diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index 78e5eb3ae2..fd4e1f0f26 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -5209,7 +5209,7 @@ Do you want to overwrite?
-
+ Run
@@ -5335,7 +5335,7 @@ Do you want to overwrite?
-
+ Pause
@@ -6443,764 +6443,764 @@ The URL was: %1
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global Setting
-
+ Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.
-
+ Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.
-
+ Game type copied to clipboard.
-
+ Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.
-
+ Controller settings reset to default.
-
+ No input profiles available.
-
+ Create New...
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.
-
+ No save present in this slot.
-
+ No save states found.
-
+ Failed to delete save state.
-
+ Failed to copy text to clipboard.
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+ This game has no achievements.
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+ This game has no leaderboards.
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+ Reset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.
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+ Start a game from a disc in your PC's DVD drive.
-
+ No Binding
-
+ Setting %s binding %s.
-
+ Push a controller button or axis now.
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+ Timing out in %.0f seconds...
-
+ Unknown
-
+ OK
-
+ Select Device
-
+ Details
-
+ Options
-
+ Copies the current global settings to this game.
-
+ Clears all settings set for this game.
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+ Behaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Game Display
-
+ Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.
-
+ Automatic
-
+ {0}/{1}/{2}/{3}
-
+ Default
-
+ Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen Display
-
+ %d%%
-
+ Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS Configuration
-
+ BIOS Selection
-
+ Options and Patches
-
+ Skips the intro screen, and bypasses region checks.
-
+ Speed Control
-
+ Normal Speed
-
+ Sets the speed when running without fast forwarding.
-
+ Fast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.
-
+ Slow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.
-
+ System Settings
-
+ EE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle Skipping
-
+ Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1
-
+ Enable Cheats
-
+ Enables loading cheats from pnach files.
-
+ Enable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency Control
-
+ Maximum Frame Latency
-
+ Sets the number of frames which can be queued.
-
+ Optimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.
-
+ Selects the API used to render the emulated GS.
-
+ Synchronizes frame presentation with host refresh.
-
+ Display
-
+ Aspect Ratio
-
+ Selects the aspect ratio to display the game content at.
-
+ FMV Aspect Ratio Override
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
-
+ Deinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot Size
-
+ Determines the resolution at which screenshots will be saved.
-
+ Screenshot Format
-
+ Selects the format which will be used to save screenshots.
-
+ Screenshot Quality
-
+ Selects the quality at which screenshots will be compressed.
-
+ Vertical Stretch
-
+ Increases or decreases the virtual picture size vertically.
-
+ Crop
-
+ Crops the image, while respecting aspect ratio.
-
+ %dpx
-
+ Bilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.
-
+ Integer Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Rendering
-
+ Internal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).
-
+ Mipmapping
-
+ Bilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic Filtering
-
+ Dithering
-
+ Selects the type of dithering applies when the game requests it.
-
+ Blending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.
-
+ Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?
-
+ Enable Hardcore Mode
-
+ Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
@@ -7209,657 +7209,657 @@ Do you want to enable hardcore mode?
-
+ The selected input profile will be used for this game.
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+ Shared
-
+ Input Profile
-
+ Appearance
-
+ Selects the color style to be used for Big Picture Mode.
-
+ When Big Picture mode is started, the game list will be displayed instead of the main menu.
-
+ Show a save state selector UI when switching slots instead of showing a notification bubble.
-
+ Integration
-
+ Shows the current PCSX2 version on the top-right corner of the display.
-
+ Shows the currently active input recording status.
-
+ Shows the currently active video capture status.
-
+ Shows a visual history of frame times in the upper-left corner of the display.
-
+ Shows the current system hardware information on the OSD.
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.
-
+ Hardware Fixes
-
+ Manual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.
-
+ Software CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.
-
+ GPU Target CLUT
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ Skip Draw Start
-
+ Object range to skip drawing.
-
+ Skip Draw End
-
+ Auto Flush (Hardware)
-
+ CPU Framebuffer Conversion
-
+ Disable Depth Conversion
-
+ Disable Safe Features
-
+ This option disables multiple safe features.
-
+ This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette Conversion
-
+ Upscaling Fixes
-
+ Adjusts vertices relative to upscaling.
-
+ Native Scaling
-
+ Attempt to do rescaling at native resolution.
-
+ Round Sprite
-
+ Adjusts sprite coordinates.
-
+ Bilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.
-
+ Align Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture Replacement
-
+ Show Patches
-
+ OSD Messages Position
-
+ OSD Performance Position
-
+ Load Textures
-
+ Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements Directory
-
+ Folders
-
+ Texture Dumping
-
+ Dump Textures
-
+ Dump Mipmaps
-
+ Includes mipmaps when dumping textures.
-
+ Dump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processing
-
+ FXAA
-
+ Enables FXAA post-processing shader.
-
+ Contrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filters
-
+ Shade Boost
-
+ Shade Boost Brightness
-
+ Adjusts brightness. 50 is normal.
-
+ Shade Boost Contrast
-
+ Adjusts contrast. 50 is normal.
-
+ Shade Boost Saturation
-
+ Adjusts saturation. 50 is normal.
-
+ TV Shaders
-
+ Advanced
-
+ Skip Presenting Duplicate Frames
-
+ Extended Upscaling Multipliers
-
+ Displays additional, very high upscaling multipliers dependent on GPU capability.
-
+ Hardware Download Mode
-
+ Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture Barriers
-
+ Forces texture barrier functionality to the specified value.
-
+ GS Dump Compression
-
+ Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.
-
+ Changes when SPU samples are generated relative to system emulation.
-
+ %d ms
-
+ Settings and Operations
-
+ Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.
-
+ If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.
-
+ Enable/Disable the Player LED on DualSense controllers.
-
+ Trigger
-
+ Toggles the macro when the button is pressed, instead of held.
-
+ Savestate
-
+ Compression Method
-
+ Sets the compression algorithm for savestate.
-
+ Compression Level
-
+ Sets the compression level for savestate.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -7868,7 +7868,7 @@ You cannot undo this action.
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -7877,77 +7877,77 @@ Enter the name for the new input profile:
-
+ Graphics API
-
+ Version: %s
-
+ RetroAchievements
-
+ Username
-
+ Password
-
+ Logging in...
-
+ Shows icons in the screen when a challenge/primed achievement is active.
-
+ Shows icons in the screen when leaderboard tracking is active.
-
+ Determines where achievement/leaderboard overlays are positioned on the screen.
-
+ Determines where achievement/leaderboard notification popups are positioned on the screen.
-
+ {:%H:%M}
-
+ Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons
-
+ Slot {}
-
+ {0} Slot {1}
-
+ Login failed.
Error: {}
@@ -7955,1797 +7955,1797 @@ Please check your username and password, and try again.
-
+ Dark
-
+ Light
-
+ Grey Matter
-
+ Untouched Lagoon
-
+ Baby Pastel
-
+ Pizza Time!
-
+ PCSX2 Blue
-
+ Scarlet Devil
-
+ Violet Angel
-
+ Cobalt Sky
-
+ AMOLED
-
+ Enabled
-
+ Direct3D 12 (Not Recommended)
-
+ Software Renderer
-
+ 2x Native (~720px/HD)
-
+ 3x Native (~1080px/FHD)
-
+ 4x Native (~1440px/QHD)
-
+ 5x Native (~1800px/QHD+)
-
+ 6x Native (~2160px/4K UHD)
-
+ 7x Native (~2520px)
-
+ 8x Native (~2880px/5K UHD)
-
+ 9x Native (~3240px)
-
+ 10x Native (~3600px/6K UHD)
-
+ 11x Native (~3960px)
-
+ 12x Native (~4320px/8K UHD)
-
+ WebP
-
+ Align to Native
-
+ Align to Native - with Texture Offset
-
+ Aggressive
-
+ Enabled (Exact Match)
-
+ Enabled (Check Inside Target)
-
+ Deflate64
-
+ Zstandard
-
+ LZMA2
-
+ Low (Fast)
-
+ Medium (Recommended)
-
+ Very High (Slow, Not Recommended)
-
+ Change Selection
-
+ Select
-
+ Parent Directory
-
+ Enter Value
-
+ About
-
+ Toggle Fullscreen
-
+ Navigate
-
+ Load Global State
-
+ Change Page
-
+ Return To Game
-
+ Select State
-
+ Select Game
-
+ Change View
-
+ Launch Options
-
+ Create Save State Backups
-
+ Show PCSX2 Version
-
+ Show Input Recording Status
-
+ Show Video Capture Status
-
+ Show Frame Times
-
+ Show Hardware Info
-
+ Create Memory Card
-
+ Configuration
-
+ Start Game
-
+ Launch a game from a file, disc, or starts the console without any disc inserted.
-
+ Changes settings for the application.
-
+ Return to desktop mode, or exit the application.
-
+ Back
-
+ Return to the previous menu.
-
+ Exit PCSX2
-
+ Completely exits the application, returning you to your desktop.
-
+ Desktop Mode
-
+ Exits Big Picture mode, returning to the desktop interface.
-
+ Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.
-
+ Input Sources
-
+ The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ Multitap
-
+ Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.
-
+ Toggle every %d frames
-
+ Clears all bindings for this USB controller.
-
+ Data Save Locations
-
+ Show Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Logging
-
+ System Console
-
+ Writes log messages to the system console (console window/standard output).
-
+ File Logging
-
+ Writes log messages to emulog.txt.
-
+ Verbose Logging
-
+ Writes dev log messages to log sinks.
-
+ Log Timestamps
-
+ Writes timestamps alongside log messages.
-
+ EE Console
-
+ Writes debug messages from the game's EE code to the console.
-
+ IOP Console
-
+ Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose Reads
-
+ Logs disc reads from games.
-
+ Emotion Engine
-
+ Rounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Division Rounding Mode
-
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
-
+ Clamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE Cache
-
+ Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.
-
+ Vector Units
-
+ VU0 Rounding Mode
-
+ VU0 Clamping Mode
-
+ VU1 Rounding Mode
-
+ VU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 Recompiler
-
+ Enable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.
-
+ I/O Processor
-
+ Enable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphics
-
+ Use Debug Device
-
+ Settings
-
+ No cheats are available for this game.
-
+ Cheat Codes
-
+ No patches are available for this game.
-
+ Game Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply Hack
-
+ For Tales of Destiny.
-
+ Preload TLB Hack
-
+ Needed for some games with complex FMV rendering.
-
+ Skip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag Hack
-
+ EE Timing Hack
-
+ Instant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add Hack
-
+ Full VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).
-
+ Load State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Disable the support of depth buffers in the texture cache.
-
+ Disable Render Fixes
-
+ Preload Frame Data
-
+ Texture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel Offset
-
+ Texture Offset X
-
+ Texture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy Hack
-
+ Delay VIF1 Stalls
-
+ Emulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick Sync
-
+ Force Blit Internal FPS Detection
-
+ Save State
-
+ Load Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
-
+ Region:
-
+ Compatibility:
-
+ No Game Selected
-
+ Search Directories
-
+ Adds a new directory to the game search list.
-
+ Scanning Subdirectories
-
+ Not Scanning Subdirectories
-
+ List Settings
-
+ Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover Settings
-
+ Downloads covers from a user-specified URL template.
-
+ Operations
-
+ Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.
-
+ Download Covers
-
+ About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
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+ When enabled and logged in, PCSX2 will scan for achievements on startup.
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+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
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+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
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+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
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+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
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+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
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+ Error
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+ Pauses the emulator when a controller with bindings is disconnected.
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+ Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix
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+ Enable CDVD Precaching
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+ Loads the disc image into RAM before starting the virtual machine.
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+ Vertical Sync (VSync)
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+ Sync to Host Refresh Rate
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+ Use Host VSync Timing
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+ Disables PCSX2's internal frame timing, and uses host vsync instead.
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+ Disable Mailbox Presentation
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+ Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.
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+ Audio Control
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+ Fast Forward Volume
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+ Controls the volume of the audio played on the host when fast forwarding.
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+ Mute All Sound
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+ Prevents the emulator from producing any audible sound.
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+ Backend Settings
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+ Audio Backend
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+ The audio backend determines how frames produced by the emulator are submitted to the host.
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+ Expansion
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+ Determines how audio is expanded from stereo to surround for supported games.
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+ Synchronization
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+ Buffer Size
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+ Determines the amount of audio buffered before being pulled by the host API.
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+ Output Latency
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+ Determines how much latency there is between the audio being picked up by the host API, and played through speakers.
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+ Minimal Output Latency
-
+ When enabled, the minimum supported output latency will be used for the host API.
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+ Thread Pinning
-
+ Force Even Sprite Position
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
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+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Account
-
+ Logs out of RetroAchievements.
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+ Logs in to RetroAchievements.
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+ Current Game
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+ An error occurred while deleting empty game settings:
{}
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+ An error occurred while saving game settings:
{}
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+ {} is not a valid disc image.
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+ Automatic mapping completed for {}.
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+ Automatic mapping failed for {}.
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+ Game settings initialized with global settings for '{}'.
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+ Game settings have been cleared for '{}'.
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+ Uses {} as confirm when using a controller
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+ {} (Current)
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+ {} (Folder)
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+ Failed to load '{}'.
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+ Input profile '{}' loaded.
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+ Input profile '{}' saved.
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+ Failed to save input profile '{}'.
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+ Port {} Controller Type
-
+ Select Macro {} Binds
-
+ Port {} Device
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+ Port {} Subtype
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+ {} unlabelled patch codes will automatically activate.
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+ {} unlabelled patch codes found but not enabled.
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+ This Session: {}
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+ All Time: {}
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+ Save Slot {0}
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+ Saved {}
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+ {} does not exist.
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+ {} deleted.
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+ Failed to delete {}.
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+ File: {}
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+ CRC: {:08X}
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+ Time Played: {}
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+ Last Played: {}
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+ Size: {:.2f} MB
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+ Left:
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+ Top:
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+ Right:
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+ Bottom:
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+ Summary
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+ Interface Settings
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+ BIOS Settings
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+ Emulation Settings
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+ Graphics Settings
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+ Audio Settings
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+ Memory Card Settings
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+ Controller Settings
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+ Hotkey Settings
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+ Achievements Settings
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+ Folder Settings
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+ Advanced Settings
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+ Patches
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+ Cheats
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+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
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+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
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+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
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+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
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+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
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+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
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+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
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+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
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+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
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+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
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+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
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+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
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+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
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+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
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+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
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+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
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+ 50% Speed
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+ 60% Speed
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+ 75% Speed
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+ 100% Speed (Default)
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+ 130% Speed
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+ 180% Speed
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+ 300% Speed
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+ Normal (Default)
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+ Mild Underclock
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+ Moderate Underclock
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+ Maximum Underclock
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+ Disabled
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+ Please enter your user name and password for retroachievements.org below.
Your password will not be saved in PCSX2, an access token will be generated and used instead.
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+ 0 Frames (Hard Sync)
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+ 1 Frame
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+ 2 Frames
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+ 3 Frames
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+ None
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-
+
+ Top Left
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+
+ Top Center
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-
+
+ Top Right
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-
+
+ Center Left
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-
+
+ Center
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+
+ Center Right
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-
+
+ Bottom Left
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-
+
+ Bottom Center
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-
+
+ Bottom Right
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+ Your memory card is still saving data.
WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD.
@@ -9756,1512 +9756,1796 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?
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+ Enter the name for the new memory card.
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+ Memory card name cannot be empty.
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+ PS1 (128KB)
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+ Folder
-
+ Yes - Enable NTFS compression
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+ No - Disable NTFS compression
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+ Failed to create the Memory Card, the log may contain more information.
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+ Shows the amount of currently active patches/cheats on the bottom-right corner of the display.
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+ Determines where on-screen display messages are positioned.
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-
- Determines where performance statistics are positioned.
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-
-
-
- Enables brightness/contrast/gamma/saturation adjustment.
-
-
-
-
- Shade Boost Gamma
-
-
-
-
- Adjusts gamma. 50 is normal.
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-
-
-
- NTSC Frame Rate
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-
-
-
- Determines what frame rate NTSC games run at.
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-
-
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- PAL Frame Rate
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-
-
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- Determines what frame rate PAL games run at.
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-
-
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- Controls the volume of the audio played on the host at normal speed.
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-
-
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- Shows Titles for Games when in Game Grid View Mode
-
-
-
-
- Failed to create the Memory Card, because the name '{}' contains one or more invalid characters.
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-
-
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- Failed to create the Memory Card, because another card with the name '{}' already exists.
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-
-
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- Memory Card '{}' created.
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-
-
-
- Extra + Preserve Sign
-
-
-
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- Full
-
-
-
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- Extra
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-
-
-
- Automatic (Default)
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-
-
-
- Direct3D 11
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-
-
-
- OpenGL
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-
-
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- Vulkan
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-
-
-
- Metal
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-
-
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- Null
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-
-
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- Off
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-
-
-
- Bilinear (Smooth)
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-
-
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- Bilinear (Sharp)
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-
-
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- Weave (Top Field First, Sawtooth)
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-
-
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- Weave (Bottom Field First, Sawtooth)
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-
-
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- Bob (Top Field First)
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-
-
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- Bob (Bottom Field First)
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-
-
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- Blend (Top Field First, Half FPS)
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-
-
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- Blend (Bottom Field First, Half FPS)
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-
-
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- Adaptive (Top Field First)
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-
-
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- Adaptive (Bottom Field First)
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-
-
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- Native (PS2)
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-
-
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- Nearest
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-
-
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- Bilinear (Forced)
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-
-
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- Bilinear (PS2)
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-
-
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- Bilinear (Forced excluding sprite)
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-
-
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- Off (None)
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-
-
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- Trilinear (PS2)
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-
-
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- Trilinear (Forced)
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-
-
-
- Scaled
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-
-
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- Unscaled (Default)
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-
-
-
- Minimum
-
-
-
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- Basic (Recommended)
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-
-
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- Medium
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-
-
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- High
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-
-
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- Full (Slow)
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-
-
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- Maximum (Very Slow)
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-
-
-
- Off (Default)
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-
-
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- 2x
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-
-
-
- 4x
-
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-
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- 8x
-
-
-
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- 16x
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-
-
-
- Partial
-
-
-
-
- Full (Hash Cache)
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-
-
-
- Force Disabled
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-
-
-
- Force Enabled
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-
-
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- Accurate (Recommended)
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-
-
-
- Disable Readbacks (Synchronize GS Thread)
-
-
-
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- Unsynchronized (Non-Deterministic)
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-
-
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- Disabled (Ignore Transfers)
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-
-
-
- Screen Resolution
-
-
-
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- Internal Resolution (Aspect Uncorrected)
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-
-
-
- Clear Binding
-
-
-
-
- Load/Save State
-
-
-
-
- WARNING: Memory Card Busy
-
-
-
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- Cannot show details for games which were not scanned in the game list.
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-
-
-
- Theme
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-
-
-
- Default To Game List
-
-
-
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- Pause On Controller Disconnection
-
-
-
-
- Use Save State Selector
-
-
-
-
- Swap OK/Cancel in Big Picture Mode
-
-
-
-
- SDL DualSense Player LED
-
-
-
-
- Press To Toggle
-
-
-
-
- Deadzone
-
-
-
-
- Full Boot
-
-
-
-
- Achievement Notifications
-
-
-
-
- Leaderboard Notifications
-
-
-
-
- Enable In-Game Overlays
-
-
-
-
- Encore Mode
-
-
-
-
- Spectator Mode
-
-
-
-
- PNG
-
-
-
-
- -
-
-
-
-
- Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
-
-
-
- Removes the current card from the slot.
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-
-
-
- Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
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-
-
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- {} Frames
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-
-
-
- No Deinterlacing
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-
-
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- Force 32bit
-
-
-
-
- JPEG
-
-
-
-
- 0 (Disabled)
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-
-
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- 1 (64 Max Width)
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- 2 (128 Max Width)
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-
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- 3 (192 Max Width)
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-
-
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- 4 (256 Max Width)
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-
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- 5 (320 Max Width)
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-
-
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- 6 (384 Max Width)
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-
-
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- 7 (448 Max Width)
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-
-
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- 8 (512 Max Width)
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-
-
-
- 9 (576 Max Width)
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-
-
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- 10 (640 Max Width)
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-
-
-
- Sprites Only
-
-
-
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- Sprites/Triangles
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-
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- Blended Sprites/Triangles
-
-
-
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- 1 (Normal)
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-
-
-
- 2 (Aggressive)
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-
-
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- Inside Target
-
-
-
-
- Merge Targets
-
-
-
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- Normal (Vertex)
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-
-
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- Special (Texture)
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-
-
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- Special (Texture - Aggressive)
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-
-
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- Half
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-
-
-
- Force Bilinear
-
-
-
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- Force Nearest
-
-
-
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- Disabled (Default)
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-
-
-
- Enabled (Sprites Only)
-
-
-
-
- Enabled (All Primitives)
-
-
-
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- None (Default)
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-
-
-
- Sharpen Only (Internal Resolution)
-
-
-
-
- Sharpen and Resize (Display Resolution)
-
-
-
-
- Scanline Filter
-
-
-
-
- Diagonal Filter
-
-
-
-
- Triangular Filter
-
-
-
-
- Wave Filter
-
-
-
-
- Lottes CRT
-
-
-
-
- 4xRGSS
-
-
-
-
- NxAGSS
-
-
-
-
- Uncompressed
-
-
-
-
- LZMA (xz)
-
-
-
-
- Zstandard (zst)
-
-
-
-
- PS2 (8MB)
-
-
-
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- PS2 (16MB)
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-
-
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- PS2 (32MB)
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-
-
-
- PS2 (64MB)
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-
-
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- PS1
-
-
-
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- Negative
-
-
-
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- Positive
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-
-
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- Chop/Zero (Default)
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-
-
-
- Game Grid
-
-
-
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- Game List
-
-
-
-
- Game List Settings
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-
-
-
- Type
-
-
-
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- Serial
-
-
-
-
- Title
-
-
-
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- File Title
-
-
-
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- CRC
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-
-
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- Time Played
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-
-
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- Last Played
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-
-
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- Size
-
-
-
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- Select Disc Image
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-
-
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- Select Disc Drive
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-
-
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- Start File
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-
-
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- Start BIOS
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-
-
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- Start Disc
-
-
-
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- Exit
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-
-
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- Set Input Binding
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- Region
-
-
-
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- Compatibility Rating
-
-
-
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- Path
-
-
-
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- Disc Path
-
-
-
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- Select Disc Path
-
-
-
-
- Copy Settings
-
-
-
-
- Clear Settings
-
-
-
-
- Inhibit Screensaver
-
-
-
-
- Enable Discord Presence
-
-
-
-
- Pause On Start
-
-
-
-
- Pause On Focus Loss
-
-
-
-
- Pause On Menu
-
-
-
-
- Confirm Shutdown
-
-
-
-
- Save State On Shutdown
-
-
-
-
- Start Fullscreen
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-
-
-
- Double-Click Toggles Fullscreen
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-
-
-
- Hide Cursor In Fullscreen
-
-
-
-
- OSD Scale
-
-
-
-
- Show Speed
-
-
-
-
- Show FPS
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-
-
-
- Show CPU Usage
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-
-
-
- Show GPU Usage
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-
-
-
- Show Resolution
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-
-
-
- Show GS Statistics
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-
-
-
- Show Status Indicators
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-
-
-
- Show Settings
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-
-
-
- Show Inputs
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-
-
-
- Warn About Unsafe Settings
-
-
-
-
- Reset Settings
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-
-
-
- Change Search Directory
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-
-
-
- Fast Boot
-
-
-
-
- Memory Card Directory
-
-
-
-
- Folder Memory Card Filter
-
-
-
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- Create
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-
-
-
- Cancel
-
-
-
-
- Load Profile
-
-
-
-
- Save Profile
-
-
-
-
- Enable SDL Input Source
-
-
-
-
- SDL DualShock 4 / DualSense Enhanced Mode
-
-
-
-
- SDL Raw Input
-
-
-
-
- Enable XInput Input Source
-
-
-
-
- Enable Console Port 1 Multitap
-
-
-
-
- Enable Console Port 2 Multitap
-
-
-
-
- Controller Port {}{}
-
-
-
-
- Controller Port {}
-
-
-
-
- Controller Type
-
-
- Automatic Mapping
-
-
-
-
- Controller Port {}{} Macros
+ Browse...
- Controller Port {} Macros
+ Enter custom HDD size in gigabytes (40–2000):
- Macro Button {}
+ Invalid size. Please enter a number between 40 and 2000.
- Buttons
-
-
-
-
- Frequency
-
-
-
-
- Use Legacy Nintendo Layout in Big Picture Mode
-
-
-
-
- Standard Volume
-
-
-
-
- Memory Card Type
-
-
-
-
- Use NTFS Compression?
-
-
-
-
- Reset Controller Settings
-
-
-
-
- Pressure
-
-
-
-
- Controller Port {}{} Settings
-
-
-
-
- Controller Port {} Settings
-
-
-
-
- USB Port {}
-
-
-
-
- Device Type
-
-
-
-
- Device Subtype
-
-
-
-
- {} Bindings
-
-
-
-
- Clear Bindings
-
-
-
-
- {} Settings
-
-
-
-
- Cache Directory
-
-
-
-
- Covers Directory
-
-
-
-
- Snapshots Directory
-
-
-
-
- Save States Directory
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-
-
-
- Game Settings Directory
-
-
-
-
- Input Profile Directory
-
-
-
-
- Cheats Directory
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-
-
-
- Patches Directory
-
-
-
-
- Texture Replacements Directory
+ HDD size must be between 40 GB and 2000 GB.
- Video Dumping Directory
+ empty title
-
- Resume Game
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-
-
-
- Toggle Frame Limit
-
-
-
-
- Game Properties
-
-
-
-
- Achievements
-
-
-
-
- Save Screenshot
-
-
-
-
- Switch To Software Renderer
-
-
-
-
- Switch To Hardware Renderer
-
-
-
-
- Change Disc
-
-
-
-
- Close Game
-
-
-
-
- Exit Without Saving
-
-
-
-
- Back To Pause Menu
-
-
-
-
- Exit And Save State
-
-
-
-
- Leaderboards
-
-
-
-
- Delete Save
-
-
-
-
- Close Menu
-
-
-
-
- Delete State
-
-
-
-
- Default Boot
-
-
-
-
- Incompatible Save State
-
-
-
-
- Reset Play Time
-
-
-
-
- Add Search Directory
-
-
-
-
- Open in File Browser
-
-
-
-
- Disable Subdirectory Scanning
-
-
-
-
- Enable Subdirectory Scanning
-
-
-
-
- Remove From List
-
-
-
-
- Default View
+
+ no serial
- Sort By
+ Enter the DNS server address
- Sort Reversed
+ Enter the Gateway address
- Show Titles
+ Enter the Subnet Mask
+
+
+
+
+ Enter the PS2 IP address
- Scan For New Games
-
-
-
-
- Rescan All Games
-
-
-
-
- Website
-
-
-
-
- Support Forums
-
-
-
-
- GitHub Repository
-
-
-
-
- License
-
-
-
-
- Close
-
-
-
-
- RAIntegration is being used instead of the built-in achievements implementation.
-
-
-
-
- Enable Achievements
-
-
-
-
- Hardcore Mode
-
-
-
-
- Sound Effects
-
-
-
-
- Enable In-Game Leaderboard Overlays
-
-
-
-
- Overlay Position
-
-
-
-
- Notification Position
-
-
-
-
- Test Unofficial Achievements
-
-
-
-
- Notification Sound
-
-
-
-
- Select Notification Sound
-
-
-
-
- Unlock Sound
-
-
-
-
- Select Unlock Sound
-
-
-
-
- Leaderboard Submit Sound
-
-
-
-
- Select Leaderboard Submit Sound
-
-
-
-
- Username: {}
-
-
-
-
- Login token generated on {}
-
-
-
-
- Logout
-
-
-
-
- Not Logged In
-
-
-
-
- Login
-
-
-
-
- Game: {0} ({1})
-
-
-
-
- Rich presence inactive or unsupported.
-
-
-
-
- Game not loaded or no RetroAchievements available.
-
-
-
-
- Card Enabled
+ Enter the IP address
+ Determines where performance statistics are positioned.
+
+
+
+
+ Enables brightness/contrast/gamma/saturation adjustment.
+
+
+
+
+ Shade Boost Gamma
+
+
+
+
+ Adjusts gamma. 50 is normal.
+
+
+
+
+ NTSC Frame Rate
+
+
+
+
+ Determines what frame rate NTSC games run at.
+
+
+
+
+ PAL Frame Rate
+
+
+
+
+ Determines what frame rate PAL games run at.
+
+
+
+
+ Controls the volume of the audio played on the host at normal speed.
+
+
+
+
+ Network Adapter
+
+
+
+
+ Enables the network adapter for online functionality and LAN play.
+
+
+
+
+ Determines the simulated Ethernet adapter type.
+
+
+
+
+ Network adapter to use for PS2 network emulation.
+
+
+
+
+ When enabled, DHCP packets will be intercepted and replaced with internal responses.
+
+
+
+
+ Network Configuration
+
+
+
+
+ IP address for the PS2 virtual network adapter.
+
+
+
+
+ Automatically determine the subnet mask based on the IP address class.
+
+
+
+
+ Subnet mask for the PS2 virtual network adapter.
+
+
+
+
+ Automatically determine the gateway address based on the IP address.
+
+
+
+
+ Gateway address for the PS2 virtual network adapter.
+
+
+
+
+ Determines how primary DNS requests are handled.
+
+
+
+
+ Primary DNS server address for the PS2 virtual network adapter.
+
+
+
+
+ Determines how secondary DNS requests are handled.
+
+
+
+
+ Secondary DNS server address for the PS2 virtual network adapter.
+
+
+
+
+ Internal HDD
+
+
+
+
+ Enables the internal Hard Disk Drive for expanded storage.
+
+
+
+
+ Changes the HDD image used for PS2 internal storage.
+
+
+
+
+ HDD Image Selection
+
+
+
+
+ Shows Titles for Games when in Game Grid View Mode
+
+
+
+
+ Selected HDD image: {}
+
+
+
+
+ HDD image '{}' already exists. Do you want to overwrite it?
+
+
+
+
+ Failed to create the Memory Card, because the name '{}' contains one or more invalid characters.
+
+
+
+
+ Failed to create the Memory Card, because another card with the name '{}' already exists.
+
+
+
+
+ Memory Card '{}' created.
+
+
+
+
+ Are you sure you want to reset the play time for '{}' ({})?
+
+Your current play time is {}.
+
+This action cannot be undone.
+
+
+
+
+ Network & HDD Settings
+
+
+
+
+ Extra + Preserve Sign
+
+
+
+
+ Full
+
+
+
+
+ Extra
+
+
+
+
+ Automatic (Default)
+
+
+
+
+ Direct3D 11
+
+
+
+
+ OpenGL
+
+
+
+
+ Vulkan
+
+
+
+
+ Metal
+
+
+
+
+ Null
+
+
+
+
+ Off
+
+
+
+
+ Bilinear (Smooth)
+
+
+
+
+ Bilinear (Sharp)
+
+
+
+
+ Weave (Top Field First, Sawtooth)
+
+
+
+
+ Weave (Bottom Field First, Sawtooth)
+
+
+
+
+ Bob (Top Field First)
+
+
+
+
+ Bob (Bottom Field First)
+
+
+
+
+ Blend (Top Field First, Half FPS)
+
+
+
+
+ Blend (Bottom Field First, Half FPS)
+
+
+
+
+ Adaptive (Top Field First)
+
+
+
+
+ Adaptive (Bottom Field First)
+
+
+
+
+ Native (PS2)
+
+
+
+
+ Nearest
+
+
+
+
+ Bilinear (Forced)
+
+
+
+
+ Bilinear (PS2)
+
+
+
+
+ Bilinear (Forced excluding sprite)
+
+
+
+
+ Off (None)
+
+
+
+
+ Trilinear (PS2)
+
+
+
+
+ Trilinear (Forced)
+
+
+
+
+ Scaled
+
+
+
+
+ Unscaled (Default)
+
+
+
+
+ Minimum
+
+
+
+
+ Basic (Recommended)
+
+
+
+
+ Medium
+
+
+
+
+ High
+
+
+
+
+ Full (Slow)
+
+
+
+
+ Maximum (Very Slow)
+
+
+
+
+ Off (Default)
+
+
+
+
+ 2x
+
+
+
+
+ 4x
+
+
+
+
+ 8x
+
+
+
+
+ 16x
+
+
+
+
+ Partial
+
+
+
+
+ Full (Hash Cache)
+
+
+
+
+ Force Disabled
+
+
+
+
+ Force Enabled
+
+
+
+
+ Accurate (Recommended)
+
+
+
+
+ Disable Readbacks (Synchronize GS Thread)
+
+
+
+
+ Unsynchronized (Non-Deterministic)
+
+
+
+
+ Disabled (Ignore Transfers)
+
+
+
+
+ Screen Resolution
+
+
+
+
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+
+ Manual
+
+
+
+
+ Auto
+
+
+
+
+ Internal
+
+
+
+
+ Clear Binding
+
+
+
+
+ Load/Save State
+
+
+
+
+ WARNING: Memory Card Busy
+
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+
+ Theme
+
+
+
+
+ Default To Game List
+
+
+
+
+ Pause On Controller Disconnection
+
+
+
+
+ Use Save State Selector
+
+
+
+
+ Swap OK/Cancel in Big Picture Mode
+
+
+
+
+ SDL DualSense Player LED
+
+
+
+
+ Press To Toggle
+
+
+
+
+ Deadzone
+
+
+
+
+ Full Boot
+
+
+
+
+ Achievement Notifications
+
+
+
+
+ Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+
+
+
+
+ Encore Mode
+
+
+
+
+ Spectator Mode
+
+
+
+
+ PNG
+
+
+
+
+ -
+
+
+
+
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
+
+
+
+
+ Removes the current card from the slot.
+
+
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
+
+
+
+
+ {} Frames
+
+
+
+
+ No Deinterlacing
+
+
+
+
+ Force 32bit
+
+
+
+
+ JPEG
+
+
+
+
+ 0 (Disabled)
+
+
+
+
+ 1 (64 Max Width)
+
+
+
+
+ 2 (128 Max Width)
+
+
+
+
+ 3 (192 Max Width)
+
+
+
+
+ 4 (256 Max Width)
+
+
+
+
+ 5 (320 Max Width)
+
+
+
+
+ 6 (384 Max Width)
+
+
+
+
+ 7 (448 Max Width)
+
+
+
+
+ 8 (512 Max Width)
+
+
+
+
+ 9 (576 Max Width)
+
+
+
+
+ 10 (640 Max Width)
+
+
+
+
+ Sprites Only
+
+
+
+
+ Sprites/Triangles
+
+
+
+
+ Blended Sprites/Triangles
+
+
+
+
+ 1 (Normal)
+
+
+
+
+ 2 (Aggressive)
+
+
+
+
+ Inside Target
+
+
+
+
+ Merge Targets
+
+
+
+
+ Normal (Vertex)
+
+
+
+
+ Special (Texture)
+
+
+
+
+ Special (Texture - Aggressive)
+
+
+
+
+ Half
+
+
+
+
+ Force Bilinear
+
+
+
+
+ Force Nearest
+
+
+
+
+ Disabled (Default)
+
+
+
+
+ Enabled (Sprites Only)
+
+
+
+
+ Enabled (All Primitives)
+
+
+
+
+ None (Default)
+
+
+
+
+ Sharpen Only (Internal Resolution)
+
+
+
+
+ Sharpen and Resize (Display Resolution)
+
+
+
+
+ Scanline Filter
+
+
+
+
+ Diagonal Filter
+
+
+
+
+ Triangular Filter
+
+
+
+
+ Wave Filter
+
+
+
+
+ Lottes CRT
+
+
+
+
+ 4xRGSS
+
+
+
+
+ NxAGSS
+
+
+
+
+ Uncompressed
+
+
+
+
+ LZMA (xz)
+
+
+
+
+ Zstandard (zst)
+
+
+
+
+ PS2 (8MB)
+
+
+
+
+ PS2 (16MB)
+
+
+
+
+ PS2 (32MB)
+
+
+
+
+ PS2 (64MB)
+
+
+
+
+ PS1
+
+
+
+
+ Negative
+
+
+
+
+ Positive
+
+
+
+
+ Chop/Zero (Default)
+
+
+
+
+ Game Grid
+
+
+
+
+ Game List
+
+
+
+
+ Game List Settings
+
+
+
+
+ Type
+
+
+
+
+ Serial
+
+
+
+
+ Title
+
+
+
+
+ File Title
+
+
+
+
+ CRC
+
+
+
+
+ Time Played
+
+
+
+
+ Last Played
+
+
+
+
+ Size
+
+
+
+
+ Select Disc Image
+
+
+
+
+ Select Disc Drive
+
+
+
+
+ Start File
+
+
+
+
+ Start BIOS
+
+
+
+
+ Start Disc
+
+
+
+
+ Exit
+
+
+
+
+ Set Input Binding
+
+
+
+
+ Region
+
+
+
+
+ Compatibility Rating
+
+
+
+
+ Path
+
+
+
+
+ Disc Path
+
+
+
+
+ Select Disc Path
+
+
+
+
+ Copy Settings
+
+
+
+
+ Clear Settings
+
+
+
+
+ Inhibit Screensaver
+
+
+
+
+ Enable Discord Presence
+
+
+
+
+ Pause On Start
+
+
+
+
+ Pause On Focus Loss
+
+
+
+
+ Pause On Menu
+
+
+
+
+ Confirm Shutdown
+
+
+
+
+ Save State On Shutdown
+
+
+
+
+ Start Fullscreen
+
+
+
+
+ Double-Click Toggles Fullscreen
+
+
+
+
+ Hide Cursor In Fullscreen
+
+
+
+
+ OSD Scale
+
+
+
+
+ Show Speed
+
+
+
+
+ Show FPS
+
+
+
+
+ Show CPU Usage
+
+
+
+
+ Show GPU Usage
+
+
+
+
+ Show Resolution
+
+
+
+
+ Show GS Statistics
+
+
+
+
+ Show Status Indicators
+
+
+
+
+ Show Settings
+
+
+
+
+ Show Inputs
+
+
+
+
+ Warn About Unsafe Settings
+
+
+
+
+ Reset Settings
+
+
+
+
+ Change Search Directory
+
+
+
+
+ Fast Boot
+
+
+
+
+ Memory Card Directory
+
+
+
+
+ Folder Memory Card Filter
+
+
+
+
+ Create
+
+
+
+
+ Cancel
+
+
+
+
+ Load Profile
+
+
+
+
+ Save Profile
+
+
+
+
+ Enable SDL Input Source
+
+
+
+
+ SDL DualShock 4 / DualSense Enhanced Mode
+
+
+
+
+ SDL Raw Input
+
+
+
+
+ Enable XInput Input Source
+
+
+
+
+ Enable Console Port 1 Multitap
+
+
+
+
+ Enable Console Port 2 Multitap
+
+
+
+
+ Controller Port {}{}
+
+
+
+
+ Controller Port {}
+
+
+
+
+ Controller Type
+
+
+
+
+ Automatic Mapping
+
+
+
+
+ Controller Port {}{} Macros
+
+
+
+
+ Controller Port {} Macros
+
+
+
+
+ Macro Button {}
+
+
+
+
+ Buttons
+
+
+
+
+ Frequency
+
+
+
+
+ Use Legacy Nintendo Layout in Big Picture Mode
+
+
+
+
+ Standard Volume
+
+
+
+
+ Enable Network Adapter
+
+
+
+
+ Ethernet Device Type
+
+
+
+
+ Ethernet Device
+
+
+
+
+ Intercept DHCP
+
+
+
+
+ Address
+
+
+
+
+ Auto Subnet Mask
+
+
+
+
+ Subnet Mask
+
+
+
+
+ Auto Gateway
+
+
+
+
+ Gateway Address
+
+
+
+
+ DNS1 Mode
+
+
+
+
+ DNS1 Address
+
+
+
+
+ DNS2 Mode
+
+
+
+
+ DNS2 Address
+
+
+
+
+ Enable HDD
+
+
+
+
+ Select HDD Image File
+
+
+
+
+ Select HDD Size
+
+
+
+
+ Custom HDD Size
+
+
+
+
+ File Already Exists
+
+
+
+
+ Memory Card Type
+
+
+
+
+ Use NTFS Compression?
+
+
+
+
+ Reset Controller Settings
+
+
+
+
+ Pressure
+
+
+
+
+ Controller Port {}{} Settings
+
+
+
+
+ Controller Port {} Settings
+
+
+
+
+ USB Port {}
+
+
+
+
+ Device Type
+
+
+
+
+ Device Subtype
+
+
+
+
+ {} Bindings
+
+
+
+
+ Clear Bindings
+
+
+
+
+ {} Settings
+
+
+
+
+ Cache Directory
+
+
+
+
+ Covers Directory
+
+
+
+
+ Snapshots Directory
+
+
+
+
+ Save States Directory
+
+
+
+
+ Game Settings Directory
+
+
+
+
+ Input Profile Directory
+
+
+
+
+ Cheats Directory
+
+
+
+
+ Patches Directory
+
+
+
+
+ Texture Replacements Directory
+
+
+
+
+ Video Dumping Directory
+
+
+
+
+ Resume Game
+
+
+
+
+ Toggle Frame Limit
+
+
+
+
+ Game Properties
+
+
+
+
+ Achievements
+
+
+
+
+ Save Screenshot
+
+
+
+
+ Switch To Software Renderer
+
+
+
+
+ Switch To Hardware Renderer
+
+
+
+
+ Change Disc
+
+
+
+
+ Close Game
+
+
+
+
+ Exit Without Saving
+
+
+
+
+ Back To Pause Menu
+
+
+
+
+ Exit And Save State
+
+
+
+
+ Leaderboards
+
+
+
+
+ Delete Save
+
+
+
+
+ Close Menu
+
+
+
+
+ Delete State
+
+
+
+
+ Default Boot
+
+
+
+
+ Incompatible Save State
+
+
+
+
+ Reset Play Time
+
+
+
+
+ Confirm Reset
+
+
+
+
+ Add Search Directory
+
+
+
+
+ Open in File Browser
+
+
+
+
+ Disable Subdirectory Scanning
+
+
+
+
+ Enable Subdirectory Scanning
+
+
+
+
+ Remove From List
+
+
+
+
+ Default View
+
+
+
+
+ Sort By
+
+
+
+
+ Sort Reversed
+
+
+
+
+ Show Titles
+
+
+
+
+ Scan For New Games
+
+
+
+
+ Rescan All Games
+
+
+
+
+ Website
+
+
+
+
+ Support Forums
+
+
+
+
+ GitHub Repository
+
+
+
+
+ License
+
+
+
+
+ Close
+
+
+
+
+ RAIntegration is being used instead of the built-in achievements implementation.
+
+
+
+
+ Enable Achievements
+
+
+
+
+ Hardcore Mode
+
+
+
+
+ Sound Effects
+
+
+
+
+ Enable In-Game Leaderboard Overlays
+
+
+
+
+ Overlay Position
+
+
+
+
+ Notification Position
+
+
+
+
+ Test Unofficial Achievements
+
+
+
+
+ Notification Sound
+
+
+
+
+ Select Notification Sound
+
+
+
+
+ Unlock Sound
+
+
+
+
+ Select Unlock Sound
+
+
+
+
+ Leaderboard Submit Sound
+
+
+
+
+ Select Leaderboard Submit Sound
+
+
+
+
+ Username: {}
+
+
+
+
+ Login token generated on {}
+
+
+
+
+ Logout
+
+
+
+
+ Not Logged In
+
+
+
+
+ Login
+
+
+
+
+ Game: {0} ({1})
+
+
+
+
+ Rich presence inactive or unsupported.
+
+
+
+
+ Game not loaded or no RetroAchievements available.
+
+
+
+
+ Card Enabled
+
+
+
+ Card Name
-
+ Eject Card
@@ -12107,7 +12391,15 @@ graphical quality, but this will increase system requirements.
-
+
+ %n seconds
+
+
+
+
+
+
+ %n hours
@@ -12116,7 +12408,7 @@ graphical quality, but this will increase system requirements.
-
+ %n minutes
@@ -12125,7 +12417,7 @@ graphical quality, but this will increase system requirements.
-
+ Downloading cover for {0} [{1}]...
@@ -12133,52 +12425,52 @@ graphical quality, but this will increase system requirements.
GameListModel
-
+ Type
-
+ Code
-
+ Title
-
+ File Title
-
+ CRC
-
+ Time Played
-
+ Last Played
-
+ Size
-
+ Region
-
+ Compatibility
@@ -17520,13 +17812,13 @@ Right click to clear binding
-
-
+
+ Change Disc
-
+ Load State
@@ -18095,13 +18387,13 @@ Right click to clear binding
-
+ Start Big Picture Mode
-
+ Big PictureIn Toolbar
@@ -18205,12 +18497,12 @@ Are you sure you want to continue?
-
+
-
-
+
+ Error
@@ -18235,87 +18527,87 @@ Are you sure you want to continue?
-
+ Reset Play Time
-
+ Check Wiki Page
-
+ Open Screenshots Folder
-
+ Default Boot
-
+ Fast Boot
-
+ Full Boot
-
+ Boot and Debug
-
+ Add Search Directory...
-
+ Start File
-
+ Start Disc
-
+ Select Disc Image
-
+ Updater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.
-
+ Confirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.
@@ -18375,12 +18667,12 @@ Are you sure you want to continue?
-
+ Stop Big Picture Mode
-
+ Exit Big PictureIn Toolbar
@@ -18465,19 +18757,12 @@ Are you sure you want to continue?
-
- Are you sure you want to reset the play time for '%1'?
-
-This action cannot be undone.
-
-
-
-
+ Load Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -18486,48 +18771,48 @@ Do you want to load this state, or start from a fresh boot?
-
+ Fresh Boot
-
+ Delete And Boot
-
+ Failed to delete save state file '%1'.
-
+ Load State File...
-
+ Load From File...
-
-
+
+ Select Save State File
-
+ Load Backup Slot %1 (%2)
-
+ Save States (*.p2s)
-
+ Delete Save States...
@@ -18542,75 +18827,94 @@ Do you want to load this state, or start from a fresh boot?
-
+
+ Are you sure you want to reset the play time for '%1' (%2)?
+
+Your current play time is %3.
+
+This action cannot be undone.
+
+
+
+
+ empty title
+
+
+
+
+ no serial
+
+
+
+ Failed to create screenshots directory '%1'.
-
+ Save States (*.p2s *.p2s.backup)
-
+ Resume (%2)
-
+ Load Slot %1 (%2)
-
-
+
+ Delete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
-
+ %1 save states deleted.
-
+ Save To File...
-
+ Empty
-
+ Save Slot %1 (%2)
-
+ Confirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap Disc
-
+ Reset
@@ -24212,7 +24516,7 @@ Please consult the FAQs and Guides for further instructions.
-
+ Failed to load save state
@@ -24223,7 +24527,7 @@ Please consult the FAQs and Guides for further instructions.
-
+ Loading state
@@ -24335,7 +24639,7 @@ Error was: {}
-
+
@@ -24349,7 +24653,7 @@ Error was: {}
-
+
@@ -24357,13 +24661,13 @@ Error was: {}
-
+ Loading {} from slot {}...
-
+ Loading save state...
diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp
index 7532d7545d..62742acdde 100644
--- a/pcsx2/ImGui/FullscreenUI.cpp
+++ b/pcsx2/ImGui/FullscreenUI.cpp
@@ -8883,6 +8883,12 @@ TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard.");
TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard.");
TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard.");
TRANSLATE_NOOP("FullscreenUI", "Automatic");
+TRANSLATE_NOOP("FullscreenUI", "None");
+TRANSLATE_NOOP("FullscreenUI", "Browse...");
+TRANSLATE_NOOP("FullscreenUI", "Create New...");
+TRANSLATE_NOOP("FullscreenUI", "Enter custom HDD size in gigabytes (40–2000):");
+TRANSLATE_NOOP("FullscreenUI", "Invalid size. Please enter a number between 40 and 2000.");
+TRANSLATE_NOOP("FullscreenUI", "HDD size must be between 40 GB and 2000 GB.");
TRANSLATE_NOOP("FullscreenUI", "Enter the name for the new memory card.");
TRANSLATE_NOOP("FullscreenUI", "Memory card name cannot be empty.");
TRANSLATE_NOOP("FullscreenUI", "PS2 (8MB)");
@@ -8897,13 +8903,14 @@ TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, the log may co
TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to restore the default controller configuration?\n\nAll shared bindings and configuration will be lost, but your input profiles will remain.\n\nYou cannot undo this action.");
TRANSLATE_NOOP("FullscreenUI", "Controller settings reset to default.");
TRANSLATE_NOOP("FullscreenUI", "No input profiles available.");
-TRANSLATE_NOOP("FullscreenUI", "Create New...");
TRANSLATE_NOOP("FullscreenUI", "Custom input profiles are used to override the Shared input profile for specific games.\n\nTo apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.\n\nEnter the name for the new input profile:");
TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to restore the default settings? Any preferences will be lost.");
TRANSLATE_NOOP("FullscreenUI", "Settings reset to defaults.");
TRANSLATE_NOOP("FullscreenUI", "No save present in this slot.");
TRANSLATE_NOOP("FullscreenUI", "No save states found.");
TRANSLATE_NOOP("FullscreenUI", "Failed to delete save state.");
+TRANSLATE_NOOP("FullscreenUI", "empty title");
+TRANSLATE_NOOP("FullscreenUI", "no serial");
TRANSLATE_NOOP("FullscreenUI", "Failed to copy text to clipboard.");
TRANSLATE_NOOP("FullscreenUI", "Enable Achievements");
TRANSLATE_NOOP("FullscreenUI", "Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.\n\nDo you want to enable tracking now?");
@@ -8940,6 +8947,11 @@ TRANSLATE_NOOP("FullscreenUI", "Push a controller button or axis now.");
TRANSLATE_NOOP("FullscreenUI", "Timing out in %.0f seconds...");
TRANSLATE_NOOP("FullscreenUI", "Unknown");
TRANSLATE_NOOP("FullscreenUI", "OK");
+TRANSLATE_NOOP("FullscreenUI", "Enter the DNS server address");
+TRANSLATE_NOOP("FullscreenUI", "Enter the Gateway address");
+TRANSLATE_NOOP("FullscreenUI", "Enter the Subnet Mask");
+TRANSLATE_NOOP("FullscreenUI", "Enter the PS2 IP address");
+TRANSLATE_NOOP("FullscreenUI", "Enter the IP address");
TRANSLATE_NOOP("FullscreenUI", "Select Device");
TRANSLATE_NOOP("FullscreenUI", "Details");
TRANSLATE_NOOP("FullscreenUI", "The selected input profile will be used for this game.");
@@ -9164,6 +9176,25 @@ TRANSLATE_NOOP("FullscreenUI", "Simulates a larger memory card by filtering save
TRANSLATE_NOOP("FullscreenUI", "If not set, this card will be considered unplugged.");
TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used for this slot.");
TRANSLATE_NOOP("FullscreenUI", "Removes the current card from the slot.");
+TRANSLATE_NOOP("FullscreenUI", "Network Adapter");
+TRANSLATE_NOOP("FullscreenUI", "Enables the network adapter for online functionality and LAN play.");
+TRANSLATE_NOOP("FullscreenUI", "Determines the simulated Ethernet adapter type.");
+TRANSLATE_NOOP("FullscreenUI", "Network adapter to use for PS2 network emulation.");
+TRANSLATE_NOOP("FullscreenUI", "When enabled, DHCP packets will be intercepted and replaced with internal responses.");
+TRANSLATE_NOOP("FullscreenUI", "Network Configuration");
+TRANSLATE_NOOP("FullscreenUI", "IP address for the PS2 virtual network adapter.");
+TRANSLATE_NOOP("FullscreenUI", "Automatically determine the subnet mask based on the IP address class.");
+TRANSLATE_NOOP("FullscreenUI", "Subnet mask for the PS2 virtual network adapter.");
+TRANSLATE_NOOP("FullscreenUI", "Automatically determine the gateway address based on the IP address.");
+TRANSLATE_NOOP("FullscreenUI", "Gateway address for the PS2 virtual network adapter.");
+TRANSLATE_NOOP("FullscreenUI", "Determines how primary DNS requests are handled.");
+TRANSLATE_NOOP("FullscreenUI", "Primary DNS server address for the PS2 virtual network adapter.");
+TRANSLATE_NOOP("FullscreenUI", "Determines how secondary DNS requests are handled.");
+TRANSLATE_NOOP("FullscreenUI", "Secondary DNS server address for the PS2 virtual network adapter.");
+TRANSLATE_NOOP("FullscreenUI", "Internal HDD");
+TRANSLATE_NOOP("FullscreenUI", "Enables the internal Hard Disk Drive for expanded storage.");
+TRANSLATE_NOOP("FullscreenUI", "Changes the HDD image used for PS2 internal storage.");
+TRANSLATE_NOOP("FullscreenUI", "HDD Image Selection");
TRANSLATE_NOOP("FullscreenUI", "Configuration");
TRANSLATE_NOOP("FullscreenUI", "Replaces these settings with a previously saved input profile.");
TRANSLATE_NOOP("FullscreenUI", "Stores the current settings to an input profile.");
@@ -9340,6 +9371,8 @@ TRANSLATE_NOOP("FullscreenUI", "Swaps both {}/{} (When Swap OK/Cancel is set to
TRANSLATE_NOOP("FullscreenUI", "Slot {}");
TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");
+TRANSLATE_NOOP("FullscreenUI", "Selected HDD image: {}");
+TRANSLATE_NOOP("FullscreenUI", "HDD image '{}' already exists. Do you want to overwrite it?");
TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, because the name '{}' contains one or more invalid characters.");
TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, because another card with the name '{}' already exists.");
TRANSLATE_NOOP("FullscreenUI", "Memory Card '{}' created.");
@@ -9367,6 +9400,7 @@ TRANSLATE_NOOP("FullscreenUI", "CRC: {:08X}");
TRANSLATE_NOOP("FullscreenUI", "Time Played: {}");
TRANSLATE_NOOP("FullscreenUI", "Last Played: {}");
TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB");
+TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone.");
TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again.");
TRANSLATE_NOOP("FullscreenUI", "Left: ");
TRANSLATE_NOOP("FullscreenUI", "Top: ");
@@ -9379,6 +9413,7 @@ TRANSLATE_NOOP("FullscreenUI", "Emulation Settings");
TRANSLATE_NOOP("FullscreenUI", "Graphics Settings");
TRANSLATE_NOOP("FullscreenUI", "Audio Settings");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings");
+TRANSLATE_NOOP("FullscreenUI", "Network & HDD Settings");
TRANSLATE_NOOP("FullscreenUI", "Folder Settings");
TRANSLATE_NOOP("FullscreenUI", "Achievements Settings");
TRANSLATE_NOOP("FullscreenUI", "Controller Settings");
@@ -9399,7 +9434,6 @@ TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky");
TRANSLATE_NOOP("FullscreenUI", "AMOLED");
TRANSLATE_NOOP("FullscreenUI", "Enabled");
TRANSLATE_NOOP("FullscreenUI", "Disabled");
-TRANSLATE_NOOP("FullscreenUI", "None");
TRANSLATE_NOOP("FullscreenUI", "Top Left");
TRANSLATE_NOOP("FullscreenUI", "Top Center");
TRANSLATE_NOOP("FullscreenUI", "Top Right");
@@ -9556,6 +9590,9 @@ TRANSLATE_NOOP("FullscreenUI", "Uncompressed");
TRANSLATE_NOOP("FullscreenUI", "LZMA (xz)");
TRANSLATE_NOOP("FullscreenUI", "Zstandard (zst)");
TRANSLATE_NOOP("FullscreenUI", "PS1");
+TRANSLATE_NOOP("FullscreenUI", "Manual");
+TRANSLATE_NOOP("FullscreenUI", "Auto");
+TRANSLATE_NOOP("FullscreenUI", "Internal");
TRANSLATE_NOOP("FullscreenUI", "Negative");
TRANSLATE_NOOP("FullscreenUI", "Positive");
TRANSLATE_NOOP("FullscreenUI", "Chop/Zero (Default)");
@@ -9710,7 +9747,25 @@ TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency");
TRANSLATE_NOOP("FullscreenUI", "Create Memory Card");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
TRANSLATE_NOOP("FullscreenUI", "Folder Memory Card Filter");
+TRANSLATE_NOOP("FullscreenUI", "Enable Network Adapter");
+TRANSLATE_NOOP("FullscreenUI", "Ethernet Device Type");
+TRANSLATE_NOOP("FullscreenUI", "Ethernet Device");
+TRANSLATE_NOOP("FullscreenUI", "Intercept DHCP");
+TRANSLATE_NOOP("FullscreenUI", "Address");
+TRANSLATE_NOOP("FullscreenUI", "Auto Subnet Mask");
+TRANSLATE_NOOP("FullscreenUI", "Subnet Mask");
+TRANSLATE_NOOP("FullscreenUI", "Auto Gateway");
+TRANSLATE_NOOP("FullscreenUI", "Gateway Address");
+TRANSLATE_NOOP("FullscreenUI", "DNS1 Mode");
+TRANSLATE_NOOP("FullscreenUI", "DNS1 Address");
+TRANSLATE_NOOP("FullscreenUI", "DNS2 Mode");
+TRANSLATE_NOOP("FullscreenUI", "DNS2 Address");
+TRANSLATE_NOOP("FullscreenUI", "Enable HDD");
+TRANSLATE_NOOP("FullscreenUI", "Select HDD Image File");
+TRANSLATE_NOOP("FullscreenUI", "Select HDD Size");
+TRANSLATE_NOOP("FullscreenUI", "Custom HDD Size");
TRANSLATE_NOOP("FullscreenUI", "Create");
+TRANSLATE_NOOP("FullscreenUI", "File Already Exists");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Type");
TRANSLATE_NOOP("FullscreenUI", "Use NTFS Compression?");
TRANSLATE_NOOP("FullscreenUI", "Reset Controller Settings");
@@ -9783,6 +9838,7 @@ TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Incompatible Save State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
+TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");
TRANSLATE_NOOP("FullscreenUI", "Add Search Directory");
TRANSLATE_NOOP("FullscreenUI", "Open in File Browser");
TRANSLATE_NOOP("FullscreenUI", "Disable Subdirectory Scanning");