TellowKrinkle
e9977f2a2c
CI:AppImage: Build our own ffmpeg
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2025-12-04 15:46:33 -05:00
TellowKrinkle
df8d809506
CI:AppImage: Add soversion to our harfbuzz to match system one
2025-12-04 15:46:33 -05:00
TellowKrinkle
4d89fec9ff
CI:AppImage: Re-enable cmake logging when building Qt
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Qt turns it off but we'd like it to stay on...
2025-12-04 15:46:33 -05:00
TellowKrinkle
27b641d048
CI:AppImage: Set proper package search paths when building dependencies
2025-12-04 15:46:33 -05:00
TellowKrinkle
e475c0df06
CI:AppImage: Build harfbuzz-gobject
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GTK+3 needs it, and qt relies on GTK+3
2025-12-04 15:46:33 -05:00
SternXD
9877129815
GS: Add texture replacement dump/load indicators to OSD
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-02 11:58:33 -05:00
TellowKrinkle
3376001d45
GS:OGL: Apply Nvidia bug workaround only on Nvidia
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It's making fbfetch users very unhappy with lots of unnecessary barriers.
2025-11-30 17:17:38 +01:00
GovanifY
0cbd884234
Qt: delay resize events using a timer ( #13614 )
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2025-11-29 18:17:05 -05:00
dependabot[bot]
3e8327e934
GH Actions: Bump actions/checkout from 5 to 6 in the ci-deps group ( #13596 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-29 18:05:06 -05:00
TheLastRar
ca9d88f47b
Ci: Specify toolchain file when building QtApng for Arm64 on Windows
2025-11-29 17:59:20 -05:00
TheLastRar
bf92ffffa3
GS: Remove Vulkan specific include from common GSDevice header
2025-11-29 17:59:20 -05:00
chaoticgd
eccec21ada
Debugger: Exclude end address when scanning for functions
2025-11-29 17:50:12 -05:00
TheLastRar
03aaf7db6a
SDLInputSource: Support full axis binds of gamepad axes
2025-11-29 17:48:58 -05:00
chaoticgd
6d9e0482b4
Debugger: Fix memory explosion due to wrapped address range
2025-11-29 23:03:08 +01:00
TheLastRar
34f2328a79
DEV9: Add missing RedtapeWindows include
2025-11-29 22:54:16 +01:00
TheLastRar
2569193b05
DEV9: Make socket auto adapter name translatable
2025-11-29 22:54:16 +01:00
TheTechnician27
b935ec3d19
OSD: Fix settings order in UI
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2025-11-29 07:22:19 -05:00
refractionpcsx2
e0e6b0d9a5
GS: Mask GS regs on dirty checks.
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This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
2025-11-29 05:08:01 +01:00
TJnotJT
580218d495
GS: Do scissor test in autoflush handler.
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The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
2025-11-29 04:55:03 +01:00
TJnotJT
519f280fa5
GS: Early detection of shuffles in vertex kick to prevent autoflushing.
2025-11-29 04:55:03 +01:00
TJnotJT
a33ee13bb4
GS: Add LOD checking to HandleAutoflush().
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Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT
0c70cc7e5a
GS: Add checking of multiple LODs to IsAutoFlushDraw().
2025-11-29 04:55:03 +01:00
PCSX2 Bot
2cba346ff5
[ci skip] Qt: Update Base Translation.
2025-11-29 01:04:48 +01:00
lightningterror
db2509edb3
GS/HW: Expand the rt check if it's written outside of blending.
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Catches more cases.
2025-11-29 00:45:04 +01:00
chaoticgd
e3063d6cd6
VMManager: Fix LoadStateFromSlot error messages
2025-11-28 13:58:51 -05:00
chaoticgd
8d30e8cee8
FullscreenUI: Fix save state loading
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2025-11-28 10:50:41 -05:00
chaoticgd
ff2f1998ad
Debugger: Pick out some new icons
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2025-11-27 18:59:25 -05:00
TheTechnician27
7942ee438a
GameListWidget: Fix header width bug
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2025-11-27 17:18:29 +01:00
TJnotJT
f322dfb1d4
GS/SW: Use non-saturating ARM instructions for color gradient setup.
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This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
TJnotJT
a7f5ddfe0d
GS/SW: Mask color gradients to prevent incorrect clamping.
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Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot
0cdfb75fd0
[ci skip] Qt: Update Base Translation.
2025-11-25 19:03:17 -05:00
TJnotJT
35624a12d9
GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication.
2025-11-25 18:38:52 +01:00
JordanTheToaster
9b147cc57c
GameDB: FFX-2 FMV FIxes
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2025-11-25 17:50:06 +01:00
JordanTheToaster
10e13cfece
GS/HW: Test double buffer offset from target base address on lookup
2025-11-25 17:50:06 +01:00
lightningterror
7b2eb7bc47
GS/DX11: Do Stencil date_one in a single pass if there's a barrier.
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We currently have a barrier so let's do date_one in a single pass, plus this avoids any issues with copies and stencil issues.
On dx copies are slower so we can only use the optimization if we have barriers already present.
2025-11-25 16:58:27 +01:00
PCSX2 Bot
ab1cb802d8
[ci skip] Qt: Update Base Translation.
2025-11-25 01:01:42 +01:00
TheLastRar
366cdd8df0
Qt: Remove incorrect check in shouldMouseLock()
2025-11-24 18:34:43 -05:00
TheLastRar
bc3cfb1373
Qt: Improve mouse lock DPI handling
2025-11-24 18:34:43 -05:00
SternXD
db6792af2e
Achievements/Qt: Show success feedback on RetroAchievements login
2025-11-24 18:19:08 -05:00
SternXD
a1485fb7cd
FullscreenUI: Allow pause menu to wrap around
2025-11-24 18:14:44 -05:00
Ty
c72c309218
InputRecording: Use u32 for frames since that's what the core uses (warning fixes)
2025-11-24 18:07:25 -05:00
Ty
58899a9ed3
MTVU: uptr to u32 implicit cast fix
2025-11-24 18:07:25 -05:00
Ty
0823c70460
VTLB: uptr to u32 implicit cast warning fix
2025-11-24 18:07:25 -05:00
Ty
e5c29a3975
BiosTools: s64 to to u32 implicit cast warning fix
2025-11-24 18:07:25 -05:00
Ty
1174ae99c9
GS SW: size_t to int implicit cast warning fixes
2025-11-24 18:07:25 -05:00
Ty
e2d3680038
GSPerfMon: Use int rather than u64 for a frame count to match the rest of the core
2025-11-24 18:07:25 -05:00
Ty
8630893cb1
GIF: implicit cast to u32 warning fix
2025-11-24 18:07:25 -05:00
Ty
53598b970d
IopBios: Use typedefs and explicit casting
2025-11-24 18:07:25 -05:00
Ty
89de00ac36
DEV9: Implicit size_t to int conversion warning fix
2025-11-24 18:07:25 -05:00
Ty
d5ddf07958
Counters: u32 implicit cast warning fix
2025-11-24 18:07:25 -05:00