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11 Commits

Author SHA1 Message Date
TheLastRar
b2441ddacf
Merge b2bda84030 into 7fab935c2d 2025-12-15 02:29:05 -03:00
PCSX2 Bot
7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
chaoticgd
cd120c3cfd
Patch: Restore original behaviour of PPT_ONCE_ON_LOAD, add new PPT_ON_LOAD_OR_WHEN_ENABLED place option, and display when a patch is applied in the GUI (#13698)
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2025-12-14 09:09:53 -05:00
Stern
0180ec060b
FSUI/Qt: Add Center/Tile background modes and remove redundant Qt null checks (#13564)
Signed-off-by: SternXD <stern@sidestore.io>
Signed-off-by: SternXD <stern@sidestore.io
Co-authored-by: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-12-14 09:08:34 -05:00
chaoticgd
cf4412ecbe SaveState: Fix error handling in SaveState_ZipToDisk
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2025-12-13 21:42:52 -05:00
chaoticgd
743b0b11d8 VMManager: Reword save state error messages 2025-12-13 21:42:52 -05:00
chaoticgd
e8c2cfa843 SaveState: Rework error handling when saving states 2025-12-13 21:42:52 -05:00
chaoticgd
764875ddbf Qt: Add setting to show state load errors using a dialog or OSD message 2025-12-13 21:42:52 -05:00
KamFretoZ
92c7eaa383 FSUI: Add Start Big Picture UI Option 2025-12-13 20:00:17 -05:00
KamFretoZ
4d2c1a82c9 Qt: Misc Shortcut Cleanups 2025-12-13 20:00:17 -05:00
KamFretoZ
eb50aaea35 Qt: Fixup statefile shortcut and icon name
Update ShortcutCreationDialog.cpp
2025-12-13 20:00:17 -05:00
31 changed files with 3527 additions and 2867 deletions

View File

@ -28,7 +28,7 @@
#endif #endif
#if defined(_WIN32) #if defined(_WIN32)
#include "RedtapeWindows.h" #include "common/RedtapeWindows.h"
#include <io.h> #include <io.h>
#include <malloc.h> #include <malloc.h>
#include <pathcch.h> #include <pathcch.h>

View File

@ -1148,7 +1148,7 @@ bool BMPBufferLoader(RGBA8Image* image, const void* buffer, size_t buffer_size)
return false; return false;
} }
if (width > 65536 || height > 65536) if (width >= 65536 || height >= 65536)
{ {
Console.Error("BMP dimensions too large: %ux%u", width, height); Console.Error("BMP dimensions too large: %ux%u", width, height);
return false; return false;

View File

@ -220,6 +220,8 @@ void GameListWidget::initialize()
m_sort_model->setSourceModel(m_model); m_sort_model->setSourceModel(m_model);
m_ui.setupUi(this); m_ui.setupUi(this);
m_ui.stack->installEventFilter(this);
m_ui.stack->setAutoFillBackground(false);
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++) for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
{ {
@ -353,6 +355,7 @@ void GameListWidget::setCustomBackground()
m_background_movie = nullptr; m_background_movie = nullptr;
} }
// Get the path to the custom background
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath"); std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
if (!Path::IsAbsolute(path)) if (!Path::IsAbsolute(path))
path = Path::Combine(EmuFolders::DataRoot, path); path = Path::Combine(EmuFolders::DataRoot, path);
@ -360,27 +363,26 @@ void GameListWidget::setCustomBackground()
// Only try to create background if path are valid // Only try to create background if path are valid
if (!path.empty() && FileSystem::FileExists(path.c_str())) if (!path.empty() && FileSystem::FileExists(path.c_str()))
{ {
QMovie* new_movie;
QString img_path = QString::fromStdString(path); QString img_path = QString::fromStdString(path);
if (img_path.endsWith(".png", Qt::CaseInsensitive)) const QByteArray format = (img_path.endsWith(".png", Qt::CaseInsensitive)) ? QByteArray("apng") : QByteArray();
// Use apng plugin m_background_movie = new QMovie(img_path, format, this);
new_movie = new QMovie(img_path, "apng", this); if (!m_background_movie->isValid())
else
new_movie = new QMovie(img_path, QByteArray(), this);
if (new_movie->isValid())
m_background_movie = new_movie;
else
{ {
Console.Warning("Failed to load background movie from: %s", path.c_str()); Console.Warning("Failed to load background movie from: %s", path.c_str());
delete new_movie; delete m_background_movie;
m_background_movie = nullptr;
} }
} }
// If there is no valid background then reset fallback to default UI state // If there is no valid background then reset fallback to default UI state
if (!m_background_movie) if (!m_background_movie)
{ {
m_ui.stack->setPalette(QApplication::palette()); m_background_pixmap = QPixmap();
m_ui.stack->setAutoFillBackground(true);
m_table_view->viewport()->setAutoFillBackground(true);
m_list_view->viewport()->setAutoFillBackground(true);
m_ui.stack->update();
m_table_view->setAlternatingRowColors(true); m_table_view->setAlternatingRowColors(true);
return; return;
} }
@ -390,7 +392,7 @@ void GameListWidget::setCustomBackground()
const std::string ar_value = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[static_cast<u8>(QtUtils::ScalingMode::Fit)]); const std::string ar_value = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[static_cast<u8>(QtUtils::ScalingMode::Fit)]);
for (u8 i = 0; i < static_cast<u8>(QtUtils::ScalingMode::MaxCount); i++) for (u8 i = 0; i < static_cast<u8>(QtUtils::ScalingMode::MaxCount); i++)
{ {
if (!(InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] == nullptr)) if (InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] != nullptr)
{ {
if (ar_value == InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i]) if (ar_value == InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i])
{ {
@ -405,8 +407,13 @@ void GameListWidget::setCustomBackground()
// Selected Custom background is valid, connect the signals and start animation in gamelist // Selected Custom background is valid, connect the signals and start animation in gamelist
connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames, Qt::UniqueConnection); connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames, Qt::UniqueConnection);
m_ui.stack->setAutoFillBackground(false);
m_table_view->viewport()->setAutoFillBackground(false);
m_list_view->viewport()->setAutoFillBackground(false);
updateCustomBackgroundState(true); updateCustomBackgroundState(true);
m_table_view->setAlternatingRowColors(false); m_table_view->setAlternatingRowColors(false);
processBackgroundFrames();
} }
void GameListWidget::updateCustomBackgroundState(const bool force_start) void GameListWidget::updateCustomBackgroundState(const bool force_start)
@ -422,7 +429,7 @@ void GameListWidget::updateCustomBackgroundState(const bool force_start)
void GameListWidget::processBackgroundFrames() void GameListWidget::processBackgroundFrames()
{ {
if (m_background_movie && m_background_movie->isValid()) if (m_background_movie && m_background_movie->isValid() && isVisible())
{ {
const int widget_width = m_ui.stack->width(); const int widget_width = m_ui.stack->width();
const int widget_height = m_ui.stack->height(); const int widget_height = m_ui.stack->height();
@ -435,9 +442,8 @@ void GameListWidget::processBackgroundFrames()
QtUtils::resizeAndScalePixmap(&pm, widget_width, widget_height, dpr, m_background_scaling, m_background_opacity); QtUtils::resizeAndScalePixmap(&pm, widget_width, widget_height, dpr, m_background_scaling, m_background_opacity);
QPalette bg_palette(m_ui.stack->palette()); m_background_pixmap = std::move(pm);
bg_palette.setBrush(QPalette::Base, pm); m_ui.stack->update();
m_ui.stack->setPalette(bg_palette);
} }
} }
@ -725,6 +731,7 @@ bool GameListWidget::event(QEvent* event)
if (event->type() == QEvent::DevicePixelRatioChange) if (event->type() == QEvent::DevicePixelRatioChange)
{ {
m_model->setDevicePixelRatio(devicePixelRatioF()); m_model->setDevicePixelRatio(devicePixelRatioF());
processBackgroundFrames();
QWidget::event(event); QWidget::event(event);
return true; return true;
} }
@ -732,6 +739,25 @@ bool GameListWidget::event(QEvent* event)
return QWidget::event(event); return QWidget::event(event);
} }
bool GameListWidget::eventFilter(QObject* watched, QEvent* event)
{
if (watched == m_ui.stack && event->type() == QEvent::Paint)
{
if (!m_background_pixmap.isNull())
{
QPainter painter(m_ui.stack);
const auto* paint_event = static_cast<QPaintEvent*>(event);
painter.save();
painter.setClipRect(paint_event->rect());
painter.drawTiledPixmap(m_ui.stack->rect(), m_background_pixmap);
painter.restore();
return true;
}
}
return QWidget::eventFilter(watched, event);
}
void GameListWidget::resizeTableViewColumnsToFit() void GameListWidget::resizeTableViewColumnsToFit()
{ {
QtUtils::ResizeColumnsForTableView(m_table_view, { QtUtils::ResizeColumnsForTableView(m_table_view, {

View File

@ -10,7 +10,9 @@
#include "pcsx2/GameList.h" #include "pcsx2/GameList.h"
#include <QtGui/QMovie> #include <QtGui/QMovie>
#include <QtGui/QPixmap>
#include <QtWidgets/QListView> #include <QtWidgets/QListView>
#include <QtWidgets/QStackedWidget>
#include <QtWidgets/QTableView> #include <QtWidgets/QTableView>
Q_DECLARE_METATYPE(const GameList::Entry*); Q_DECLARE_METATYPE(const GameList::Entry*);
@ -101,6 +103,7 @@ protected:
void hideEvent(QHideEvent* event) override; void hideEvent(QHideEvent* event) override;
void resizeEvent(QResizeEvent* event) override; void resizeEvent(QResizeEvent* event) override;
bool event(QEvent* event) override; bool event(QEvent* event) override;
bool eventFilter(QObject* watched, QEvent* event) override;
private: private:
void loadTableHeaderState(); void loadTableHeaderState();
@ -123,6 +126,7 @@ private:
GameListRefreshThread* m_refresh_thread = nullptr; GameListRefreshThread* m_refresh_thread = nullptr;
QMovie* m_background_movie = nullptr; QMovie* m_background_movie = nullptr;
QPixmap m_background_pixmap;
QtUtils::ScalingMode m_background_scaling = QtUtils::ScalingMode::Fit; QtUtils::ScalingMode m_background_scaling = QtUtils::ScalingMode::Fit;
float m_background_opacity = 100.0f; float m_background_opacity = 100.0f;
}; };

View File

@ -37,6 +37,7 @@
#include "pcsx2/PerformanceMetrics.h" #include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/Recording/InputRecording.h" #include "pcsx2/Recording/InputRecording.h"
#include "pcsx2/Recording/InputRecordingControls.h" #include "pcsx2/Recording/InputRecordingControls.h"
#include "pcsx2/SaveState.h"
#include "pcsx2/SIO/Sio.h" #include "pcsx2/SIO/Sio.h"
#include "pcsx2/GS/GSExtra.h" #include "pcsx2/GS/GSExtra.h"
@ -1192,6 +1193,12 @@ void MainWindow::cancelGameListRefresh()
m_game_list_widget->cancelRefresh(); m_game_list_widget->cancelRefresh();
} }
void MainWindow::updateGameListBackground()
{
if (m_game_list_widget)
m_game_list_widget->setCustomBackground();
}
void MainWindow::reportInfo(const QString& title, const QString& message) void MainWindow::reportInfo(const QString& title, const QString& message)
{ {
QMessageBox::information(this, title, message); QMessageBox::information(this, title, message);
@ -1213,6 +1220,103 @@ void MainWindow::onStatusMessage(const QString& message)
m_ui.statusBar->showMessage(message); m_ui.statusBar->showMessage(message);
} }
void MainWindow::reportStateLoadError(const QString& message, std::optional<s32> slot, bool backup)
{
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error)
{
SaveState_ReportLoadErrorOSD(message.toStdString(), slot, backup);
return;
}
QString title;
if (slot.has_value())
{
if (backup)
title = tr("Failed to Load State From Backup Slot %1").arg(*slot);
else
title = tr("Failed to Load State From Slot %1").arg(*slot);
}
else
{
title = tr("Failed to Load State");
}
VMLock lock(pauseAndLockVM());
QCheckBox* do_not_show_again = new QCheckBox(tr("Do not show again"));
QPointer<QMessageBox> message_box = new QMessageBox(this);
message_box->setWindowTitle(title);
message_box->setText(message);
message_box->setIcon(QMessageBox::Critical);
message_box->addButton(QMessageBox::Ok);
message_box->setDefaultButton(QMessageBox::Ok);
message_box->setCheckBox(do_not_show_again);
message_box->exec();
if (message_box.isNull())
return;
if (do_not_show_again->isChecked())
{
Host::SetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", false);
Host::CommitBaseSettingChanges();
if (m_settings_window)
{
InterfaceSettingsWidget* interface_settings = m_settings_window->getInterfaceSettingsWidget();
interface_settings->updatePromptOnStateLoadSaveFailureCheckbox(Qt::Unchecked);
}
}
delete message_box;
}
void MainWindow::reportStateSaveError(const QString& message, std::optional<s32> slot)
{
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error)
{
SaveState_ReportSaveErrorOSD(message.toStdString(), slot);
return;
}
QString title;
if (slot.has_value())
title = tr("Failed to Save State To Slot %1").arg(*slot);
else
title = tr("Failed to Save State");
VMLock lock(pauseAndLockVM());
QCheckBox* do_not_show_again = new QCheckBox(tr("Do not show again"));
QPointer<QMessageBox> message_box = new QMessageBox(this);
message_box->setWindowTitle(title);
message_box->setText(message);
message_box->setIcon(QMessageBox::Critical);
message_box->addButton(QMessageBox::Ok);
message_box->setDefaultButton(QMessageBox::Ok);
message_box->setCheckBox(do_not_show_again);
message_box->exec();
if (message_box.isNull())
return;
if (do_not_show_again->isChecked())
{
Host::SetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", false);
Host::CommitBaseSettingChanges();
if (m_settings_window)
{
InterfaceSettingsWidget* interface_settings = m_settings_window->getInterfaceSettingsWidget();
interface_settings->updatePromptOnStateLoadSaveFailureCheckbox(Qt::Unchecked);
}
}
delete message_box;
}
void MainWindow::runOnUIThread(const std::function<void()>& func) void MainWindow::runOnUIThread(const std::function<void()>& func)
{ {
func(); func();
@ -1734,8 +1838,8 @@ void MainWindow::onCreateGameShortcutTriggered()
const QString title = QString::fromStdString(entry->GetTitle()); const QString title = QString::fromStdString(entry->GetTitle());
const QString path = QString::fromStdString(entry->path); const QString path = QString::fromStdString(entry->path);
VMLock lock(pauseAndLockVM());
ShortcutCreationDialog dlg(lock.getDialogParent(), title, path); ShortcutCreationDialog dlg(this, title, path);
dlg.exec(); dlg.exec();
} }
#endif #endif

View File

@ -116,10 +116,13 @@ public Q_SLOTS:
void checkForUpdates(bool display_message, bool force_check); void checkForUpdates(bool display_message, bool force_check);
void refreshGameList(bool invalidate_cache, bool popup_on_error); void refreshGameList(bool invalidate_cache, bool popup_on_error);
void cancelGameListRefresh(); void cancelGameListRefresh();
void updateGameListBackground();
void reportInfo(const QString& title, const QString& message); void reportInfo(const QString& title, const QString& message);
void reportError(const QString& title, const QString& message); void reportError(const QString& title, const QString& message);
bool confirmMessage(const QString& title, const QString& message); bool confirmMessage(const QString& title, const QString& message);
void onStatusMessage(const QString& message); void onStatusMessage(const QString& message);
void reportStateLoadError(const QString& message, std::optional<s32> slot, bool backup);
void reportStateSaveError(const QString& message, std::optional<s32> slot);
void runOnUIThread(const std::function<void()>& func); void runOnUIThread(const std::function<void()>& func);
void requestReset(); void requestReset();

View File

@ -194,6 +194,9 @@ void EmuThread::stopFullscreenUI()
{ {
m_run_fullscreen_ui.store(false, std::memory_order_release); m_run_fullscreen_ui.store(false, std::memory_order_release);
emit onFullscreenUIStateChange(false); emit onFullscreenUIStateChange(false);
// Resume and refresh background when FullscreenUI exits
QMetaObject::invokeMethod(g_main_window, "updateGameListBackground", Qt::QueuedConnection);
} }
} }
@ -299,7 +302,11 @@ void EmuThread::loadState(const QString& filename)
Error error; Error error;
if (!VMManager::LoadState(filename.toUtf8().constData(), &error)) if (!VMManager::LoadState(filename.toUtf8().constData(), &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription()); {
QtHost::RunOnUIThread([message = QString::fromStdString(error.GetDescription())]() {
g_main_window->reportStateLoadError(message, std::nullopt, false);
});
}
} }
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup) void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
@ -315,7 +322,11 @@ void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
Error error; Error error;
if (!VMManager::LoadStateFromSlot(slot, load_backup, &error)) if (!VMManager::LoadStateFromSlot(slot, load_backup, &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription()); {
QtHost::RunOnUIThread([message = QString::fromStdString(error.GetDescription()), slot, load_backup]() {
g_main_window->reportStateLoadError(message, slot, load_backup);
});
}
} }
void EmuThread::saveState(const QString& filename) void EmuThread::saveState(const QString& filename)
@ -329,11 +340,11 @@ void EmuThread::saveState(const QString& filename)
if (!VMManager::HasValidVM()) if (!VMManager::HasValidVM())
return; return;
if (!VMManager::SaveState(filename.toUtf8().constData())) VMManager::SaveState(filename.toUtf8().constData(), true, false, [](const std::string& error) {
{ QtHost::RunOnUIThread([message = QString::fromStdString(error)]() {
// this one is usually the result of a user-chosen path, so we can display a message box safely here g_main_window->reportStateSaveError(message, std::nullopt);
Console.Error("Failed to save state"); });
} });
} }
void EmuThread::saveStateToSlot(qint32 slot) void EmuThread::saveStateToSlot(qint32 slot)
@ -347,7 +358,11 @@ void EmuThread::saveStateToSlot(qint32 slot)
if (!VMManager::HasValidVM()) if (!VMManager::HasValidVM())
return; return;
VMManager::SaveStateToSlot(slot); VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
QtHost::RunOnUIThread([message = QString::fromStdString(error), slot]() {
g_main_window->reportStateSaveError(message, slot);
});
});
} }
void EmuThread::run() void EmuThread::run()

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@ -141,9 +141,16 @@ namespace QtUtils
void resizeAndScalePixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr, const ScalingMode scaling_mode, const float opacity) void resizeAndScalePixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr, const ScalingMode scaling_mode, const float opacity)
{ {
if (!pm || pm->isNull() || pm->width() <= 0 || pm->height() <= 0) if (!pm || pm->width() <= 0 || pm->height() <= 0)
return; return;
if (dpr <= 0.0)
{
Console.ErrorFmt("resizeAndScalePixmap: Invalid device pixel ratio ({}) - pixmap will be null", dpr);
*pm = QPixmap();
return;
}
const int dpr_expected_width = qRound(expected_width * dpr); const int dpr_expected_width = qRound(expected_width * dpr);
const int dpr_expected_height = qRound(expected_height * dpr); const int dpr_expected_height = qRound(expected_height * dpr);
@ -196,8 +203,7 @@ namespace QtUtils
qRound(scaledSize.width()), qRound(scaledSize.width()),
qRound(scaledSize.height()), qRound(scaledSize.height()),
Qt::IgnoreAspectRatio, Qt::IgnoreAspectRatio,
Qt::SmoothTransformation Qt::SmoothTransformation);
);
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height()); const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
@ -211,16 +217,7 @@ namespace QtUtils
} }
case ScalingMode::Stretch: case ScalingMode::Stretch:
{ {
*pm = pm->scaled( painter.drawPixmap(painterRect, *pm, srcRect);
dpr_expected_width,
dpr_expected_height,
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation
);
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
painter.drawPixmap(painterRect, *pm, scaledSrcRect);
break; break;
} }
case ScalingMode::Center: case ScalingMode::Center:
@ -229,7 +226,6 @@ namespace QtUtils
const qreal pmHeight = pm->height() / dpr; const qreal pmHeight = pm->height() / dpr;
QRectF destRect(0, 0, pmWidth, pmHeight); QRectF destRect(0, 0, pmWidth, pmHeight);
destRect.moveCenter(painterRect.center()); destRect.moveCenter(painterRect.center());
painter.drawPixmap(destRect, *pm, srcRect); painter.drawPixmap(destRect, *pm, srcRect);
@ -243,13 +239,19 @@ namespace QtUtils
if (tileWidth <= 0 || tileHeight <= 0) if (tileWidth <= 0 || tileHeight <= 0)
break; break;
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation); if (pm->devicePixelRatio() == dpr)
tileSource.setDevicePixelRatio(dpr); {
QBrush tileBrush(*pm);
QBrush tileBrush(tileSource); painter.fillRect(painterRect, tileBrush);
tileBrush.setTextureImage(tileSource.toImage()); }
else
painter.fillRect(painterRect, tileBrush); {
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tileSource.setDevicePixelRatio(dpr);
QBrush tileBrush(tileSource);
tileBrush.setTextureImage(tileSource.toImage());
painter.fillRect(painterRect, tileBrush);
}
break; break;
} }
default: default:

View File

@ -39,6 +39,8 @@ BIOSSettingsWidget::BIOSSettingsWidget(SettingsWindow* settings_dialog, QWidget*
connect(m_ui.refresh, &QPushButton::clicked, this, &BIOSSettingsWidget::refreshList); connect(m_ui.refresh, &QPushButton::clicked, this, &BIOSSettingsWidget::refreshList);
connect(m_ui.fileList, &QTreeWidget::currentItemChanged, this, &BIOSSettingsWidget::listItemChanged); connect(m_ui.fileList, &QTreeWidget::currentItemChanged, this, &BIOSSettingsWidget::listItemChanged);
connect(m_ui.fastBoot, &QCheckBox::checkStateChanged, this, &BIOSSettingsWidget::fastBootChanged); connect(m_ui.fastBoot, &QCheckBox::checkStateChanged, this, &BIOSSettingsWidget::fastBootChanged);
fastBootChanged();
} }
BIOSSettingsWidget::~BIOSSettingsWidget() = default; BIOSSettingsWidget::~BIOSSettingsWidget() = default;

View File

@ -15,19 +15,23 @@
#include <algorithm> #include <algorithm>
GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::string& author, GamePatchDetailsWidget::GamePatchDetailsWidget(const Patch::PatchInfo& info, bool tristate, Qt::CheckState checkState, SettingsWindow* dialog, QWidget* parent)
const std::string& description, bool tristate, Qt::CheckState checkState, SettingsWindow* dialog, QWidget* parent)
: QWidget(parent) : QWidget(parent)
, m_dialog(dialog) , m_dialog(dialog)
, m_name(name) , m_name(info.name)
{ {
m_ui.setupUi(this); m_ui.setupUi(this);
m_ui.name->setText(QString::fromStdString(name)); const QString name = QString::fromStdString(info.name);
const QString author = !info.author.empty() ? QString::fromStdString(info.author) : tr("Unknown");
const QString place = QString::fromUtf8(PlaceToString(info.place));
const QString description = !info.description.empty() ? QString::fromStdString(info.description) : tr("No description provided.");
m_ui.name->setText(name);
m_ui.description->setText( m_ui.description->setText(
tr("<strong>Author: </strong>%1<br>%2") tr("<strong>Author:</strong> %1<br><strong>Applied:</strong> %2<br>%3")
.arg(author.empty() ? tr("Unknown") : QString::fromStdString(author)) .arg(author)
.arg(description.empty() ? tr("No description provided.") : QString::fromStdString(description))); .arg(place)
.arg(description));
pxAssert(dialog->getSettingsInterface()); pxAssert(dialog->getSettingsInterface());
m_ui.enabled->setTristate(tristate); m_ui.enabled->setTristate(tristate);
@ -178,7 +182,7 @@ void GamePatchSettingsWidget::reloadList()
} }
GamePatchDetailsWidget* it = GamePatchDetailsWidget* it =
new GamePatchDetailsWidget(std::move(pi.name), pi.author, pi.description, globally_toggleable_option, check_state, dialog(), container); new GamePatchDetailsWidget(pi, globally_toggleable_option, check_state, dialog(), container);
layout->addWidget(it); layout->addWidget(it);
} }
} }

View File

@ -20,7 +20,7 @@ class GamePatchDetailsWidget : public QWidget
Q_OBJECT Q_OBJECT
public: public:
GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool tristate, Qt::CheckState checkState, GamePatchDetailsWidget(const Patch::PatchInfo& info, bool tristate, Qt::CheckState checkState,
SettingsWindow* dialog, QWidget* parent); SettingsWindow* dialog, QWidget* parent);
~GamePatchDetailsWidget(); ~GamePatchDetailsWidget();

View File

@ -97,15 +97,16 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmShutdown, "UI", "ConfirmShutdown", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmShutdown, "UI", "ConfirmShutdown", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "UI", "PauseOnControllerDisconnection", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "UI", "PauseOnControllerDisconnection", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.promptOnStateLoadSaveFailure, "UI", "PromptOnStateLoadSaveFailure", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false);
#ifdef __linux__ // Mouse locking is only supported on X11 #ifdef __linux__ // Mouse locking is only supported on X11
const bool mouse_lock_supported = QGuiApplication::platformName().toLower() == "xcb"; const bool mouse_lock_supported = QGuiApplication::platformName().toLower() == "xcb";
#else #else
const bool mouse_lock_supported = true; const bool mouse_lock_supported = true;
#endif #endif
if(mouse_lock_supported) if (mouse_lock_supported)
{ {
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mouseLock, "EmuCore", "EnableMouseLock", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mouseLock, "EmuCore", "EnableMouseLock", false);
connect(m_ui.mouseLock, &QCheckBox::checkStateChanged, [](Qt::CheckState state) { connect(m_ui.mouseLock, &QCheckBox::checkStateChanged, [](Qt::CheckState state) {
@ -196,6 +197,8 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
"and unpauses when you switch back.")); "and unpauses when you switch back."));
dialog()->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"), dialog()->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
tr("Unchecked"), tr("Pauses the emulator when a controller with bindings is disconnected.")); tr("Unchecked"), tr("Pauses the emulator when a controller with bindings is disconnected."));
dialog()->registerWidgetHelp(m_ui.promptOnStateLoadSaveFailure, tr("Pause On State Load/Save Failure"),
tr("Checked"), tr("Display a modal dialog when a save state load/save operation fails."));
dialog()->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"), dialog()->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
tr("Automatically switches to fullscreen mode when a game is started.")); tr("Automatically switches to fullscreen mode when a game is started."));
dialog()->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Unchecked"), dialog()->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Unchecked"),
@ -224,7 +227,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
dialog()->registerWidgetHelp( dialog()->registerWidgetHelp(
m_ui.backgroundBrowse, tr("Game List Background"), tr("None"), m_ui.backgroundBrowse, tr("Game List Background"), tr("None"),
tr("Enable an animated/static background on the game list (where you launch your games).<br>" tr("Enable an animated/static background on the game list (where you launch your games).<br>"
"This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus.")); "This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus."));
dialog()->registerWidgetHelp( dialog()->registerWidgetHelp(
m_ui.backgroundReset, tr("Disable/Reset Game List Background"), tr("None"), m_ui.backgroundReset, tr("Disable/Reset Game List Background"), tr("None"),
tr("Disable and reset the currently applied game list background.")); tr("Disable and reset the currently applied game list background."));
@ -241,6 +244,12 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
InterfaceSettingsWidget::~InterfaceSettingsWidget() = default; InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
void InterfaceSettingsWidget::updatePromptOnStateLoadSaveFailureCheckbox(Qt::CheckState state)
{
QSignalBlocker blocker(m_ui.promptOnStateLoadSaveFailure);
m_ui.promptOnStateLoadSaveFailure->setCheckState(state);
}
void InterfaceSettingsWidget::onRenderToSeparateWindowChanged() void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
{ {
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked()); m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
@ -266,7 +275,7 @@ void InterfaceSettingsWidget::onSetGameListBackgroundTriggered()
if (path.isEmpty()) if (path.isEmpty())
return; return;
std::string relative_path = Path::MakeRelative(QDir::toNativeSeparators(path).toStdString(), EmuFolders::DataRoot); std::string relative_path = Path::MakeRelative(path.toStdString(), EmuFolders::DataRoot);
Host::SetBaseStringSettingValue("UI", "GameListBackgroundPath", relative_path.c_str()); Host::SetBaseStringSettingValue("UI", "GameListBackgroundPath", relative_path.c_str());
Host::CommitBaseSettingChanges(); Host::CommitBaseSettingChanges();

View File

@ -15,6 +15,8 @@ public:
InterfaceSettingsWidget(SettingsWindow* settings_dialog, QWidget* parent); InterfaceSettingsWidget(SettingsWindow* settings_dialog, QWidget* parent);
~InterfaceSettingsWidget(); ~InterfaceSettingsWidget();
void updatePromptOnStateLoadSaveFailureCheckbox(Qt::CheckState state);
Q_SIGNALS: Q_SIGNALS:
void themeChanged(); void themeChanged();
void languageChanged(); void languageChanged();

View File

@ -7,7 +7,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>725</width> <width>725</width>
<height>625</height> <height>637</height>
</rect> </rect>
</property> </property>
<layout class="QVBoxLayout" name="verticalLayout"> <layout class="QVBoxLayout" name="verticalLayout">
@ -78,6 +78,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="3" column="1">
<widget class="QCheckBox" name="promptOnStateLoadSaveFailure">
<property name="text">
<string>Prompt On State Load/Save Failure</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>
@ -380,6 +387,7 @@
<tabstop>discordPresence</tabstop> <tabstop>discordPresence</tabstop>
<tabstop>pauseOnControllerDisconnection</tabstop> <tabstop>pauseOnControllerDisconnection</tabstop>
<tabstop>mouseLock</tabstop> <tabstop>mouseLock</tabstop>
<tabstop>promptOnStateLoadSaveFailure</tabstop>
<tabstop>startFullscreen</tabstop> <tabstop>startFullscreen</tabstop>
<tabstop>doubleClickTogglesFullscreen</tabstop> <tabstop>doubleClickTogglesFullscreen</tabstop>
<tabstop>renderToSeparateWindow</tabstop> <tabstop>renderToSeparateWindow</tabstop>

View File

@ -13,7 +13,7 @@
#include "VMManager.h" #include "VMManager.h"
#if defined(_WIN32) #if defined(_WIN32)
#include <Windows.h> #include "common/RedtapeWindows.h"
#include <shlobj.h> #include <shlobj.h>
#include <winnls.h> #include <winnls.h>
#include <shobjidl.h> #include <shobjidl.h>
@ -61,16 +61,6 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
connect(m_ui.bootOptionToggle, &QCheckBox::toggled, m_ui.bootOptionDropdown, &QPushButton::setEnabled); connect(m_ui.bootOptionToggle, &QCheckBox::toggled, m_ui.bootOptionDropdown, &QPushButton::setEnabled);
connect(m_ui.fullscreenMode, &QCheckBox::toggled, m_ui.fullscreenModeDropdown, &QPushButton::setEnabled); connect(m_ui.fullscreenMode, &QCheckBox::toggled, m_ui.fullscreenModeDropdown, &QPushButton::setEnabled);
m_ui.shortcutDesktop->setChecked(true);
m_ui.overrideBootELFPath->setEnabled(false);
m_ui.overrideBootELFButton->setEnabled(false);
m_ui.gameArgs->setEnabled(false);
m_ui.bootOptionDropdown->setEnabled(false);
m_ui.fullscreenModeDropdown->setEnabled(false);
m_ui.loadStateIndex->setEnabled(false);
m_ui.loadStateFileBrowse->setEnabled(false);
m_ui.loadStateFilePath->setEnabled(false);
m_ui.loadStateIndex->setMaximum(VMManager::NUM_SAVE_STATE_SLOTS); m_ui.loadStateIndex->setMaximum(VMManager::NUM_SAVE_STATE_SLOTS);
if (std::getenv("container")) if (std::getenv("container"))
@ -80,6 +70,7 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
m_ui.shortcutStartMenu->setEnabled(false); m_ui.shortcutStartMenu->setEnabled(false);
} }
connect(m_ui.dialogButtons, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(m_ui.dialogButtons, &QDialogButtonBox::accepted, this, [&]() { connect(m_ui.dialogButtons, &QDialogButtonBox::accepted, this, [&]() {
std::vector<std::string> args; std::vector<std::string> args;
@ -111,21 +102,24 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
} }
} }
if (m_ui.loadStateFileToggle->isChecked() && !m_ui.loadStateFilePath->text().isEmpty())
{
args.push_back("-statefile");
args.push_back(m_ui.loadStateFilePath->text().toStdString());
}
if (m_ui.fullscreenMode->isChecked()) if (m_ui.fullscreenMode->isChecked())
args.push_back(m_ui.fullscreenModeDropdown->currentIndex() ? "-nofullscreen" : "-fullscreen"); args.push_back(m_ui.fullscreenModeDropdown->currentIndex() ? "-nofullscreen" : "-fullscreen");
if (m_ui.bigPictureModeToggle->isChecked()) if (m_ui.bigPictureModeToggle->isChecked())
args.push_back("-bigpicture"); args.push_back("-bigpicture");
m_desktop = m_ui.shortcutDesktop->isChecked();
std::string custom_args = m_ui.customArgsInput->text().toStdString(); std::string custom_args = m_ui.customArgsInput->text().toStdString();
ShortcutCreationDialog::CreateShortcut(title.toStdString(), path.toStdString(), args, custom_args, m_desktop); ShortcutCreationDialog::CreateShortcut(title.toStdString(), path.toStdString(), args, custom_args, m_ui.shortcutDesktop->isChecked());
accept(); accept();
}); });
connect(m_ui.dialogButtons, &QDialogButtonBox::rejected, this, &QDialog::reject);
} }
void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::string game_path, std::vector<std::string> passed_cli_args, std::string custom_args, bool is_desktop) void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::string game_path, std::vector<std::string> passed_cli_args, std::string custom_args, bool is_desktop)
@ -183,7 +177,10 @@ void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::s
lossless &= ShortcutCreationDialog::EscapeShortcutCommandLine(&arg); lossless &= ShortcutCreationDialog::EscapeShortcutCommandLine(&arg);
if (!lossless) if (!lossless)
QMessageBox::warning(this, tr("Failed to create shortcut"), tr("File path contains invalid character(s). The resulting shortcut may not work."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok); {
QMessageBox::warning(this, tr("Failed to create shortcut"), tr("File path contains invalid character(s)."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
return;
}
ShortcutCreationDialog::EscapeShortcutCommandLine(&clean_path); ShortcutCreationDialog::EscapeShortcutCommandLine(&clean_path);
std::string combined_args = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " "); std::string combined_args = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " ");
@ -313,9 +310,6 @@ void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::s
return; return;
} }
if (is_flatpak) // Flatpak
executable_path = "flatpak run net.pcsx2.PCSX2";
// Find home directory // Find home directory
std::string link_path; std::string link_path;
const char* home = std::getenv("HOME"); const char* home = std::getenv("HOME");
@ -340,15 +334,30 @@ void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::s
} }
else else
{ {
QMessageBox::critical(this, tr("Failed to create shortcut"), tr("Home path is empty."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok); QMessageBox::critical(this, tr("Failed to create shortcut"), tr("Path to the Home directory is empty."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
return; return;
} }
// Checks if a shortcut already exist // Copy PCSX2 icon
if (FileSystem::FileExists(link_path.c_str())) std::string icon_dest;
if (xdg_data_home)
icon_dest = fmt::format("{}/icons/hicolor/512x512/apps/", xdg_data_home);
else
icon_dest = fmt::format("{}/.local/share/icons/hicolor/512x512/apps/", home);
std::string icon_name;
if (is_flatpak) // Flatpak
{ {
QMessageBox::critical(this, tr("Failed to create shortcut"), tr("A shortcut with the same name already exists."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok); executable_path = "flatpak run net.pcsx2.PCSX2";
return; icon_name = "net.pcsx2.PCSX2";
}
else
{
icon_name = "PCSX2";
std::string icon_path = fmt::format("{}/{}.png", icon_dest, icon_name).c_str();
if (FileSystem::EnsureDirectoryExists(icon_dest.c_str(), true))
FileSystem::CopyFilePath(Path::Combine(EmuFolders::Resources, "icons/AppIconLarge.png").c_str(), icon_path.c_str(), false);
} }
// Shortcut CmdLine Args // Shortcut CmdLine Args
@ -357,25 +366,13 @@ void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::s
lossless &= ShortcutCreationDialog::EscapeShortcutCommandLine(&arg); lossless &= ShortcutCreationDialog::EscapeShortcutCommandLine(&arg);
if (!lossless) if (!lossless)
QMessageBox::warning(this, tr("Failed to create shortcut"), tr("File path contains invalid character(s). The resulting shortcut may not work."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok); {
QMessageBox::warning(this, tr("Failed to create shortcut"), tr("File path contains invalid character(s)."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
return;
}
std::string cmdline = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " "); std::string cmdline = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " ");
if (!is_flatpak)
{
// Copy PCSX2 icon
std::string icon_dest;
if (xdg_data_home)
icon_dest = fmt::format("{}/icons/hicolor/512x512/apps/", xdg_data_home);
else
icon_dest = fmt::format("{}/.local/share/icons/hicolor/512x512/apps/", home);
std::string icon_name = "PCSX2.png";
std::string icon_path = fmt::format("{}/{}", icon_dest, icon_name).c_str();
if (FileSystem::EnsureDirectoryExists(icon_dest.c_str(), true))
FileSystem::CopyFilePath(Path::Combine(EmuFolders::Resources, "icons/AppIconLarge.png").c_str(), icon_path.c_str(), false);
}
// Further string sanitization // Further string sanitization
if (!is_flatpak) if (!is_flatpak)
ShortcutCreationDialog::EscapeShortcutCommandLine(&executable_path); ShortcutCreationDialog::EscapeShortcutCommandLine(&executable_path);
@ -393,7 +390,7 @@ void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::s
"StartupWMClass=PCSX2\n" "StartupWMClass=PCSX2\n"
"Exec=" + final_args + "\n" "Exec=" + final_args + "\n"
"Name=" + clean_name + "\n" "Name=" + clean_name + "\n"
"Icon=net.pcsx2.PCSX2\n" "Icon=" + icon_name + "\n"
"Categories=Game;Emulator;\n"; "Categories=Game;Emulator;\n";
std::string_view sv(file_content); std::string_view sv(file_content);

View File

@ -22,8 +22,9 @@ public:
bool EscapeShortcutCommandLine(std::string* cmdline); bool EscapeShortcutCommandLine(std::string* cmdline);
protected: protected:
QString m_title; const QString m_title;
QString m_path; const QString m_path;
bool m_desktop;
private:
Ui::ShortcutCreationDialog m_ui; Ui::ShortcutCreationDialog m_ui;
}; };

View File

@ -10,7 +10,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>500</width> <width>500</width>
<height>685</height> <height>700</height>
</rect> </rect>
</property> </property>
<layout class="QGridLayout" name="shortcutLayout"> <layout class="QGridLayout" name="shortcutLayout">
@ -59,6 +59,9 @@
</item> </item>
<item row="0" column="1"> <item row="0" column="1">
<widget class="QComboBox" name="fullscreenModeDropdown"> <widget class="QComboBox" name="fullscreenModeDropdown">
<property name="enabled">
<bool>false</bool>
</property>
<item> <item>
<property name="text"> <property name="text">
<string>Force Enable</string> <string>Force Enable</string>
@ -82,10 +85,17 @@
</widget> </widget>
</item> </item>
<item row="3" column="2" colspan="2"> <item row="3" column="2" colspan="2">
<widget class="QLineEdit" name="gameArgs"/> <widget class="QLineEdit" name="gameArgs">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item> </item>
<item row="4" column="2" colspan="2"> <item row="4" column="2" colspan="2">
<widget class="QComboBox" name="bootOptionDropdown"> <widget class="QComboBox" name="bootOptionDropdown">
<property name="enabled">
<bool>false</bool>
</property>
<item> <item>
<property name="text"> <property name="text">
<string>Fast Boot</string> <string>Fast Boot</string>
@ -107,13 +117,20 @@
</item> </item>
<item row="2" column="3"> <item row="2" column="3">
<widget class="QPushButton" name="overrideBootELFButton"> <widget class="QPushButton" name="overrideBootELFButton">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text"> <property name="text">
<string>Browse...</string> <string>Browse...</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="2" column="2"> <item row="2" column="2">
<widget class="QLineEdit" name="overrideBootELFPath"/> <widget class="QLineEdit" name="overrideBootELFPath">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item> </item>
<item row="10" column="0" colspan="4"> <item row="10" column="0" colspan="4">
<widget class="QGroupBox" name="saveStateGroup"> <widget class="QGroupBox" name="saveStateGroup">
@ -123,6 +140,9 @@
<layout class="QGridLayout" name="savestateGridLayout"> <layout class="QGridLayout" name="savestateGridLayout">
<item row="1" column="1"> <item row="1" column="1">
<widget class="QSpinBox" name="loadStateIndex"> <widget class="QSpinBox" name="loadStateIndex">
<property name="enabled">
<bool>false</bool>
</property>
<property name="showGroupSeparator" stdset="0"> <property name="showGroupSeparator" stdset="0">
<bool>false</bool> <bool>false</bool>
</property> </property>
@ -132,7 +152,11 @@
</widget> </widget>
</item> </item>
<item row="2" column="1"> <item row="2" column="1">
<widget class="QLineEdit" name="loadStateFilePath"/> <widget class="QLineEdit" name="loadStateFilePath">
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item> </item>
<item row="0" column="0"> <item row="0" column="0">
<widget class="QRadioButton" name="loadStateNone"> <widget class="QRadioButton" name="loadStateNone">
@ -160,6 +184,9 @@
</item> </item>
<item row="2" column="2"> <item row="2" column="2">
<widget class="QPushButton" name="loadStateFileBrowse"> <widget class="QPushButton" name="loadStateFileBrowse">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text"> <property name="text">
<string>Browse...</string> <string>Browse...</string>
</property> </property>
@ -194,7 +221,7 @@
<item row="0" column="0"> <item row="0" column="0">
<widget class="QLabel" name="customArgsInstruction"> <widget class="QLabel" name="customArgsInstruction">
<property name="text"> <property name="text">
<string>You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/post/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</string> <string>You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</string>
</property> </property>
<property name="textFormat"> <property name="textFormat">
<enum>Qt::TextFormat::RichText</enum> <enum>Qt::TextFormat::RichText</enum>

File diff suppressed because it is too large Load Diff

View File

@ -106,14 +106,15 @@ static void HotkeyLoadStateSlot(s32 slot)
Error error; Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error)) if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION, FullscreenUI::ReportStateLoadError(error.GetDescription(), slot, false);
error.GetDescription(), Host::OSD_INFO_DURATION);
}); });
} }
static void HotkeySaveStateSlot(s32 slot) static void HotkeySaveStateSlot(s32 slot)
{ {
VMManager::SaveStateToSlot(slot); VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
FullscreenUI::ReportStateSaveError(error, slot);
});
} }
static bool CanPause() static bool CanPause()

View File

@ -630,9 +630,9 @@ namespace FullscreenUI
static std::unique_ptr<GameList::Entry> s_game_settings_entry; static std::unique_ptr<GameList::Entry> s_game_settings_entry;
static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache; static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
static std::vector<GSAdapterInfo> s_graphics_adapter_list_cache; static std::vector<GSAdapterInfo> s_graphics_adapter_list_cache;
static Patch::PatchInfoList s_game_patch_list; static std::vector<Patch::PatchInfo> s_game_patch_list;
static std::vector<std::string> s_enabled_game_patch_cache; static std::vector<std::string> s_enabled_game_patch_cache;
static Patch::PatchInfoList s_game_cheats_list; static std::vector<Patch::PatchInfo> s_game_cheats_list;
static std::vector<std::string> s_enabled_game_cheat_cache; static std::vector<std::string> s_enabled_game_cheat_cache;
static u32 s_game_cheat_unlabelled_count = 0; static u32 s_game_cheat_unlabelled_count = 0;
static std::vector<const HotkeyInfo*> s_hotkey_list_cache; static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
@ -670,7 +670,8 @@ namespace FullscreenUI
static void DrawSaveStateSelector(bool is_loading); static void DrawSaveStateSelector(bool is_loading);
static bool OpenLoadStateSelectorForGameResume(const GameList::Entry* entry); static bool OpenLoadStateSelectorForGameResume(const GameList::Entry* entry);
static void DrawResumeStateSelector(); static void DrawResumeStateSelector();
static void DoLoadState(std::string path); static void DoLoadState(std::string path, std::optional<s32> slot, bool backup);
static void DoSaveState(s32 slot);
static std::vector<SaveStateListEntry> s_save_state_selector_slots; static std::vector<SaveStateListEntry> s_save_state_selector_slots;
static std::string s_save_state_selector_game_path; static std::string s_save_state_selector_game_path;
@ -1220,7 +1221,7 @@ void FullscreenUI::Render()
// see if background setting changed // see if background setting changed
static std::string s_last_background_path; static std::string s_last_background_path;
std::string current_path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath"); std::string current_path = Host::GetBaseStringSettingValue("UI", "FSUIBackgroundPath");
if (s_last_background_path != current_path) if (s_last_background_path != current_path)
{ {
s_last_background_path = current_path; s_last_background_path = current_path;
@ -1239,7 +1240,8 @@ void FullscreenUI::Render()
s_current_main_window == MainWindowType::Exit || s_current_main_window == MainWindowType::Exit ||
s_current_main_window == MainWindowType::GameList || s_current_main_window == MainWindowType::GameList ||
s_current_main_window == MainWindowType::GameListSettings || s_current_main_window == MainWindowType::GameListSettings ||
s_current_main_window == MainWindowType::Settings) && s_custom_background_enabled && s_custom_background_texture; s_current_main_window == MainWindowType::Settings) &&
!VMManager::HasValidVM() && s_custom_background_enabled && s_custom_background_texture;
ImVec4 original_background_color; ImVec4 original_background_color;
if (should_draw_background) if (should_draw_background)
@ -1690,7 +1692,7 @@ bool FullscreenUI::ShouldDefaultToGameList()
void FullscreenUI::LoadCustomBackground() void FullscreenUI::LoadCustomBackground()
{ {
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath"); std::string path = Host::GetBaseStringSettingValue("UI", "FSUIBackgroundPath");
if (path.empty()) if (path.empty())
{ {
@ -1758,19 +1760,25 @@ void FullscreenUI::DrawCustomBackground()
const ImGuiIO& io = ImGui::GetIO(); const ImGuiIO& io = ImGui::GetIO();
const ImVec2 display_size = io.DisplaySize; const ImVec2 display_size = io.DisplaySize;
const float opacity = Host::GetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f) / 100.0f; const u8 alpha = static_cast<u8>(Host::GetBaseFloatSettingValue("UI", "FSUIBackgroundOpacity", 100.0f) * 2.55f);
const std::string mode = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", "fit"); const std::string mode = Host::GetBaseStringSettingValue("UI", "FSUIBackgroundMode", "fit");
const float tex_width = static_cast<float>(s_custom_background_texture->GetWidth()); const float tex_width = static_cast<float>(s_custom_background_texture->GetWidth());
const float tex_height = static_cast<float>(s_custom_background_texture->GetHeight()); const float tex_height = static_cast<float>(s_custom_background_texture->GetHeight());
ImVec2 img_min, img_max; // Override the UIBackgroundColor that windows use
// We need to make windows transparent so our background image shows through
const ImVec4 transparent_bg = ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, 0.0f);
ImGuiFullscreen::UIBackgroundColor = transparent_bg;
ImDrawList* bg_draw_list = ImGui::GetBackgroundDrawList();
const ImU32 col = IM_COL32(255, 255, 255, alpha);
const ImTextureID tex_id = reinterpret_cast<ImTextureID>(s_custom_background_texture->GetNativeHandle());
if (mode == "stretch") if (mode == "stretch")
{ {
// stretch to fill entire display (ignores aspect ratio) // stretch to fill entire display (ignores aspect ratio)
img_min = ImVec2(0.0f, 0.0f); bg_draw_list->AddImage(tex_id, ImVec2(0.0f, 0.0f), display_size, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
img_max = display_size;
} }
else if (mode == "fill") else if (mode == "fill")
{ {
@ -1795,8 +1803,64 @@ void FullscreenUI::DrawCustomBackground()
const float offset_x = (display_size.x - scaled_width) * 0.5f; const float offset_x = (display_size.x - scaled_width) * 0.5f;
const float offset_y = (display_size.y - scaled_height) * 0.5f; const float offset_y = (display_size.y - scaled_height) * 0.5f;
img_min = ImVec2(offset_x, offset_y); bg_draw_list->AddImage(tex_id,
img_max = ImVec2(offset_x + scaled_width, offset_y + scaled_height); ImVec2(offset_x, offset_y),
ImVec2(offset_x + scaled_width, offset_y + scaled_height),
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
else if (mode == "center")
{
// Center image at original size
const float offset_x = (display_size.x - tex_width) * 0.5f;
const float offset_y = (display_size.y - tex_height) * 0.5f;
bg_draw_list->AddImage(tex_id,
ImVec2(offset_x, offset_y),
ImVec2(offset_x + tex_width, offset_y + tex_height),
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
else if (mode == "tile")
{
// Tile image across entire display
// If the image is extremely small, this approach can generate millions of quads
// and overflow the backend stream buffer (e.g. Vulkan assertion in VKStreamBuffer).
// Since we cannot switch ImGui's sampler to wrap (yet), clamp the maximum number of quads
constexpr int MAX_TILE_QUADS = 16384;
float tile_width = tex_width;
float tile_height = tex_height;
int tiles_x = static_cast<int>(std::ceil(display_size.x / tile_width));
int tiles_y = static_cast<int>(std::ceil(display_size.y / tile_height));
const int total_tiles = tiles_x * tiles_y;
if (total_tiles > MAX_TILE_QUADS)
{
const float scale = std::sqrt(static_cast<float>(total_tiles) / static_cast<float>(MAX_TILE_QUADS));
tile_width *= scale;
tile_height *= scale;
tiles_x = static_cast<int>(std::ceil(display_size.x / tile_width));
tiles_y = static_cast<int>(std::ceil(display_size.y / tile_height));
}
for (int y = 0; y < tiles_y; y++)
{
for (int x = 0; x < tiles_x; x++)
{
const float tile_x = static_cast<float>(x) * tile_width;
const float tile_y = static_cast<float>(y) * tile_height;
const float tile_max_x = std::min(tile_x + tile_width, display_size.x);
const float tile_max_y = std::min(tile_y + tile_height, display_size.y);
// get uvs for partial tiles at edges
const float uv_max_x = (tile_max_x - tile_x) / tile_width;
const float uv_max_y = (tile_max_y - tile_y) / tile_height;
bg_draw_list->AddImage(tex_id,
ImVec2(tile_x, tile_y),
ImVec2(tile_max_x, tile_max_y),
ImVec2(0.0f, 0.0f), ImVec2(uv_max_x, uv_max_y), col);
}
}
} }
else // "fit" or default else // "fit" or default
{ {
@ -1821,19 +1885,11 @@ void FullscreenUI::DrawCustomBackground()
const float offset_x = (display_size.x - scaled_width) * 0.5f; const float offset_x = (display_size.x - scaled_width) * 0.5f;
const float offset_y = (display_size.y - scaled_height) * 0.5f; const float offset_y = (display_size.y - scaled_height) * 0.5f;
img_min = ImVec2(offset_x, offset_y); bg_draw_list->AddImage(tex_id,
img_max = ImVec2(offset_x + scaled_width, offset_y + scaled_height); ImVec2(offset_x, offset_y),
ImVec2(offset_x + scaled_width, offset_y + scaled_height),
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
} }
// Override the UIBackgroundColor that windows use
// We need to make windows transparent so our background image shows through
const ImVec4 transparent_bg = ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, 0.0f);
ImGuiFullscreen::UIBackgroundColor = transparent_bg;
ImDrawList* bg_draw_list = ImGui::GetBackgroundDrawList();
const ImU32 col = IM_COL32(255, 255, 255, static_cast<u8>(opacity * 255.0f));
bg_draw_list->AddImage(reinterpret_cast<ImTextureID>(s_custom_background_texture->GetNativeHandle()),
img_min, img_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
} }
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -3581,7 +3637,7 @@ void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
void FullscreenUI::PopulatePatchesAndCheatsList(const std::string_view serial, u32 crc) void FullscreenUI::PopulatePatchesAndCheatsList(const std::string_view serial, u32 crc)
{ {
constexpr auto sort_patches = [](Patch::PatchInfoList& list) { constexpr auto sort_patches = [](std::vector<Patch::PatchInfo>& list) {
std::sort(list.begin(), list.end(), [](const Patch::PatchInfo& lhs, const Patch::PatchInfo& rhs) { return lhs.name < rhs.name; }); std::sort(list.begin(), list.end(), [](const Patch::PatchInfo& lhs, const Patch::PatchInfo& rhs) { return lhs.name < rhs.name; });
}; };
@ -3629,7 +3685,7 @@ void FullscreenUI::DrawSettingsWindow()
ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) +
(LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f)); (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f));
const bool using_custom_bg = s_custom_background_enabled && s_custom_background_texture; const bool using_custom_bg = !VMManager::HasValidVM() && s_custom_background_enabled && s_custom_background_texture;
const float header_bg_alpha = VMManager::HasValidVM() ? 0.90f : 1.0f; const float header_bg_alpha = VMManager::HasValidVM() ? 0.90f : 1.0f;
const float content_bg_alpha = using_custom_bg ? 0.0f : (VMManager::HasValidVM() ? 0.90f : 1.0f); const float content_bg_alpha = using_custom_bg ? 0.0f : (VMManager::HasValidVM() ? 0.90f : 1.0f);
SettingsInterface* bsi = GetEditingSettingsInterface(); SettingsInterface* bsi = GetEditingSettingsInterface();
@ -4052,21 +4108,19 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading(FSUI_CSTR("Background")); MenuHeading(FSUI_CSTR("Background"));
std::string background_path = bsi->GetStringValue("UI", "GameListBackgroundPath", ""); std::string background_path = bsi->GetStringValue("UI", "FSUIBackgroundPath", "");
const bool background_enabled = bsi->GetBoolValue("UI", "GameListBackgroundEnabled", false);
std::string background_display = FSUI_STR("None"); std::string background_display = FSUI_STR("None");
if (!background_path.empty() && background_enabled) if (!background_path.empty())
{ {
background_display = Path::GetFileName(background_path); background_display = Path::GetFileName(background_path);
} }
if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Background Image"), if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Background Image"),
FSUI_CSTR("Select a custom background image to use in Big Picture Mode menus."), FSUI_CSTR("Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP."),
background_display.c_str())) background_display.c_str()))
{ {
OpenFileSelector(FSUI_ICONSTR(ICON_FA_IMAGE, "Select Background Image"), false, OpenFileSelector(FSUI_ICONSTR(ICON_FA_IMAGE, "Select Background Image"), false, [](const std::string& path) {
[](const std::string& path) {
if (!path.empty()) if (!path.empty())
{ {
{ {
@ -4074,23 +4128,20 @@ void FullscreenUI::DrawInterfaceSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface(false); SettingsInterface* bsi = GetEditingSettingsInterface(false);
std::string relative_path = Path::MakeRelative(path, EmuFolders::DataRoot); std::string relative_path = Path::MakeRelative(path, EmuFolders::DataRoot);
bsi->SetStringValue("UI", "GameListBackgroundPath", relative_path.c_str()); bsi->SetStringValue("UI", "FSUIBackgroundPath", relative_path.c_str());
bsi->SetBoolValue("UI", "GameListBackgroundEnabled", true); bsi->SetBoolValue("UI", "FSUIBackgroundEnabled", true);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
LoadCustomBackground(); LoadCustomBackground();
} }
CloseFileSelector(); CloseFileSelector(); }, GetImageFileFilters());
},
GetImageFileFilters());
} }
if (MenuButton(FSUI_ICONSTR(ICON_FA_XMARK, "Clear Background Image"), if (MenuButton(FSUI_ICONSTR(ICON_FA_XMARK, "Clear Background Image"),
FSUI_CSTR("Removes the custom background image."))) FSUI_CSTR("Removes the custom background image.")))
{ {
bsi->DeleteValue("UI", "GameListBackgroundPath"); bsi->DeleteValue("UI", "FSUIBackgroundPath");
bsi->SetBoolValue("UI", "GameListBackgroundEnabled", false);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
s_custom_background_texture.reset(); s_custom_background_texture.reset();
@ -4100,21 +4151,25 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_DROPLET, "Background Opacity"), DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_DROPLET, "Background Opacity"),
FSUI_CSTR("Sets the transparency of the custom background image."), FSUI_CSTR("Sets the transparency of the custom background image."),
"UI", "GameListBackgroundOpacity", 100, 0, 100, "%d%%"); "UI", "FSUIBackgroundOpacity", 100, 0, 100, "%d%%");
static constexpr const char* s_background_mode_names[] = { static constexpr const char* s_background_mode_names[] = {
FSUI_NSTR("Fit"), FSUI_NSTR("Fit"),
FSUI_NSTR("Fill"), FSUI_NSTR("Fill"),
FSUI_NSTR("Stretch"), FSUI_NSTR("Stretch"),
FSUI_NSTR("Center"),
FSUI_NSTR("Tile"),
}; };
static constexpr const char* s_background_mode_values[] = { static constexpr const char* s_background_mode_values[] = {
"fit", "fit",
"fill", "fill",
"stretch", "stretch",
"center",
"tile",
}; };
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_EXPAND, "Background Mode"), DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_EXPAND, "Background Mode"),
FSUI_CSTR("Select how to display the background image."), FSUI_CSTR("Select how to display the background image."),
"UI", "GameListBackgroundMode", "fit", s_background_mode_names, s_background_mode_values, std::size(s_background_mode_names), true); "UI", "FSUIBackgroundMode", "fit", s_background_mode_names, s_background_mode_values, std::size(s_background_mode_names), true);
MenuHeading(FSUI_CSTR("Behaviour")); MenuHeading(FSUI_CSTR("Behaviour"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_SNOOZE, "Inhibit Screensaver"), DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_SNOOZE, "Inhibit Screensaver"),
@ -4129,6 +4184,8 @@ void FullscreenUI::DrawInterfaceSettingsPage()
FSUI_CSTR("Pauses the emulator when a controller with bindings is disconnected."), "UI", "PauseOnControllerDisconnection", false); FSUI_CSTR("Pauses the emulator when a controller with bindings is disconnected."), "UI", "PauseOnControllerDisconnection", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_RECTANGLE_LIST, "Pause On Menu"), DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_RECTANGLE_LIST, "Pause On Menu"),
FSUI_CSTR("Pauses the emulator when you open the quick menu, and unpauses when you close it."), "UI", "PauseOnMenu", true); FSUI_CSTR("Pauses the emulator when you open the quick menu, and unpauses when you close it."), "UI", "PauseOnMenu", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FLOPPY_DISK, "Prompt On State Load/Save Failure"),
FSUI_CSTR("Display a modal dialog when a save state load/save operation fails."), "UI", "PromptOnStateLoadSaveFailure", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Shutdown"), DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Shutdown"),
FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."), FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."),
"UI", "ConfirmShutdown", true); "UI", "ConfirmShutdown", true);
@ -4230,6 +4287,8 @@ void FullscreenUI::DrawInterfaceSettingsPage()
true); true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_POINTER, "Hide Cursor In Fullscreen"), DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_POINTER, "Hide Cursor In Fullscreen"),
FSUI_CSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "UI", "HideMouseCursor", false); FSUI_CSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "UI", "HideMouseCursor", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TABLET_SCREEN_BUTTON, "Start Big Picture UI"),
FSUI_CSTR("Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches."), "UI", "StartBigPictureMode", false);
MenuHeading(FSUI_CSTR("On-Screen Display")); MenuHeading(FSUI_CSTR("On-Screen Display"));
DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGNIFYING_GLASS, "OSD Scale"), DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGNIFYING_GLASS, "OSD Scale"),
@ -6631,7 +6690,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
{ {
SettingsInterface* bsi = GetEditingSettingsInterface(); SettingsInterface* bsi = GetEditingSettingsInterface();
const Patch::PatchInfoList& patch_list = cheats ? s_game_cheats_list : s_game_patch_list; const std::vector<Patch::PatchInfo>& patch_list = cheats ? s_game_cheats_list : s_game_patch_list;
std::vector<std::string>& enable_list = cheats ? s_enabled_game_cheat_cache : s_enabled_game_patch_cache; std::vector<std::string>& enable_list = cheats ? s_enabled_game_cheat_cache : s_enabled_game_patch_cache;
const char* section = cheats ? Patch::CHEATS_CONFIG_SECTION : Patch::PATCHES_CONFIG_SECTION; const char* section = cheats ? Patch::CHEATS_CONFIG_SECTION : Patch::PATCHES_CONFIG_SECTION;
const bool master_enable = cheats ? GetEffectiveBoolSetting(bsi, "EmuCore", "EnableCheats", false) : true; const bool master_enable = cheats ? GetEffectiveBoolSetting(bsi, "EmuCore", "EnableCheats", false) : true;
@ -7343,9 +7402,9 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
false, is_loading ? !Achievements::IsHardcoreModeActive() : true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) false, is_loading ? !Achievements::IsHardcoreModeActive() : true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{ {
if (is_loading) if (is_loading)
DoLoadState(std::move(entry.path)); DoLoadState(std::move(entry.path), entry.slot, false);
else else
Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); }); DoSaveState(entry.slot);
CloseSaveStateSelector(); CloseSaveStateSelector();
ReturnToMainWindow(); ReturnToMainWindow();
@ -7481,9 +7540,9 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (pressed) if (pressed)
{ {
if (is_loading) if (is_loading)
DoLoadState(entry.path); DoLoadState(entry.path, entry.slot, false);
else else
Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); }); DoSaveState(entry.slot);
CloseSaveStateSelector(); CloseSaveStateSelector();
ReturnToMainWindow(); ReturnToMainWindow();
@ -7637,19 +7696,16 @@ void FullscreenUI::DrawResumeStateSelector()
} }
} }
void FullscreenUI::DoLoadState(std::string path) void FullscreenUI::DoLoadState(std::string path, std::optional<s32> slot, bool backup)
{ {
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() { std::string boot_path = s_save_state_selector_game_path;
Host::RunOnCPUThread([boot_path = std::move(boot_path), path = std::move(path), slot, backup]() {
if (VMManager::HasValidVM()) if (VMManager::HasValidVM())
{ {
Error error; Error error;
if (!VMManager::LoadState(path.c_str(), &error)) if (!VMManager::LoadState(path.c_str(), &error))
{ {
MTGS::RunOnGSThread([error = std::move(error)]() { ReportStateLoadError(error.GetDescription(), slot, backup);
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Failed to Load State"),
error.GetDescription());
});
return; return;
} }
@ -7666,6 +7722,15 @@ void FullscreenUI::DoLoadState(std::string path)
}); });
} }
void FullscreenUI::DoSaveState(s32 slot)
{
Host::RunOnCPUThread([slot]() {
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
ReportStateSaveError(error, slot);
});
});
}
void FullscreenUI::PopulateGameListEntryList() void FullscreenUI::PopulateGameListEntryList()
{ {
const int sort = Host::GetBaseIntSettingValue("UI", "FullscreenUIGameSort", 0); const int sort = Host::GetBaseIntSettingValue("UI", "FullscreenUIGameSort", 0);
@ -9167,6 +9232,75 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
EndMenuButtons(); EndMenuButtons();
} }
void FullscreenUI::ReportStateLoadError(const std::string& message, std::optional<s32> slot, bool backup)
{
MTGS::RunOnGSThread([message, slot, backup]() {
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error || !ImGuiManager::InitializeFullscreenUI())
{
SaveState_ReportLoadErrorOSD(message, slot, backup);
return;
}
std::string title;
if (slot.has_value())
{
if (backup)
title = fmt::format(FSUI_FSTR("Failed to Load State From Backup Slot {}"), *slot);
else
title = fmt::format(FSUI_FSTR("Failed to Load State From Slot {}"), *slot);
}
else
{
title = FSUI_STR("Failed to Load State");
}
ImGuiFullscreen::InfoMessageDialogCallback callback;
if (VMManager::GetState() == VMState::Running)
{
Host::RunOnCPUThread([]() { VMManager::SetPaused(true); });
callback = []() {
Host::RunOnCPUThread([]() { VMManager::SetPaused(false); });
};
}
ImGuiFullscreen::OpenInfoMessageDialog(
fmt::format("{} {}", ICON_FA_TRIANGLE_EXCLAMATION, title),
std::move(message), std::move(callback));
});
}
void FullscreenUI::ReportStateSaveError(const std::string& message, std::optional<s32> slot)
{
MTGS::RunOnGSThread([message, slot]() {
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error || !ImGuiManager::InitializeFullscreenUI())
{
SaveState_ReportSaveErrorOSD(message, slot);
return;
}
std::string title;
if (slot.has_value())
title = fmt::format(FSUI_FSTR("Failed to Save State To Slot {}"), *slot);
else
title = FSUI_STR("Failed to Save State");
ImGuiFullscreen::InfoMessageDialogCallback callback;
if (VMManager::GetState() == VMState::Running)
{
Host::RunOnCPUThread([]() { VMManager::SetPaused(true); });
callback = []() {
Host::RunOnCPUThread([]() { VMManager::SetPaused(false); });
};
}
ImGuiFullscreen::OpenInfoMessageDialog(
fmt::format("{} {}", ICON_FA_TRIANGLE_EXCLAMATION, title),
std::move(message), std::move(callback));
});
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Translation String Area // Translation String Area
// To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top // To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top
@ -9226,6 +9360,8 @@ TRANSLATE_NOOP("FullscreenUI", "Reset System");
TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?"); TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?");
TRANSLATE_NOOP("FullscreenUI", "This game has no achievements."); TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards."); TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State");
TRANSLATE_NOOP("FullscreenUI", "Game List"); TRANSLATE_NOOP("FullscreenUI", "Game List");
TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories."); TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories.");
TRANSLATE_NOOP("FullscreenUI", "Start Game"); TRANSLATE_NOOP("FullscreenUI", "Start Game");
@ -9271,7 +9407,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Pictu
TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu."); TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu.");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble."); TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Background"); TRANSLATE_NOOP("FullscreenUI", "Background");
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus."); TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP.");
TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image."); TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image."); TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image."); TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image.");
@ -9281,6 +9417,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it."); TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it.");
TRANSLATE_NOOP("FullscreenUI", "Display a modal dialog when a save state load/save operation fails.");
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."); TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time."); TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"); TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
@ -9290,6 +9427,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started."); TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked."); TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode."); TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.");
TRANSLATE_NOOP("FullscreenUI", "Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.");
TRANSLATE_NOOP("FullscreenUI", "On-Screen Display"); TRANSLATE_NOOP("FullscreenUI", "On-Screen Display");
TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are."); TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are.");
TRANSLATE_NOOP("FullscreenUI", "%d%%"); TRANSLATE_NOOP("FullscreenUI", "%d%%");
@ -9715,6 +9853,9 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played: {}");
TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB"); TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB");
TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone."); TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone.");
TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again."); TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Backup Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State To Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Left: "); TRANSLATE_NOOP("FullscreenUI", "Left: ");
TRANSLATE_NOOP("FullscreenUI", "Top: "); TRANSLATE_NOOP("FullscreenUI", "Top: ");
TRANSLATE_NOOP("FullscreenUI", "Right: "); TRANSLATE_NOOP("FullscreenUI", "Right: ");
@ -9748,13 +9889,14 @@ TRANSLATE_NOOP("FullscreenUI", "AMOLED");
TRANSLATE_NOOP("FullscreenUI", "Fit"); TRANSLATE_NOOP("FullscreenUI", "Fit");
TRANSLATE_NOOP("FullscreenUI", "Fill"); TRANSLATE_NOOP("FullscreenUI", "Fill");
TRANSLATE_NOOP("FullscreenUI", "Stretch"); TRANSLATE_NOOP("FullscreenUI", "Stretch");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Tile");
TRANSLATE_NOOP("FullscreenUI", "Enabled"); TRANSLATE_NOOP("FullscreenUI", "Enabled");
TRANSLATE_NOOP("FullscreenUI", "Disabled"); TRANSLATE_NOOP("FullscreenUI", "Disabled");
TRANSLATE_NOOP("FullscreenUI", "Top Left"); TRANSLATE_NOOP("FullscreenUI", "Top Left");
TRANSLATE_NOOP("FullscreenUI", "Top Center"); TRANSLATE_NOOP("FullscreenUI", "Top Center");
TRANSLATE_NOOP("FullscreenUI", "Top Right"); TRANSLATE_NOOP("FullscreenUI", "Top Right");
TRANSLATE_NOOP("FullscreenUI", "Center Left"); TRANSLATE_NOOP("FullscreenUI", "Center Left");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Center Right"); TRANSLATE_NOOP("FullscreenUI", "Center Right");
TRANSLATE_NOOP("FullscreenUI", "Bottom Left"); TRANSLATE_NOOP("FullscreenUI", "Bottom Left");
TRANSLATE_NOOP("FullscreenUI", "Bottom Center"); TRANSLATE_NOOP("FullscreenUI", "Bottom Center");
@ -9974,6 +10116,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss"); TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection"); TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection");
TRANSLATE_NOOP("FullscreenUI", "Pause On Menu"); TRANSLATE_NOOP("FullscreenUI", "Pause On Menu");
TRANSLATE_NOOP("FullscreenUI", "Prompt On State Load/Save Failure");
TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown"); TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown"); TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups"); TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
@ -9983,6 +10126,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen"); TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Start Big Picture UI");
TRANSLATE_NOOP("FullscreenUI", "OSD Scale"); TRANSLATE_NOOP("FullscreenUI", "OSD Scale");
TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position"); TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position");
TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position"); TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position");
@ -10163,7 +10307,6 @@ TRANSLATE_NOOP("FullscreenUI", "Delete Save");
TRANSLATE_NOOP("FullscreenUI", "Close Menu"); TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Default Boot"); TRANSLATE_NOOP("FullscreenUI", "Default Boot");
TRANSLATE_NOOP("FullscreenUI", "Delete State"); TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot"); TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time"); TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
TRANSLATE_NOOP("FullscreenUI", "Confirm Reset"); TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");

View File

@ -10,6 +10,7 @@
#include <ctime> #include <ctime>
#include <string> #include <string>
#include <memory> #include <memory>
#include <optional>
struct Pcsx2Config; struct Pcsx2Config;
@ -26,6 +27,8 @@ namespace FullscreenUI
void OpenPauseMenu(); void OpenPauseMenu();
bool OpenAchievementsWindow(); bool OpenAchievementsWindow();
bool OpenLeaderboardsWindow(); bool OpenLeaderboardsWindow();
void ReportStateLoadError(const std::string& message, std::optional<s32> slot, bool backup);
void ReportStateSaveError(const std::string& message, std::optional<s32> slot);
// NOTE: Only call from GS thread. // NOTE: Only call from GS thread.
bool IsAchievementsWindowOpen(); bool IsAchievementsWindowOpen();

View File

@ -2396,6 +2396,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor); ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor); ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor); ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
const float width = LayoutScale(600.0f); const float width = LayoutScale(600.0f);
const float title_height = g_large_font.second + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f; const float title_height = g_large_font.second + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
@ -2464,7 +2465,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
is_open = false; is_open = false;
} }
ImGui::PopStyleColor(3); ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3); ImGui::PopStyleVar(3);
ImGui::PopFont(); ImGui::PopFont();
@ -2523,7 +2524,7 @@ void ImGuiFullscreen::DrawInputDialog()
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor); ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor); ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor); ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor); ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
bool is_open = true; bool is_open = true;
if (ImGui::BeginPopupModal(s_input_dialog_title.c_str(), &is_open, if (ImGui::BeginPopupModal(s_input_dialog_title.c_str(), &is_open,
@ -2715,6 +2716,7 @@ void ImGuiFullscreen::DrawMessageDialog()
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor); ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor); ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor); ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
bool is_open = true; bool is_open = true;
const u32 flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | const u32 flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
@ -2745,7 +2747,7 @@ void ImGuiFullscreen::DrawMessageDialog()
ImGui::EndPopup(); ImGui::EndPopup();
} }
ImGui::PopStyleColor(3); ImGui::PopStyleColor(4);
ImGui::PopStyleVar(4); ImGui::PopStyleVar(4);
ImGui::PopFont(); ImGui::PopFont();

View File

@ -1382,8 +1382,7 @@ void SaveStateSelectorUI::LoadCurrentSlot()
Host::RunOnCPUThread([slot = GetCurrentSlot()]() { Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
Error error; Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error)) if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION, FullscreenUI::ReportStateLoadError(error.GetDescription(), slot, false);
error.GetDescription(), Host::OSD_INFO_DURATION);
}); });
Close(); Close();
} }
@ -1393,8 +1392,7 @@ void SaveStateSelectorUI::LoadCurrentBackupSlot()
Host::RunOnCPUThread([slot = GetCurrentSlot()]() { Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
Error error; Error error;
if (!VMManager::LoadStateFromSlot(slot, true, &error)) if (!VMManager::LoadStateFromSlot(slot, true, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION, FullscreenUI::ReportStateLoadError(error.GetDescription(), slot, true);
error.GetDescription(), Host::OSD_INFO_DURATION);
}); });
Close(); Close();
} }
@ -1402,7 +1400,9 @@ void SaveStateSelectorUI::LoadCurrentBackupSlot()
void SaveStateSelectorUI::SaveCurrentSlot() void SaveStateSelectorUI::SaveCurrentSlot()
{ {
Host::RunOnCPUThread([slot = GetCurrentSlot()]() { Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::SaveStateToSlot(slot); VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
FullscreenUI::ReportStateSaveError(error, slot);
});
}); });
Close(); Close();
} }

View File

@ -6,6 +6,7 @@
#include "Host.h" #include "Host.h"
#include "Memory.h" #include "Memory.h"
#include "Elfheader.h" #include "Elfheader.h"
#include "SaveState.h"
#include "PINE.h" #include "PINE.h"
#include "VMManager.h" #include "VMManager.h"
#include "common/Error.h" #include "common/Error.h"
@ -19,7 +20,6 @@
#include <thread> #include <thread>
#include "fmt/format.h" #include "fmt/format.h"
#include "IconsFontAwesome6.h"
#if defined(_WIN32) #if defined(_WIN32)
#define read_portable(a, b, c) (recv(a, (char*)b, c, 0)) #define read_portable(a, b, c) (recv(a, (char*)b, c, 0))
@ -646,7 +646,11 @@ PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8
goto error; goto error;
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]] if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
goto error; goto error;
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] { VMManager::SaveStateToSlot(slot); }); Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
SaveState_ReportSaveErrorOSD(error, slot);
});
});
buf_cnt += 1; buf_cnt += 1;
break; break;
} }
@ -659,8 +663,7 @@ PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] { Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
Error state_error; Error state_error;
if (!VMManager::LoadStateFromSlot(slot, false, &state_error)) if (!VMManager::LoadStateFromSlot(slot, false, &state_error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION, SaveState_ReportLoadErrorOSD(state_error.GetDescription(), slot, false);
state_error.GetDescription(), Host::OSD_INFO_DURATION);
}); });
buf_cnt += 1; buf_cnt += 1;
break; break;

View File

@ -51,7 +51,7 @@ namespace Patch
BYTES_T BYTES_T
}; };
static constexpr std::array<const char*, 3> s_place_to_string = {{"0", "1", "2"}}; static constexpr std::array<const char*, 4> s_place_to_string = {{"0", "1", "2", "3"}};
static constexpr std::array<const char*, 2> s_cpu_to_string = {{"EE", "IOP"}}; static constexpr std::array<const char*, 2> s_cpu_to_string = {{"EE", "IOP"}};
static constexpr std::array<const char*, 9> s_type_to_string = { static constexpr std::array<const char*, 9> s_type_to_string = {
{"byte", "short", "word", "double", "extended", "beshort", "beword", "bedouble", "bytes"}}; {"byte", "short", "word", "double", "extended", "beshort", "beword", "bedouble", "bytes"}};
@ -125,10 +125,6 @@ namespace Patch
void (*func)(PatchGroup* group, const std::string_view cmd, const std::string_view param); void (*func)(PatchGroup* group, const std::string_view cmd, const std::string_view param);
}; };
using PatchList = std::vector<PatchGroup>;
using ActivePatchList = std::vector<const PatchCommand*>;
using EnablePatchList = std::vector<std::string>;
namespace PatchFunc namespace PatchFunc
{ {
static void patch(PatchGroup* group, const std::string_view cmd, const std::string_view param); static void patch(PatchGroup* group, const std::string_view cmd, const std::string_view param);
@ -141,23 +137,23 @@ namespace Patch
static int PatchTableExecute(PatchGroup* group, const std::string_view lhs, const std::string_view rhs, static int PatchTableExecute(PatchGroup* group, const std::string_view lhs, const std::string_view rhs,
const std::span<const PatchTextTable>& Table); const std::span<const PatchTextTable>& Table);
static void LoadPatchLine(PatchGroup* group, const std::string_view line); static void LoadPatchLine(PatchGroup* group, const std::string_view line);
static u32 LoadPatchesFromString(PatchList* patch_list, const std::string& patch_file); static u32 LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file);
static bool OpenPatchesZip(); static bool OpenPatchesZip();
static std::string GetPnachTemplate( static std::string GetPnachTemplate(
const std::string_view serial, u32 crc, bool include_serial, bool add_wildcard, bool all_crcs); const std::string_view serial, u32 crc, bool include_serial, bool add_wildcard, bool all_crcs);
static std::vector<std::string> FindPatchFilesOnDisk( static std::vector<std::string> FindPatchFilesOnDisk(
const std::string_view serial, u32 crc, bool cheats, bool all_crcs); const std::string_view serial, u32 crc, bool cheats, bool all_crcs);
static bool ContainsPatchName(const PatchInfoList& patches, const std::string_view patchName); static bool ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName);
static bool ContainsPatchName(const PatchList& patches, const std::string_view patchName); static bool ContainsPatchName(const std::vector<PatchGroup>& patches, const std::string_view patchName);
template <typename F> template <typename F>
static void EnumeratePnachFiles(const std::string_view serial, u32 crc, bool cheats, bool for_ui, const F& f); static void EnumeratePnachFiles(const std::string_view serial, u32 crc, bool cheats, bool for_ui, const F& f);
static bool PatchStringHasUnlabelledPatch(const std::string& pnach_data); static bool PatchStringHasUnlabelledPatch(const std::string& pnach_data);
static void ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data, u32* num_unlabelled_patches); static void ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches);
static void ReloadEnabledLists(); static void ReloadEnabledLists();
static u32 EnablePatches(const PatchList& patches, const EnablePatchList& enable_list, const EnablePatchList& enable_immediately_list); static u32 EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list, const std::vector<std::string>* enable_immediately_list);
static void ApplyPatch(const PatchCommand* p); static void ApplyPatch(const PatchCommand* p);
static void ApplyDynaPatch(const DynamicPatch& patch, u32 address); static void ApplyDynaPatch(const DynamicPatch& patch, u32 address);
@ -175,21 +171,21 @@ namespace Patch
const char* PATCH_DISABLE_CONFIG_KEY = "Disable"; const char* PATCH_DISABLE_CONFIG_KEY = "Disable";
static zip_t* s_patches_zip; static zip_t* s_patches_zip;
static PatchList s_gamedb_patches; static std::vector<PatchGroup> s_gamedb_patches;
static PatchList s_game_patches; static std::vector<PatchGroup> s_game_patches;
static PatchList s_cheat_patches; static std::vector<PatchGroup> s_cheat_patches;
static u32 s_gamedb_counts = 0; static u32 s_gamedb_counts = 0;
static u32 s_patches_counts = 0; static u32 s_patches_counts = 0;
static u32 s_cheats_counts = 0; static u32 s_cheats_counts = 0;
static ActivePatchList s_active_patches; static std::vector<const PatchCommand*> s_active_patches;
static std::vector<DynamicPatch> s_active_gamedb_dynamic_patches; static std::vector<DynamicPatch> s_active_gamedb_dynamic_patches;
static std::vector<DynamicPatch> s_active_pnach_dynamic_patches; static std::vector<DynamicPatch> s_active_pnach_dynamic_patches;
static EnablePatchList s_enabled_cheats; static std::vector<std::string> s_enabled_cheats;
static EnablePatchList s_enabled_patches; static std::vector<std::string> s_enabled_patches;
static EnablePatchList s_just_enabled_cheats; static std::vector<std::string> s_just_enabled_cheats;
static EnablePatchList s_just_enabled_patches; static std::vector<std::string> s_just_enabled_patches;
static u32 s_patches_crc; static u32 s_patches_crc;
static std::optional<float> s_override_aspect_ratio; static std::optional<float> s_override_aspect_ratio;
static std::optional<GSInterlaceMode> s_override_interlace_mode; static std::optional<GSInterlaceMode> s_override_interlace_mode;
@ -218,7 +214,7 @@ void Patch::TrimPatchLine(std::string& buffer)
buffer.erase(pos); buffer.erase(pos);
} }
bool Patch::ContainsPatchName(const PatchList& patch_list, const std::string_view patch_name) bool Patch::ContainsPatchName(const std::vector<PatchGroup>& patch_list, const std::string_view patch_name)
{ {
return std::find_if(patch_list.begin(), patch_list.end(), [&patch_name](const PatchGroup& patch) { return std::find_if(patch_list.begin(), patch_list.end(), [&patch_name](const PatchGroup& patch) {
return patch.name == patch_name; return patch.name == patch_name;
@ -253,7 +249,7 @@ void Patch::LoadPatchLine(PatchGroup* group, const std::string_view line)
PatchTableExecute(group, key, value, s_patch_commands); PatchTableExecute(group, key, value, s_patch_commands);
} }
u32 Patch::LoadPatchesFromString(PatchList* patch_list, const std::string& patch_file) u32 Patch::LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file)
{ {
const size_t before = patch_list->size(); const size_t before = patch_list->size();
@ -264,7 +260,7 @@ u32 Patch::LoadPatchesFromString(PatchList* patch_list, const std::string& patch
// Ungrouped/legacy patches should merge with other ungrouped patches. // Ungrouped/legacy patches should merge with other ungrouped patches.
if (current_patch_group.name.empty()) if (current_patch_group.name.empty())
{ {
const PatchList::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(), const std::vector<PatchGroup>::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(),
[](const PatchGroup& pg) { return pg.name.empty(); }); [](const PatchGroup& pg) { return pg.name.empty(); });
if (ungrouped_patch != patch_list->end()) if (ungrouped_patch != patch_list->end())
{ {
@ -407,7 +403,7 @@ std::vector<std::string> Patch::FindPatchFilesOnDisk(const std::string_view seri
return ret; return ret;
} }
bool Patch::ContainsPatchName(const PatchInfoList& patches, const std::string_view patchName) bool Patch::ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName)
{ {
return std::find_if(patches.begin(), patches.end(), [&patchName](const PatchInfo& patch) { return std::find_if(patches.begin(), patches.end(), [&patchName](const PatchInfo& patch) {
return patch.name == patchName; return patch.name == patchName;
@ -491,11 +487,15 @@ bool Patch::PatchStringHasUnlabelledPatch(const std::string& pnach_data)
return false; return false;
} }
void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data, u32* num_unlabelled_patches) void Patch::ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches)
{ {
std::istringstream ss(pnach_data); std::istringstream ss(pnach_data);
std::string line; std::string line;
PatchInfo current_patch; PatchInfo current_patch;
std::optional<patch_place_type> last_place;
bool unknown_place = false;
while (std::getline(ss, line)) while (std::getline(ss, line))
{ {
TrimPatchLine(line); TrimPatchLine(line);
@ -522,6 +522,8 @@ void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data,
} }
} }
current_patch = {}; current_patch = {};
last_place = std::nullopt;
unknown_place = false;
} }
current_patch.name = line.substr(1, line.length() - 2); current_patch.name = line.substr(1, line.length() - 2);
@ -534,13 +536,51 @@ void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data,
// Just ignore other directives, who knows what rubbish people have in here. // Just ignore other directives, who knows what rubbish people have in here.
// Use comment for description if it hasn't been otherwise specified. // Use comment for description if it hasn't been otherwise specified.
if (key == "author") if (key == "author")
{
current_patch.author = value; current_patch.author = value;
}
else if (key == "description") else if (key == "description")
{
current_patch.description = value; current_patch.description = value;
}
else if (key == "comment" && current_patch.description.empty()) else if (key == "comment" && current_patch.description.empty())
{
current_patch.description = value; current_patch.description = value;
else if (key == "patch" && !has_patch && num_unlabelled_patches) }
(*num_unlabelled_patches)++; else if (key == "patch")
{
if (!has_patch && num_unlabelled_patches)
(*num_unlabelled_patches)++;
// Try to extract the place value of the patch lines so we can
// display them in the GUI if they all match. TODO: Don't duplicate
// all this parsing logic twice.
if (unknown_place)
continue;
std::string::size_type comma_pos = value.find(",");
if (comma_pos == std::string::npos)
comma_pos = 0;
const std::string_view padded_place = value.substr(0, comma_pos);
const std::string_view place_string = StringUtil::StripWhitespace(padded_place);
const std::optional<patch_place_type> place = LookupEnumName<patch_place_type>(
place_string, s_place_to_string);
if (!place.has_value() || (last_place.has_value() && place != last_place))
{
// This group contains patch lines with different or invalid
// place values.
current_patch.place = std::nullopt;
unknown_place = true;
}
current_patch.place = place;
last_place = place;
}
else if (key == "dpatch")
{
current_patch.place = std::nullopt;
unknown_place = true;
}
} }
// Last one. // Last one.
@ -570,9 +610,9 @@ std::string_view Patch::PatchInfo::GetNameParentPart() const
return ret; return ret;
} }
Patch::PatchInfoList Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches) std::vector<Patch::PatchInfo> Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches)
{ {
PatchInfoList ret; std::vector<PatchInfo> ret;
if (num_unlabelled_patches) if (num_unlabelled_patches)
*num_unlabelled_patches = 0; *num_unlabelled_patches = 0;
@ -592,14 +632,14 @@ std::string Patch::GetPnachFilename(const std::string_view serial, u32 crc, bool
void Patch::ReloadEnabledLists() void Patch::ReloadEnabledLists()
{ {
const EnablePatchList prev_enabled_cheats = std::move(s_enabled_cheats); const std::vector<std::string> prev_enabled_cheats = std::move(s_enabled_cheats);
if (EmuConfig.EnableCheats && !Achievements::IsHardcoreModeActive()) if (EmuConfig.EnableCheats && !Achievements::IsHardcoreModeActive())
s_enabled_cheats = Host::GetStringListSetting(CHEATS_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY); s_enabled_cheats = Host::GetStringListSetting(CHEATS_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY);
else else
s_enabled_cheats = {}; s_enabled_cheats = {};
const EnablePatchList prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY)); const std::vector<std::string> prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY));
const EnablePatchList disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY); const std::vector<std::string> disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY);
// Name based matching for widescreen/NI settings. // Name based matching for widescreen/NI settings.
if (EmuConfig.EnableWideScreenPatches) if (EmuConfig.EnableWideScreenPatches)
@ -649,12 +689,10 @@ void Patch::ReloadEnabledLists()
} }
} }
u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable_list, const EnablePatchList& enable_immediately_list) u32 Patch::EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list, const std::vector<std::string>* enable_immediately_list)
{ {
ActivePatchList patches_to_apply_immediately;
u32 count = 0; u32 count = 0;
for (const PatchGroup& p : patches) for (const PatchGroup& p : *patches)
{ {
// For compatibility, we auto enable anything that's not labelled. // For compatibility, we auto enable anything that's not labelled.
// Also for gamedb patches. // Also for gamedb patches.
@ -664,7 +702,6 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
Console.WriteLn(Color_Green, fmt::format("Enabled patch: {}", Console.WriteLn(Color_Green, fmt::format("Enabled patch: {}",
p.name.empty() ? std::string_view("<unknown>") : std::string_view(p.name))); p.name.empty() ? std::string_view("<unknown>") : std::string_view(p.name)));
const bool apply_immediately = std::find(enable_immediately_list.begin(), enable_immediately_list.end(), p.name) != enable_immediately_list.end();
for (const PatchCommand& ip : p.patches) for (const PatchCommand& ip : p.patches)
{ {
// print the actual patch lines only in verbose mode (even in devel) // print the actual patch lines only in verbose mode (even in devel)
@ -672,8 +709,6 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
DevCon.WriteLnFmt(" {}", ip.ToString()); DevCon.WriteLnFmt(" {}", ip.ToString());
s_active_patches.push_back(&ip); s_active_patches.push_back(&ip);
if (apply_immediately && ip.placetopatch == PPT_ONCE_ON_LOAD)
patches_to_apply_immediately.push_back(&ip);
} }
for (const DynamicPatch& dp : p.dpatches) for (const DynamicPatch& dp : p.dpatches)
@ -690,12 +725,28 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
count += p.name.empty() ? (static_cast<u32>(p.patches.size()) + static_cast<u32>(p.dpatches.size())) : 1; count += p.name.empty() ? (static_cast<u32>(p.patches.size()) + static_cast<u32>(p.dpatches.size())) : 1;
} }
if (!patches_to_apply_immediately.empty()) // Apply PPT_ON_LOAD_OR_WHEN_ENABLED patches immediately.
if (enable_immediately_list && !enable_immediately_list->empty())
{ {
Host::RunOnCPUThread([patches = std::move(patches_to_apply_immediately)]() { // Don't pass pointers to patch objects themselves here just in case the
for (const PatchCommand* i : patches) // patches are reloaded twice in a row before this event makes it.
Host::RunOnCPUThread([patches, enable_immediately_list]() {
for (const PatchGroup& group : *patches)
{ {
ApplyPatch(i); const bool apply_immediately = std::find(
enable_immediately_list->begin(),
enable_immediately_list->end(),
group.name) != enable_immediately_list->end();
if (!apply_immediately)
continue;
for (const PatchCommand& command : group.patches)
{
if (command.placetopatch != PPT_ON_LOAD_OR_WHEN_ENABLED)
continue;
ApplyPatch(&command);
}
} }
}); });
} }
@ -762,19 +813,23 @@ void Patch::UpdateActivePatches(bool reload_enabled_list, bool verbose, bool ver
u32 gp_count = 0; u32 gp_count = 0;
if (EmuConfig.EnablePatches) if (EmuConfig.EnablePatches)
{ {
gp_count = EnablePatches(s_gamedb_patches, EnablePatchList(), EnablePatchList()); gp_count = EnablePatches(&s_gamedb_patches, std::vector<std::string>(), nullptr);
s_gamedb_counts = gp_count; s_gamedb_counts = gp_count;
if (gp_count > 0) if (gp_count > 0)
message.append(TRANSLATE_PLURAL_STR("Patch", "%n GameDB patches are active.", "OSD Message", gp_count)); message.append(TRANSLATE_PLURAL_STR("Patch", "%n GameDB patches are active.", "OSD Message", gp_count));
} }
const u32 p_count = EnablePatches(s_game_patches, s_enabled_patches, apply_new_patches ? s_just_enabled_patches : EnablePatchList()); const u32 p_count = EnablePatches(
&s_game_patches, s_enabled_patches, apply_new_patches ? &s_just_enabled_patches : nullptr);
s_patches_counts = p_count; s_patches_counts = p_count;
if (p_count > 0) if (p_count > 0)
message.append_format("{}{}", message.empty() ? "" : "\n", message.append_format("{}{}", message.empty() ? "" : "\n",
TRANSLATE_PLURAL_STR("Patch", "%n game patches are active.", "OSD Message", p_count)); TRANSLATE_PLURAL_STR("Patch", "%n game patches are active.", "OSD Message", p_count));
const u32 c_count = EmuConfig.EnableCheats ? EnablePatches(s_cheat_patches, s_enabled_cheats, apply_new_patches ? s_just_enabled_cheats : EnablePatchList()) : 0; u32 c_count = 0;
if (EmuConfig.EnableCheats)
c_count = EnablePatches(
&s_cheat_patches, s_enabled_cheats, apply_new_patches ? &s_just_enabled_cheats : nullptr);
s_cheats_counts = c_count; s_cheats_counts = c_count;
if (c_count > 0) if (c_count > 0)
message.append_format("{}{}", message.empty() ? "" : "\n", message.append_format("{}{}", message.empty() ? "" : "\n",
@ -892,7 +947,7 @@ void Patch::PatchFunc::patch(PatchGroup* group, const std::string_view cmd, cons
if (!placetopatch.has_value()) if (!placetopatch.has_value())
{ {
PATCH_ERROR("Invalid 'place' value '{}' (0 - once on startup, 1: continuously)", pieces[0]); PATCH_ERROR("Invalid 'place' value '{}' (0: on boot only, 1: continuously, 2: on boot and continuously, 3: on boot and when enabled in the GUI)", pieces[0]);
return; return;
} }
if (!addr.has_value() || !addr_end.empty()) if (!addr.has_value() || !addr_end.empty())
@ -1083,6 +1138,19 @@ void Patch::PatchFunc::dpatch(PatchGroup* group, const std::string_view cmd, con
group->dpatches.push_back(dpatch); group->dpatches.push_back(dpatch);
} }
void Patch::ApplyBootPatches()
{
ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
ApplyLoadedPatches(PPT_COMBINED_0_1);
ApplyLoadedPatches(PPT_ON_LOAD_OR_WHEN_ENABLED);
}
void Patch::ApplyVsyncPatches()
{
ApplyLoadedPatches(PPT_CONTINUOUSLY);
ApplyLoadedPatches(PPT_COMBINED_0_1);
}
// This is for applying patches directly to memory // This is for applying patches directly to memory
void Patch::ApplyLoadedPatches(patch_place_type place) void Patch::ApplyLoadedPatches(patch_place_type place)
{ {
@ -1731,3 +1799,31 @@ void Patch::ApplyDynaPatch(const DynamicPatch& patch, u32 address)
memWrite32(address + replacement.offset, replacement.value); memWrite32(address + replacement.offset, replacement.value);
} }
} }
const char* Patch::PlaceToString(std::optional<patch_place_type> place)
{
if (!place.has_value())
//: Time when a patch is applied.
return TRANSLATE("Patch", "Unknown");
switch (*place)
{
case Patch::PPT_ONCE_ON_LOAD:
//: Time when a patch is applied.
return TRANSLATE("Patch", "Only On Startup");
case Patch::PPT_CONTINUOUSLY:
//: Time when a patch is applied.
return TRANSLATE("Patch", "Every Frame");
case Patch::PPT_COMBINED_0_1:
//: Time when a patch is applied.
return TRANSLATE("Patch", "On Startup & Every Frame");
case Patch::PPT_ON_LOAD_OR_WHEN_ENABLED:
//: Time when a patch is applied.
return TRANSLATE("Patch", "On Startup & When Enabled");
default:
{
}
}
return "";
}

View File

@ -29,23 +29,22 @@ namespace Patch
// In PCSX2 it indicates how/when/where the patch line should be applied. If // In PCSX2 it indicates how/when/where the patch line should be applied. If
// place is not one of the supported values then the patch line is never applied. // place is not one of the supported values then the patch line is never applied.
// PCSX2 currently supports the following values: // PCSX2 currently supports the following values:
// 0 - apply the patch line once on game boot/startup // 0 - apply the patch line once on game boot only
// 1 - apply the patch line continuously (technically - on every vsync) // 1 - apply the patch line continuously (technically - on every vsync)
// 2 - effect of 0 and 1 combined, see below // 2 - effect of 0 and 1 combined, see below
// 3 - apply the patch line once on game boot or when enabled in the GUI
// Note: // Note:
// - while it may seem that a value of 1 does the same as 0, but also later // - while it may seem that a value of 1 does the same as 0, but also later
// continues to apply the patch on every vsync - it's not. // continues to apply the patch on every vsync - it's not.
// The current (and past) behavior is that these patches are applied at different // The current (and past) behavior is that these patches are applied at different
// places at the code, and it's possible, depending on circumstances, that 0 patches // places at the code, and it's possible, depending on circumstances, that 0 patches
// will get applied before the first vsync and therefore earlier than 1 patches. // will get applied before the first vsync and therefore earlier than 1 patches.
// - There's no "place" value which indicates to apply both once on startup
// and then also continuously, however such behavior can be achieved by
// duplicating the line where one has a 0 place and the other has a 1 place.
enum patch_place_type : u8 enum patch_place_type : u8
{ {
PPT_ONCE_ON_LOAD = 0, PPT_ONCE_ON_LOAD = 0,
PPT_CONTINUOUSLY = 1, PPT_CONTINUOUSLY = 1,
PPT_COMBINED_0_1 = 2, PPT_COMBINED_0_1 = 2,
PPT_ON_LOAD_OR_WHEN_ENABLED = 3,
PPT_END_MARKER PPT_END_MARKER
}; };
@ -56,12 +55,14 @@ namespace Patch
std::string description; std::string description;
std::string author; std::string author;
// This is only populated if all the patch lines in a given group have
// the same place value.
std::optional<patch_place_type> place;
std::string_view GetNamePart() const; std::string_view GetNamePart() const;
std::string_view GetNameParentPart() const; std::string_view GetNameParentPart() const;
}; };
using PatchInfoList = std::vector<PatchInfo>;
struct DynamicPatchEntry struct DynamicPatchEntry
{ {
u32 offset; u32 offset;
@ -80,7 +81,7 @@ namespace Patch
extern const char* PATCH_ENABLE_CONFIG_KEY; extern const char* PATCH_ENABLE_CONFIG_KEY;
extern const char* PATCH_DISABLE_CONFIG_KEY; extern const char* PATCH_DISABLE_CONFIG_KEY;
extern PatchInfoList GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches); extern std::vector<PatchInfo> GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches);
/// Returns the path to a new cheat/patch pnach for the specified serial and CRC. /// Returns the path to a new cheat/patch pnach for the specified serial and CRC.
extern std::string GetPnachFilename(const std::string_view serial, u32 crc, bool cheats); extern std::string GetPnachFilename(const std::string_view serial, u32 crc, bool cheats);
@ -97,6 +98,13 @@ namespace Patch
extern void LoadDynamicPatches(const std::vector<DynamicPatch>& patches); extern void LoadDynamicPatches(const std::vector<DynamicPatch>& patches);
extern void ApplyDynamicPatches(u32 pc); extern void ApplyDynamicPatches(u32 pc);
// Apply all loaded patches that should be applied when the entry point is
// being recompiled.
extern void ApplyBootPatches();
// Apply all loaded patches that should be applied during vsync.
extern void ApplyVsyncPatches();
// Patches the emulation memory by applying all the loaded patches with a specific place value. // Patches the emulation memory by applying all the loaded patches with a specific place value.
// Note: unless you know better, there's no need to check whether or not different patch sources // Note: unless you know better, there's no need to check whether or not different patch sources
// are enabled (e.g. ws patches, auto game fixes, etc) before calling ApplyLoadedPatches, // are enabled (e.g. ws patches, auto game fixes, etc) before calling ApplyLoadedPatches,
@ -112,4 +120,6 @@ namespace Patch
extern u32 GetAllActivePatchesCount(); extern u32 GetAllActivePatchesCount();
extern bool IsGloballyToggleablePatch(const PatchInfo& patch_info); extern bool IsGloballyToggleablePatch(const PatchInfo& patch_info);
extern const char* PlaceToString(std::optional<patch_place_type> place);
} // namespace Patch } // namespace Patch

View File

@ -56,8 +56,9 @@ bool InputRecording::create(const std::string& fileName, const bool fromSaveStat
m_initial_load_complete = true; m_initial_load_complete = true;
m_watching_for_rerecords = true; m_watching_for_rerecords = true;
setStartingFrame(g_FrameCount); setStartingFrame(g_FrameCount);
// TODO - error handling VMManager::SaveState(savestatePath.c_str(), true, false, [](const std::string& error) {
VMManager::SaveState(savestatePath.c_str()); SaveState_ReportSaveErrorOSD(error, std::nullopt);
});
} }
else else
{ {
@ -395,8 +396,7 @@ void InputRecording::InformGSThread()
TinyString frame_data_message = TinyString::from_format(TRANSLATE_FS("InputRecording", "Frame: {}/{} ({})"), g_InputRecording.getFrameCounter(), g_InputRecording.getData().getTotalFrames(), g_InputRecording.getFrameCounterStateless()); TinyString frame_data_message = TinyString::from_format(TRANSLATE_FS("InputRecording", "Frame: {}/{} ({})"), g_InputRecording.getFrameCounter(), g_InputRecording.getData().getTotalFrames(), g_InputRecording.getFrameCounterStateless());
TinyString undo_count_message = TinyString::from_format(TRANSLATE_FS("InputRecording", "Undo Count: {}"), g_InputRecording.getData().getUndoCount()); TinyString undo_count_message = TinyString::from_format(TRANSLATE_FS("InputRecording", "Undo Count: {}"), g_InputRecording.getData().getUndoCount());
MTGS::RunOnGSThread([recording_active_message, frame_data_message, undo_count_message](bool is_recording = g_InputRecording.getControls().isRecording()) MTGS::RunOnGSThread([recording_active_message, frame_data_message, undo_count_message](bool is_recording = g_InputRecording.getControls().isRecording()) {
{
g_InputRecordingData.is_recording = is_recording; g_InputRecordingData.is_recording = is_recording;
g_InputRecordingData.recording_active_message = recording_active_message; g_InputRecordingData.recording_active_message = recording_active_message;
g_InputRecordingData.frame_data_message = frame_data_message; g_InputRecordingData.frame_data_message = frame_data_message;

View File

@ -38,6 +38,7 @@
#include "common/StringUtil.h" #include "common/StringUtil.h"
#include "common/ZipHelpers.h" #include "common/ZipHelpers.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h" #include "fmt/format.h"
#include <csetjmp> #include <csetjmp>
@ -1038,14 +1039,18 @@ static bool SaveState_AddToZip(zip_t* zf, ArchiveEntryList* srclist, SaveStateSc
return true; return true;
} }
bool SaveState_ZipToDisk(std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename) bool SaveState_ZipToDisk(
std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot,
const char* filename, Error* error)
{ {
zip_error_t ze = {}; zip_error_t ze = {};
zip_source_t* zs = zip_source_file_create(filename, 0, 0, &ze); zip_source_t* zs = zip_source_file_create(filename, 0, 0, &ze);
zip_t* zf = nullptr; zip_t* zf = nullptr;
if (zs && !(zf = zip_open_from_source(zs, ZIP_CREATE | ZIP_TRUNCATE, &ze))) if (zs && !(zf = zip_open_from_source(zs, ZIP_CREATE | ZIP_TRUNCATE, &ze)))
{ {
Console.Error("Failed to open zip file '%s' for save state: %s", filename, zip_error_strerror(&ze)); Error::SetStringFmt(error,
TRANSLATE_FS("SaveState", "Failed to open zip file '{}' for save state: {}."),
filename, zip_error_strerror(&ze));
// have to clean up source // have to clean up source
zip_source_free(zs); zip_source_free(zs);
@ -1055,13 +1060,21 @@ bool SaveState_ZipToDisk(std::unique_ptr<ArchiveEntryList> srclist, std::unique_
// discard zip file if we fail saving something // discard zip file if we fail saving something
if (!SaveState_AddToZip(zf, srclist.get(), screenshot.get())) if (!SaveState_AddToZip(zf, srclist.get(), screenshot.get()))
{ {
Console.Error("Failed to save state to zip file '%s'", filename); Error::SetStringFmt(error,
TRANSLATE_FS("SaveState", "Failed to save state to zip file '{}'."), filename);
zip_discard(zf); zip_discard(zf);
return false; return false;
} }
// force the zip to close, this is the expensive part with libzip. // force the zip to close, this is the expensive part with libzip.
zip_close(zf); if (zip_close(zf) != 0)
{
Error::SetStringFmt(error,
TRANSLATE_FS("SaveState", "Failed to save state to zip file '{}': {}."), filename, zip_strerror(zf));
zip_discard(zf);
return false;
}
return true; return true;
} }
@ -1231,3 +1244,37 @@ bool SaveState_UnzipFromDisk(const std::string& filename, Error* error)
PostLoadPrep(); PostLoadPrep();
return true; return true;
} }
void SaveState_ReportLoadErrorOSD(const std::string& message, std::optional<s32> slot, bool backup)
{
std::string full_message;
if (slot.has_value())
{
if (backup)
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to load state from slot {}: {}"), *slot, message);
else
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to load state from backup slot {}: {}"), *slot, message);
}
else
{
full_message = fmt::format(TRANSLATE_FS("SaveState", "Failed to load state: {}"), message);
}
Host::AddIconOSDMessage("LoadState", ICON_FA_TRIANGLE_EXCLAMATION,
full_message, Host::OSD_WARNING_DURATION);
}
void SaveState_ReportSaveErrorOSD(const std::string& message, std::optional<s32> slot)
{
std::string full_message;
if (slot.has_value())
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to save state to slot {}: {}"), *slot, message);
else
full_message = fmt::format(TRANSLATE_FS("SaveState", "Failed to save state: {}"), message);
Host::AddIconOSDMessage("SaveState", ICON_FA_TRIANGLE_EXCLAMATION,
full_message, Host::OSD_WARNING_DURATION);
}

View File

@ -5,6 +5,7 @@
#include <deque> #include <deque>
#include <memory> #include <memory>
#include <optional>
#include <string> #include <string>
#include <vector> #include <vector>
@ -53,7 +54,9 @@ class ArchiveEntryList;
// These functions assume that the caller has paused the core thread. // These functions assume that the caller has paused the core thread.
extern std::unique_ptr<ArchiveEntryList> SaveState_DownloadState(Error* error); extern std::unique_ptr<ArchiveEntryList> SaveState_DownloadState(Error* error);
extern std::unique_ptr<SaveStateScreenshotData> SaveState_SaveScreenshot(); extern std::unique_ptr<SaveStateScreenshotData> SaveState_SaveScreenshot();
extern bool SaveState_ZipToDisk(std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename); extern bool SaveState_ZipToDisk(
std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot,
const char* filename, Error* error);
extern bool SaveState_ReadScreenshot(const std::string& filename, u32* out_width, u32* out_height, std::vector<u32>* out_pixels); extern bool SaveState_ReadScreenshot(const std::string& filename, u32* out_width, u32* out_height, std::vector<u32>* out_pixels);
extern bool SaveState_UnzipFromDisk(const std::string& filename, Error* error); extern bool SaveState_UnzipFromDisk(const std::string& filename, Error* error);
@ -353,3 +356,6 @@ public:
void FreezeMem(void* data, int size) override; void FreezeMem(void* data, int size) override;
bool IsSaving() const override { return false; } bool IsSaving() const override { return false; }
}; };
void SaveState_ReportLoadErrorOSD(const std::string& message, std::optional<s32> slot, bool backup);
void SaveState_ReportSaveErrorOSD(const std::string& message, std::optional<s32> slot);

View File

@ -115,13 +115,13 @@ namespace VMManager
static std::string GetCurrentSaveStateFileName(s32 slot, bool backup = false); static std::string GetCurrentSaveStateFileName(s32 slot, bool backup = false);
static bool DoLoadState(const char* filename, Error* error = nullptr); static bool DoLoadState(const char* filename, Error* error = nullptr);
static bool DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state); static void DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state, std::function<void(const std::string&)> error_callback);
static void ZipSaveState(std::unique_ptr<ArchiveEntryList> elist, static void ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, const char* filename, std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename,
s32 slot_for_message); s32 slot_for_message, std::function<void(const std::string&)> error_callback);
static void ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist, static void ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, std::string filename, std::unique_ptr<SaveStateScreenshotData> screenshot, std::string filename,
s32 slot_for_message); s32 slot_for_message, std::function<void(const std::string&)> error_callback);
static void LoadSettings(); static void LoadSettings();
static void LoadCoreSettings(SettingsInterface& si); static void LoadCoreSettings(SettingsInterface& si);
@ -1617,8 +1617,13 @@ void VMManager::Shutdown(bool save_resume_state)
if (!GSDumpReplayer::IsReplayingDump() && save_resume_state) if (!GSDumpReplayer::IsReplayingDump() && save_resume_state)
{ {
std::string resume_file_name(GetCurrentSaveStateFileName(-1)); std::string resume_file_name(GetCurrentSaveStateFileName(-1));
if (!resume_file_name.empty() && !DoSaveState(resume_file_name.c_str(), -1, true, false)) if (!resume_file_name.empty())
Console.Error("Failed to save resume state"); {
DoSaveState(resume_file_name.c_str(), -1, true, false, [](const std::string& error) {
Host::AddIconOSDMessage("SaveResumeState", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save resume state: {}"), error), Host::OSD_QUICK_DURATION);
});
}
} }
// end input recording before clearing state // end input recording before clearing state
@ -1829,7 +1834,7 @@ bool VMManager::DoLoadState(const char* filename, Error* error)
{ {
if (GSDumpReplayer::IsReplayingDump()) if (GSDumpReplayer::IsReplayingDump())
{ {
Error::SetString(error, TRANSLATE_STR("VMManager", "Cannot load save state while replaying GS dump.")); Error::SetString(error, TRANSLATE_STR("VMManager", "Cannot load state while replaying a GS dump."));
return false; return false;
} }
@ -1849,21 +1854,20 @@ bool VMManager::DoLoadState(const char* filename, Error* error)
return true; return true;
} }
bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state) void VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state, std::function<void(const std::string&)> error_callback)
{ {
if (GSDumpReplayer::IsReplayingDump()) if (GSDumpReplayer::IsReplayingDump())
return false; {
error_callback(TRANSLATE_STR("VMManager", "Cannot save state while replaying a GS dump."));
return;
}
std::string osd_key(fmt::format("SaveStateSlot{}", slot_for_message));
Error error; Error error;
std::unique_ptr<ArchiveEntryList> elist = SaveState_DownloadState(&error); std::unique_ptr<ArchiveEntryList> elist = SaveState_DownloadState(&error);
if (!elist) if (!elist)
{ {
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_TRIANGLE_EXCLAMATION, error_callback(error.GetDescription());
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state: {}."), error.GetDescription()), return;
Host::OSD_ERROR_DURATION);
return false;
} }
std::unique_ptr<SaveStateScreenshotData> screenshot = SaveState_SaveScreenshot(); std::unique_ptr<SaveStateScreenshotData> screenshot = SaveState_SaveScreenshot();
@ -1874,10 +1878,10 @@ bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip
Console.WriteLn(fmt::format("Creating save state backup {}...", backup_filename)); Console.WriteLn(fmt::format("Creating save state backup {}...", backup_filename));
if (!FileSystem::RenamePath(filename, backup_filename.c_str())) if (!FileSystem::RenamePath(filename, backup_filename.c_str()))
{ {
Host::AddIconOSDMessage(osd_key, ICON_FA_TRIANGLE_EXCLAMATION, error_callback(fmt::format(
fmt::format( TRANSLATE_FS("VMManager", "Cannot back up old save state '{}'."),
TRANSLATE_FS("VMManager", "Failed to back up old save state {}."), Path::GetFileName(filename)), Path::GetFileName(filename)));
Host::OSD_ERROR_DURATION); return;
} }
} }
@ -1886,48 +1890,48 @@ bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip
// lock order here is important; the thread could exit before we resume here. // lock order here is important; the thread could exit before we resume here.
std::unique_lock lock(s_save_state_threads_mutex); std::unique_lock lock(s_save_state_threads_mutex);
s_save_state_threads.emplace_back(&VMManager::ZipSaveStateOnThread, std::move(elist), std::move(screenshot), s_save_state_threads.emplace_back(&VMManager::ZipSaveStateOnThread, std::move(elist), std::move(screenshot),
std::move(osd_key), std::string(filename), slot_for_message); std::string(filename), slot_for_message, std::move(error_callback));
} }
else else
{ {
ZipSaveState(std::move(elist), std::move(screenshot), std::move(osd_key), filename, slot_for_message); ZipSaveState(
std::move(elist), std::move(screenshot), filename, slot_for_message, std::move(error_callback));
} }
Host::OnSaveStateSaved(filename); Host::OnSaveStateSaved(filename);
MemcardBusy::CheckSaveStateDependency(); MemcardBusy::CheckSaveStateDependency();
return true; return;
} }
void VMManager::ZipSaveState(std::unique_ptr<ArchiveEntryList> elist, void VMManager::ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, const char* filename, std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename,
s32 slot_for_message) s32 slot_for_message, std::function<void(const std::string&)> error_callback)
{ {
Common::Timer timer; Common::Timer timer;
if (SaveState_ZipToDisk(std::move(elist), std::move(screenshot), filename)) Error error;
if (!SaveState_ZipToDisk(std::move(elist), std::move(screenshot), filename, &error))
{ {
if (slot_for_message >= 0 && VMManager::HasValidVM()) error_callback(error.GetDescription());
{ return;
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_FLOPPY_DISK,
fmt::format(TRANSLATE_FS("VMManager", "State saved to slot {}."), slot_for_message),
Host::OSD_QUICK_DURATION);
}
} }
else
if (slot_for_message >= 0 && VMManager::HasValidVM())
{ {
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_TRIANGLE_EXCLAMATION, Host::AddIconOSDMessage(fmt::format("SaveStateSlot{}", slot_for_message), ICON_FA_FLOPPY_DISK,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state to slot {}."), slot_for_message, fmt::format(TRANSLATE_FS("VMManager", "Saved state to slot {}."), slot_for_message),
Host::OSD_ERROR_DURATION)); Host::OSD_QUICK_DURATION);
} }
DevCon.WriteLn("Zipping save state to '%s' took %.2f ms", filename, timer.GetTimeMilliseconds()); DevCon.WriteLn("Zipping save state to '%s' took %.2f ms", filename, timer.GetTimeMilliseconds());
} }
void VMManager::ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist, void VMManager::ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, std::string filename, std::unique_ptr<SaveStateScreenshotData> screenshot, std::string filename,
s32 slot_for_message) s32 slot_for_message, std::function<void(const std::string&)> error_callback)
{ {
ZipSaveState(std::move(elist), std::move(screenshot), std::move(osd_key), filename.c_str(), slot_for_message); ZipSaveState(
std::move(elist), std::move(screenshot), filename.c_str(), slot_for_message, std::move(error_callback));
// remove ourselves from the thread list. if we're joining, we might not be in there. // remove ourselves from the thread list. if we're joining, we might not be in there.
const auto this_id = std::this_thread::get_id(); const auto this_id = std::this_thread::get_id();
@ -1985,23 +1989,25 @@ bool VMManager::LoadState(const char* filename, Error* error)
if (Achievements::IsHardcoreModeActive()) if (Achievements::IsHardcoreModeActive())
{ {
Error::SetString(error, Error::SetString(error,
TRANSLATE_STR("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active.")); TRANSLATE_STR("VMManager", "Cannot load state while RetroAchievements Hardcore Mode is active."));
return false; return false;
} }
if (MemcardBusy::IsBusy()) if (MemcardBusy::IsBusy())
{ {
Error::SetString(error, Error::SetString(error,
TRANSLATE_STR("VMManager", "Memory card is busy.")); TRANSLATE_STR("VMManager", "The memory card is busy, so the state load operation has been cancelled to prevent data loss."));
return false; return false;
} }
// TODO: Save the current state so we don't need to reset. // TODO: Save the current state so we don't need to reset.
if (DoLoadState(filename, error)) if (!DoLoadState(filename, error))
return true; {
Reset();
return false;
}
Reset(); return true;
return false;
} }
bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error) bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error)
@ -2009,74 +2015,84 @@ bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error)
const std::string filename = GetCurrentSaveStateFileName(slot, backup); const std::string filename = GetCurrentSaveStateFileName(slot, backup);
if (filename.empty() || !FileSystem::FileExists(filename.c_str())) if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
{ {
if (backup) Error::SetString(error, TRANSLATE_STR("VMManager", "The save slot is empty."));
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in backup slot {}."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in slot {}."), slot);
return false; return false;
} }
if (Achievements::IsHardcoreModeActive()) if (Achievements::IsHardcoreModeActive())
{ {
if (backup) Error::SetString(error,
Error::SetStringFmt(error, TRANSLATE_STR("VMManager", "Cannot load state while RetroAchievements Hardcore Mode is active."));
TRANSLATE_FS("VMManager", "Cannot load save state from backup slot {} while RetroAchievements Hardcore Mode is active."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from slot {} while RetroAchievements Hardcore Mode is active."), slot);
return false; return false;
} }
if (MemcardBusy::IsBusy()) if (MemcardBusy::IsBusy())
{ {
if (backup) Error::SetString(error,
Error::SetStringFmt(error, TRANSLATE_STR("VMManager",
TRANSLATE_FS("VMManager", "Failed to load save state from backup slot {} (memory card is busy)."), slot); "The memory card is busy, so the state load operation has been cancelled to prevent data loss."));
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from slot {} (memory card is busy)."), slot);
return false; return false;
} }
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN, if (!DoLoadState(filename.c_str(), error))
fmt::format(TRANSLATE_FS("VMManager", "Loading {} from slot {}..."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot), Host::OSD_QUICK_DURATION); return false;
return DoLoadState(filename.c_str(), error); if (backup)
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loaded state from backup slot {}."), slot),
Host::OSD_QUICK_DURATION);
}
else
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loaded state from slot {}."), slot),
Host::OSD_QUICK_DURATION);
}
return true;
} }
bool VMManager::SaveState(const char* filename, bool zip_on_thread, bool backup_old_state) void VMManager::SaveState(
const char* filename, bool zip_on_thread, bool backup_old_state, std::function<void(const std::string&)> error_callback)
{ {
if (MemcardBusy::IsBusy()) if (MemcardBusy::IsBusy())
{ {
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION, error_callback(TRANSLATE_STR("VMManager",
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state (Memory card is busy)")), "The memory card is busy, so the state save operation has been cancelled to prevent data loss."));
Host::OSD_QUICK_DURATION); return;
return false;
} }
return DoSaveState(filename, -1, zip_on_thread, backup_old_state); DoSaveState(filename, -1, zip_on_thread, backup_old_state, std::move(error_callback));
} }
bool VMManager::SaveStateToSlot(s32 slot, bool zip_on_thread) void VMManager::SaveStateToSlot(s32 slot, bool zip_on_thread, std::function<void(const std::string&)> error_callback)
{ {
const std::string filename(GetCurrentSaveStateFileName(slot)); const std::string filename(GetCurrentSaveStateFileName(slot));
if (filename.empty()) if (filename.empty())
return false; {
error_callback(TRANSLATE_STR("VMManager", "Cannot generate filename for save state."));
return;
}
if (MemcardBusy::IsBusy()) if (MemcardBusy::IsBusy())
{ {
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION, error_callback(TRANSLATE_STR("VMManager",
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state to slot {} (Memory card is busy)"), slot), "The memory card is busy, so the state save operation has been cancelled to prevent data loss."));
Host::OSD_QUICK_DURATION); return;
return false;
} }
// if it takes more than a minute.. well.. wtf. // if it takes more than a minute.. well.. wtf.
Host::AddIconOSDMessage(fmt::format("SaveStateSlot{}", slot), ICON_FA_FLOPPY_DISK, Host::AddIconOSDMessage(fmt::format("SaveStateSlot{}", slot), ICON_FA_FLOPPY_DISK,
fmt::format(TRANSLATE_FS("VMManager", "Saving state to slot {}..."), slot), 60.0f); fmt::format(TRANSLATE_FS("VMManager", "Saving state to slot {}..."), slot), 60.0f);
return DoSaveState(filename.c_str(), slot, zip_on_thread, EmuConfig.BackupSavestate);
auto callback = [error_callback = std::move(error_callback), slot](const std::string& error) {
Host::RemoveKeyedOSDMessage(fmt::format("SaveStateSlot{}", slot));
error_callback(error);
};
return DoSaveState(
filename.c_str(), slot, zip_on_thread, EmuConfig.BackupSavestate, std::move(callback));
} }
LimiterModeType VMManager::GetLimiterMode() LimiterModeType VMManager::GetLimiterMode()
@ -2816,8 +2832,8 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread()
HandleELFChange(true); HandleELFChange(true);
Patch::ApplyLoadedPatches(Patch::PPT_ONCE_ON_LOAD); Patch::ApplyBootPatches();
Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
// If the config changes at this point, it's a reset, so the game doesn't currently know about the memcard // If the config changes at this point, it's a reset, so the game doesn't currently know about the memcard
// so there's no need to leave the eject running. // so there's no need to leave the eject running.
FileMcd_CancelEject(); FileMcd_CancelEject();
@ -2833,8 +2849,7 @@ void VMManager::Internal::VSyncOnCPUThread()
{ {
Pad::UpdateMacroButtons(); Pad::UpdateMacroButtons();
Patch::ApplyLoadedPatches(Patch::PPT_CONTINUOUSLY); Patch::ApplyVsyncPatches();
Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
// Frame advance must be done *before* pumping messages, because otherwise // Frame advance must be done *before* pumping messages, because otherwise
// we'll immediately reduce the counter we just set. // we'll immediately reduce the counter we just set.

View File

@ -165,10 +165,11 @@ namespace VMManager
bool LoadStateFromSlot(s32 slot, bool backup = false, Error* error = nullptr); bool LoadStateFromSlot(s32 slot, bool backup = false, Error* error = nullptr);
/// Saves state to the specified filename. /// Saves state to the specified filename.
bool SaveState(const char* filename, bool zip_on_thread = true, bool backup_old_state = false); void SaveState(const char* filename, bool zip_on_thread, bool backup_old_state,
std::function<void(const std::string&)> error_callback);
/// Saves state to the specified slot. /// Saves state to the specified slot.
bool SaveStateToSlot(s32 slot, bool zip_on_thread = true); void SaveStateToSlot(s32 slot, bool zip_on_thread, std::function<void(const std::string&)> error_callback);
/// Waits until all compressing save states have finished saving to disk. /// Waits until all compressing save states have finished saving to disk.
void WaitForSaveStateFlush(); void WaitForSaveStateFlush();