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chaoticgd 2025-12-15 12:43:34 +07:00 committed by GitHub
commit de61314f1e
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4 changed files with 16 additions and 20 deletions

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@ -814,9 +814,6 @@ void MainWindow::onAchievementsHardcoreModeChanged(bool enabled)
// disable debugger while hardcore mode is active
m_ui.actionDebugger->setDisabled(enabled);
// refresh emulation actions to show/hide load state buttons based on hardcore mode
updateEmulationActions(s_vm_valid, s_vm_valid, false);
if (enabled)
{
// If PauseOnEntry is enabled, we prompt the user to disable Hardcore Mode
@ -912,7 +909,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionPause->setEnabled(running);
m_ui.actionScreenshot->setEnabled(running);
m_ui.menuChangeDisc->setEnabled(running);
m_ui.menuLoadState->setEnabled(running && !Achievements::IsHardcoreModeActive());
m_ui.menuLoadState->setEnabled(running);
m_ui.menuSaveState->setEnabled(running);
m_ui.actionSaveGSDump->setEnabled(running);
@ -921,7 +918,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionToolbarPause->setEnabled(running);
m_ui.actionToolbarScreenshot->setEnabled(running);
m_ui.actionToolbarChangeDisc->setEnabled(running);
m_ui.actionToolbarLoadState->setEnabled(running && !Achievements::IsHardcoreModeActive());
m_ui.actionToolbarLoadState->setEnabled(running);
m_ui.actionToolbarSaveState->setEnabled(running);
m_ui.actionViewGameProperties->setEnabled(running);

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@ -27,7 +27,7 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* settings_di
setupTab(m_ui);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Achievements", "Enabled", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hardcoreMode, "Achievements", "ChallengeMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hardcoreMode, "Achievements", "ChallengeMode", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.achievementNotifications, "Achievements", "Notifications", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboardNotifications, "Achievements", "LeaderboardNotifications", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements", "SoundEffects", true);
@ -49,7 +49,7 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* settings_di
SettingWidgetBinder::BindWidgetToFileSetting(sif, m_ui.lbSoundPath, m_ui.lbSoundBrowse, m_ui.lbSoundOpen, m_ui.lbSoundReset, "Achievements", "LBSubmitSoundName", Path::Combine(EmuFolders::Resources, EmuConfig.Achievements.DEFAULT_LBSUBMIT_SOUND_NAME), qApp->translate("AchievementSettingsWidget", AUDIO_FILE_FILTER), true, false);
dialog()->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, PCSX2 will scan for achievements on startup."));
dialog()->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Unchecked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."));
dialog()->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Checked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."));
dialog()->registerWidgetHelp(m_ui.achievementNotifications, tr("Show Achievement Notifications"), tr("Checked"), tr("Displays popup messages on events such as achievement unlocks and game completion."));
dialog()->registerWidgetHelp(m_ui.leaderboardNotifications, tr("Show Leaderboard Notifications"), tr("Checked"), tr("Displays popup messages when starting, submitting, or failing a leaderboard challenge."));
dialog()->registerWidgetHelp(m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"), tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
@ -169,7 +169,7 @@ void AchievementSettingsWidget::onHardcoreModeStateChanged()
return;
const bool enabled = dialog()->getEffectiveBoolValue("Achievements", "Enabled", false);
const bool challenge = dialog()->getEffectiveBoolValue("Achievements", "ChallengeMode", false);
const bool challenge = dialog()->getEffectiveBoolValue("Achievements", "ChallengeMode", true);
if (!enabled || !challenge)
return;
@ -250,7 +250,7 @@ void AchievementSettingsWidget::onLoginLogoutPressed()
m_ui.enable->setChecked(true);
updateEnableState();
}
if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false))
if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", true))
{
QSignalBlocker sb(m_ui.hardcoreMode);
m_ui.hardcoreMode->setChecked(true);

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@ -7007,8 +7007,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
case PauseSubMenu::None:
{
// NOTE: Menu close must come first, because otherwise VM destruction options will race.
const bool can_load_state = s_current_disc_crc != 0 && !Achievements::IsHardcoreModeActive();
const bool can_save_state = s_current_disc_crc != 0;
const bool can_load_or_save_state = s_current_disc_crc != 0;
if (just_focused)
ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game")), ImGui::GetCurrentWindow());
@ -7022,19 +7021,19 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
DoToggleFrameLimit();
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false, can_load_state))
if (ActiveButton(FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false, can_load_or_save_state))
{
if (OpenSaveStateSelector(true))
s_current_main_window = MainWindowType::None;
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_save_state))
if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_load_or_save_state))
{
if (OpenSaveStateSelector(false))
s_current_main_window = MainWindowType::None;
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_save_state))
if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_load_or_save_state))
{
SwitchToGameSettings();
}
@ -7074,7 +7073,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"), false))
{
// skip submenu when we can't save anyway
if (!can_save_state)
if (!can_load_or_save_state)
RequestShutdown(false);
else
OpenPauseSubMenu(PauseSubMenu::Exit);
@ -7399,7 +7398,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (ActiveButton(
is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") : FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"),
false, is_loading ? !Achievements::IsHardcoreModeActive() : true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
if (is_loading)
DoLoadState(std::move(entry.path), entry.slot, false);
@ -8882,7 +8881,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
});
}
if (!Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false))
if (!Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", true))
{
OpenConfirmMessageDialog(FSUI_STR("Enable Hardcore Mode"),
FSUI_STR("Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and "
@ -9054,7 +9053,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
check_challenge_state |= DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_DUMBELL, "Hardcore Mode"),
FSUI_CSTR(
"\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."),
"Achievements", "ChallengeMode", false, enabled);
"Achievements", "ChallengeMode", true, enabled);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BELL, "Achievement Notifications"),
FSUI_CSTR("Displays popup messages on events such as achievement unlocks and leaderboard submissions."), "Achievements",
"Notifications", true, enabled);
@ -9110,7 +9109,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
"Achievements", "UnofficialTestMode", false, enabled);
// Check for challenge mode just being enabled.
if (check_challenge_state && enabled && bsi->GetBoolValue("Achievements", "ChallengeMode", false) && VMManager::HasValidVM())
if (check_challenge_state && enabled && bsi->GetBoolValue("Achievements", "ChallengeMode", true) && VMManager::HasValidVM())
{
// don't bother prompting if the game doesn't have achievements
auto lock = Achievements::GetLock();

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@ -1848,7 +1848,7 @@ Pcsx2Config::AchievementsOptions::AchievementsOptions()
{
bitset = 0;
Enabled = false;
HardcoreMode = false;
HardcoreMode = true;
EncoreMode = false;
SpectatorMode = false;
UnofficialTestMode = false;