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GS/HW: Purge no longer needed/replaced crc hacks GSC_ZettaiZetsumeiToshi2, GSC_SteambotChronicles.
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@ -551,55 +551,6 @@ bool GSHwHack::GSC_TalesOfLegendia(GSRendererHW& r, int& skip)
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return true;
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return true;
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}
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}
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bool GSHwHack::GSC_ZettaiZetsumeiToshi2(GSRendererHW& r, int& skip)
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{
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if (skip == 0)
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{
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if (RTME && RTPSM == PSMCT16S && (RFBMSK >= 0x6FFFFFFF || RFBMSK == 0))
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{
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skip = 1000;
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}
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else if (RTME && RTPSM == PSMCT32 && RFBMSK == 0xFF000000)
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{
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skip = 2; // Fog
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}
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else if ((RFBP | RTBP0) && RFPSM == RTPSM && RTPSM == PSMCT16 && RFBMSK == 0x3FFF)
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{
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// Note start of the effect (texture shuffle) is fixed but maybe not the extra draw call
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skip = 1000;
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}
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}
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else
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{
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if (!RTME && RTPSM == PSMCT32 && RFBP == 0x1180 && RTBP0 == 0x1180 && (RFBMSK == 0))
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{
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skip = 0;
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}
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if (RTME && RTPSM == PSMT4 && RFBP && (RTBP0 != 0x3753))
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{
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skip = 0;
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}
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if (RTME && RTPSM == PSMT8H && RFBP == 0x22e0 && RTBP0 == 0x36e0)
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{
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skip = 0;
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}
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if (!RTME && RTPSM == PSMT8H && RFBP == 0x22e0)
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{
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skip = 0;
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}
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if (RTME && RTPSM == PSMT8 && (RFBP == 0x1180 || RFBP == 0) && (RTBP0 != 0x3764 && RTBP0 != 0x370f))
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{
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skip = 0;
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}
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if (RTME && RTPSM == PSMCT16S && (RFBP == 0x1180))
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{
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skip = 2;
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}
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}
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return true;
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}
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bool GSHwHack::GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip)
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bool GSHwHack::GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip)
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{
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{
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if (skip == 0)
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if (skip == 0)
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@ -651,27 +602,6 @@ bool GSHwHack::GSC_UrbanReign(GSRendererHW& r, int& skip)
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return true;
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return true;
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}
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}
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bool GSHwHack::GSC_SteambotChronicles(GSRendererHW& r, int& skip)
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{
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if (skip == 0)
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{
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// Author: miseru99 on forums.pcsx2.net
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if (RTME && RTPSM == PSMCT16S)
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{
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if (RFBP == 0x1180)
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{
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skip = 1; // 1 deletes some of the glitched effects
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}
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else if (RFBP == 0)
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{
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skip = 100; // deletes most others(too high deletes the buggy sea completely;c, too low causes glitches to be visible)
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}
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}
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}
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return true;
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}
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bool GSHwHack::GSC_NFSUndercover(GSRendererHW& r, int& skip)
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bool GSHwHack::GSC_NFSUndercover(GSRendererHW& r, int& skip)
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{
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{
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// NFS Undercover does a weird texture shuffle by page, which really isn't supported by our TC.
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// NFS Undercover does a weird texture shuffle by page, which really isn't supported by our TC.
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@ -1476,7 +1406,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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CRC_F(GSC_TalesOfLegendia),
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CRC_F(GSC_TalesOfLegendia),
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CRC_F(GSC_TalesofSymphonia),
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CRC_F(GSC_TalesofSymphonia),
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CRC_F(GSC_UrbanReign),
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CRC_F(GSC_UrbanReign),
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CRC_F(GSC_ZettaiZetsumeiToshi2),
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CRC_F(GSC_BlackAndBurnoutSky),
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CRC_F(GSC_BlackAndBurnoutSky),
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CRC_F(GSC_BlueTongueGames),
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CRC_F(GSC_BlueTongueGames),
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CRC_F(GSC_NFSUndercover),
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CRC_F(GSC_NFSUndercover),
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@ -1488,7 +1417,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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// Channel Effect
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// Channel Effect
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CRC_F(GSC_NamcoGames),
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CRC_F(GSC_NamcoGames),
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CRC_F(GSC_SandGrainGames),
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CRC_F(GSC_SandGrainGames),
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CRC_F(GSC_SteambotChronicles),
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// Depth Issue
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// Depth Issue
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CRC_F(GSC_BurnoutGames),
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CRC_F(GSC_BurnoutGames),
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@ -18,11 +18,9 @@ public:
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static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
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static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
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static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
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static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
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static bool GSC_TalesOfLegendia(GSRendererHW& r, int& skip);
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static bool GSC_TalesOfLegendia(GSRendererHW& r, int& skip);
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static bool GSC_ZettaiZetsumeiToshi2(GSRendererHW& r, int& skip);
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static bool GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip);
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static bool GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip);
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static bool GSC_TalesofSymphonia(GSRendererHW& r, int& skip);
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static bool GSC_TalesofSymphonia(GSRendererHW& r, int& skip);
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static bool GSC_UrbanReign(GSRendererHW& r, int& skip);
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static bool GSC_UrbanReign(GSRendererHW& r, int& skip);
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static bool GSC_SteambotChronicles(GSRendererHW& r, int& skip);
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static bool GSC_BlueTongueGames(GSRendererHW& r, int& skip);
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static bool GSC_BlueTongueGames(GSRendererHW& r, int& skip);
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static bool GSC_NFSUndercover(GSRendererHW& r, int& skip);
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static bool GSC_NFSUndercover(GSRendererHW& r, int& skip);
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static bool GSC_Battlefield2(GSRendererHW& r, int& skip);
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static bool GSC_Battlefield2(GSRendererHW& r, int& skip);
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