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4 Commits

Author SHA1 Message Date
chaoticgd
de61314f1e
Merge 833447cdcf into 7fab935c2d 2025-12-15 12:43:34 +07:00
PCSX2 Bot
7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
chaoticgd
833447cdcf
Achievements: Enable hardcore mode by default 2025-12-11 16:59:47 +00:00
chaoticgd
bc4c908a18
Achievements: Display an error when trying to load a state in hardcore 2025-12-11 16:59:43 +00:00
5 changed files with 2693 additions and 2559 deletions

View File

@ -814,9 +814,6 @@ void MainWindow::onAchievementsHardcoreModeChanged(bool enabled)
// disable debugger while hardcore mode is active // disable debugger while hardcore mode is active
m_ui.actionDebugger->setDisabled(enabled); m_ui.actionDebugger->setDisabled(enabled);
// refresh emulation actions to show/hide load state buttons based on hardcore mode
updateEmulationActions(s_vm_valid, s_vm_valid, false);
if (enabled) if (enabled)
{ {
// If PauseOnEntry is enabled, we prompt the user to disable Hardcore Mode // If PauseOnEntry is enabled, we prompt the user to disable Hardcore Mode
@ -912,7 +909,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionPause->setEnabled(running); m_ui.actionPause->setEnabled(running);
m_ui.actionScreenshot->setEnabled(running); m_ui.actionScreenshot->setEnabled(running);
m_ui.menuChangeDisc->setEnabled(running); m_ui.menuChangeDisc->setEnabled(running);
m_ui.menuLoadState->setEnabled(running && !Achievements::IsHardcoreModeActive()); m_ui.menuLoadState->setEnabled(running);
m_ui.menuSaveState->setEnabled(running); m_ui.menuSaveState->setEnabled(running);
m_ui.actionSaveGSDump->setEnabled(running); m_ui.actionSaveGSDump->setEnabled(running);
@ -921,7 +918,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionToolbarPause->setEnabled(running); m_ui.actionToolbarPause->setEnabled(running);
m_ui.actionToolbarScreenshot->setEnabled(running); m_ui.actionToolbarScreenshot->setEnabled(running);
m_ui.actionToolbarChangeDisc->setEnabled(running); m_ui.actionToolbarChangeDisc->setEnabled(running);
m_ui.actionToolbarLoadState->setEnabled(running && !Achievements::IsHardcoreModeActive()); m_ui.actionToolbarLoadState->setEnabled(running);
m_ui.actionToolbarSaveState->setEnabled(running); m_ui.actionToolbarSaveState->setEnabled(running);
m_ui.actionViewGameProperties->setEnabled(running); m_ui.actionViewGameProperties->setEnabled(running);

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@ -27,7 +27,7 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* settings_di
setupTab(m_ui); setupTab(m_ui);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Achievements", "Enabled", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Achievements", "Enabled", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hardcoreMode, "Achievements", "ChallengeMode", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hardcoreMode, "Achievements", "ChallengeMode", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.achievementNotifications, "Achievements", "Notifications", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.achievementNotifications, "Achievements", "Notifications", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboardNotifications, "Achievements", "LeaderboardNotifications", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboardNotifications, "Achievements", "LeaderboardNotifications", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements", "SoundEffects", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements", "SoundEffects", true);
@ -49,7 +49,7 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* settings_di
SettingWidgetBinder::BindWidgetToFileSetting(sif, m_ui.lbSoundPath, m_ui.lbSoundBrowse, m_ui.lbSoundOpen, m_ui.lbSoundReset, "Achievements", "LBSubmitSoundName", Path::Combine(EmuFolders::Resources, EmuConfig.Achievements.DEFAULT_LBSUBMIT_SOUND_NAME), qApp->translate("AchievementSettingsWidget", AUDIO_FILE_FILTER), true, false); SettingWidgetBinder::BindWidgetToFileSetting(sif, m_ui.lbSoundPath, m_ui.lbSoundBrowse, m_ui.lbSoundOpen, m_ui.lbSoundReset, "Achievements", "LBSubmitSoundName", Path::Combine(EmuFolders::Resources, EmuConfig.Achievements.DEFAULT_LBSUBMIT_SOUND_NAME), qApp->translate("AchievementSettingsWidget", AUDIO_FILE_FILTER), true, false);
dialog()->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, PCSX2 will scan for achievements on startup.")); dialog()->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, PCSX2 will scan for achievements on startup."));
dialog()->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Unchecked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.")); dialog()->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Checked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."));
dialog()->registerWidgetHelp(m_ui.achievementNotifications, tr("Show Achievement Notifications"), tr("Checked"), tr("Displays popup messages on events such as achievement unlocks and game completion.")); dialog()->registerWidgetHelp(m_ui.achievementNotifications, tr("Show Achievement Notifications"), tr("Checked"), tr("Displays popup messages on events such as achievement unlocks and game completion."));
dialog()->registerWidgetHelp(m_ui.leaderboardNotifications, tr("Show Leaderboard Notifications"), tr("Checked"), tr("Displays popup messages when starting, submitting, or failing a leaderboard challenge.")); dialog()->registerWidgetHelp(m_ui.leaderboardNotifications, tr("Show Leaderboard Notifications"), tr("Checked"), tr("Displays popup messages when starting, submitting, or failing a leaderboard challenge."));
dialog()->registerWidgetHelp(m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"), tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions.")); dialog()->registerWidgetHelp(m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"), tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
@ -169,7 +169,7 @@ void AchievementSettingsWidget::onHardcoreModeStateChanged()
return; return;
const bool enabled = dialog()->getEffectiveBoolValue("Achievements", "Enabled", false); const bool enabled = dialog()->getEffectiveBoolValue("Achievements", "Enabled", false);
const bool challenge = dialog()->getEffectiveBoolValue("Achievements", "ChallengeMode", false); const bool challenge = dialog()->getEffectiveBoolValue("Achievements", "ChallengeMode", true);
if (!enabled || !challenge) if (!enabled || !challenge)
return; return;
@ -250,7 +250,7 @@ void AchievementSettingsWidget::onLoginLogoutPressed()
m_ui.enable->setChecked(true); m_ui.enable->setChecked(true);
updateEnableState(); updateEnableState();
} }
if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false)) if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", true))
{ {
QSignalBlocker sb(m_ui.hardcoreMode); QSignalBlocker sb(m_ui.hardcoreMode);
m_ui.hardcoreMode->setChecked(true); m_ui.hardcoreMode->setChecked(true);

File diff suppressed because it is too large Load Diff

View File

@ -7007,8 +7007,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
case PauseSubMenu::None: case PauseSubMenu::None:
{ {
// NOTE: Menu close must come first, because otherwise VM destruction options will race. // NOTE: Menu close must come first, because otherwise VM destruction options will race.
const bool can_load_state = s_current_disc_crc != 0 && !Achievements::IsHardcoreModeActive(); const bool can_load_or_save_state = s_current_disc_crc != 0;
const bool can_save_state = s_current_disc_crc != 0;
if (just_focused) if (just_focused)
ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game")), ImGui::GetCurrentWindow()); ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game")), ImGui::GetCurrentWindow());
@ -7022,19 +7021,19 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
DoToggleFrameLimit(); DoToggleFrameLimit();
} }
if (ActiveButton(FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false, can_load_state)) if (ActiveButton(FSUI_ICONSTR(ICON_FA_ARROW_ROTATE_LEFT, "Load State"), false, can_load_or_save_state))
{ {
if (OpenSaveStateSelector(true)) if (OpenSaveStateSelector(true))
s_current_main_window = MainWindowType::None; s_current_main_window = MainWindowType::None;
} }
if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_save_state)) if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_load_or_save_state))
{ {
if (OpenSaveStateSelector(false)) if (OpenSaveStateSelector(false))
s_current_main_window = MainWindowType::None; s_current_main_window = MainWindowType::None;
} }
if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_save_state)) if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_load_or_save_state))
{ {
SwitchToGameSettings(); SwitchToGameSettings();
} }
@ -7074,7 +7073,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"), false)) if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"), false))
{ {
// skip submenu when we can't save anyway // skip submenu when we can't save anyway
if (!can_save_state) if (!can_load_or_save_state)
RequestShutdown(false); RequestShutdown(false);
else else
OpenPauseSubMenu(PauseSubMenu::Exit); OpenPauseSubMenu(PauseSubMenu::Exit);
@ -7399,7 +7398,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (ActiveButton( if (ActiveButton(
is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") : FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"), is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") : FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"),
false, is_loading ? !Achievements::IsHardcoreModeActive() : true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{ {
if (is_loading) if (is_loading)
DoLoadState(std::move(entry.path), entry.slot, false); DoLoadState(std::move(entry.path), entry.slot, false);
@ -8882,7 +8881,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
}); });
} }
if (!Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false)) if (!Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", true))
{ {
OpenConfirmMessageDialog(FSUI_STR("Enable Hardcore Mode"), OpenConfirmMessageDialog(FSUI_STR("Enable Hardcore Mode"),
FSUI_STR("Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and " FSUI_STR("Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and "
@ -9054,7 +9053,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
check_challenge_state |= DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_DUMBELL, "Hardcore Mode"), check_challenge_state |= DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_DUMBELL, "Hardcore Mode"),
FSUI_CSTR( FSUI_CSTR(
"\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."), "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."),
"Achievements", "ChallengeMode", false, enabled); "Achievements", "ChallengeMode", true, enabled);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BELL, "Achievement Notifications"), DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BELL, "Achievement Notifications"),
FSUI_CSTR("Displays popup messages on events such as achievement unlocks and leaderboard submissions."), "Achievements", FSUI_CSTR("Displays popup messages on events such as achievement unlocks and leaderboard submissions."), "Achievements",
"Notifications", true, enabled); "Notifications", true, enabled);
@ -9110,7 +9109,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
"Achievements", "UnofficialTestMode", false, enabled); "Achievements", "UnofficialTestMode", false, enabled);
// Check for challenge mode just being enabled. // Check for challenge mode just being enabled.
if (check_challenge_state && enabled && bsi->GetBoolValue("Achievements", "ChallengeMode", false) && VMManager::HasValidVM()) if (check_challenge_state && enabled && bsi->GetBoolValue("Achievements", "ChallengeMode", true) && VMManager::HasValidVM())
{ {
// don't bother prompting if the game doesn't have achievements // don't bother prompting if the game doesn't have achievements
auto lock = Achievements::GetLock(); auto lock = Achievements::GetLock();
@ -9360,6 +9359,8 @@ TRANSLATE_NOOP("FullscreenUI", "Reset System");
TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?"); TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?");
TRANSLATE_NOOP("FullscreenUI", "This game has no achievements."); TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards."); TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State");
TRANSLATE_NOOP("FullscreenUI", "Game List"); TRANSLATE_NOOP("FullscreenUI", "Game List");
TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories."); TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories.");
TRANSLATE_NOOP("FullscreenUI", "Start Game"); TRANSLATE_NOOP("FullscreenUI", "Start Game");
@ -9405,7 +9406,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Pictu
TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu."); TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu.");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble."); TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Background"); TRANSLATE_NOOP("FullscreenUI", "Background");
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus."); TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP.");
TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image."); TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image."); TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image."); TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image.");
@ -9415,6 +9416,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it.");
TRANSLATE_NOOP("FullscreenUI", "Display a modal dialog when a save state load/save operation fails.");
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."); TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time."); TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"); TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
@ -9424,6 +9426,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started."); TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked."); TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode."); TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.");
TRANSLATE_NOOP("FullscreenUI", "Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.");
TRANSLATE_NOOP("FullscreenUI", "On-Screen Display"); TRANSLATE_NOOP("FullscreenUI", "On-Screen Display");
TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are."); TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are.");
TRANSLATE_NOOP("FullscreenUI", "%d%%"); TRANSLATE_NOOP("FullscreenUI", "%d%%");
@ -9849,6 +9852,9 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played: {}");
TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB"); TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB");
TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone."); TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone.");
TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again."); TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Backup Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State To Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Left: "); TRANSLATE_NOOP("FullscreenUI", "Left: ");
TRANSLATE_NOOP("FullscreenUI", "Top: "); TRANSLATE_NOOP("FullscreenUI", "Top: ");
TRANSLATE_NOOP("FullscreenUI", "Right: "); TRANSLATE_NOOP("FullscreenUI", "Right: ");
@ -9882,13 +9888,14 @@ TRANSLATE_NOOP("FullscreenUI", "AMOLED");
TRANSLATE_NOOP("FullscreenUI", "Fit"); TRANSLATE_NOOP("FullscreenUI", "Fit");
TRANSLATE_NOOP("FullscreenUI", "Fill"); TRANSLATE_NOOP("FullscreenUI", "Fill");
TRANSLATE_NOOP("FullscreenUI", "Stretch"); TRANSLATE_NOOP("FullscreenUI", "Stretch");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Tile");
TRANSLATE_NOOP("FullscreenUI", "Enabled"); TRANSLATE_NOOP("FullscreenUI", "Enabled");
TRANSLATE_NOOP("FullscreenUI", "Disabled"); TRANSLATE_NOOP("FullscreenUI", "Disabled");
TRANSLATE_NOOP("FullscreenUI", "Top Left"); TRANSLATE_NOOP("FullscreenUI", "Top Left");
TRANSLATE_NOOP("FullscreenUI", "Top Center"); TRANSLATE_NOOP("FullscreenUI", "Top Center");
TRANSLATE_NOOP("FullscreenUI", "Top Right"); TRANSLATE_NOOP("FullscreenUI", "Top Right");
TRANSLATE_NOOP("FullscreenUI", "Center Left"); TRANSLATE_NOOP("FullscreenUI", "Center Left");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Center Right"); TRANSLATE_NOOP("FullscreenUI", "Center Right");
TRANSLATE_NOOP("FullscreenUI", "Bottom Left"); TRANSLATE_NOOP("FullscreenUI", "Bottom Left");
TRANSLATE_NOOP("FullscreenUI", "Bottom Center"); TRANSLATE_NOOP("FullscreenUI", "Bottom Center");
@ -10108,6 +10115,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss"); TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection"); TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection");
TRANSLATE_NOOP("FullscreenUI", "Pause On Menu"); TRANSLATE_NOOP("FullscreenUI", "Pause On Menu");
TRANSLATE_NOOP("FullscreenUI", "Prompt On State Load/Save Failure");
TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown"); TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown"); TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups"); TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
@ -10117,6 +10125,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Start Big Picture UI");
TRANSLATE_NOOP("FullscreenUI", "OSD Scale"); TRANSLATE_NOOP("FullscreenUI", "OSD Scale");
TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position"); TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position");
TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position"); TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position");
@ -10297,7 +10306,6 @@ TRANSLATE_NOOP("FullscreenUI", "Delete Save");
TRANSLATE_NOOP("FullscreenUI", "Close Menu"); TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Default Boot"); TRANSLATE_NOOP("FullscreenUI", "Default Boot");
TRANSLATE_NOOP("FullscreenUI", "Delete State"); TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot"); TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time"); TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
TRANSLATE_NOOP("FullscreenUI", "Confirm Reset"); TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");

View File

@ -1848,7 +1848,7 @@ Pcsx2Config::AchievementsOptions::AchievementsOptions()
{ {
bitset = 0; bitset = 0;
Enabled = false; Enabled = false;
HardcoreMode = false; HardcoreMode = true;
EncoreMode = false; EncoreMode = false;
SpectatorMode = false; SpectatorMode = false;
UnofficialTestMode = false; UnofficialTestMode = false;