diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 0d30822412..edcf9ddd1a 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -779,12 +779,12 @@ Leaderboard Position: {1} of {2} - + Yes - + No @@ -5743,91 +5743,91 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image - + %1x%2 - + FPS: N/A - + FPS: %1 - + VPS: %1 - + Speed: %1% - + Game: %1 (%2) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - - - - + + + + Error - + Failed to create HTTPDownloader. - + Downloading %1... - + Download failed with HTTP status code %1. - + Download failed: Data is empty. - + Failed to write downloaded data to file '%1'. @@ -6332,42 +6332,42 @@ Do you want to overwrite? FileOperations - + Failed to show file - + Failed to show file in file explorer. The file was: %1 - + Show in Explorer Windows action to show a file in Windows Explorer - + Show in Finder macOS action to show a file in Finder - + Open Containing Directory Linux/*NIX: Opens the system file manager to the directory containing a selected file - + Failed to open URL - + Failed to open URL. The URL was: %1 @@ -6490,729 +6490,729 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - + Enable Hardcore Mode - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -7221,622 +7221,622 @@ Do you want to enable hardcore mode? - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Appearance - + Selects the color style to be used for Big Picture Mode. - + When Big Picture mode is started, the game list will be displayed instead of the main menu. - + Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Native Scaling - + Attempt to do rescaling at native resolution. - + Round Sprite - + Adjusts sprite coordinates. - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Show Patches - + OSD Messages Position - + OSD Performance Position - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -7845,7 +7845,7 @@ You cannot undo this action. - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -7854,82 +7854,94 @@ Enter the name for the new input profile: - + + Failed to Save State + + + + + Select a custom background image to use in Big Picture Mode menus. + +Supported formats: PNG, JPG, JPEG, BMP. + + + + Shows the number of Vsyncs performed per second by the system. - + Graphics API - + Version: %s - + RetroAchievements - + Username - + Password - + Logging in... - + Shows icons in the screen when a challenge/primed achievement is active. - + Shows icons in the screen when leaderboard tracking is active. - + Determines where achievement/leaderboard overlays are positioned on the screen. - + Determines where achievement/leaderboard notification popups are positioned on the screen. - + {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} - + {0} Slot {1} - + Login failed. Error: {} @@ -7937,1785 +7949,1785 @@ Please check your username and password, and try again. - + Dark - + Light - + Grey Matter - + Untouched Lagoon - + Baby Pastel - + Pizza Time! - + PCSX2 Blue - + Scarlet Devil - + Violet Angel - + Cobalt Sky - + AMOLED - + Enabled - + Software Renderer - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + Display Resolution (Aspect Corrected) - + Internal Resolution (Aspect Corrected) - + Internal Resolution (No Aspect Correction) - + WebP - + Align to Native - + Align to Native - with Texture Offset - + Aggressive - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Deflate64 - + Zstandard - + LZMA2 - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) - + Change Selection - + Select - + Parent Directory - + Enter Value - + About - + Toggle Fullscreen - + Navigate - + Load Global State - + Change Page - + Return To Game - + Select State - + Select Game - + Change View - + Launch Options - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration - + Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. - + Return to desktop mode, or exit the application. - + Back - + Return to the previous menu. - + Exit PCSX2 - + Completely exits the application, returning you to your desktop. - + Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - - + + Top Left - - + + Top Center - - + + Top Right - - + + Center Left - - + + Center - - + + Center Right - - + + Bottom Left - - + + Bottom Center - - + + Bottom Right - + Your memory card is still saving data. WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD. @@ -9726,399 +9738,404 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Enter the name for the new memory card. - + Memory card name cannot be empty. - + PS1 (128KB) - + Folder - + Yes - Enable NTFS compression - + No - Disable NTFS compression - + Failed to create the Memory Card, the log may contain more information. - + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. - + Determines where on-screen display messages are positioned. - + Browse... - + Enter custom HDD size in gigabytes (40–2000): - + Invalid size. Please enter a number between 40 and 2000. - + HDD size must be between 40 GB and 2000 GB. - + empty title - + no serial - + Enter the DNS server address - + Enter the Gateway address - + Enter the Subnet Mask - + Enter the PS2 IP address - + Enter the IP address - + Background - - Select a custom background image to use in Big Picture Mode menus. - - - - + Removes the custom background image. - + Sets the transparency of the custom background image. - + Select how to display the background image. - + + Display a modal dialog when a save state load/save operation fails. + + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + Determines how large the on-screen messages and monitors are. - + Determines where performance statistics are positioned. - + Shows the current PCSX2 version. - + Shows the current emulation speed of the system as a percentage. - + Shows the number of internal video frames displayed per second by the system. - + Shows the internal resolution of the game. - + Shows the current system CPU and GPU information. - + Shows statistics about the emulated GS such as primitives and draw calls. - + Shows the host's CPU utilization based on threads. - + Shows the host's GPU utilization. - + Shows a visual history of frame times. - + Shows the status of the currently active video capture. - + Shows the status of the currently active input recording. - + Shows the number of dumped and loaded texture replacements on the OSD. - + Bilinear Dirty Upscale - + Enables brightness/contrast/gamma/saturation adjustment. - + Shade Boost Gamma - + Adjusts gamma. 50 is normal. - + NTSC Frame Rate - + Determines what frame rate NTSC games run at. - + PAL Frame Rate - + Determines what frame rate PAL games run at. - + Controls the volume of the audio played on the host at normal speed. - + Determines how audio frames produced by the emulator are submitted to the host. - + Network Adapter - + Enables the network adapter for online functionality and LAN play. - + Determines the simulated Ethernet adapter type. - + Network adapter to use for PS2 network emulation. - + When enabled, DHCP packets will be intercepted and replaced with internal responses. - + Network Configuration - + IP address for the PS2 virtual network adapter. - + Automatically determine the subnet mask based on the IP address class. - + Subnet mask for the PS2 virtual network adapter. - + Automatically determine the gateway address based on the IP address. - + Gateway address for the PS2 virtual network adapter. - + Determines how primary DNS requests are handled. - + Primary DNS server address for the PS2 virtual network adapter. - + Determines how secondary DNS requests are handled. - + Secondary DNS server address for the PS2 virtual network adapter. - + Internal HDD - + Enables the internal Hard Disk Drive for expanded storage. - + Changes the HDD image used for PS2 internal storage. - + HDD Image Selection - + Save State Management - + Correct but slower. Known to affect the following games: FIFA Street 2. - + Shows Titles for Games when in Game Grid View Mode - + Please enter your user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + Uses {} as confirm when using a controller. - + Selected HDD image: {} - + HDD image '{}' already exists. Do you want to overwrite it? - + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '{}' already exists. - + Memory Card '{}' created. - + Are you sure you want to reset the play time for '{}' ({})? Your current play time is {}. @@ -10126,1583 +10143,1613 @@ Your current play time is {}. This action cannot be undone. - - - Network & HDD Settings - - - - - Fit - - - - - Fill - - - - - Stretch - - - - - Extra + Preserve Sign - - - - - Full - - - - - Extra - - - - - Automatic (Default) - - - - - Direct3D 11 - - - - - Direct3D 12 - - - - - OpenGL - - - - - Vulkan - - - - - Metal - - - - - Null - - - - - Off - - - - - Bilinear (Smooth) - - - - - Bilinear (Sharp) - - - - - Weave (Top Field First, Sawtooth) - - - - - Weave (Bottom Field First, Sawtooth) - - - - - Bob (Top Field First) - - - - - Bob (Bottom Field First) - - - - - Blend (Top Field First, Half FPS) - - - - - Blend (Bottom Field First, Half FPS) - - - - - Adaptive (Top Field First) - - - - - Adaptive (Bottom Field First) - - - - - Native (PS2) - - - - - Nearest - - - - - Bilinear (Forced) - - - - - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - - - - - Off (None) - - - - - Trilinear (PS2) - - - - - Trilinear (Forced) - - - - - Scaled - - - - - Unscaled (Default) - - - - - Minimum - - - - - Basic (Recommended) - - - - - Medium - - - - - High - - - - - Full (Slow) - - - - - Maximum (Very Slow) - - - - - Off (Default) - - - - - 2x - - - - - 4x - - - - - 8x - - - - - 16x - - - - - Partial - - - - - Full (Hash Cache) - - - - - Force Disabled - - - - - Force Enabled - - - - - Accurate (Recommended) - - - - - Disable Readbacks (Synchronize GS Thread) - - - - - Unsynchronized (Non-Deterministic) - - - Disabled (Ignore Transfers) + Failed to Load State From Backup Slot {} - - Memory Card Enabled + + Failed to Load State From Slot {} - - Normal - - - - - Normal (Maintain Upscale) - - - - - Aggressive (Maintain Upscale) - - - - - Manual - - - - - Auto - - - - - Internal - - - - - Clear Binding - - - - - Load/Save State - - - - - Startup Error - - - - - WARNING: Memory Card Busy - - - - - Cannot show details for games which were not scanned in the game list. - - - - - Theme - - - - - Default To Game List - - - - - Background Image - - - - - Select Background Image - - - - - Clear Background Image - - - - - Background Opacity - - - - - Background Mode - - - - - Pause On Controller Disconnection - - - - - Use Save State Selector - - - - - Swap OK/Cancel in Big Picture Mode - - - - - SDL DualSense Player LED - - - - - Press To Toggle - - - - - Deadzone - - - - - Full Boot - - - - - Achievement Notifications - - - - - Leaderboard Notifications - - - - - Enable In-Game Overlays - - - - - Encore Mode - - - - - Spectator Mode - - - - - PNG - - - - - - - - - - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - - - - - Removes the current card from the slot. - - - - - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - - - - - {} Frames - - - - - No Deinterlacing - - - - - Force 32bit - - - - - JPEG - - - - - 0 (Disabled) - - - - - 1 (64 Max Width) - - - - - 2 (128 Max Width) - - - - - 3 (192 Max Width) - - - - - 4 (256 Max Width) - - - - - 5 (320 Max Width) - - - - - 6 (384 Max Width) + + Failed to Save State To Slot {} - 7 (448 Max Width) + Network & HDD Settings - - 8 (512 Max Width) - - - - - 9 (576 Max Width) - - - - - 10 (640 Max Width) - - - - - Sprites Only - - - - - Sprites/Triangles - - - - - Blended Sprites/Triangles - - - - - 1 (Normal) - - - - - 2 (Aggressive) - - - - - Inside Target - - - - - Merge Targets - - - - - Normal (Vertex) - - - - - Special (Texture) - - - - - Special (Texture - Aggressive) + + Fit - Half + Fill - Force Bilinear - - - - - Force Nearest + Stretch - Disabled (Default) + Tile - - Enabled (Sprites Only) + + Extra + Preserve Sign - - Enabled (All Primitives) + + Full - - None (Default) + + Extra - - Sharpen Only (Internal Resolution) + + Automatic (Default) - - Sharpen and Resize (Display Resolution) + + Direct3D 11 - - Scanline Filter + + Direct3D 12 - - Diagonal Filter + + OpenGL - - Triangular Filter + + Vulkan - - Wave Filter + + Metal - - Lottes CRT + + Null - - 4xRGSS + + Off - - NxAGSS + + Bilinear (Smooth) - - Uncompressed + + Bilinear (Sharp) - - LZMA (xz) + + Weave (Top Field First, Sawtooth) - - Zstandard (zst) - - - - - PS2 (8MB) - - - - - PS2 (16MB) - - - - - PS2 (32MB) - - - - - PS2 (64MB) - - - - - PS1 - - - - - Negative - - - - - Positive - - - - - Chop/Zero (Default) - - - - - Game Grid - - - - - Game List - - - - - Game List Settings - - - - - Type - - - - - Serial - - - - - Title - - - - - File Title - - - - - CRC - - - - - Time Played - - - - - Last Played - - - - - Size + + Weave (Bottom Field First, Sawtooth) - Select Disc Image + Bob (Top Field First) - Select Disc Drive + Bob (Bottom Field First) - - Start File - - - - - Start BIOS - - - - - Start Disc - - - - - Exit + + Blend (Top Field First, Half FPS) - Set Input Binding + Blend (Bottom Field First, Half FPS) - Region + Adaptive (Top Field First) - Compatibility Rating + Adaptive (Bottom Field First) - Path + Native (PS2) - - Disc Path + + Nearest - - Select Disc Path - - - - - Copy Settings - - - - - Clear Settings + + Bilinear (Forced) - Inhibit Screensaver - - - - - Enable Discord Presence + Bilinear (PS2) - Pause On Start + Bilinear (Forced excluding sprite) - Pause On Focus Loss + Off (None) + + + + + Trilinear (PS2) - Pause On Menu + Trilinear (Forced) - Confirm Shutdown + Scaled - Save State On Shutdown + Unscaled (Default) - - Start Fullscreen - - - - - Double-Click Toggles Fullscreen - - - - - Hide Cursor In Fullscreen - - - - - OSD Scale - - - - - Show Speed - - - - - Show FPS - - - - - Show CPU Usage - - - - - Show GPU Usage - - - - - Show Resolution - - - - - Show GS Statistics - - - - - Show Status Indicators - - - - - Show Settings - - - - - Show Inputs - - - - - Warn About Unsafe Settings - - - - - Reset Settings - - - - - Change Search Directory - - - - - Fast Boot - - - - - Memory Card Directory - - - - - Folder Memory Card Filter - - - - - Create - - - - - Cancel - - - - - Load Profile - - - - - Save Profile - - - - - Enable SDL Input Source - - - - - SDL DualShock 4 / DualSense Enhanced Mode - - - - - SDL Raw Input - - - - - Enable XInput Input Source - - - - - Enable Console Port 1 Multitap - - - - - Enable Console Port 2 Multitap - - - - - Controller Port {}{} - - - - - Controller Port {} - - - - - Controller Type - - - - - Automatic Mapping - - - - - Controller Port {}{} Macros - - - - - Controller Port {} Macros - - - - - Macro Button {} - - - - - Buttons - - - - - Frequency + + Minimum - Use Legacy Nintendo Layout in Big Picture Mode + Basic (Recommended) + + + + + Medium + + + + + High + + + + + Full (Slow) + + + + + Maximum (Very Slow) + + + + + Off (Default) + + + + + 2x + + + + + 4x + + + + + 8x + + + + + 16x + + + + + Partial - Show VPS + Full (Hash Cache) - - Show Texture Replacement Status + + Force Disabled - - Standard Volume + + Force Enabled - - Enable Network Adapter + + Accurate (Recommended) - - Ethernet Device Type + + Disable Readbacks (Synchronize GS Thread) - - Ethernet Device + + Unsynchronized (Non-Deterministic) - - Intercept DHCP + + Disabled (Ignore Transfers) - - Address - - - - - Auto Subnet Mask - - - - - Subnet Mask - - - - - Auto Gateway - - - - - Gateway Address - - - - - DNS1 Mode - - - - - DNS1 Address - - - - - DNS2 Mode - - - - - DNS2 Address - - - - - Enable HDD - - - - - Select HDD Image File - - - - - Select HDD Size - - - - - Custom HDD Size - - - - - File Already Exists - - - - - Memory Card Type - - - - - Use NTFS Compression? - - - - - Reset Controller Settings - - - - - Pressure - - - - - Controller Port {}{} Settings - - - - - Controller Port {} Settings - - - - - USB Port {} - - - - - Device Type - - - - - Device Subtype - - - - - {} Bindings - - - - - Clear Bindings - - - - - {} Settings - - - - - Cache Directory + + Prompt On State Load/Save Failure - Covers Directory + Start Big Picture UI + + + + + Memory Card Enabled + + + + + Normal + + + + + Normal (Maintain Upscale) + + + + + Aggressive (Maintain Upscale) + + + + + Manual + + + + + Auto + + + + + Internal + + + + + Clear Binding + + + + + Load/Save State + + + + + Startup Error + + + + + WARNING: Memory Card Busy + + + + + Cannot show details for games which were not scanned in the game list. + + + + + Theme + + + + + Default To Game List + + + + + Background Image + + + + + Select Background Image + + + + + Clear Background Image + + + + + Background Opacity + + + + + Background Mode + + + + + Pause On Controller Disconnection + + + + + Use Save State Selector + + + + + Swap OK/Cancel in Big Picture Mode + + + + + SDL DualSense Player LED + + + + + Press To Toggle + + + + + Deadzone + + + + + Full Boot + + + + + Achievement Notifications + + + + + Leaderboard Notifications + + + + + Enable In-Game Overlays + + + + + Encore Mode + + + + + Spectator Mode + + + + + PNG + + + + + - + + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + + + + + Removes the current card from the slot. + + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + + + + + {} Frames + + + + + No Deinterlacing + + + + + Force 32bit + + + + + JPEG + + + + + 0 (Disabled) + + + + + 1 (64 Max Width) + + + + + 2 (128 Max Width) + + + + + 3 (192 Max Width) + + + + + 4 (256 Max Width) + + + + + 5 (320 Max Width) + + + + + 6 (384 Max Width) + + + + + 7 (448 Max Width) + + + + + 8 (512 Max Width) + + + + + 9 (576 Max Width) + + + + + 10 (640 Max Width) + + + + + Sprites Only + + + + + Sprites/Triangles + + + + + Blended Sprites/Triangles + + + + + 1 (Normal) + + + + + 2 (Aggressive) + + + + + Inside Target + + + + + Merge Targets + + + + + Normal (Vertex) + + + + + Special (Texture) + + + + + Special (Texture - Aggressive) + + + + + Half + + + + + Force Bilinear + + + + + Force Nearest + + + + + Disabled (Default) + + + + + Enabled (Sprites Only) + + + + + Enabled (All Primitives) + + + + + None (Default) + + + + + Sharpen Only (Internal Resolution) + + + + + Sharpen and Resize (Display Resolution) + + + + + Scanline Filter + + + + + Diagonal Filter + + + + + Triangular Filter + + + + + Wave Filter + + + + + Lottes CRT + + + + + 4xRGSS + + + + + NxAGSS + + + + + Uncompressed + + + + + LZMA (xz) + + + + + Zstandard (zst) + + + + + PS2 (8MB) + + + + + PS2 (16MB) + + + + + PS2 (32MB) + + + + + PS2 (64MB) + + + + + PS1 + + + + + Negative + + + + + Positive + + + + + Chop/Zero (Default) + + + + + Game Grid + + + + + Game List + + + + + Game List Settings + + + + + Type + + + + + Serial + + + + + Title + + + + + File Title + + + + + CRC + + + + + Time Played + + + + + Last Played + + + + + Size + + + + + Select Disc Image + + + + + Select Disc Drive + + + + + Start File + + + + + Start BIOS + + + + + Start Disc + + + + + Exit + + + + + Set Input Binding + + + + + Region + + + + + Compatibility Rating + + + + + Path + + + + + Disc Path + + + + + Select Disc Path + + + + + Copy Settings + + + + + Clear Settings + + + + + Inhibit Screensaver + + + + + Enable Discord Presence + + + + + Pause On Start + + + + + Pause On Focus Loss + + + + + Pause On Menu + + + + + Confirm Shutdown + + + + + Save State On Shutdown + + + + + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + + + + + Hide Cursor In Fullscreen - Snapshots Directory - - - - - Save States Directory - - - - - Game Settings Directory - - - - - Input Profile Directory + OSD Scale - Cheats Directory + Show Speed - Patches Directory + Show FPS - - Texture Replacements Directory + + Show CPU Usage + + + + + Show GPU Usage - Video Dumping Directory + Show Resolution - - Resume Game + + Show GS Statistics - - Toggle Frame Limit + + Show Status Indicators - - Game Properties + + Show Settings - - Achievements - - - - - Save Screenshot - - - - - Switch To Software Renderer - - - - - Switch To Hardware Renderer - - - - - Change Disc + + Show Inputs - Close Game - - - - - Exit Without Saving + Warn About Unsafe Settings - Back To Pause Menu + Reset Settings - - Exit And Save State + + Change Search Directory - Leaderboards + Fast Boot - - Delete Save + + Memory Card Directory - - Close Menu + + Folder Memory Card Filter - - Delete State + + Create - - Default Boot + + Cancel - - Reset Play Time + + Load Profile - - Confirm Reset + + Save Profile - - Add Search Directory + + Enable SDL Input Source - - Open in File Browser + + SDL DualShock 4 / DualSense Enhanced Mode - - Disable Subdirectory Scanning + + SDL Raw Input - - Enable Subdirectory Scanning + + Enable XInput Input Source - - Remove From List + + Enable Console Port 1 Multitap - - Default View + + Enable Console Port 2 Multitap - - Sort By + + Controller Port {}{} - - Sort Reversed + + Controller Port {} - - Show Titles + + Controller Type - - Scan For New Games + + Automatic Mapping - - Rescan All Games + + Controller Port {}{} Macros - - Website + + Controller Port {} Macros - - Support Forums + + Macro Button {} - - GitHub Repository + + Buttons - - License + + Frequency - - Close + + Use Legacy Nintendo Layout in Big Picture Mode - - RAIntegration is being used instead of the built-in achievements implementation. + + Show VPS - - Enable Achievements - - - - - Hardcore Mode - - - - - Sound Effects - - - - - Failed to Load State - - - - - Enable In-Game Leaderboard Overlays - - - - - Overlay Position - - - - - Notification Position - - - - - Test Unofficial Achievements - - - - - Notification Sound - - - - - Select Notification Sound - - - - - Unlock Sound - - - - - Select Unlock Sound - - - - - Leaderboard Submit Sound - - - - - Select Leaderboard Submit Sound - - - - - Username: {} - - - - - Login token generated on {} - - - - - Logout - - - - - Not Logged In - - - - - Login - - - - - Game: {0} ({1}) - - - - - Rich presence inactive or unsupported. + + Show Texture Replacement Status + Standard Volume + + + + + Enable Network Adapter + + + + + Ethernet Device Type + + + + + Ethernet Device + + + + + Intercept DHCP + + + + + Address + + + + + Auto Subnet Mask + + + + + Subnet Mask + + + + + Auto Gateway + + + + + Gateway Address + + + + + DNS1 Mode + + + + + DNS1 Address + + + + + DNS2 Mode + + + + + DNS2 Address + + + + + Enable HDD + + + + + Select HDD Image File + + + + + Select HDD Size + + + + + Custom HDD Size + + + + + File Already Exists + + + + + Memory Card Type + + + + + Use NTFS Compression? + + + + + Reset Controller Settings + + + + + Pressure + + + + + Controller Port {}{} Settings + + + + + Controller Port {} Settings + + + + + USB Port {} + + + + + Device Type + + + + + Device Subtype + + + + + {} Bindings + + + + + Clear Bindings + + + + + {} Settings + + + + + Cache Directory + + + + + Covers Directory + + + + + Snapshots Directory + + + + + Save States Directory + + + + + Game Settings Directory + + + + + Input Profile Directory + + + + + Cheats Directory + + + + + Patches Directory + + + + + Texture Replacements Directory + + + + + Video Dumping Directory + + + + + Resume Game + + + + + Toggle Frame Limit + + + + + Game Properties + + + + + Achievements + + + + + Save Screenshot + + + + + Switch To Software Renderer + + + + + Switch To Hardware Renderer + + + + + Change Disc + + + + + Close Game + + + + + Exit Without Saving + + + + + Back To Pause Menu + + + + + Exit And Save State + + + + + Leaderboards + + + + + Delete Save + + + + + Close Menu + + + + + Delete State + + + + + Default Boot + + + + + Reset Play Time + + + + + Confirm Reset + + + + + Add Search Directory + + + + + Open in File Browser + + + + + Disable Subdirectory Scanning + + + + + Enable Subdirectory Scanning + + + + + Remove From List + + + + + Default View + + + + + Sort By + + + + + Sort Reversed + + + + + Show Titles + + + + + Scan For New Games + + + + + Rescan All Games + + + + + Website + + + + + Support Forums + + + + + GitHub Repository + + + + + License + + + + + Close + + + + + RAIntegration is being used instead of the built-in achievements implementation. + + + + + Enable Achievements + + + + + Hardcore Mode + + + + + Sound Effects + + + + + Failed to Load State + + + + + Enable In-Game Leaderboard Overlays + + + + + Overlay Position + + + + + Notification Position + + + + + Test Unofficial Achievements + + + + + Notification Sound + + + + + Select Notification Sound + + + + + Unlock Sound + + + + + Select Unlock Sound + + + + + Leaderboard Submit Sound + + + + + Select Leaderboard Submit Sound + + + + + Username: {} + + + + + Login token generated on {} + + + + + Logout + + + + + Not Logged In + + + + + Login + + + + + Game: {0} ({1}) + + + + + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. - + Card Name - + Eject Card @@ -12916,20 +12963,20 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - <strong>Author: </strong>%1<br>%2 - - - - + Unknown - + No description provided. + + + <strong>Author:</strong> %1<br><strong>Applied:</strong> %2<br>%3 + + GamePatchSettingsWidget @@ -12964,22 +13011,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Show Patches For All CRCs - + Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. @@ -16745,112 +16792,112 @@ Swap chain: see Microsoft's Terminology Portal. - - - - + + + + System - + Open Pause Menu - + Open Achievements List - + Open Leaderboards List - + Toggle Pause - + Toggle Fullscreen - + Toggle Frame Limit - + Toggle Turbo / Fast Forward - + Toggle Slow Motion - + Turbo / Fast Forward (Hold) - + Increase Target Speed - + Decrease Target Speed - - - + + + Audio - + Increase Volume - + Decrease Volume - + Toggle Mute - + Frame Advance - + Shut Down Virtual Machine - + Reset Virtual Machine - + Toggle Input Recording Mode - + Swap Memory Cards @@ -16896,168 +16943,168 @@ Swap chain: see Microsoft's Terminology Portal. - - - - + + + + Navigation - - - - - - - - + + + + + + + + Speed - - - - - - - + + + + + + + Save States - + Select Previous Save Slot - + Select Next Save Slot - + Save State To Selected Slot - + Load State From Selected Slot - + Load Backup State From Selected Slot - + Save State and Select Next Slot - + Select Next Slot and Save State - + Save State To Slot 1 - + Load State From Slot 1 - + Save State To Slot 2 - + Load State From Slot 2 - + Save State To Slot 3 - + Load State From Slot 3 - + Save State To Slot 4 - + Load State From Slot 4 - + Save State To Slot 5 - + Load State From Slot 5 - + Save State To Slot 6 - + Load State From Slot 6 - + Save State To Slot 7 - + Load State From Slot 7 - + Save State To Slot 8 - + Load State From Slot 8 - + Save State To Slot 9 - + Load State From Slot 9 - + Save State To Slot 10 - + Load State From Slot 10 @@ -17266,52 +17313,52 @@ Right click to clear binding InputRecording - + Started new input recording - + Failed to load state for input recording - + Failed to load state for input recording, unsupported version? - + Replaying input recording - + Input recording stopped - + Unable to stop input recording - + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... - + Input Recording Active: {} - + Frame: {}/{} ({}) - + Undo Count: {} @@ -17516,181 +17563,186 @@ Right click to clear binding - + Pause On Focus Loss - + Inhibit Screensaver - + Pause On Start - + Confirm Shutdown - + Enable Discord Presence - + Enable Mouse Lock - + Pause On Controller Disconnection - + + Prompt On State Load/Save Failure + + + + Game Display - - + + Start Fullscreen - - - - Double-Click Toggles Fullscreen - - - - Render To Separate Window + + Double-Click Toggles Fullscreen - Hide Main Window When Running + Render To Separate Window - - Disable Window Resizing + + Hide Main Window When Running - - Hide Cursor In Fullscreen + + Disable Window Resizing + + Hide Cursor In Fullscreen + + + + Start Big Picture UI - + Appearance - + Language: - + Theme: - + Game List Background: - + Browse... - + Reset - + Opacity: - + Scaling: - - + + Fit - + Fill - + Stretch - + Center - + Tile - + Automatic Updater - + Update Channel: - + Current Version: - - + + Enable Automatic Update Check - + Check for Updates... @@ -17795,142 +17847,153 @@ Right click to clear binding - - - - + + + + + Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + Pause On State Load/Save Failure + + + + + Display a modal dialog when a save state load/save operation fails. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. + + + + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. - + Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. - + Start Big Picture Mode - + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. - + Game List Background - - + + None - + Enable an animated/static background on the game list (where you launch your games).<br>This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus. - + Background Image Scaling - + Select how to display the background image: <br><br>Fit (Preserve aspect ratio, fit to screen)<br>Fill (Preserve aspect ratio, fill the screen) <br>Stretch (Ignore aspect ratio) <br>Center (Centers the image without any scaling) <br>Tile (Repeat the image to fill the screen) - + Disable/Reset Game List Background - + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Disable and reset the currently applied game list background. - + Game List Background Opacity - + 100% - + Sets the opacity of the custom background. - + Select Background Image - - - + + - + - + + Unchecked @@ -17946,27 +18009,27 @@ Right click to clear binding - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Shows the game you are currently playing as part of your profile in Discord. @@ -18174,13 +18237,13 @@ Right click to clear binding - - + + Change Disc - + Load State @@ -18750,50 +18813,52 @@ Right click to clear binding - + Start Big Picture Mode - + Big Picture In Toolbar - + Show Advanced Settings - - + + Video Capture - + Internal Resolution - + %1x Scale - + Select location to save block dump: - + + + Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -18802,346 +18867,371 @@ Are you sure you want to continue? - + Record On Boot - + Did you want to start recording on boot? - - + + %1 Files (*.%2) - + Did you want to cancel recording on boot? - + Recording will start in a moment - + WARNING: Memory Card Busy - + Your memory card is still saving data. - + WARNING: Shutting down now can <b>IRREVERSIBLY CORRUPT YOUR MEMORY CARD.</b><br><br>You are strongly advised to select 'No' and let the save finish.<br><br>Do you want to shutdown anyway and <b>IRREVERSIBLY CORRUPT YOUR MEMORY CARD</b>? - + + Failed to Load State From Backup Slot %1 + + + + + Failed to Load State From Slot %1 + + + + + Failed to Load State + + + + + Failed to Save State To Slot %1 + + + + + Failed to Save State + + + + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - - - - + + + + + + + Error - + You must select a disc to change discs. - + Properties... - + Set Cover Image... - + Create Game Shortcut... - + Exclude From List - + Reset Play Time - + Check Wiki Page - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. - + Input Recording Failed - + Failed to create file: {} - + Select a File - + Input Recording Files (*.p2m2) - + Input Playback Failed - + Failed to open file: {} - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget - + Stop Big Picture Mode - + Exit Big Picture In Toolbar - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - - + + Confirm Reset - + Open Snapshots Folder - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - + Failed to create snapshots directory '%1' Opening default directory. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -19150,43 +19240,43 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - + Load Backup Slot %1 (%2) - + %n save states deleted. @@ -19194,27 +19284,27 @@ Do you want to load this state, or start from a fresh boot? - + Save States (*.p2s) - + Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + Are you sure you want to reset the play time for '%1' (%2)? Your current play time is %3. @@ -19223,75 +19313,75 @@ This action cannot be undone. - + empty title - + no serial - + Save States (*.p2s *.p2s.backup) - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -21152,12 +21242,12 @@ Ejecting {2} and replacing it with {3}. Patch - + Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -21166,7 +21256,7 @@ Ejecting {2} and replacing it with {3}. - + %n game patches are active. OSD Message @@ -21175,7 +21265,7 @@ Ejecting {2} and replacing it with {3}. - + %n cheat patches are active. OSD Message @@ -21184,10 +21274,40 @@ Ejecting {2} and replacing it with {3}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. + + + Unknown + Time when a patch is applied. + + + + + Only On Startup + Time when a patch is applied. + + + + + Every Frame + Time when a patch is applied. + + + + + On Startup & Every Frame + Time when a patch is applied. + + + + + On Startup & When Enabled + Time when a patch is applied. + + Pcsx2Config @@ -21266,56 +21386,50 @@ Ejecting {2} and replacing it with {3}. QtHost - + Startup Error - - - Failed to Load State - - - - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - + Error - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + Controller {} connected. - + System paused because controller {} was disconnected. - + Controller {} disconnected. - + Cancel @@ -21452,12 +21566,52 @@ Please verify your controller settings and amend if required. SaveState - + + Failed to open zip file '{}' for save state: {}. + + + + + Failed to save state to zip file '{}'. + + + + + Failed to save state to zip file '{}': {}. + + + + This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}. If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card. + + + Failed to load state from slot {}: {} + + + + + Failed to load state from backup slot {}: {} + + + + + Failed to load state: {} + + + + + Failed to save state to slot {}: {} + + + + + Failed to save state: {} + + SavedAddressesModel @@ -22155,93 +22309,93 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Force Enable - + Force Disable - + Use Big Picture mode - + Fast Boot - + Full Boot - + Boot mode: - - + + Browse... - + Do not load save state - + Load save state by slot: - + Load save state from file: - + Save State Options - + Game arguments: - - You may add additional (space-separated) <a href="https://pcsx2.net/docs/post/cli/">custom arguments</a> that are not listed above here: - - - - - Portable Mode (Stores data in local PCSX2 directory) - - - - - Shortcut Type + + You may add additional (space-separated) <a href="https://pcsx2.net/docs/advanced/cli/">custom arguments</a> that are not listed above here: + Portable Mode (Stores data in local PCSX2 directory) + + + + + Shortcut Type + + + + Launch Options - + Launcher - + Desktop @@ -22281,114 +22435,116 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - - - - - - - - - - + + + + + + + + + + + + + Failed to create shortcut - - + + Filename contains illegal character. - + Could not create start menu directory. - - + Home path is empty. - - + A shortcut with the same name already exists. - - - File path contains invalid character(s). The resulting shortcut may not work. + + + File path contains invalid character(s). - + CoInitialize failed (%1) - + CoCreateInstance failed - + SetPath failed (%1) - + SetWorkingDirectory failed (%1) - + SetArguments failed (%1) - + SetIconLocation failed (%1) - + QueryInterface failed (%1) - + Failed to save the shortcut (%1) - + Cannot create a shortcut without a title. - + Executable path is empty. - + + Path to the Home directory is empty. + + + + Desktop Shortcut Files (*.desktop) - + Select Shortcut Save Destination - + Failed to create .desktop file @@ -25111,11 +25267,6 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - - - Failed to back up old save state {}. - - PS2 BIOS ({}) @@ -25218,84 +25369,69 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the - - State saved to slot {}. - - - - - Failed to save state (Memory card is busy) - - - - - Failed to save state to slot {} (Memory card is busy) - - - - + Saving state to slot {}... - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. @@ -25311,237 +25447,230 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol - - Cannot load save state while replaying GS dump. + + Failed to save resume state: {} - - Failed to save state: {}. + + Cannot load state while replaying a GS dump. - - Failed to save state to slot {}. + + Cannot save state while replaying a GS dump. - - Cannot load save state while RetroAchievements Hardcore Mode is active. + + Cannot back up old save state '{}'. - - backup state + + Saved state to slot {}. - - state + + + Cannot load state while RetroAchievements Hardcore Mode is active. - - Loading {} from slot {}... + + + The memory card is busy, so the state load operation has been cancelled to prevent data loss. - + + The save slot is empty. + + + + + Loaded state from backup slot {}. + + + + + Loaded state from slot {}. + + + + + + The memory card is busy, so the state save operation has been cancelled to prevent data loss. + + + + + Cannot generate filename for save state. + + + + No disc to remove. - + Cheats have been disabled due to RetroAchievements Hardcore Mode. - + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + Dithering is set to Force 32 bit. This will break rendering in some games. - + Dithering is disabled. This will cause color banding in some games. - + Integer scaling is enabled. This may shrink the image. - + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - - Memory card is busy. - - - - - There is no save state in backup slot {}. - - - - - There is no save state in slot {}. - - - - - Cannot load save state from backup slot {} while RetroAchievements Hardcore Mode is active. - - - - - Cannot load save state from slot {} while RetroAchievements Hardcore Mode is active. - - - - - Failed to load save state from backup slot {} (memory card is busy). - - - - - Failed to load save state from slot {} (memory card is busy). - - - - + Cannot frame advance while RetroAchievements Hardcore Mode is active. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 6af1b25bd5..3d3416c127 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -9360,6 +9360,8 @@ TRANSLATE_NOOP("FullscreenUI", "Reset System"); TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?"); TRANSLATE_NOOP("FullscreenUI", "This game has no achievements."); TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards."); +TRANSLATE_NOOP("FullscreenUI", "Failed to Load State"); +TRANSLATE_NOOP("FullscreenUI", "Failed to Save State"); TRANSLATE_NOOP("FullscreenUI", "Game List"); TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories."); TRANSLATE_NOOP("FullscreenUI", "Start Game"); @@ -9405,7 +9407,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Pictu TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu."); TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble."); TRANSLATE_NOOP("FullscreenUI", "Background"); -TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus."); +TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP."); TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image."); TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image."); TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image."); @@ -9415,6 +9417,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it."); +TRANSLATE_NOOP("FullscreenUI", "Display a modal dialog when a save state load/save operation fails."); TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."); TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time."); TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"); @@ -9424,6 +9427,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display"); TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started."); TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked."); TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode."); +TRANSLATE_NOOP("FullscreenUI", "Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches."); TRANSLATE_NOOP("FullscreenUI", "On-Screen Display"); TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are."); TRANSLATE_NOOP("FullscreenUI", "%d%%"); @@ -9849,6 +9853,9 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played: {}"); TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB"); TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone."); TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again."); +TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Backup Slot {}"); +TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Slot {}"); +TRANSLATE_NOOP("FullscreenUI", "Failed to Save State To Slot {}"); TRANSLATE_NOOP("FullscreenUI", "Left: "); TRANSLATE_NOOP("FullscreenUI", "Top: "); TRANSLATE_NOOP("FullscreenUI", "Right: "); @@ -9882,13 +9889,14 @@ TRANSLATE_NOOP("FullscreenUI", "AMOLED"); TRANSLATE_NOOP("FullscreenUI", "Fit"); TRANSLATE_NOOP("FullscreenUI", "Fill"); TRANSLATE_NOOP("FullscreenUI", "Stretch"); +TRANSLATE_NOOP("FullscreenUI", "Center"); +TRANSLATE_NOOP("FullscreenUI", "Tile"); TRANSLATE_NOOP("FullscreenUI", "Enabled"); TRANSLATE_NOOP("FullscreenUI", "Disabled"); TRANSLATE_NOOP("FullscreenUI", "Top Left"); TRANSLATE_NOOP("FullscreenUI", "Top Center"); TRANSLATE_NOOP("FullscreenUI", "Top Right"); TRANSLATE_NOOP("FullscreenUI", "Center Left"); -TRANSLATE_NOOP("FullscreenUI", "Center"); TRANSLATE_NOOP("FullscreenUI", "Center Right"); TRANSLATE_NOOP("FullscreenUI", "Bottom Left"); TRANSLATE_NOOP("FullscreenUI", "Bottom Center"); @@ -10108,6 +10116,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Start"); TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss"); TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection"); TRANSLATE_NOOP("FullscreenUI", "Pause On Menu"); +TRANSLATE_NOOP("FullscreenUI", "Prompt On State Load/Save Failure"); TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown"); TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown"); TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups"); @@ -10117,6 +10126,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence"); TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen"); +TRANSLATE_NOOP("FullscreenUI", "Start Big Picture UI"); TRANSLATE_NOOP("FullscreenUI", "OSD Scale"); TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position"); TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position"); @@ -10297,7 +10307,6 @@ TRANSLATE_NOOP("FullscreenUI", "Delete Save"); TRANSLATE_NOOP("FullscreenUI", "Close Menu"); TRANSLATE_NOOP("FullscreenUI", "Default Boot"); TRANSLATE_NOOP("FullscreenUI", "Delete State"); -TRANSLATE_NOOP("FullscreenUI", "Failed to Load State"); TRANSLATE_NOOP("FullscreenUI", "Full Boot"); TRANSLATE_NOOP("FullscreenUI", "Reset Play Time"); TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");