// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team // SPDX-License-Identifier: GPL-3.0+ #include "GameListRefreshThread.h" #include "pcsx2/GameList.h" #include "pcsx2/Host.h" #include "common/Assertions.h" #include "common/Console.h" #include "common/ProgressCallback.h" #include AsyncRefreshProgressCallback::AsyncRefreshProgressCallback(bool popup_on_error, GameListRefreshThread* parent) : m_parent(parent) , m_popup_on_error(popup_on_error) { } void AsyncRefreshProgressCallback::Cancel() { // Not atomic, but we don't need to cancel immediately. m_cancelled = true; } void AsyncRefreshProgressCallback::SetStatusText(const char* text) { QString new_text(QString::fromUtf8(text)); if (new_text == m_status_text) return; m_status_text = new_text; fireUpdate(); } void AsyncRefreshProgressCallback::SetProgressRange(u32 range) { BaseProgressCallback::SetProgressRange(range); if (static_cast(m_progress_range) == m_last_range) return; m_last_range = static_cast(m_progress_range); fireUpdate(); } void AsyncRefreshProgressCallback::SetProgressValue(u32 value) { BaseProgressCallback::SetProgressValue(value); if (static_cast(m_progress_value) == m_last_value) return; m_last_value = static_cast(m_progress_value); fireUpdate(); } void AsyncRefreshProgressCallback::SetTitle(const char* title) { } void AsyncRefreshProgressCallback::DisplayError(const char* message) { if (m_popup_on_error) Host::ReportErrorAsync(TRANSLATE_SV("GameListRefreshThread", "Error"), message); else ERROR_LOG("{}", message); } void AsyncRefreshProgressCallback::DisplayWarning(const char* message) { pxFailRel("Not implemented."); } void AsyncRefreshProgressCallback::DisplayInformation(const char* message) { pxFailRel("Not implemented."); } void AsyncRefreshProgressCallback::DisplayDebugMessage(const char* message) { qDebug() << message; } void AsyncRefreshProgressCallback::ModalError(const char* message) { pxFailRel("Not implemented."); } bool AsyncRefreshProgressCallback::ModalConfirmation(const char* message) { pxFailRel("Not implemented."); return false; } void AsyncRefreshProgressCallback::ModalInformation(const char* message) { pxFailRel("Not implemented."); } void AsyncRefreshProgressCallback::fireUpdate() { m_parent->refreshProgress(m_status_text, m_last_value, m_last_range); } GameListRefreshThread::GameListRefreshThread(bool invalidate_cache, bool popup_on_error) : QThread() , m_progress(popup_on_error, this) , m_invalidate_cache(invalidate_cache) { } GameListRefreshThread::~GameListRefreshThread() = default; void GameListRefreshThread::cancel() { m_progress.Cancel(); } void GameListRefreshThread::run() { GameList::Refresh(m_invalidate_cache, false, &m_progress); emit refreshComplete(); }