mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-12-16 04:08:48 +00:00
GameListWidget: Fix icon cell highlights and column widths
This commit is contained in:
parent
b003eadd2d
commit
e245454b91
@ -106,6 +106,7 @@ private:
|
||||
|
||||
namespace
|
||||
{
|
||||
// Used for Type, Region, and Compatibility columns to center icons; Qt::AlignCenter only works on DisplayRole (text).
|
||||
class GameListIconStyleDelegate final : public QStyledItemDelegate
|
||||
{
|
||||
public:
|
||||
@ -115,62 +116,61 @@ namespace
|
||||
}
|
||||
~GameListIconStyleDelegate() = default;
|
||||
|
||||
// See: QStyledItemDelegate::paint(), QItemDelegate::drawDecoration(), and Qt::QStyleOptionViewItem.
|
||||
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override
|
||||
{
|
||||
// https://stackoverflow.com/questions/32216568/how-to-set-icon-center-in-qtableview
|
||||
Q_ASSERT(index.isValid());
|
||||
|
||||
// Draw the base item, with a blank icon
|
||||
QStyleOptionViewItem opt = option;
|
||||
initStyleOption(&opt, index);
|
||||
opt.icon = QIcon();
|
||||
// Based on QStyledItemDelegate::paint()
|
||||
const QStyle* style = option.widget ? option.widget->style() : QApplication::style();
|
||||
style->drawControl(QStyle::CE_ItemViewItem, &opt, painter, option.widget);
|
||||
// Draw highlight for cell.
|
||||
QApplication::style()->drawControl(QStyle::CE_ItemViewItem, &option, painter, option.widget);
|
||||
|
||||
// Fetch icon pixmap
|
||||
const QRect r = option.rect;
|
||||
const QPixmap pix = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
|
||||
// Fetch icon pixmap and stop if no icon exists
|
||||
const QPixmap icon = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
|
||||
|
||||
if (pix.isNull())
|
||||
if (icon.isNull())
|
||||
return;
|
||||
|
||||
const int pix_width = static_cast<int>(pix.width() / pix.devicePixelRatio());
|
||||
const int pix_height = static_cast<int>(pix.height() / pix.devicePixelRatio());
|
||||
|
||||
// Clip the pixmaps so they don't extend outside the column
|
||||
// Save painter state and restore later so clip setting doesn't persist across cell draws.
|
||||
painter->save();
|
||||
painter->setClipRect(option.rect);
|
||||
|
||||
// Draw the icon, using code derived from QItemDelegate::drawDecoration()
|
||||
const bool enabled = option.state & QStyle::State_Enabled;
|
||||
const QPoint p = QPoint((r.width() - pix_width) / 2, (r.height() - pix_height) / 2);
|
||||
// Clip pixmap so it doesn't extend outside the cell.
|
||||
const QRect rect = option.rect;
|
||||
painter->setClipRect(rect);
|
||||
|
||||
// Determine starting location of icon (Qt uses top-left origin).
|
||||
const int icon_width = static_cast<int>(static_cast<qreal>(icon.width()) / icon.devicePixelRatio());
|
||||
const int icon_height = static_cast<int>(static_cast<qreal>(icon.height()) / icon.devicePixelRatio());
|
||||
const QPoint icon_top_left = QPoint((rect.width() - icon_width) / 2, (rect.height() - icon_height) / 2);
|
||||
|
||||
// Change palette if the item is selected.
|
||||
if (option.state & QStyle::State_Selected)
|
||||
{
|
||||
// See QItemDelegate::selectedPixmap()
|
||||
// Set color based on whether cell is enabled.
|
||||
const bool enabled = option.state & QStyle::State_Enabled;
|
||||
QColor color = option.palette.color(enabled ? QPalette::Normal : QPalette::Disabled, QPalette::Highlight);
|
||||
color.setAlphaF(0.3f);
|
||||
|
||||
QString key = QString::fromStdString(fmt::format("{:016X}-{:d}-{:08X}", pix.cacheKey(), enabled, color.rgba()));
|
||||
QPixmap pm;
|
||||
if (!QPixmapCache::find(key, &pm))
|
||||
// Fetch pixmap from cache or construct a new one.
|
||||
const QString key = QString::fromStdString(fmt::format("{:016X}-{:d}-{:08X}", icon.cacheKey(), enabled, color.rgba()));
|
||||
QPixmap highlighted_icon;
|
||||
if (!QPixmapCache::find(key, &highlighted_icon))
|
||||
{
|
||||
QImage img = pix.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
||||
QImage img = icon.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
||||
|
||||
QPainter tinted_painter(&img);
|
||||
tinted_painter.setCompositionMode(QPainter::CompositionMode_SourceAtop);
|
||||
tinted_painter.fillRect(0, 0, img.width(), img.height(), color);
|
||||
tinted_painter.end();
|
||||
|
||||
pm = QPixmap(QPixmap::fromImage(img));
|
||||
QPixmapCache::insert(key, pm);
|
||||
highlighted_icon = QPixmap(QPixmap::fromImage(img));
|
||||
QPixmapCache::insert(key, highlighted_icon);
|
||||
}
|
||||
|
||||
painter->drawPixmap(r.topLeft() + p, pm);
|
||||
painter->drawPixmap(rect.topLeft() + icon_top_left, highlighted_icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
painter->drawPixmap(r.topLeft() + p, pix);
|
||||
painter->drawPixmap(rect.topLeft() + icon_top_left, icon);
|
||||
}
|
||||
|
||||
// Restore the old clip path.
|
||||
@ -240,11 +240,13 @@ void GameListWidget::initialize()
|
||||
m_table_view->setAlternatingRowColors(true);
|
||||
m_table_view->setMouseTracking(true);
|
||||
m_table_view->setShowGrid(false);
|
||||
m_table_view->setCurrentIndex({});
|
||||
m_table_view->setCurrentIndex(QModelIndex());
|
||||
m_table_view->horizontalHeader()->setHighlightSections(false);
|
||||
m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
m_table_view->verticalHeader()->hide();
|
||||
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
|
||||
|
||||
// Custom painter to center-align DisplayRoles (icons)
|
||||
m_table_view->setItemDelegateForColumn(0, new GameListIconStyleDelegate(this));
|
||||
m_table_view->setItemDelegateForColumn(8, new GameListIconStyleDelegate(this));
|
||||
m_table_view->setItemDelegateForColumn(9, new GameListIconStyleDelegate(this));
|
||||
@ -724,16 +726,16 @@ bool GameListWidget::event(QEvent* event)
|
||||
void GameListWidget::resizeTableViewColumnsToFit()
|
||||
{
|
||||
QtUtils::ResizeColumnsForTableView(m_table_view, {
|
||||
45, // type
|
||||
80, // code
|
||||
55, // type
|
||||
85, // code
|
||||
-1, // title
|
||||
-1, // file title
|
||||
65, // crc
|
||||
80, // time played
|
||||
80, // last played
|
||||
75, // crc
|
||||
95, // time played
|
||||
90, // last played
|
||||
80, // size
|
||||
60, // region
|
||||
120 // compatibility
|
||||
120, // compatibility
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user