[ci skip] Qt: Update Base Translation.

This commit is contained in:
PCSX2 Bot 2025-11-07 00:02:27 +00:00 committed by lightningterror
parent 5098277474
commit e379c8317d

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@ -5620,57 +5620,57 @@ Do you want to overwrite?</source>
<context> <context>
<name>DockTabBar</name> <name>DockTabBar</name>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="177"/> <location filename="../Debugger/Docking/DockViews.cpp" line="170"/>
<source>Rename</source> <source>Rename</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="188"/> <location filename="../Debugger/Docking/DockViews.cpp" line="181"/>
<source>Rename Window</source> <source>Rename Window</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="188"/> <location filename="../Debugger/Docking/DockViews.cpp" line="181"/>
<source>New name:</source> <source>New name:</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="194"/> <location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
<source>Invalid Name</source> <source>Invalid Name</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="194"/> <location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
<source>The specified name is too long.</source> <source>The specified name is too long.</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="201"/> <location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
<source>Reset Name</source> <source>Reset Name</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="215"/> <location filename="../Debugger/Docking/DockViews.cpp" line="208"/>
<source>Primary</source> <source>Primary</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="230"/> <location filename="../Debugger/Docking/DockViews.cpp" line="223"/>
<source>Set Target</source> <source>Set Target</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="238"/> <location filename="../Debugger/Docking/DockViews.cpp" line="231"/>
<source>%1 (%2)</source> <source>%1 (%2)</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="251"/> <location filename="../Debugger/Docking/DockViews.cpp" line="244"/>
<source>Inherit From Layout</source> <source>Inherit From Layout</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../Debugger/Docking/DockViews.cpp" line="259"/> <location filename="../Debugger/Docking/DockViews.cpp" line="252"/>
<source>Close</source> <source>Close</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
@ -24737,41 +24737,25 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../../pcsx2/VMManager.cpp" line="1033"/> <location filename="../../pcsx2/VMManager.cpp" line="1034"/>
<source>PS2 BIOS ({})</source> <source>PS2 BIOS ({})</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../../pcsx2/VMManager.cpp" line="1094"/> <location filename="../../pcsx2/VMManager.cpp" line="1095"/>
<source>Unknown Game</source> <source>Unknown Game</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../../pcsx2/VMManager.cpp" line="1257"/> <location filename="../../pcsx2/VMManager.cpp" line="1258"/>
<source>CDVD precaching was cancelled.</source> <source>CDVD precaching was cancelled.</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message> <message>
<location filename="../../pcsx2/VMManager.cpp" line="1263"/> <location filename="../../pcsx2/VMManager.cpp" line="1264"/>
<source>CDVD precaching failed: {}</source> <source>CDVD precaching failed: {}</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1356"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1357"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../pcsx2/VMManager.cpp" line="1448"/> <location filename="../../pcsx2/VMManager.cpp" line="1448"/>
<source>Resuming state</source> <source>Resuming state</source>
@ -24885,6 +24869,22 @@ Error was: {}</source>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source> <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished"></translation> <translation type="unfinished"></translation>
</message> </message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1357"/>
<source>Error No BIOS Present</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1358"/>
<source>PCSX2 requires a PlayStation 2 BIOS in order to run.
For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.
For step-by-step help with this process, please consult the setup guide at {}.
PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</source>
<translation type="unfinished"></translation>
</message>
<message> <message>
<location filename="../../pcsx2/VMManager.cpp" line="1850"/> <location filename="../../pcsx2/VMManager.cpp" line="1850"/>
<source>Failed to save state: {}.</source> <source>Failed to save state: {}.</source>