWidget::updateCustomBackgroundState(const bool force_start)
@ -422,7 +429,7 @@ void GameListWidget::updateCustomBackgroundState(const bool force_start)
void GameListWidget::processBackgroundFrames()
{
if (m_background_movie && m_background_movie->isValid())
if (m_background_movie && m_background_movie->isValid() && isVisible())
{
const int widget_width = m_ui.stack->width();
const int widget_height = m_ui.stack->height();
@ -435,9 +442,8 @@ void GameListWidget::processBackgroundFrames()
QtUtils::resizeAndScalePixmap(&pm, widget_width, widget_height, dpr, m_background_scaling, m_background_opacity);
QPalette bg_palette(m_ui.stack->palette());
bg_palette.setBrush(QPalette::Base, pm);
m_ui.stack->setPalette(bg_palette);
m_background_pixmap = std::move(pm);
m_ui.stack->update();
}
}
@ -725,6 +731,7 @@ bool GameListWidget::event(QEvent* event)
if (event->type() == QEvent::DevicePixelRatioChange)
{
m_model->setDevicePixelRatio(devicePixelRatioF());
processBackgroundFrames();
QWidget::event(event);
return true;
}
@ -732,6 +739,25 @@ bool GameListWidget::event(QEvent* event)
return QWidget::event(event);
}
bool GameListWidget::eventFilter(QObject* watched, QEvent* event)
{
if (watched == m_ui.stack && event->type() == QEvent::Paint)
{
if (!m_background_pixmap.isNull())
{
QPainter painter(m_ui.stack);
const auto* paint_event = static_cast<QPaintEvent*>(event);
painter.save();
painter.setClipRect(paint_event->rect());
painter.drawTiledPixmap(m_ui.stack->rect(), m_background_pixmap);
painter.restore();
return true;
}
}
return QWidget::eventFilter(watched, event);
}
void GameListWidget::resizeTableViewColumnsToFit()
{
QtUtils::ResizeColumnsForTableView(m_table_view, {

View File

@ -10,7 +10,9 @@
#include "pcsx2/GameList.h"
#include <QtGui/QMovie>
#include <QtGui/QPixmap>
#include <QtWidgets/QListView>
#include <QtWidgets/QStackedWidget>
#include <QtWidgets/QTableView>
Q_DECLARE_METATYPE(const GameList::Entry*);
@ -101,6 +103,7 @@ protected:
void hideEvent(QHideEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
bool event(QEvent* event) override;
bool eventFilter(QObject* watched, QEvent* event) override;
private:
void loadTableHeaderState();
@ -123,6 +126,7 @@ private:
GameListRefreshThread* m_refresh_thread = nullptr;
QMovie* m_background_movie = nullptr;
QPixmap m_background_pixmap;
QtUtils::ScalingMode m_background_scaling = QtUtils::ScalingMode::Fit;
float m_background_opacity = 100.0f;
};

View File

@ -1192,6 +1192,12 @@ void MainWindow::cancelGameListRefresh()
m_game_list_widget->cancelRefresh();
}
void MainWindow::updateGameListBackground()
{
if (m_game_list_widget)
m_game_list_widget->setCustomBackground();
}
void MainWindow::reportInfo(const QString& title, const QString& message)
{
QMessageBox::information(this, title, message);

View File

@ -116,6 +116,7 @@ public Q_SLOTS:
void checkForUpdates(bool display_message, bool force_check);
void refreshGameList(bool invalidate_cache, bool popup_on_error);
void cancelGameListRefresh();
void updateGameListBackground();
void reportInfo(const QString& title, const QString& message);
void reportError(const QString& title, const QString& message);
bool confirmMessage(const QString& title, const QString& message);

View File

@ -194,6 +194,9 @@ void EmuThread::stopFullscreenUI()
{
m_run_fullscreen_ui.store(false, std::memory_order_release);
emit onFullscreenUIStateChange(false);
// Resume and refresh background when FullscreenUI exits
QMetaObject::invokeMethod(g_main_window, "updateGameListBackground", Qt::QueuedConnection);
}
}

View File

@ -141,9 +141,16 @@ namespace QtUtils
void resizeAndScalePixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr, const ScalingMode scaling_mode, const float opacity)
{
if (!pm || pm->isNull() || pm->width() <= 0 || pm->height() <= 0)
if (!pm || pm->width() <= 0 || pm->height() <= 0)
return;
if (dpr <= 0.0)
{
Console.ErrorFmt("resizeAndScalePixmap: Invalid device pixel ratio ({}) - pixmap will be null", dpr);
*pm = QPixmap();
return;
}
const int dpr_expected_width = qRound(expected_width * dpr);
const int dpr_expected_height = qRound(expected_height * dpr);
@ -196,8 +203,7 @@ namespace QtUtils
qRound(scaledSize.width()),
qRound(scaledSize.height()),
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation
);
Qt::SmoothTransformation);
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
@ -211,16 +217,7 @@ namespace QtUtils
}
case ScalingMode::Stretch:
{
*pm = pm->scaled(
dpr_expected_width,
dpr_expected_height,
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation
);
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
painter.drawPixmap(painterRect, *pm, scaledSrcRect);
painter.drawPixmap(painterRect, *pm, srcRect);
break;
}
case ScalingMode::Center:
@ -229,7 +226,6 @@ namespace QtUtils
const qreal pmHeight = pm->height() / dpr;
QRectF destRect(0, 0, pmWidth, pmHeight);
destRect.moveCenter(painterRect.center());
painter.drawPixmap(destRect, *pm, srcRect);
@ -243,13 +239,19 @@ namespace QtUtils
if (tileWidth <= 0 || tileHeight <= 0)
break;
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tileSource.setDevicePixelRatio(dpr);
QBrush tileBrush(tileSource);
tileBrush.setTextureImage(tileSource.toImage());
painter.fillRect(painterRect, tileBrush);
if (pm->devicePixelRatio() == dpr)
{
QBrush tileBrush(*pm);
painter.fillRect(painterRect, tileBrush);
}
else
{
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tileSource.setDevicePixelRatio(dpr);
QBrush tileBrush(tileSource);
tileBrush.setTextureImage(tileSource.toImage());
painter.fillRect(painterRect, tileBrush);
}
break;
}
default:

View File

@ -266,7 +266,7 @@ void InterfaceSettingsWidget::onSetGameListBackgroundTriggered()
if (path.isEmpty())
return;
std::string relative_path = Path::MakeRelative(QDir::toNativeSeparators(path).toStdString(), EmuFolders::DataRoot);
std::string relative_path = Path::MakeRelative(path.toStdString(), EmuFolders::DataRoot);
Host::SetBaseStringSettingValue("UI", "GameListBackgroundPath", relative_path.c_str());
Host::CommitBaseSettingChanges();