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[ci skip] Qt: Update Base Translation.
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@ -5620,57 +5620,57 @@ Do you want to overwrite?</source>
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<context>
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<name>DockTabBar</name>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="177"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="170"/>
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<source>Rename</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="188"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="181"/>
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<source>Rename Window</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="188"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="181"/>
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<source>New name:</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
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<source>Invalid Name</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
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<source>The specified name is too long.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="201"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
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<source>Reset Name</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="215"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="208"/>
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<source>Primary</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="230"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="223"/>
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<source>Set Target</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="238"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="231"/>
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<source>%1 (%2)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="251"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="244"/>
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<source>Inherit From Layout</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Docking/DockViews.cpp" line="259"/>
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<location filename="../Debugger/Docking/DockViews.cpp" line="252"/>
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<source>Close</source>
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<translation type="unfinished"></translation>
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</message>
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@ -24737,41 +24737,25 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1033"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1034"/>
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<source>PS2 BIOS ({})</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1094"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1095"/>
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<source>Unknown Game</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1257"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1258"/>
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<source>CDVD precaching was cancelled.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1263"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1264"/>
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<source>CDVD precaching failed: {}</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1356"/>
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<source>Error</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1357"/>
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<source>PCSX2 requires a PS2 BIOS in order to run.
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For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
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Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
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Please consult the FAQs and Guides for further instructions.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1448"/>
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<source>Resuming state</source>
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@ -24885,6 +24869,22 @@ Error was: {}</source>
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<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1357"/>
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<source>Error – No BIOS Present</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1358"/>
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<source>PCSX2 requires a PlayStation 2 BIOS in order to run.
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For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.
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For step-by-step help with this process, please consult the setup guide at {}.
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PCSX2 will be able to run once you've placed your BIOS image inside the folder named "bios" within the data directory (Tools Menu -> Open Data Directory).</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/VMManager.cpp" line="1850"/>
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<source>Failed to save state: {}.</source>
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