From e1cc994ccaafb4a0355e97bc84bba2fc9348deed Mon Sep 17 00:00:00 2001 From: KamFretoZ <14798312+kamfretoz@users.noreply.github.com> Date: Mon, 8 Dec 2025 17:41:51 +0700 Subject: [PATCH] Qt: Unify Bilinear Dirty Upscale string --- pcsx2-qt/Settings/GraphicsSettingsWidget.cpp | 2 +- pcsx2/ImGui/FullscreenUI.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp b/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp index 19a60ceee0..1a4fefd6e3 100644 --- a/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp +++ b/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp @@ -660,7 +660,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog, //: Wild Arms: name of a game series. Leave as-is or use an official translation. tr("Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.")); - dialog()->registerWidgetHelp(m_upscaling.bilinearHack, tr("Bilinear Upscale"), tr("Unchecked"), + dialog()->registerWidgetHelp(m_upscaling.bilinearHack, tr("Bilinear Dirty Upscale"), tr("Unchecked"), tr("Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.")); dialog()->registerWidgetHelp(m_upscaling.mergeSprite, tr("Merge Sprite"), tr("Unchecked"), diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index f282cf29c5..0f193d736d 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -4965,7 +4965,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad "UserHacks_native_scaling", 0, s_native_scaling_options, std::size(s_native_scaling_options), true); DrawIntListSetting(bsi, FSUI_CSTR("Round Sprite"), FSUI_CSTR("Adjusts sprite coordinates."), "EmuCore/GS", "UserHacks_round_sprite_offset", 0, s_round_sprite_options, std::size(s_round_sprite_options), true); - DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Upscale"), + DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Dirty Upscale"), FSUI_CSTR("Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare."), "EmuCore/GS", "UserHacks_BilinearHack", static_cast(GSBilinearDirtyMode::Automatic), s_bilinear_dirty_options, std::size(s_bilinear_dirty_options), true);