GraphicsHardwareRenderingSettingsTab
0
0
700
400
-
Texture Filtering:
textureFiltering
-
-
Off
-
Scaled
-
Unscaled (Default)
-
Force 32bit
-
-
Manual Hardware Renderer Fixes
-
Mipmapping
-
Anisotropic Filtering:
anisotropicFiltering
-
-
Internal Resolution:
upscaleMultiplier
-
-
-
Nearest
-
Bilinear (Forced)
-
Bilinear (PS2)
-
Bilinear (Forced excluding sprite)
-
Dithering:
dithering
-
-
Minimum
-
Basic (Recommended)
-
Medium
-
High
-
Full (Slow)
-
Maximum (Very Slow)
-
-
Automatic (Default)
-
Off (None)
-
Trilinear (PS2)
-
Trilinear (Forced)
-
Blending Accuracy:
blending
-
Trilinear Filtering:
trilinearFiltering
-
Qt::Orientation::Vertical
20
0
upscaleMultiplier
textureFiltering
trilinearFiltering
anisotropicFiltering
dithering
blending
mipmapping
enableHWFixes