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GS/DX12: Add debug log when end stencil is discarded.
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@ -3427,6 +3427,9 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
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m_dirty_flags &= ~DIRTY_FLAG_RENDER_TARGET;
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m_in_render_pass = true;
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if (stencil_end == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD)
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GL_INS("D3D12: BeginRenderPass() end stencil is DISCARDED.");
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D3D12_RENDER_PASS_RENDER_TARGET_DESC rt = {};
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if (m_current_render_target)
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{
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