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AudioSettingsWidget: Disambiguate overloaded volume name
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@ -73,21 +73,21 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* settings_dialog, QWidge
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// for per-game, just use the normal path, since it needs to re-read/apply
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if (!dialog()->isPerGameSettings())
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{
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m_ui.volume->setValue(dialog()->getEffectiveIntValue("SPU2/Output", "OutputVolume", 100));
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m_ui.standardVolume->setValue(dialog()->getEffectiveIntValue("SPU2/Output", "StandardVolume", 100));
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m_ui.fastForwardVolume->setValue(dialog()->getEffectiveIntValue("SPU2/Output", "FastForwardVolume", 100));
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m_ui.muted->setChecked(dialog()->getEffectiveBoolValue("SPU2/Output", "OutputMuted", false));
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connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged);
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connect(m_ui.standardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onStandardVolumeChanged);
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connect(m_ui.fastForwardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onFastForwardVolumeChanged);
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connect(m_ui.muted, &QCheckBox::checkStateChanged, this, &AudioSettingsWidget::onOutputMutedChanged);
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updateVolumeLabel();
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}
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else
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{
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SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.volume, m_ui.volumeLabel, tr("%"), "SPU2/Output", "OutputVolume", 100);
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SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.standardVolume, m_ui.standardVolumeLabel, tr("%"), "SPU2/Output", "StandardVolume", 100);
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SettingWidgetBinder::BindWidgetAndLabelToIntSetting(sif, m_ui.fastForwardVolume, m_ui.fastForwardVolumeLabel, tr("%"), "SPU2/Output", "FastForwardVolume", 100);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muted, "SPU2/Output", "OutputMuted", false);
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}
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connect(m_ui.resetVolume, &QToolButton::clicked, this, [this]() { resetVolume(false); });
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connect(m_ui.resetStandardVolume, &QToolButton::clicked, this, [this]() { resetVolume(false); });
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connect(m_ui.resetFastForwardVolume, &QToolButton::clicked, this, [this]() { resetVolume(true); });
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dialog()->registerWidgetHelp(
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@ -103,8 +103,8 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* settings_dialog, QWidge
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m_ui.outputLatencyMS, tr("Output Latency"), tr("%1 ms").arg(AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS),
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tr("Determines the latency from the buffer to the host audio output. This can be set lower than the target latency "
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"to reduce audio delay."));
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dialog()->registerWidgetHelp(m_ui.volume, tr("Output Volume"), "100%",
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tr("Controls the volume of the audio played on the host."));
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dialog()->registerWidgetHelp(m_ui.standardVolume, tr("Standard Volume"), "100%",
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tr("Controls the volume of the audio played on the host at normal speed."));
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dialog()->registerWidgetHelp(m_ui.fastForwardVolume, tr("Fast Forward Volume"), "100%",
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tr("Controls the volume of the audio played on the host when fast forwarding."));
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dialog()->registerWidgetHelp(m_ui.muted, tr("Mute All Sound"), tr("Unchecked"),
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@ -118,9 +118,9 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* settings_dialog, QWidge
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tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio."));
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dialog()->registerWidgetHelp(m_ui.stretchSettings, tr("Stretch Settings"), tr("N/A"),
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tr("These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed."));
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dialog()->registerWidgetHelp(m_ui.resetVolume, tr("Reset Volume"), tr("N/A"),
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dialog()->isPerGameSettings() ? tr("Resets output volume back to the global/inherited setting.") :
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tr("Resets output volume back to the default."));
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dialog()->registerWidgetHelp(m_ui.resetStandardVolume, tr("Reset Standard Volume"), tr("N/A"),
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dialog()->isPerGameSettings() ? tr("Resets standard volume back to the global/inherited setting.") :
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tr("Resets standard volume back to the default."));
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dialog()->registerWidgetHelp(m_ui.resetFastForwardVolume, tr("Reset Fast Forward Volume"), tr("N/A"),
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dialog()->isPerGameSettings() ? tr("Resets fast forward volume back to the global/inherited setting.") :
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tr("Resets fast forward volume back to the default."));
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@ -292,7 +292,7 @@ void AudioSettingsWidget::updateLatencyLabel()
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void AudioSettingsWidget::updateVolumeLabel()
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{
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m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value()));
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m_ui.standardVolumeLabel->setText(tr("%1%").arg(m_ui.standardVolume->value()));
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m_ui.fastForwardVolumeLabel->setText(tr("%1%").arg(m_ui.fastForwardVolume->value()));
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}
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@ -303,18 +303,18 @@ void AudioSettingsWidget::onMinimalOutputLatencyChanged()
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updateLatencyLabel();
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}
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void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
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void AudioSettingsWidget::onStandardVolumeChanged(const int new_value)
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{
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// only called for base settings
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pxAssert(!dialog()->isPerGameSettings());
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Host::SetBaseIntSettingValue("SPU2/Output", "OutputVolume", new_value);
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Host::SetBaseIntSettingValue("SPU2/Output", "StandardVolume", new_value);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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updateVolumeLabel();
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}
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void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
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void AudioSettingsWidget::onFastForwardVolumeChanged(const int new_value)
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{
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// only called for base settings
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pxAssert(!dialog()->isPerGameSettings());
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@ -325,7 +325,7 @@ void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
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updateVolumeLabel();
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}
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void AudioSettingsWidget::onOutputMutedChanged(int new_state)
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void AudioSettingsWidget::onOutputMutedChanged(const int new_state)
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{
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// only called for base settings
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pxAssert(!dialog()->isPerGameSettings());
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@ -478,11 +478,11 @@ void AudioSettingsWidget::onStretchSettingsClicked()
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dlg.exec();
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}
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void AudioSettingsWidget::resetVolume(bool fast_forward)
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void AudioSettingsWidget::resetVolume(const bool fast_forward)
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{
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const char* key = fast_forward ? "FastForwardVolume" : "OutputVolume";
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QSlider* const slider = fast_forward ? m_ui.fastForwardVolume : m_ui.volume;
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QLabel* const label = fast_forward ? m_ui.fastForwardVolumeLabel : m_ui.volumeLabel;
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const char* key = fast_forward ? "FastForwardVolume" : "StandardVolume";
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QSlider* const slider = fast_forward ? m_ui.fastForwardVolume : m_ui.standardVolume;
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QLabel* const label = fast_forward ? m_ui.fastForwardVolumeLabel : m_ui.standardVolumeLabel;
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if (dialog()->isPerGameSettings())
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{
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@ -27,9 +27,9 @@ private Q_SLOTS:
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void updateLatencyLabel();
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void updateVolumeLabel();
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void onMinimalOutputLatencyChanged();
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void onOutputVolumeChanged(int new_value);
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void onFastForwardVolumeChanged(int new_value);
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void onOutputMutedChanged(int new_state);
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void onStandardVolumeChanged(const int new_value);
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void onFastForwardVolumeChanged(const int new_value);
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void onOutputMutedChanged(const int new_state);
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void onExpansionSettingsClicked();
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void onStretchSettingsClicked();
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@ -38,7 +38,7 @@ private:
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AudioBackend getEffectiveBackend() const;
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AudioExpansionMode getEffectiveExpansionMode() const;
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u32 getEffectiveExpansionBlockSize() const;
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void resetVolume(bool fast_forward);
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void resetVolume(const bool fast_forward);
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Ui::AudioSettingsWidget m_ui;
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u32 m_output_device_latency = 0;
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@ -219,14 +219,14 @@
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<item row="0" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Output Volume:</string>
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<string>Standard Volume:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QSlider" name="volume">
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<widget class="QSlider" name="standardVolume">
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<property name="maximum">
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<number>200</number>
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</property>
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@ -245,7 +245,7 @@
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="volumeLabel">
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<widget class="QLabel" name="standardVolumeLabel">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
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<horstretch>0</horstretch>
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@ -261,9 +261,9 @@
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</widget>
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</item>
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<item>
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<widget class="QToolButton" name="resetVolume">
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<widget class="QToolButton" name="resetStandardVolume">
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<property name="toolTip">
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<string>Reset Volume</string>
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<string>Reset Standard Volume</string>
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</property>
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<property name="icon">
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<iconset theme="restart-line"/>
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@ -942,7 +942,7 @@ struct Pcsx2Config
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VisualDebugEnabled : 1;
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BITFIELD_END
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u32 OutputVolume = 100;
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u32 StandardVolume = 100;
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u32 FastForwardVolume = 100;
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bool OutputMuted = false;
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@ -4511,8 +4511,8 @@ void FullscreenUI::DrawAudioSettingsPage()
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MenuHeading(FSUI_CSTR("Audio Control"));
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DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_VOLUME_HIGH, "Output Volume"),
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FSUI_CSTR("Controls the volume of the audio played on the host."), "SPU2/Output", "OutputVolume", 100,
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DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_VOLUME_HIGH, "Standard Volume"),
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FSUI_CSTR("Controls the volume of the audio played on the host at normal speed."), "SPU2/Output", "StandardVolume", 100,
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0, 100, "%d%%");
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DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_FORWARD_FAST, "Fast Forward Volume"),
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FSUI_CSTR("Controls the volume of the audio played on the host when fast forwarding."), "SPU2/Output",
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@ -8288,7 +8288,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines what frame rate NTSC games run at.");
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TRANSLATE_NOOP("FullscreenUI", "PAL Frame Rate");
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TRANSLATE_NOOP("FullscreenUI", "Determines what frame rate PAL games run at.");
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TRANSLATE_NOOP("FullscreenUI", "Audio Control");
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host.");
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host at normal speed.");
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host when fast forwarding.");
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TRANSLATE_NOOP("FullscreenUI", "Prevents the emulator from producing any audible sound.");
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TRANSLATE_NOOP("FullscreenUI", "Backend Settings");
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@ -8839,7 +8839,7 @@ TRANSLATE_NOOP("FullscreenUI", "Shade Boost Brightness");
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TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast");
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TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation");
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TRANSLATE_NOOP("FullscreenUI", "TV Shaders");
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TRANSLATE_NOOP("FullscreenUI", "Output Volume");
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TRANSLATE_NOOP("FullscreenUI", "Standard Volume");
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TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume");
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TRANSLATE_NOOP("FullscreenUI", "Mute All Sound");
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TRANSLATE_NOOP("FullscreenUI", "Audio Backend");
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@ -1228,7 +1228,7 @@ void Pcsx2Config::SPU2Options::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("SPU2/Output");
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SettingsWrapEntry(OutputVolume);
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SettingsWrapEntry(StandardVolume);
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SettingsWrapEntry(FastForwardVolume);
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SettingsWrapEntry(OutputMuted);
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SettingsWrapParsedEnum(Backend, "Backend", &AudioStream::ParseBackendName, &AudioStream::GetBackendName);
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@ -1247,7 +1247,7 @@ bool Pcsx2Config::SPU2Options::operator!=(const SPU2Options& right) const
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bool Pcsx2Config::SPU2Options::operator==(const SPU2Options& right) const
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{
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return OpEqu(bitset) &&
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OpEqu(OutputVolume) &&
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OpEqu(StandardVolume) &&
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OpEqu(FastForwardVolume) &&
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OpEqu(OutputMuted) &&
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OpEqu(Backend) &&
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@ -103,7 +103,7 @@ void SPU2::CreateOutputStream()
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// Initialize volume and mute settings on new session.
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if (!s_output_stream)
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{
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s_standard_volume = EmuConfig.SPU2.OutputVolume;
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s_standard_volume = EmuConfig.SPU2.StandardVolume;
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s_fast_forward_volume = EmuConfig.SPU2.FastForwardVolume;
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s_output_muted = EmuConfig.SPU2.OutputMuted;
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}
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@ -318,20 +318,20 @@ bool SPU2::IsRunningPSXMode()
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void SPU2::CheckForConfigChanges(const Pcsx2Config& old_config)
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{
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const Pcsx2Config::SPU2Options& opts = EmuConfig.SPU2;
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const Pcsx2Config::SPU2Options& oldopts = old_config.SPU2;
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const Pcsx2Config::SPU2Options& old_opts = old_config.SPU2;
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// No need to reinit for volume change.
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if (opts.OutputMuted != oldopts.OutputMuted)
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if (opts.OutputMuted != old_opts.OutputMuted)
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SPU2::SetOutputMuted(opts.OutputMuted);
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bool volume_settings_changed = false;
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if (opts.OutputVolume != oldopts.OutputVolume)
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if (opts.StandardVolume != old_opts.StandardVolume)
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{
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s_standard_volume = opts.OutputVolume;
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s_standard_volume = opts.StandardVolume;
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volume_settings_changed = true;
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}
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if (opts.FastForwardVolume != oldopts.FastForwardVolume)
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if (opts.FastForwardVolume != old_opts.FastForwardVolume)
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{
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s_fast_forward_volume = opts.FastForwardVolume;
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volume_settings_changed = true;
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@ -341,21 +341,21 @@ void SPU2::CheckForConfigChanges(const Pcsx2Config& old_config)
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SPU2::UpdateOutputVolume();
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// Things which require re-initialzing the output.
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if (opts.Backend != oldopts.Backend ||
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opts.StreamParameters != oldopts.StreamParameters ||
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opts.DriverName != oldopts.DriverName ||
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opts.DeviceName != oldopts.DeviceName)
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if (opts.Backend != old_opts.Backend ||
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opts.StreamParameters != old_opts.StreamParameters ||
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opts.DriverName != old_opts.DriverName ||
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opts.DeviceName != old_opts.DeviceName)
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{
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CreateOutputStream();
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}
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else if (opts.IsTimeStretchEnabled() != oldopts.IsTimeStretchEnabled())
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else if (opts.IsTimeStretchEnabled() != old_opts.IsTimeStretchEnabled())
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{
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s_output_stream->SetStretchEnabled(opts.IsTimeStretchEnabled());
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}
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#ifdef PCSX2_DEVBUILD
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// AccessLog controls file output.
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if (opts.AccessLog != oldopts.AccessLog)
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if (opts.AccessLog != old_opts.AccessLog)
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{
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if (AccessLog())
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OpenFileLog();
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