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https://github.com/PCSX2/pcsx2.git
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Host: Move Batch/NoGUI mode check to Host
Moved from QtHost to Host for more accesibility
This commit is contained in:
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b30444c0d0
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@ -43,7 +43,7 @@ void LogWindow::updateSettings()
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{
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{
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std::unique_lock lock(s_log_mutex);
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std::unique_lock lock(s_log_mutex);
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const bool new_enabled = Host::GetBaseBoolSettingValue("Logging", "EnableLogWindow", false) && !QtHost::InNoGUIMode();
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const bool new_enabled = Host::GetBaseBoolSettingValue("Logging", "EnableLogWindow", false) && !Host::InNoGUIMode();
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const bool attach_to_main = Host::GetBaseBoolSettingValue("Logging", "AttachLogWindowToMainWindow", true);
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const bool attach_to_main = Host::GetBaseBoolSettingValue("Logging", "AttachLogWindowToMainWindow", true);
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const bool curr_enabled = Log::IsHostOutputEnabled();
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const bool curr_enabled = Log::IsHostOutputEnabled();
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@ -1130,7 +1130,7 @@ bool MainWindow::shouldHideMainWindow() const
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// NOTE: We can't use isRenderingToMain() here, because this happens post-fullscreen-switch.
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// NOTE: We can't use isRenderingToMain() here, because this happens post-fullscreen-switch.
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return (Host::GetBoolSettingValue("UI", "HideMainWindowWhenRunning", false) && !g_emu_thread->shouldRenderToMain()) ||
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return (Host::GetBoolSettingValue("UI", "HideMainWindowWhenRunning", false) && !g_emu_thread->shouldRenderToMain()) ||
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(g_emu_thread->shouldRenderToMain() && (isRenderingFullscreen() || m_is_temporarily_windowed)) ||
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(g_emu_thread->shouldRenderToMain() && (isRenderingFullscreen() || m_is_temporarily_windowed)) ||
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QtHost::InNoGUIMode();
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Host::InNoGUIMode();
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}
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}
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bool MainWindow::shouldMouseLock() const
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bool MainWindow::shouldMouseLock() const
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@ -1306,7 +1306,7 @@ bool MainWindow::requestShutdown(bool allow_confirm, bool allow_save_to_state, b
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// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
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// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
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// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
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// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
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// batch mode, when we're going to exit anyway.
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// batch mode, when we're going to exit anyway.
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if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !g_emu_thread->isRunningFullscreenUI())
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if (!isRenderingToMain() && isHidden() && !Host::InBatchMode() && !g_emu_thread->isRunningFullscreenUI())
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updateWindowState(true);
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updateWindowState(true);
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// Clear the VM valid state early. That way we can't do anything in the UI if we take a while to shut down.
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// Clear the VM valid state early. That way we can't do anything in the UI if we take a while to shut down.
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@ -2060,7 +2060,7 @@ void MainWindow::onVMStopped()
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updateInputRecordingActions(false);
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updateInputRecordingActions(false);
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// If we're closing or in batch mode, quit the whole application now.
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// If we're closing or in batch mode, quit the whole application now.
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if (m_is_closing || QtHost::InBatchMode())
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if (m_is_closing || Host::InBatchMode())
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{
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{
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quit();
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quit();
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return;
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return;
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@ -602,7 +602,7 @@ void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
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bool EmuThread::shouldRenderToMain() const
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bool EmuThread::shouldRenderToMain() const
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{
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{
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return !Host::GetBoolSettingValue("UI", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
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return !Host::GetBoolSettingValue("UI", "RenderToSeparateWindow", false) && !Host::InNoGUIMode();
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}
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}
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void EmuThread::toggleSoftwareRendering()
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void EmuThread::toggleSoftwareRendering()
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@ -1268,7 +1268,7 @@ void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state, bool def
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// This will probably call shutdownVM() again, but by the time it runs, we'll have already shut down
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// This will probably call shutdownVM() again, but by the time it runs, we'll have already shut down
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// and it'll be a noop.
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// and it'll be a noop.
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if (QtHost::InBatchMode())
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if (Host::InBatchMode())
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QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, false));
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QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, false));
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}
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}
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}
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}
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@ -1437,12 +1437,12 @@ void Host::CommitBaseSettingChanges()
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}
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}
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}
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}
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bool QtHost::InBatchMode()
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bool Host::InBatchMode()
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{
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{
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return s_batch_mode;
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return s_batch_mode;
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}
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}
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bool QtHost::InNoGUIMode()
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bool Host::InNoGUIMode()
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{
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{
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return s_nogui_mode;
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return s_nogui_mode;
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}
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}
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@ -245,12 +245,6 @@ namespace QtHost
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/// Sets the icon theme, based on the current style (light/dark).
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/// Sets the icon theme, based on the current style (light/dark).
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void SetIconThemeFromStyle();
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void SetIconThemeFromStyle();
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/// Sets batch mode (exit after game shutdown).
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bool InBatchMode();
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/// Sets NoGUI mode (implys batch mode, does not display main window, exits on shutdown).
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bool InNoGUIMode();
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/// Returns true if the calling thread is the UI thread.
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/// Returns true if the calling thread is the UI thread.
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bool IsOnUIThread();
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bool IsOnUIThread();
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@ -67,6 +67,12 @@ namespace Host
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bool ConfirmMessage(const std::string_view title, const std::string_view message);
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bool ConfirmMessage(const std::string_view title, const std::string_view message);
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bool ConfirmFormattedMessage(const std::string_view title, const char* format, ...);
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bool ConfirmFormattedMessage(const std::string_view title, const char* format, ...);
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/// Sets batch mode (exit after game shutdown).
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bool InBatchMode();
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/// Sets NoGUI mode (implys batch mode, does not display main window, exits on shutdown).
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bool InNoGUIMode();
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/// Opens a URL, using the default application.
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/// Opens a URL, using the default application.
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void OpenURL(const std::string_view url);
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void OpenURL(const std::string_view url);
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@ -56,6 +56,16 @@ void Host::OpenURL(const std::string_view url)
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{
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{
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}
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}
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bool Host::InBatchMode()
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{
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return false;
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}
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bool Host::InNoGUIMode()
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{
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return false;
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}
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bool Host::CopyTextToClipboard(const std::string_view text)
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bool Host::CopyTextToClipboard(const std::string_view text)
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{
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{
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return false;
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return false;
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